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Alpha

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Everything posted by Alpha

  1. Won't be added any time soon because there is no tutor moves narc. The moves are hardcoded into the ARM and Overlay binaries. (Don't ask for offsets because there are many and different levels of decompression associated). The same thing applies to Egg moves and the actual values of TM/HMs (However the data for which Pokemon learns a TM/HM is known).
  2. If he's willing to wait around on the IRC, I'll see what I can do for him. (IRC's don't require you to be logged in)
  3. All passwords were reset last week. You should have gotten an email about it. You just need to reset it, and I would recommend using a new one.
  4. All PMs were reverted to April 21st. So, a day or two were lost, unfortunately. But at least you have PMs now.
  5. It's long supported HGSS. Gen V is a summer project for me, hopefully.
  6. The problem has been brought to my attention and fixed. Users also could not create accounts.
  7. Well, the Pokemon Global Link is finally up. You can access it at http://en.pokemon-gl.com/ . Any discussion for Black and White should go here, unless a larger thread is suitable.
  8. You write a new ROM to play it.
  9. Go with the saved one, Pokemon Heart Gold.nds. I added the whole (Saved) thing to indicated which ROMs are extracted and probably have some sort of edit in progress.
  10. The temporary folder keeps your current progress. So you can call the name of the original ROM you were using (even if it's not in the folder, since it just opens tmp_ROMNAME without the .nds). The only reason why you would delete the temp folder is to erase your progress and open up that ROM clean again.
  11. I actually finished b06 already. It seems like there have been a good number of downloads since this morning and no complaints, so that's good. Fixed up a couple of bugs with Castelia and other rendered cities. Also reworked some bugs in trainer sprites. b06 download: http://dl.dropbox.com/u/2030539/ppre/V/ppre-v_b06.exe
  12. Posted the wrong URL. The current version is b05, though b06 will be out soon. b05: http://dl.dropbox.com/u/2030539/ppre/V/ppre-v_b05.exe
  13. It's been a couple of weeks since BW has been out in English, so it's time to release the new Project Pokemon ROM Editor. This version includes a heavy amount of Pokemon and Move editing as well as Trainer editing. In addition, Map editing has been improved with overworlds incorporated and a full 3D editor. Sprites can be edited too. Example of the map edit screen: Download link: http://dl.dropbox.com/u/2030539/ppre/V/ppre-v_b04.exe
  14. No$GBA may be outdated, but it still has some good qualities to it. To me, and others, debugging is super helpful. To some, they prefer it to play and get screenshots from. However, Black and White has been a bit harder to get working with it. So, I made this patch. The patch allows the player to get EXP from battles, start the game, and even save! Best part is, no AR code is required to play your game. The current patch supports ENGLISH WHITE VERSION ONLY. If there is interest in Black version, I will get a copy of that out as well. To use, you will need a copy of the original xdelta and knowledge of the basic command line. If your ROM is 256 MB, it needs to be trimmed: First download the file below and the xdelta from the previous link. For ease, put xdelta, the patch, and your trimmed ROM into the same directory. Navigate into that directory via command line. Run this command (assuming your game is called "white.nds"): xdelta patch white_nocash.patch white.nds white_patched.nds If you did everything right, white_patched.nds is your new patched ROM. Downloads: white_nocash.patch
  15. Please ask for Action Replay codes in the RAM Forums. --Closed--
  16. AR Code requests belong in the RAM Forum. --Closed--
  17. There is a whole forum dedicated to Action Replay codes and such. http://projectpokemon.org/forums/forumdisplay.php?81-RAM
  18. I'm not looking at any scripts right now, but I'm pretty sure that you need to have a post-battle handler. It ends up being something where if you lose, you go to the pokemon center and whatnot. You probably should take a look to see if you can find another double battle to copy that data. There's a good example in the Dragon's Den with the rival, Claire, and Lance.
  19. We have a forum for just that, http://projectpokemon.org/forums/forumdisplay.php?81-RAM
  20. Are you using a script to start the battle? What type of double battle is it? One trainer vs one trainer? or Two trainers vs two trainers?
  21. Well, just pop a SAV file into Pokesav and look at those locations of the character. If you are on the main map (you are able to fly), then it is likely to have coords of over 1000. If you are in a small map, eg, in a building, then the top left is (0,0) and your map is going to have small coordinates.
  22. KazoWAR: You are best off using triggers for this. Set a trigger to a certain spot on the map, then execute your script from there. Triggers are listed on the events tab of PPRE.
  23. Metagross
  24. Rates go in this order from Top to Bottom: * Slot 0: 20% * Slot 1: 20% * Slot 2: 10% * Slot 3: 10% * Slot 4: 10% * Slot 5: 10% * Slot 6: 5% * Slot 7: 5% * Slot 8: 4% * Slot 9: 4% * Slot 10: 1% * Slot 11: 1%
  25. Nidoking
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