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ABZB

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Everything posted by ABZB

  1. Is there any resource of which Sun/Moon CRO files do what, and their respective data structures, or is that still an open topic?
  2. In Moon, BattleRoyalResult.cro has 39 such entries of FE FF EB, which *could* be the 38 forbidden pokemon + the egg, but the Maison forbids 32 Pokemon, 31 + egg, so something does not match up.
  3. If you install the the 679 build, you will have a mix of every gen's pokemon everywhere... that would help in general. That said, since gen II, I have one 'main game' per generation, wherein I complete the dex and keep all my 'mon, and use competitively, and have a cheap used second console of that gen, and start new games in a secondary game (in gen II I mained Gold and seconded Silver and Crystal), using eggs created in the main, and start new games to train my eggs (I save after each set of five, and soft-reset once I get a keeper, then trade that egg into the new game (having gotten up to getting the 'dex). TLDR: Make some eggs in a different game, get them close to hatching, then trade them into RR and hatch them there.
  4. Try exporting the save, loading it onto a regular Omega Ruby (not forgetting to back up *that* cartridge first!), see if it works there.
  5. I know it's possible, one of the LPers I follow just started a game where he randomized them so as to be nightmarish ( )
  6. Is there a table of what the flags for moves are uploaded anywhere? Does Mega Launcher have the moves it affects coded into it, or is there some flag on moves that identifies them as pulse moves?
  7. Bug Report: Trainer May, #299, The movesets for Pokemon #3 and Pokemon #4 on her team are switched with each other (the other May & Brendan teams moves for those pokemon match with each other). I lost almost my entire team to that recover...
  8. It does not overwrite the save file, and the save is compatible back & forth (and is legal, as long as you use the legal version). For the second question, see the last several posts before yours (someone else just asked the same).
  9. I believe that there is a procedure to extract the update patch data and also apply it to the decrypted files prior to forming the romfs
  10. technically speaking, yes. practically speaking, you would need to be running the latest nintendo firmware to do the wifi stuff, which would mean no homebrew, which means no hans... although, of course, you could have the cartridge registered for wifi purposes on a different 3ds. (you would end up screwing up your daily events, though)
  11. The guide impresses me very much so. You clearly should be an Elite 4 member. (Lorelei = Prima )
  12. ABZB

    nvm

    nvm
  13. What location does svdt look for the sav files in? I want to extract the save file from my non-homebrew up-to-date 3ds - I copied it into the equivalent location in the homebrew 3ds's SD card, but svdt is not detecting it...
  14. I've been playing around with the field-effect moves using Poke3DS, I noticed that when I change an 'other' category move to be physical or special, copying over every other field from an existing move, [experimenting making Flash have Dazzling Gleam's properties]: If I use that modified Flash in battle: If the move would KO the target, the target is KOed, but no HP bar animation is shown. If the move would not KO the target, the move animation plays as normal, but nothing happens at all, turn proceeds as normal. A similar experiment, Parting Shot -> Teleport, always results in the 'move failed' message I suspect that there might be some other set of flags somewhere that Poke3DS is unaware of... Could anyone give me some pointers as to where to proceed in finding them?
  15. I noticed that a couple of the trainers (the triple-battles) in the Pokeball factory have very low-leveled pokemon - Is that in error, or did I miss something? EDIT: Trainers 315 & 316 Were they supposed to be horde battles?
  16. huh. it just crashes on load... Anyway, if I could suggest: For the base experience (given) % modifier - would it be possible to allow values greater than 100%? I edited a bunch of stuff, then accidentally entered 2% instead of 25%... I had to start editing the Pokemon from scratch, as there was not a way to multiply the error away.
  17. I'm pretty sure I'm doing that right (I can see your edits to it in Pok3ds), but the reverse process to make the .code, I must be doing something wrong - I tried renaming .code.bin to <name>.code, but that results in my abovementioned crash....
  18. Out of curiosity, what method did you use to generate the code.bin? I've been trying to do it for myself, and I seem to be doing something wrong (freezes halfway through the loading command-line stuff)
  19. I'm interested in finding out how the game recognizes moves for use in field (HMs, dig, teleport, etc. (and their effects), for XY/ORAS - has anyone done that already, or have pointers for me to try myself?
  20. How do I apply the stuff under "ExeFS editing tools", then? Is it supposed to be automatically included by romFSbuilder? I edited some TMs for X, but the changes didn't show up after I built the romFS and loaded the game...
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