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Popular Content

Showing content with the highest reputation on 06/06/20 in all areas

  1. Hey everyone! Just wanted to share a little gem. It is a perfect Jirachi! For anyone that isn't aware, multiple events in 2003 including World Hobby Fair and Festa 2003 used Gamecube Dev systems with Pokemon Machine v2 attachments and a GBA slot to distribute Jirachi. This was the same machine that was used at PCNY for generation 2 and generation 3. Note: There are actually 6 possible PIDs with perfect IVs. None are Timid sorry RS - ネガイボシ 6IV Jirachi (D694C91C) (JPN).pk3
    7 points
  2. Hello all, For those who do not know me, I studied under a video game development program in the early 2000's. While I did not end up pursuing development as a career, I still actively apply the knowledge to trying to understand what's under the hood of the franchise that first made me want to go into video game development: Pokémon. The Atmosphere CFW OS for CFW uses a built-in cheat app called Edizon which means every single CFW Switch owner with Atmosphere OS are forced to use it. The homebrew app Edizon does not allow for a manual ON/OFF of individual codes which means people interested in experimenting have to maintain their own database of codes and go through the hassle of deleting and re-adding codes to the .TXT file for the codes for the game on a FREQUENT basis. I would like to premise this thread with the following: I am not a code hunter. I simply want to share the compiled database of codes with insight so that the community can continue to better its understanding of the game's internal mechanics. Game TitleID BuildID (for v1.0.0) Pokémon Shield 01008db008c2c000 b56ca071216570e8 Pokémon Sword 0100abf008968000 8dafedbb5be81c2c The following codes are all for Live RAM Encounter Edits: (New Encountered Wild/Egg/Fossil Pokemon) Shiny Codes [(v1.0.0) Always Square Shiny Wild/Egg/Fossil Pokemon] 04000000 0076FB74 54000BA0 04000000 0076FB74 1400003A [(v1.0.0) Always Star Shiny Wild/Egg/Fossil Pokemon] 04000000 0076FB74 54000BA0 04000000 0076FB74 1400003A 04000000 00780464 2A0103E9 04000000 00780464 52000C29 (New Encountered Wild/Egg/Fossil Pokemon) Gender Codes [(v1.0.0) Always Female Wild/Egg/Fossil Pokemon] 04000000 00770328 79406261 04000000 00770328 52800021 [(v1.0.0) Always Male Wild/Egg/Fossil Pokemon] 04000000 00770328 79406261 04000000 00770328 52800001 (New Encountered Wild/Egg/Fossil Pokemon) Nature Codes [(v1.0.0) Always Adamant Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800061 04000000 0077031C 52800061 [(v1.0.0) Always Bashful Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800241 04000000 0077031C 52800241 [(v1.0.0) Always Bold Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528000A1 04000000 0077031C 528000A1 [(v1.0.0) Always Brave Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800041 04000000 0077031C 52800041 [(v1.0.0) Always Calm Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800281 04000000 0077031C 52800281 [(v1.0.0) Always Careful Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528002E1 04000000 0077031C 528002E1 [(v1.0.0) Always Docile Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528000C1 04000000 0077031C 528000C1 [(v1.0.0) Always Gentle Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528002A1 04000000 0077031C 528002A1 20000000 [(v1.0.0) Always Hardy Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800001 04000000 0077031C 52800001 [(v1.0.0) Always Hasty Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800161 04000000 0077031C 52800161 [(v1.0.0) Always Impish Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800101 04000000 0077031C 52800101 [(v1.0.0) Always Jolly Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528001A1 04000000 0077031C 528001A1 [(v1.0.0) Always Lax Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800121 04000000 0077031C 52800121 [(v1.0.0) Always Lonely Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800021 04000000 0077031C 52800021 [(v1.0.0) Always Mild Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800201 04000000 0077031C 52800201 [(v1.0.0) Always Modest Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528001E1 04000000 0077031C 528001E1 [(v1.0.0) Always Naive Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528001C1 04000000 0077031C 528001C1 [(v1.0.0) Always Naughty Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800081 04000000 0077031C 52800081 [(v1.0.0) Always Quiet Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800221 04000000 0077031C 52800221 [(v1.0.0) Always Quirky Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800301 04000000 0077031C 52800301 [(v1.0.0) Always Rash Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800261 04000000 0077031C 52800261 [(v1.0.0) Always Relaxed Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528000E1 04000000 0077031C 528000E1 [(v1.0.0) Always Sassy Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 528002C1 04000000 0077031C 528002C1 [(v1.0.0) Always Serious Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800181 04000000 0077031C 52800181 [(v1.0.0) Always Timid Nature - Wild/Egg/Fossil Pokemon] 04000000 00770310 79406661 04000000 0077031C 79406661 04000000 00770310 52800141 04000000 0077031C 52800141 (New Encountered Wild/Egg/Fossil Pokemon) Ability Codes [(v1.0.0) Always has First Ability Wild/Egg/Fossil Pokemon] 04000000 007703C0 3940D262 04000000 007703D8 3940D268 04000000 007703EC 3940D268 04000000 00770400 3940D268 04000000 007703C0 52800002 04000000 007703D8 52800008 04000000 007703EC 52800008 04000000 00770400 52800008 [(v1.0.0) Always has Second Ability Wild/Egg/Fossil Pokemon] 04000000 007703C0 3940D262 04000000 007703D8 3940D268 04000000 007703EC 3940D268 04000000 00770400 3940D268 04000000 007703C0 52800022 04000000 007703D8 52800028 04000000 007703EC 52800028 04000000 00770400 52800028 [(v1.0.0) Always has Hidden Ability Wild/Egg/Fossil Pokemon] 04000000 007703C0 3940D262 04000000 007703D8 3940D268 04000000 007703EC 3940D268 04000000 00770400 3940D268 04000000 007703C0 52800042 04000000 007703D8 52800048 04000000 007703EC 52800048 04000000 00770400 52800048 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes [(v1.0.0) Always All 6 IVs are “Best” Wild/Egg/Fossil Pokemon] 04000000 0076FD58 D503201F 04000000 0076FDE0 7100199F The result of these codes being hunted has allowed us to establish that there is ONLY a single module in the game which is used to determine all the random values for encountered Pokémon. For each of the individual variables which make up a Pokémon (in lamens: each of the individual fields you see in PKHeX), the module passes the data known/pre-determined elements to their respective space in MEMORY and for any blanks/missing elements those are calculated and stored into their respective space in MEMORY. The module does NOT know when Live RAM Encounter Edits (cheats) are active and as such will not attempt to correct any mistakes. For example: applying a Gender to a Genderless Pokémon. Sword & Shield makes it abondantly clear when huge mistakes are made but replacing the 2D sprite with a black PokéBall symbol. The module is used for all NPC Pokémon, Wild Pokémon, in-game gift Pokémon (including Fossil), and Eggs (obviously at time of receiving the egg.) This same module is used for Mystery Gift Pokémon as they are being received. Finally, this same module is used for all non-player Pokémon: both the NPC's Pokémon when less than four humans as well as the Raid Pokémon itself. (Note: due to checks between turns if any of the Pokémon in the Raid become abondantly illegal the Raid will crash 100% for the non-host and most of the time for the host.) Live RAM Encounter Edits (cheats) both can create LEGAL and ILLEGAL Pokémon. The use of Live RAM Encounter Edits (cheats) serves to bypass randomization to reduce the number of times you need to encounter the same Pokémon to get the desired result. It's the "whole infinite monkeys with typewriters" factor: with enough time you would get the desired result so this allows you to jump to that desired result. However, it's only the game breaking Live RAM Encounter Edits (cheats) which are highlighted a black PokéBall symbol. The game doesn't know which Hidden Abilities are LEGAL and which ones are ILLEGAL.
    1 point
  3. Version 24.05.05

    8729623 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  4. 19078 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
    1 point
  5. Version 1.0.43

    409873 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    1 point
  6. That's the thing there's nothing exciting about a short-cut! It's simply about being there for when you need it.
    1 point
  7. Hello all, For those who do not know me, I studied under a video game development program in the early 2000's. While I did not end up pursuing development as a career, I still actively apply the knowledge to trying to understand what's under the hood of the franchise that first made me want to go into video game development: Pokémon. The Atmosphere CFW OS for CFW uses a built-in cheat app called Edizon which means every single CFW Switch owner with Atmosphere OS are forced to use it. The homebrew app Edizon does not allow for a manual ON/OFF of individual codes which means people interested in experimenting have to maintain their own database of codes and go through the hassle of deleting and re-adding codes to the .TXT file for the codes for the game on a FREQUENT basis. I would like to premise this thread with the following: I am not a code hunter. I simply want to share the compiled database of codes with insight so that the community can continue to better its understanding of the game's internal mechanics. Game TitleID BuildID (for v1.1.1) Pokémon Shield 01008db008c2c000 b44abd65a6a2fe82 Pokémon Sword 0100abf008968000 9d2db721a9894075 The following codes are all for Live RAM Encounter Edits: (New Encountered Wild/Egg/Fossil Pokemon) Gender Codes [(v1.1.1) Always Female Wild/Egg/Fossil Pokemon] 04000000 00770548 79406261 04000000 00770548 52800021 [(v1.1.1) Always Male Wild/Egg/Fossil Pokemon] 04000000 00770548 79406261 04000000 00770548 52800001 [(v1.1.1) Always Genderless Wild/Egg/Fossil Pokemon] 04000000 00770548 79406261 04000000 00770548 52800041 (New Encountered Wild/Egg/Fossil Pokemon) Nature Codes [(v1.1.1) Always Adamant Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800061 04000000 0077053C 52800061 [(v1.1.1) Always Bashful Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800241 04000000 0077053C 52800241 [(v1.1.1) Always Bold Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528000A1 04000000 0077053C 528000A1 [(v1.1.1) Always Brave Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800041 04000000 0077053C 52800041 [(v1.1.1) Always Calm Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800281 04000000 0077053C 52800281 [(v1.1.1) Always Careful Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528002E1 04000000 0077053C 528002E1 [(v1.1.1) Always Docile Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528000C1 04000000 0077053C 528000C1 [(v1.1.1) Always Gentle Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528002A1 04000000 0077053C 528002A1 [(v1.1.1) Always Hardy Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800001 04000000 0077053C 52800001 [(v1.1.1) Always Hasty Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800161 04000000 0077053C 52800161 [(v1.1.1) Always Impish Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800101 04000000 0077053C 52800101 [(v1.1.0) Always Jolly Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528001A1 04000000 0077053C 528001A1 [(v1.1.1) Always Lax Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800121 04000000 0077053C 52800121 [(v1.1.1) Always Lonely Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800021 04000000 0077053C 52800021 [(v1.1.1) Always Mild Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800201 04000000 0077053C 52800201 [(v1.1.1) Always Modest Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528001E1 04000000 0077053C 528001E1 [(v1.1.1) Always Naive Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528001C1 04000000 0077053C 528001C1 [(v1.1.1) Always Naughty Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800081 04000000 0077053C 52800081 [(v1.1.1) Always Quiet Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800221 04000000 0077053C 52800221 [(v1.1.1) Always Quirky Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800301 04000000 0077053C 52800301 [(v1.1.1) Always Rash Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800261 04000000 0077053C 52800261 [(v1.1.1) Always Relaxed Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528000E1 04000000 0077053C 528000E1 [(v1.1.1) Always Sassy Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528002C1 04000000 0077053C 528002C1 [(v1.1.1) Always Serious Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800181 04000000 0077053C 52800181 [(v1.1.1) Always Timid Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800141 04000000 0077053C 52800141 (New Encountered Wild/Egg/Fossil Pokemon) Ability Codes [(v1.1.1) Always has First Ability Wild/Egg/Fossil Pokemon] 04000000 007705E0 3940D262 04000000 007705F8 3940D268 04000000 0077060C 3940D268 04000000 00770620 3940D268 04000000 007705E0 52800002 04000000 007705F8 52800008 04000000 0077060C 52800008 04000000 00770620 52800008 [(v1.1.1) Always has Second Ability Wild/Egg/Fossil Pokemon] 04000000 007705E0 3940D262 04000000 007705F8 3940D268 04000000 0077060C 3940D268 04000000 00770620 3940D268 04000000 007705E0 52800022 04000000 007705F8 52800028 04000000 0077060C 52800028 04000000 00770620 52800028 [(v1.1.1) Always has Hidden Ability Wild/Egg/Fossil Pokemon] 04000000 007705E0 3940D262 04000000 007705F8 3940D268 04000000 0077060C 3940D268 04000000 00770620 3940D268 04000000 007705E0 52800042 04000000 007705F8 52800048 04000000 0077060C 52800048 04000000 00770620 52800048 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes [(v1.1.1) Always "Best" Rated Hit Point (HP) IV Wild/Egg/Fossil Pokemon] 04000000 00770594 528003E1 [(v1.1.1) Always "No Good" Rated Hit Point (HP) IV Wild/Egg/Fossil Pokemon] 04000000 00770594 528003E0 [(v1.1.1) Always "Best" Rated Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705A0 528003E1 [(v1.1.1) Always "No Good" Rated Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705A0 528003E0 [(v1.1.1) Always "Best" Rated Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705AC 528003E1 [(v1.1.1) Always "No Good" Rated Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705AC 528003E0 [(v1.1.1) Always "Best" Rated Special Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705B8 528003E1 [(v1.1.1) Always "No Good" Rated Special Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705B8 528003E0 [(v1.1.1) Always "Best" Rated Special Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705C4 528003E1 [(v1.1.1) Always "No Good" Rated Special Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705C4 528003E0 [(v1.1.1) Always "Best" Rated Speed IV Wild/Egg/Fossil Pokemon] 04000000 007705D0 528003E1 [(v1.1.1) Always "No Good" Rated Speed IV Wild/Egg/Fossil Pokemon] 04000000 007705D0 528003E0 The result of these codes being hunted has allowed us to establish that there is ONLY a single module in the game which is used to determine all the random values for encountered Pokémon. For each of the individual variables which make up a Pokémon (in lamens: each of the individual fields you see in PKHeX), the module passes the data known/pre-determined elements to their respective space in MEMORY and for any blanks/missing elements those are calculated and stored into their respective space in MEMORY. The module does NOT know when Live RAM Encounter Edits (cheats) are active and as such will not attempt to correct any mistakes. For example: applying a Gender to a Genderless Pokémon. Sword & Shield makes it abondantly clear when huge mistakes are made but replacing the 2D sprite with a black PokéBall symbol. The module is used for all NPC Pokémon, Wild Pokémon, in-game gift Pokémon (including Fossil), and Eggs (obviously at time of receiving the egg.) This same module is used for Mystery Gift Pokémon as they are being received. Finally, this same module is used for all non-player Pokémon: both the NPC's Pokémon when less than four humans as well as the Raid Pokémon itself. (Note: due to checks between turns if any of the Pokémon in the Raid become abondantly illegal the Raid will crash 100% for the non-host and most of the time for the host.) Live RAM Encounter Edits (cheats) both can create LEGAL and ILLEGAL Pokémon. The use of Live RAM Encounter Edits (cheats) serves to bypass randomization to reduce the number of times you need to encounter the same Pokémon to get the desired result. It's the "whole infinite monkeys with typewriters" factor: with enough time you would get the desired result so this allows you to jump to that desired result. However, it's only the game breaking Live RAM Encounter Edits (cheats) which are highlighted a black PokéBall symbol. So, for example the game doesn't know which Hidden Abilities are LEGAL and which ones are ILLEGAL so you will not get a black PokéBall symbol on a Pokémon with an unreleased (AKA ILLEGAL) Hidden Ability.
    1 point
  8. I have not been able to play much since v1.1.1 was released. (I just want to verify they work for me before adding them here.) I still need to find a way to add the species encounter without it taking forever which I have codes for v1.1.0 & v1.1.1. I do not have codes at all for: Level Attack #1 Attack #2 Attack #3 Attack #4 Re-Learn Attack #1 Re-Learn Attack #2 Re-Learn Attack #3 Re-Learn Attack #4 PokéBall mons are in for non-Wilds Met Location: "the Poké Ball Plus" The ONLY use for the above is for Mystery Gifts edits. (The last two are literally ONLY for necessary for obtaining more PokéBall Plus Mew but that's just nonsense!!)
    1 point
  9. A simple HIGHLIGHT all and set background to default fixed it. (Yah, your post beat me to finding the solution by seconds.)
    1 point
  10. I was trying to save myself sometime! I noticed it after I posted it.
    1 point
  11. Hello all, For those who do not know me, I studied under a video game development program in the early 2000's. While I did not end up pursuing development as a career, I still actively apply the knowledge to trying to understand what's under the hood of the franchise that first made me want to go into video game development: Pokémon. The Atmosphere CFW OS for CFW uses a built-in cheat app called Edizon which means every single CFW Switch owner with Atmosphere OS are forced to use it. The homebrew app Edizon does not allow for a manual ON/OFF of individual codes which means people interested in experimenting have to maintain their own database of codes and go through the hassle of deleting and re-adding codes to the .TXT file for the codes for the game on a FREQUENT basis. I would like to premise this thread with the following: I am not a code hunter. I simply want to share the compiled database of codes with insight so that the community can continue to better its understanding of the game's internal mechanics. Game TitleID BuildID (for v1.1.0) Pokémon Shield 01008db008c2c000 bdd027f80fab4ef4 Pokémon Sword 0100abf008968000 490648316cc1ccdc The following codes are all for Live RAM Encounter Edits: (New Encountered Wild/Egg/Fossil Pokemon) Shiny Codes [(v1.1.0) Always Square Shiny Wild/Egg/Fossil Pokemon] 04000000 0076FD94 1400003A 04000000 0076FDA4 14000036 04000000 00780684 2A0103E9 [(v1.1.0) Always Star Shiny Wild/Egg/Fossil Pokemon] 04000000 0076FD94 1400003A 04000000 0076FDA4 14000036 04000000 00780684 52000C29 (New Encountered Wild/Egg/Fossil Pokemon) Gender Codes [(v1.1.0) Always Female Wild/Egg/Fossil Pokemon] 04000000 00770548 79406261 04000000 00770548 52800021 [(v1.1.0) Always Male Wild/Egg/Fossil Pokemon] 04000000 00770548 79406261 04000000 00770548 52800001 [(v1.1.0) Always Genderless Wild/Egg/Fossil Pokemon] 04000000 00770548 79406261 04000000 00770548 52800041 (New Encountered Wild/Egg/Fossil Pokemon) Nature Codes [(v1.1.0) Always Adamant Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800061 04000000 0077053C 52800061 [(v1.1.0) Always Bashful Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800241 04000000 0077053C 52800241 [(v1.1.0) Always Bold Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528000A1 04000000 0077053C 528000A1 [(v1.1.0) Always Brave Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800041 04000000 0077053C 52800041 [(v1.1.0) Always Calm Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800281 04000000 0077053C 52800281 [(v1.1.0) Always Careful Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528002E1 04000000 0077053C 528002E1 [(v1.1.0) Always Docile Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528000C1 04000000 0077053C 528000C1 [(v1.1.0) Always Gentle Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528002A1 04000000 0077053C 528002A1 [(v1.1.0) Always Hardy Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800001 04000000 0077053C 52800001 [(v1.1.0) Always Hasty Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800161 04000000 0077053C 52800161 [(v1.1.0) Always Impish Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800101 04000000 0077053C 52800101 [(v1.1.0) Always Jolly Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528001A1 04000000 0077053C 528001A1 [(v1.1.0) Always Lax Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800121 04000000 0077053C 52800121 [(v1.1.0) Always Lonely Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800021 04000000 0077053C 52800021 [(v1.1.0) Always Mild Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800201 04000000 0077053C 52800201 [(v1.1.0) Always Modest Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528001E1 04000000 0077053C 528001E1 [(v1.1.0) Always Naive Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528001C1 04000000 0077053C 528001C1 [(v1.1.0) Always Naughty Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800081 04000000 0077053C 52800081 [(v1.1.0) Always Quiet Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800221 04000000 0077053C 52800221 [(v1.1.0) Always Quirky Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800301 04000000 0077053C 52800301 [(v1.1.0) Always Rash Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800261 04000000 0077053C 52800261 [(v1.1.0) Always Relaxed Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528000E1 04000000 0077053C 528000E1 [(v1.1.0) Always Sassy Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 528002C1 04000000 0077053C 528002C1 [(v1.1.0) Always Serious Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800181 04000000 0077053C 52800181 [(v1.1.0) Always Timid Nature Wild/Egg/Fossil Pokemon] 04000000 00770530 79406661 04000000 0077053C 79406661 04000000 00770530 52800141 04000000 0077053C 52800141 (New Encountered Wild/Egg/Fossil Pokemon) Ability Codes [(v1.1.0) Always has First Ability Wild/Egg/Fossil Pokemon] 04000000 007705E0 3940D262 04000000 007705F8 3940D268 04000000 0077060C 3940D268 04000000 00770620 3940D268 04000000 007705E0 52800002 04000000 007705F8 52800008 04000000 0077060C 52800008 04000000 00770620 52800008 [(v1.1.0) Always has Second Ability Wild/Egg/Fossil Pokemon] 04000000 007705E0 3940D262 04000000 007705F8 3940D268 04000000 0077060C 3940D268 04000000 00770620 3940D268 04000000 007705E0 52800022 04000000 007705F8 52800028 04000000 0077060C 52800028 04000000 00770620 52800028 [(v1.1.0) Always has Hidden Ability Wild/Egg/Fossil Pokemon] 04000000 007705E0 3940D262 04000000 007705F8 3940D268 04000000 0077060C 3940D268 04000000 00770620 3940D268 04000000 007705E0 52800042 04000000 007705F8 52800048 04000000 0077060C 52800048 04000000 00770620 52800048 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes [(v1.1.0) Always "Best" Rated Hit Point (HP) IV Wild/Egg/Fossil Pokemon] 04000000 00770594 528003E1 [(v1.1.0) Always "No Good" Rated Hit Point (HP) IV Wild/Egg/Fossil Pokemon] 04000000 00770594 528003E0 [(v1.1.0) Always "Best" Rated Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705A0 528003E1 [(v1.1.0) Always "No Good" Rated Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705A0 528003E0 [(v1.1.0) Always "Best" Rated Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705AC 528003E1 [(v1.1.0) Always "No Good" Rated Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705AC 528003E0 [(v1.1.0) Always "Best" Rated Special Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705B8 528003E1 [(v1.1.0) Always "No Good" Rated Special Attack IV Wild/Egg/Fossil Pokemon] 04000000 007705B8 528003E0 [(v1.1.0) Always "Best" Rated Special Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705C4 528003E1 [(v1.1.0) Always "No Good" Rated Special Defense IV Wild/Egg/Fossil Pokemon] 04000000 007705C4 528003E0 [(v1.1.0) Always "Best" Rated Speed IV Wild/Egg/Fossil Pokemon] 04000000 007705D0 528003E1 [(v1.1.0) Always "No Good" Rated Speed IV Wild/Egg/Fossil Pokemon] 04000000 007705D0 528003E0 The result of these codes being hunted has allowed us to establish that there is ONLY a single module in the game which is used to determine all the random values for encountered Pokémon. For each of the individual variables which make up a Pokémon (in lamens: each of the individual fields you see in PKHeX), the module passes the data known/pre-determined elements to their respective space in MEMORY and for any blanks/missing elements those are calculated and stored into their respective space in MEMORY. The module does NOT know when Live RAM Encounter Edits (cheats) are active and as such will not attempt to correct any mistakes. For example: applying a Gender to a Genderless Pokémon. Sword & Shield makes it abondantly clear when huge mistakes are made but replacing the 2D sprite with a black PokéBall symbol. The module is used for all NPC Pokémon, Wild Pokémon, in-game gift Pokémon (including Fossil), and Eggs (obviously at time of receiving the egg.) This same module is used for Mystery Gift Pokémon as they are being received. Finally, this same module is used for all non-player Pokémon: both the NPC's Pokémon when less than four humans as well as the Raid Pokémon itself. (Note: due to checks between turns if any of the Pokémon in the Raid become abondantly illegal the Raid will crash 100% for the non-host and most of the time for the host.) Live RAM Encounter Edits (cheats) both can create LEGAL and ILLEGAL Pokémon. The use of Live RAM Encounter Edits (cheats) serves to bypass randomization to reduce the number of times you need to encounter the same Pokémon to get the desired result. It's the "whole infinite monkeys with typewriters" factor: with enough time you would get the desired result so this allows you to jump to that desired result. However, it's only the game breaking Live RAM Encounter Edits (cheats) which are highlighted a black PokéBall symbol. The game doesn't know which Hidden Abilities are LEGAL and which ones are ILLEGAL.
    1 point
  12. @Dark_Ansemthis super short thread describes everything.
    1 point
  13. Version 1.2

    14316 downloads

    This page contains all publicly available savefiles that were dumped from original FireRed carts, which were used to distribute MYSTRY Mew by direct trade. The distribution took place at Toys R Us stores in the United States on 30 November 2006, for only three hours from 12 - 3 pm. Each savefile is credited to who supplied it online. The recently acquired savefile that provided the missing remainder of the boxed 420 Mews is credited to PP.org, for appreciation to the group effort of those that helped obtain and pay for it. The 426 individual .pk3 files can be found here.
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