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ABZB

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Everything posted by ABZB

  1. I tried both ways, without trimming most recently When I set "Romfs -> SAD" to YES, i get this line on the bottom: Romfs path (INVALID) : sd:/hans/00021100.romfs no matter I name the .code and .romfs files (I have tried both "rruby" & "0011C400") if I name them to "00021100", I get: Romfs path : sd:/hans/00021100.romfs & when I try to load the game, I get a blank screen, without that colored snow on the side, though (waited several minutes, nothing happened).
  2. I'm getting an "invalid path" for the romfs when i use the 'rruby.romfs' name. when i use the gamecode version, hans doesnt give any errors, but I still get stuck on the black screen with the confetti on the side... - I've run through the entire procedure thrice, and tried the above suggestions... Is there anything I might still be missing??
  3. I keep getting emails saying that IP address 188.143.234.14 has tried five times unsuccessfully to log in to my account. Should I be concerned? Is it possible for an administrator to check if there is an account with a similar name to mine that was registered from that address? (maybe this is due to an typo or a misremembered username?)
  4. Does anyone know what the Memory addresses and offsets per pokemon for the battle box and the normal pc box are? I need that info for an AR code I wish to make. I would also appreciate advice on how to find that data on my own, I am having no luck with desmume. Thanks.
  5. I don't know if this has been mentioned, but in the ROM, Kyurem has a hex value for the form change indicator that is the same as meloeta's, but it does not have the data pointing at an additonal form (i.e. # of forms is the normal amount, and the alternate form identifier is zero). Reshiram and zekrom have normal values for all of the form-change data. I therefor suspect that kyurem will have a move that changes its form in gray. I suspect that freeze shock and frost burn will turn it into forms resembling zekrom and reshiram respectively. The question is why the value was put in at all in Black/White. Probably it is either needed for wireless battling with kyurem between BW and Grey to work, or they originally were going to implement it in BW, but decided against it. Question: In DPPt data, was there a similar thing with giratina's new form?
  6. Thanks! That was very good. Thank you. -101 accuracy is how never-miss-moves are indicated in the attack data. - barrage I think fits better with the logic of egg bomb - good point, even the low effect chance was terribly broken with technician (with regard to bullet seed) -annoyingly, it does not seem to be possible to raise your stats and also drop your opponent's - feint already has +2 priority, I am afraid that reducing it to +1 may mess with the effect - fire spin was already set to 5-6 turns in the game data. however, it appears that the actual trapping turns is one less than that encoded, due to something somewhere else I guess, so it is actually 4-5 turns all along. thanks for pointing this out, though. - Fury attack and fury swipes now have a 1% chance per hit, which should be sufficiently low. Thanks for the advice. Conducting a poll does sound like a good idea.
  7. I have been editing attacks using prc_bw. My goal is to make various 'useless' attacks that generally are not beginning moves (like tackle) have improved power, accuracy, additional affects, etc. I have recorded my changes thus far here: https://docs.google.com/spreadsheet/ccc?key=0AvoKYffiN3-zdG42aWpKTjBLdUUxY29GdXZPLXRFSVE&hl=en_US Any constructive comments would be appreciated. I am especially concerned about making moves too powerful. A few notes: - A multi hit move with an additional effect-I think each hit has a separate chance to work, I still have not tested this. - A move that hits multiple opponents will have a separate chance to work per opponent hit (tested) - If I try to give separate probabilities to different stat boosts, like giving flame charge a 10% chance to boost attack as well, then all boosts are triggered as soon as one is, so it doesn't pan out. If people want a patch for this, let me know and I will try and post one. If no one likes the edits, I will wait until they are better to release it.
  8. a program similar to IR-GTS that functions foe the black/white random wifi battles? I think this would be cool because then people could organize private wifi servers that would allow people playing a particular mod to easily battle competitively against others using the same mod. I am just starting to learn programming, so I don't really know how to go about this, I just want to throw this idea out there. I also apologize if this is the wrong forum for this, I am not really sure where this would belong.
  9. Would it be feasible to construct a program for B/W that handles online wifi battles along the lines of the IR-GTS? I thought it would be cool because then random tournaments could be held using the various mods created by Project Pokemon members. I thought I would just toss the idea out.
  10. I tried the same a while back. The issue is that female pokemon are indicated by adding a value (i think it was the 0x1ed) to the male id number, which is the hex national id, so bulbasaur male is 0x001 and bulbasaur female is 0x1ee. the problem is that genderless pokemon are rendered as genderless for both values. I tried to find where in the memory the color being displayed value is located, but I was unable to find it. I would give you my notes on my search, but I have switched computers since, and I no longer have that document.
  11. well, i think yugioh abridged could be rich a source of funny statements. For example a trainer who has a bunch of noise pokemon, like chatot and exploud, could say "My voice gives me super strength!" If possible at all, have someone challenge you to a 'ridiculously complicated children's video game (to decide the fate of the world)'
  12. Wow! This is awesome; I love it. Keep up the great work!
  13. I think its multiplier takes effect when surfing, or fishing while surfing (according to veekun)
  14. This should do it, I will test it now: L+R to set bag first item to 536, toss appropriate amount, and press L refer to Project Pokemon's item list here: http://projectpokemon.org/wiki/List_of_Diamond,_Pearl_%26_Platinum_Items_by_Index_Number 94000130 FCFF0000 B2111880 00000000 10000656 00000218 D2000000 00000000 94000130 FEFF0000 B2111880 00000000 DA000000 00000656 D3000000 00000000 D7000000 0002DEC0 D2000000 00000000
  15. Whenever I try to trade a pokemon with a hacked ability from HG/SS, like my speed-boost Ampharos (I make up interesting hacks for my second playthrough ) The union room gives me a communication error as soon as I select that pokemon to trade. I want to trade out my pokemon to my platinum to be able to start the game again without losing my current pokemon. Is this a new feature of HG/SS? If it is, is there an AR code I can use to circumvent it? Thanks for any help in advance.
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