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  1. theSLAYER

    theSLAYER

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      223

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      22396


  2. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      149

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      6885


  3. ERNESTO JG

    ERNESTO JG

    Member


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      72

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      178


  4. SkyLink98

    SkyLink98

    Event Staff


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      47

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      904


Popular Content

Showing content with the highest reputation since 04/25/23 in all areas

  1. Version 24.03.26

    8645163 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    42 points
  2. Version 24.3.27+35

    63846 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    9 points
  3. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    6 points
  4. Version 0.8.1

    740 downloads

    MissingEventFlagsChecker is a PKHeX Plugin for checking event flags states like missed field items, hidden items and trainers. The main purpose is to check your save data and report back important Event Flags that you may have missed during your gameplay. It is really easy to miss a hidden item, or a partially covered field item, or even that isolated trainer that needs lots of entering/exiting cave doors and get you lost in the path. This plugin will report all of the above, so you can properly look for it. For completionists, this may give you that satisfaction that you have explored and gathered all 100% of what the game provides you to acquire. This is a WIP plugin, it already covers the most important parts of each game, but it is far from ideal. Gen1 and Gen2 games are now fully supported, while remaining ones are partially supported. Source Code https://github.com/fattard/MissingEventFlagsCheckerPlugin Setup Instructions Download the plugin from the latest release. Extract and unblock them in Windows' Properties Menu. Put them in the plugins folder that is in the same directory as the PKHeX program path. If the plugins folder does not exist, just create one, all lowercase letters. Actions Export Full Checklist This action will export the internal tracked database of event flags in a checklist format [ ] not completed [x] completed Each entry will have a category, a location name, and a description. This checklist will have all entries current in the internal database, and may be expanded later as research is done. You can find samples of the full checklists at the Wiki section in GitHub. Note: The checklist may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export only Missing Flags This action will export only the tracked events that are not marked yet, so you can refer only for the stuff you missed. If the result file is empty, you are missing nothing. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export current view This action will export the current table in the viewer in a checklist format. Use the checkboxes and filters to customize a view before exporting. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Supported Games All mainline games are supported (limited descriptions for many of them) Red / Blue / Yellow (International and Japanese versions) Gold / Silver / Crystal (International, Japanese and Korean versions) Ruby / Sapphire / Emerald / FireRed / LeafGreen Diamond / Pearl / Platinum / HeartGold / Soul Silver Black / White / Black 2 / White 2 X / Y / Omega Ruby / Alpha Sapphire Sun / Moon / Ultra Sun / Ultra Moon / Let's Go Pikachu / Let's Go Eevee Sword / Shield / Brilliant Diamond / Shiny Pearl / Legends: Arceus Scarlet / Violet Support Information You can refer the support thread for help, bug reporting and features request. Check before posting duplicated support request. For Bug reporting only, you may also use the GitHub issues section Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Contributing Refer to the main GitHub repository page on how to contribute
    4 points
  5. Version 20231218

    85127 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    4 points
  6. There’s always information to check and collate. No ETA. Wait patiently.
    4 points
  7. HOME will "tarnish" all Pokémon in a save file by changing the Height to match Scale. PKHeX has not yet updated to account for HOME's new behaviors.
    4 points
  8. Hi everybody. Recently I switched my reasearch on fashion blocks in Scarlet and Violet, even if it can be considered low priority (since trainer personalization in Gen 9 is kinda underwhelming compared to Gen 8-7). Anyway yesterday I dumped the full blocks with all purchasable clothing options and created a .txt file containing the ids of special Items not purchasable in base games (league-team star hats, past gen saves phone cases, all fashion items in the DLCs preorder pack and the PokePortal gifts up till now). I already made some modifications to my fork of PkHex for the data I retrieved and built the injector. When my current pull request regarding Trainer Photo visualization will be (hopefully) merged, I'll make a new one for revamped fashion injection. Up until then I share here the blocks and the .txt in case somebody wants to do further research or just inject them. legwears.bin cases.bin special.txt bags.bin eyewears.bin footwears.bin gloves.bin headwears.bin
    3 points
  9. Version 1.7.1

    10054 downloads

    Collection of various PKHeX plugins I have made Plugin Purpose Thanks Sorting Plugin Sorting by different regional Pokédexes Raid Importer Importing Raid and Outbreak Files From Event Gallery in Sword and Shield or Scarlet and Violet SVivillonPlugin Edit Vivillon Spawns in Scarlet and Violet Fashion Editor Pokémon Sword / Shield, Brilliant Diamond / Shining Pearl and Legends Arceus Fashion Editing theSLAYER for original idea SV Profile Picture Viewer View and Save Profile Picture and Icon in Pokémon Scarlet and Violet Pako96 for the original code TM Tool Miscellaneous TM edits Roamer Tool Edit the roaming Legendary Birds in Pokémon X and Y and gen 4 roamers. Teams Viewer View battle and rental teams in Sword/Shield and Scarlet/Violet Special Pokémon Finder Check for Three-Segment Dunsparce, Family of Three Tandemaus or Wurmple Evolution suloku for the original idea Unmaintained Plugin Purpose Original Author Sword/Shield Event Editor Editing Max Lair, Gift Pokémon and CT Legendaries Darkfiggy (GitHub) Sword/Shield Raid Tool Display And Search Dynamax Dens Leanny AutoMod QR Plugins Scan (Defunct) PGL Rental Team QR Codes To Import Them architdate and Kaphotics (GitHub kwsch) BW Tool Various Editors For Gen 5 games suloku (GitHub) Source Code: https://github.com/foohyfooh/PKHeXPluginPile Thanks wubinwww, BlackShark, ppllouf, easyworld, Pako96, ZiYuKing, StevensND for language support If you can contribute multilingual support, please make a PR
    3 points
  10. SkyTemple Hack of the Year 2022 Award Winner For: - Hack of the Year - Best Narrative - Best Character (Main Character) - Best Cutscene Direction - Best Boss Fight (Final Boss Sequence) - Nominee for Best Single Cutscene (Sharpedo Bluff Scene) - Nominee for Best Single Dungeon (The Aurascape) --- What is the spirit? Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it. Features: Starter Pokemon Adjustments: Launch Trailer: Screenshots: Special Thanks/Abbreviated Credits: Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release EOTS RELEASE 1.01.zip Traducción al Español por Everson y Wolf Igmc4 https://whackahack.com/noticia/pokemon-mundo-misterioso-exploradores-del-espiritu-completo-en-espanol-nds-para-descargar/ Abbreviated dungeon/mechanic change reference guide (last updated 3/16/24): Explorers of the Spirit v1.01 Dungeon Docs.pdf We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
    3 points
  11. I know there are already some threads about running PKHeX on Linux (like this or this) but they are all outdated and none of them is simple and straightforward enough. I feel like there’s still a lot of confusion about PKHeX and Linux, especially for what happened recently when the program switched from .NET 7 to .NET 8, so I’m making this thread hoping for it to become the ultimate reference for this subject. I'll keep it up to date. --------------------------------------------------- Latest PKHeX version: 24.03.26 Status: WORKING Known bugs: Drag & dropping save files into the program's window isn't really stable and could lead to a crash. This usually happens when you import/export boxes in a save file, and then import another one into the program. Always make a backup or try to avoid drag & drop at all by only using the File > Open option. --------------------------------------------------- 1) Installing Wine Vanilla Wine is more than enough for this. It’s a matter of a couple of commands and everything will work fine without having to go through a bunch of settings in programs like Lutris and Bottles. You must have Wine version 9.3 (or higher). Please refer to your distribution's documentation if you don’t know how to install it. 2) Creating a Wine prefix It's better to create a separated Wine prefix (the “Windows environment”, for those who don’t know what a prefix is) so that it won't conflict with others (if you have any). You can do that with the following command: WINEPREFIX=/path/to/your/prefix/pkhex wineboot Replace /path/to/your/prefix/pkhex with the folder you want to create the prefix in. For example: WINEPREFIX=/home/anon/Prefix/pkhex wineboot Let it set up everything. If it asks for the Mono installation you don’t need it, so you can click on cancel. 3) Installing .NET Desktop Runtime 8 PKHeX needs the 64 bit version of .NET Desktop Runtime 8 to work. You can download it from here. This is the global page with every download link, just in case the given link dies because of a version change (it is currently 8.0.3). Launch the following command to start the installer: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/the/installer/windowsdesktop-runtime-8.0.3-win-x64.exe As seen before replace the paths with your own ones. For example: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Downloads/windowsdesktop-runtime-8.0.3-win-x64.exe Go through the installation process. 3.1) CJK fonts CJK stands for Chinese, Japanese and Korean. These fonts are not shipped by default with Wine, therefore names or OTs of Pokémon in these languages won't be displayed. The "shinify" icon is also affected by this. Although this is optional, we can fix this by installing CJK fonts with Winetricks (you have to install the package first): WINEPREFIX=/path/to/your/prefix/pkhex winetricks cjkfonts Again, replace the path with the one of your prefix. WINEPREFIX=/home/anon/Prefix/pkhex winetricks cjkfonts This could take a while, so be patient. 4) Launching PKHeX PKHeX can now be launched with this command: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 4.1) Note on .NET If you have .NET installed on your system (it is available natively for Linux, it's the Desktop Runtime needed by PKHeX that isn't) PKHeX might not launch. If this is the case for you make sure to add the following arguments to the command: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 5) Making a launcher for PKHeX In case you don’t want to use the terminal every time you want to launch PKHeX you can create a launcher for it. For example you can make a simple bash script for it. Paste the following content into a text editor and save the file wherever you want and with whatever name you want: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe As always replace the paths with yours. Of course this can also be the command seen in paragraph 4.1: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe Now make the file executable by running: chmod +x /path/to/your/script For example: chmod +x /home/anon/Games/Pokémon/PKHeX/Launcher Now you can simply open PKHeX by double-clicking the launcher. 6) PKHeX plugins As you may already know, PKHeX supports plugins loading through .dll files put in the plugins folder of the program. A lot of plugins, such as the WC3 one, will make the program crash when opening it. A possible workaround is to switch to Wine-GE instead of using the vanilla Wine. This is a modified version of Wine that includes a lot of patches for games and seems to be more stable for plugins loading. Note that we can't use it as the base for our prefix, as Wine-GE is still based on Wine 8 at the moment (it doesn't include the patches for .NET 8 and PKHeX), we are just using its binaries and libraries on top of the vanilla Wine prefix. You should do this ONLY if you need to use plugins. Download the latest Wine-GE version, which is version 8.26 at the moment of writing, and extract its contents somewhere on your system. Now launch PKHeX by replacing the wine command with the binary of Wine-GE: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR /path/to/wine-ge/bin/wine /path/to/pkhex/executable/PKHeX.exe This is how it looks on my system: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR /home/anon/Prefix/Wine-GE/lutris-GE-Proton8-26-x86_64/bin/wine /home/Anon/Games/Pokémon/PKHeX.exe You can go back using vanilla Wine by restarting PKHeX with the wine command instead of the Wine-GE binary.
    3 points
  12. Version 1.6.0

    18796 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3, 4 and 8. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. foohyfooh for BDSP support. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    3 points
  13. PKhex does not support the new patch. My question is, are the new games harder to extract data from than the older 3DS era games?
    3 points
  14. PKHeX hasn’t been updated to deal with saves from the latest SV update. We’re aware of the issue; it happens whenever the game updates and changes the save’s structure. Please wait patiently. No ETA.
    3 points
  15. Save file sizes should be twice that size (64KB -> 128KB). Brief inspection of the save data shows that save sectors 8 & 9 are duplicated; shifting the duplicate to the end allows the save to be recognized. 005 Pokemon Leaf Green.sav
    3 points
  16. Whoa whoa whoa hold your horses. Cheat single player and you're fine. You can do whatever you want when you aren't affecting others. Cheat online against unsuspecting players and you're be against our rules. Those are the rules of this place. End of discussion.
    3 points
  17. It'll be out whenever it's out.
    3 points
  18. UPDATE Here is the Hex for the Ultraball Canvas backpack: E90B (3049 as UInt16). Furthermore, I did some digging in my spare time and created a little script to check the minimum and maximum values of the intervals represented by the various fashion groups in the base game, and annotate in a set() the missing IDs (expressed as UInt16). Here's what I found: Now, doing the conversion in Hex, we see that all the missing bags in the base game have been mapped, since 3075 is the ID of the floral bag and the others from 3047 to 3049 are the IDs of poké/mega/ultraball backpack (all of them are present in special.txt in the previous reply). The interesting thing resides in the headwears, where , if we exclude the values 5037 and 5038, which are the League and Star sporty cap (also present in special.txt), there is still an additional value of 5039 (AF13 in Hex) which corresponds to a 'Terastal Sporty Cap': Which could be the next Portal Event. Keep in mind that injecting this hat could result in unexpected online consequences, if not ban itself, since it hasn't been released yet. Another interesting thing would be reasearching values under the minimum of some categories, given that some of them report as min value x001 (3002 for bags) instead of x000 like some others. I'll make another reply in case of other discoveries.
    3 points
  19. Just to make it clear, there’s no official shiny variant of these images. Gen 1 Gen 2 Gen 3 Gen 4 Gen 5 Gen 6 Gen 7 Gen 8 Gen 9
    3 points
  20. I've created a romhack called The Sacred Wings for Pokemon Mystery Dungeon: Explorers of Sky! A unique story that tells the tale of a Growlithe and Flygon that move into a place on the Grass Continent called Cherri Town. It is a multi-chapter romhack with 9 chapters planned and 1 currently completed. Chapter 1 is around 20-30 minutes and features a dungeon and one boss fight. xDelta patcher is required along with a clean rom Pokemon Mystery Dungeon - The Sacred Wings Chapter 1.zip
    2 points
  21. Version 1.0.0

    40570 downloads

    Pokémon Emerald (ENG)(ESP)(JPN) Instant Cloning ACE (Arbitrary Code Execution) Clone Pokémon & Items instantly from the trainer's PC. Name: ERNESTO/エルネスト TID: 00711 SID: 45496 Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GBA Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gba-saves/ Instruction 1: DO NOT MOVE THE EGG GLITCH FROM BOX 2. Instruction 2: How to delete Invisible Pokémon/Bad Egg Pokémon Esmerald - Instant Cloning Egg.mp4 How to delete Invisible PokémonBad Egg.mp4
    2 points
  22. Version 1.0.0

    129965 downloads

    Pokémon Yellow (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 150 Game Boy Color (GBC) Nintendo 3DS (VC) Pokémon Yellow (U).sav sav.dat Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GB/GBC Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gb-gbc-saves/
    2 points
  23. Version 1.0.0

    15741 downloads

    Pokémon Platinum, Diamond, Pearl, SoulSilver & HeartGold (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 493 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 38135 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN)
    2 points
  24. Version 1.0.0

    102269 downloads

    Pokémon Scarlet & Violet 100% ALL Shiny 6 IVs (876 only GEN 9) Paldea Pokédex Complete Kitakami Pokédex Complete Blueberry Pokédex Complete
    2 points
  25. Version 1.0.0

    689 downloads

    Pokémon Yellow, Red & Blue (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 151 Game Boy Color (GBC) Nintendo 3DS (VC)
    2 points
  26. THE COMMANDS AND VALUES FOUND HERE ARE FOR SWSH AND BELOW. IT IS CURRENTLY NOT UPDATED TO WORK FOR NEWER GAMES. SOME COMMANDS/VALUES MAY WORK FOR NEWER GAMES. IT MAY TAKE A WHILE TO UPDATE THIS TUTORIAL FOR THE NEWEST GAMES. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: CanGigantamax ConsoleRegion: Country: CurrentFriendship: CurrentLevel: DynamaxLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: Ribbons ShinyLeaf (Gen 4 HG/SS Only) SID or TrainerSID7: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED: You can use Batch Editor to also view the particular values you want. Special Thanks to @theSLAYER for help with making and researching this guide with me View full tutorial
    2 points
  27. The E-Flash has an option to change the save type
    2 points
  28. Pokémon Aurora Sappphire is now in development! This game is inspired by Emerald Kaizo, Ancestral X and Drayano Hacks all in all! I'm aiming to make this the most difficult Gen 6 ROM Hack till now. Stay tuned! I will not release a Demo Version of this Game, it will release the time it's finished! Content: Every Trainer has a fully handcrafted Team AI has been improved Every Pokémon till Generation 6 can be caught (Total of 721) Some Pokémon got buffed and every fully evolved Pokémon has a BST of 450+ Some Pokémon Types have been updated Some Moves from later Generations have been added to the Game Some Moves have been updated A bit of story has been modified and much more!
    2 points
  29. Version 1.5.0

    20918 downloads

    This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version of Pokemon Rumble to get you into GX! Due to slight differences in dumps of the games out there, there were 3 patches made to ensure it works. (details on how to obtain the original game obviously not provided) This is fully cross-compatible with save files from the original Pokemon Rumble (USA natively, PAL/JP with some additional steps detailed in the FAQ doc linked below), and it can be installed on actual hardware via homebrew. This patch currently ONLY works with the USA version of the game due to slight scripting/file structure differences that exist in the JP/PAL versions of the game, so if you want to play it on a Japanese or PAL Wii, you will need to do some region changing upon installation with homebrew. This mod is still very much a work-in-progress, and for full details on what's available/what is planned for the future, read the readme file inside the zip folder! -NEW- There is now a document with frequently asked questions and answers! I hope to continue updating this as I keep updating the game! https://docs.google.com/document/d/1iVykfxF5ekN4cg3Nes07Akt5ABdmFFDdMr8GbpYmp48/edit?usp=sharing -"WindyPrairie"
    2 points
  30. Version 1.4.0

    8168 downloads

    PKHeX plugin to help making Mirage Island appear in Gen 3. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. The seed has to match the last 4 digits of a Pokémons PID to make Mirage Island appear. If a Pokemon was found that makes Mirage Island appear, you can select and right click it to view it. Ruby, Sapphire and Emerald are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    2 points
  31. Hey when will the new updates will be out for pkhex because it is saying input file is too large every time I go to run it on my computer? let me know thank you.
    2 points
  32. Hi Prejie. The problem is that uniforms, unlike other clothing options, have different internal IDs according to your character's gender. Using clothing cheats in recent PkHex should add the missing uniforms for the updated gender, but wouldn't remove the wrong ones, so, according to the swap you made, you should edit the block named KFashionUnlockedClothing and remove the values for the wrong gender and add the correct ones. The following are female ids: Base uniforms: 581B, 591B, 5A1B, 5B1B Preorder uniforms: 601B, 611B, 621B, 631B Kitakami kimonos: 691B, 6B1B, 6D1B, 6F1B Unreleased tracksuit: 711B These are for males: Base uniforms: 5C1B, 5D1B, 5E1B, 5F1B Preorder uniforms: 641B, 651B, 661B, 671B Kitakami kimonos: 681B, 6A1B, 6C1B, 6E1B Unreleased tracksuit: 701B Keep in mind that, while this fix seems to be working (for what I observed), it's always dangerous in recent games to edit sensitive things like player gender, because there could still be a number of undocumented flags in the save structure depending on fundamental and manipulated data. Good luck!
    2 points
  33. HOLY CRAP I JUST FIGURED IT OUT!!! On PKSM the PID is put in backwards!! I put in the PID in reverse and now it's Legal!!! Hallelujah!!!!!
    2 points
  34. 7152 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 12-75 Gimmighoul. 5-Star raids give players a chance to find a Shiny Gimmighoul. This event started on June 21, 2023 at 3.00 PM UTC, and is planned to end on July 2, 2023. During the first round of this event, the files pushed to the Pokémon Scarlet servers were corrupted, containing Null rewards. Pokémon Violet was unaffected from this bug. The bug was fixed about 2 hours and half later (around at 5.30 PM UTC), with new files on the Pokémon Scarlet servers. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    2 points
  35. For More Details refer to this blog. What's new: 1. Main bug fixs 2. Bettter user experience At least, we can happily use the editor edit and saving pokemon stats, moves and texts for gen4 ! I reversion it as PPRE2 v0.2 Download: from github release [both linux and windows] or from attachment [only windows]ppre2.zip
    2 points
  36. I just tested Mystery Gifts on Japanese version. The RNG function and the 4 consecutives check (< 36, < 72, < 72 < 77) are the same. I confirm that the Tentacool Doll and Pikachu Bed decorations can't be obtained on Japanese Pokémon Stadium either.
    2 points
  37. By using hacks, it is possible to receive Pikachu Bed, Unown Doll, and Tentacool Doll. In Pokemon Stadium 2 USA 1.0, place a breakpoint at command 0x801454F8 and alter the register V0 to 0x22 for Pikachu Bed, 0x23 for Unown Doll, or 0x24 for Tentacool Doll. Note that the Unown Doll is displayed as "DECORATION".
    2 points
  38. That’s not really a solution I reckon. If the issue was the OT name changing when they received it via trade from sysbot, well.. they’re gonna need to use sysbot to trade to them the file that you fixed, which probably will get changed upon trade again. (assumption here is that they don’t have a CFW Switch, hence why they used Sysbot in the first place) Thus we’ll need to identify *why* it changes. While it’s not a bug on our side, it’ll be good to know why the server insists on changing it.
    2 points
  39. Break it down into smaller questions. 1. Is the encounter the Pokémon originated from subject to any RNG correlation or pattern? 2. Did the encounter get generated with the correct pattern straight from the database? 3. Is the correlation possible to calculate in near-realtime? 4. Is the correlation calculation implemented in the program? Good luck answering all for every encounter available in the games.
    2 points
  40. This does not sound like a problem caused by PKHeX. It's either your ROM that got corrupted or some faulty emulator settings. Things you can try: if you have cheats active, remove or disable all of them delete your emulator settings (should be desmume.ini, or something like that) delete and redownload the latest version of the emulator and all of its files redump your game try melonDS instead https://github.com/melonDS-emu/melonDS/releases/latest
    2 points
  41. No reports about that a save from Emunand causing issues in Sysnand and HOME.
    2 points
  42. Thank you so much for sharing this, I will explore all these boxes, much appreciated.
    2 points
  43. 2168 downloads

    This Pokémon was given to players in South Korea through serial codes distributed during the screening of Pokémon the Movie: Arceus and the Jewel of Life. Wonder Card ID #1002: Shiny Pichu Gift Species Pichu TID 230531 Distribution Serial Code Location a Pokémon movie Dates May 31 to July 1, 2023 PID (forced) AC822802 (Shiny) Games Scarlet Violet Nature Jolly Ability Static (1) Item Everstone Tera: IVs EVs HP ALL RND ALL 0 ATK DEF SPA SPD SPE Lv. 30 Moves (ITALIC means Relearnable) Charge Volt Tackle Endure Helping Hand Wishing Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN 피츄 미케나 KOR ENG 피츄 미케나 KOR FRE 피츄 미케나 KOR ITA 피츄 미케나 KOR GER 피츄 미케나 KOR SPA 피츄 미케나 KOR KOR 피츄 미케나 KOR CHS 피츄 미케나 KOR CHT 피츄 미케나 KOR Only One Redemption Allowed Format Ver.3.0.1-5, Post Updated Date:20230531_1516 What can be done with these files PKM creation with PKHeX (drag & drop the wondercard file in the spot where you want the Pokémon) In-Game Mystery Gift redemption with Switch Gift Data Manager
    2 points
  44. If it originates from Gens 3 through 7 (SM/USUM) and Virtual Console, it's easiest to generate them in Gen 7, and then send through Bank and HOME to ensure HOME has the correct data. If it originates in GO, and is LGPE compatible, generate it in LGPE, then send to HOME. (If it isn't LGPE compatible, there's no game you can generate it in where HOME will have 100% correct data for it, and you cannot inject directly into HOME or GO, as both are server-side games that cannot be manipulated.) If it originates from SWSH, generate it in SWSH, then send to HOME. If it originates from BDSP, generate it in BDSP, then send to HOME. If it originates from Legends: Arceus, generate it in Legends: Arceus, then send to HOME. If it originates from Scarlet or Violet, generate it in Scarlet or Violet, then send to HOME. If it's a HOME gift you directly redeem in HOME, there's no way to generate these where they appear 100% legal in HOME, since HOME itself is doing the generation. TLDR, if you want HOME to have the correct data to ensure it appears 100% legal, it has to enter HOME from the "game HOME expects it to enter from for the first time".
    2 points
  45. Thanks for the Feebas Locator. Bought this game on release but this is the 1st feebas I ever caught.
    2 points
  46. You should only use the above plugin if you wish to sort by Regional Pokédex order for a given game. Otherwise, PKHeX already has a number of built-in sorting options. Right-click the "Box" tab to bring this menu up, and remember that a full list of shortcuts is available via Options -> About PKHeX
    2 points
  47. Version 1.1

    4849 downloads

    Reset the caught flag of your Dynamax Adventures + Current Implemented Features version 1.1 Reset the caught flag for Dynamax Adventures. *NEW * Change the noted pokemon @ the scientist and modify Peonia's hint. Regi Reset (Reset which new Regi you decided to catch) Swords of Justice Caught reset To be safe please always keep a clean backup of your save just in case! * We want to make sure to say a big thanks to the PKHeX crew for all their hard work on the main PKHeX application thus making this plugin possible. Don't forget to unblock the plugin before use. Example of how to unblock:
    2 points
  48. To preface this: I think the video below is a great video, and it is pretty informative. However, people who do not know how to achieve ACE on Emerald may lose out. Anyhow, people would likely wonder/worry about how the event has not been known, or ask other questions about it. The point of this thread is to cover what is known regarding this Pichu event. (it's not about ACE) Video in question: Before I explain what this Pichu is, I need to do a brief explanation of WC3. Brief explanation of WC3 (for FRLG and E): Split WC3 sections: Wonder card data (wonder card text and checksum and other settings) and the wonder card script. [more detailed technical breakdown here] The wonder card script literally controls what the delivery person says, what flags get set, and what the delivery person gives. When the debugging versions of the games leaked, it was discovered that certain debugging wonder cards (such as Old Sea Map, Aurora Ticket, Altering Cave, a Pichu egg etc) were stored in the debugging game. It was also discovered that in the games, the wonder card script is stored separately from the wonder card header. (It was later discovered that the debugging games have a local distribution mode. The wonder cards can be found here) So what is this Pichu? 1) First angle of attack at the problem. Using the dialogue that the hipster-delivery person hybrid spoke, I was able to find the egg Pichu script. (just in case you wanna try it for yourself, be aware that Gen 3 text uses the character encoding) I compared the Pichu Egg script found in the final game, against the Pichu Egg script for debug wonder card (for Emerald). The image below is the comparison. Left data is script from the debugging wonder card, right data is the Pichu egg script taken from ENG Emerald game. Note: offset is 0x674D3D of Final game (ENG), 0x3E4 in size. Besides the offset pointers being different, the rest of the script are almost mostly the same. (If you're curious on how to identify offset pointers, it's B8 XX XX XX 08. For example, in the data of the right, it's B8 3D 4D 64 08. When you account for endianness, it points to 0x674D3D, as mentioned above) 2) Second angle of attack at the problem. The video linked to a pastebin with the relevant codes (useful if you wanna try it out). Comparing to the pastebin (https://pastebin.com/dFLaf2TB), if we ignore the 8 in that highlighted value below (could just be RAM address or something; I imagine ROM data is stored in RAM starting from 0x8000000) You can see that the highlighted value is the same value as the offset I found in (1) [this means the data I found is indeed the correct data] Conclusion/TL;DR: The Pichu Egg is merely a leftover script of a wonder card that was in the debugging versions of the game. There are other scripts that were leftover, such as changing the species in Altering Cave, getting Old Sea Map, getting Aurora Ticket, getting Mystic Ticket etc.
    2 points
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