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Popular Content

Showing content with the highest reputation on 01/07/21 in all areas

  1. Project website: https://skytemple.org Hi! A few months ago I wondered if there are any tools to make custom PMD2 ROM Hacks. I found out that much work on the games had been done, but there wasn't really any user friendly GUI editor to make custom ROM hacks. So I decided, I'd give it a shot and try to make my own. This tool can edit both the ROMs of Pokémon Mystery Dungeon Explorers of Sky EU / NA. Now, before I begin, I want to stress that NONE of this would have been even remotely possible without people like @psy_commando, @Nerketur, @evandixon, @MegaMinerd or any of the other PMD ROM hackers. I'm not somebody who's good at reverse engineering ROMs or actually finding out how stuff works. They did all the hard work (especially Psy!) and they deserve all the credit for it! All I did was filling some gaps and building this editor, that I'll now present to you...: Features Map Background Editor Let's you view and edit the backgrounds of the map. Supports importing map backgrounds from image files. The collision of the map can also be changed. Scene Editor Let's you edit the position of Pokémon and Objects on the overworld maps and change how cutscenes are built. Script Editor / Debugger Let's you edit the script files of the game and debug them in realtime. > Script Editing You can edit all scripts in the game with features like auto-completion and calltips. > Debugging You can set breakpoints and let the game halt at different parts of the code. > Debug Overlay A debug overlay shows you where objects, triggers and Pokémon are rendered and what their hitboxes are > Game State View the current state of the Ground Engine, the game's script engine: What scripts and scenes are currently loaded and which actors and objects are placed on the map? > Variables View and modify the current game variables in real time. > ExplorerScript ExplorerScript is a new high level language that the scripts in SkyTemple are written in. It is compiled to the binary code (SSB) that the game uses. Dungeon Editor Edit and create your own dungeons and customize the spawns for each floor. Dungeon Tileset Editor Edit the graphics of dungeon tilesets. Fixed Room / Boss Fight Editor Edit treasure rooms and boss fights, create entirely new bosses and assign them to dungeons however you like. Ground Lists Change various lists in the game, such as the starters, the recruitment list, a list of placable NPCs (actors) or the world map. Pokémon Data Edit the data of Pokémon, including stats, move learnsets and portraits. More Features Apply ASM patches to add new functionality to the game Edit misc. graphics, such as the fonts or the message borders Edit all text in the game Source Code Can be found on GitHub: https://github.com/skytemple Downloads (Linux, Mac, Windows) Discord We have a Discord community for support: https://discord.gg/4e3X36f
    1 point
  2. Version 24.05.05

    8715060 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. 19016 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
    1 point
  4. Version 2.0.2

    6470 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    1 point
  5. PKHeX only supports official game save files, not Hack Rom saves.
    1 point
  6. 3DS files are encrypted on the 3DS, same as save files. You can't just copy them. You need to extract them with CFW. https://projectpokemon.org/home/forums/topic/56073-pkhex-extract-pokemon-from-battle-videos/
    1 point
  7. 1. Square vs Star shiny. Read the shortcuts list. 2. Green-Purple hexagon is "Favorite" mark from LGPE, unused in SWSH but still present in the data. Spiky black-white is "Battle Ready" mark. Click on it to see what it does. 3. Check random pokemon you've caught. It's stored in the data, but not visible. 4. Google search. 5. Try setting it and checking if it's legal. 6. Technical Record flags tracking what TRs a PKM has learned (for relearn/legality purposes).
    1 point
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