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Showing content with the highest reputation on 09/20/18 in all areas

  1. Zeraora will be available for owners of Pokémon Ultra Sun or Pokémon Ultra Moon from October. Simply visit a participating retailer between 1 October and 15 November to receive a secret code and add this lightning-fast Mythical Pokémon to your team. Zeraora will come with the following stats: Level: 50 Moves: Plasma Fists, Thunder Punch, Close Combat, Thunder Ability: Volt Absorb Held Item: Air Balloon Netherlands: GameMania and the FirstLook festival Belgium; GameMania, Dreamland and the Nintendo stand at ''FACTS'' - (maybe Icognito spawn in GO too?) France: GAME, GameMania Germany : Gamestop, Mediamarkt, Saturn, Müller and MAG Erfurt Spain: GAME Stores Italy: Gamestop UK: GAME Stores Source: https://pokemon.gamespress.com/Unleash-the-Power-of-the-Skies-with-Sun-MoonLost-Thunder
    2 points
  2. Meaning 9 different scenarios (Wii, GameCube, emulator, each in PAL, NTSC and PAL60), of which 3 (the emulator ones) have only an academic purpose, while 6 are actually related to actual possible legit gameplay. I can help in a few months, but this is gonna be a LOT of work ? EDIT: PAL60 isn't supported, but NTSC 480p is. However, that should not be any different from 480i regarding timings, so we're down to NTSC/PAL on GC and Wii
    2 points
  3. 1 point
  4. And let me throw another spanner into the gears while I'm at it: there may be differences between PAL and NTSC versions due to the 50/60Hz video modes, which affect timings. EDIT: I'm not sure whether the PAL version supports PAL60, but if it does, then it may be different from both PAL and NTSC.
    1 point
  5. CPU underclocking would be enough to cause weird timings. And the GC emulator may not play exactly by itself either. Then people will ask about Box emulated on PC running RS.. sigh.
    1 point
  6. Mismatches are due to vBlank interrupts. vBlank will interrupt at inconsistent places depending on nature rolling and hardware/emulation used. Theoretically any Method 1/2/3/4 is possible. Stationeries are interesting because the likelihood of a non Method 1 on the actual GBA is near or exactly zero. Edit: Also it is technically broken up into several sub categories too (first party pokemon ability not taken into account). Method-1-1, Method-1-2, Method-2-1, Method-2-2, Method-3-2 (The 2 makes it Method 3), Method-4-2 (the 2 makes it Method 4) Where the second number is the number of vBlank interrupts between battle start and end of IV generation. Generally the exotic ones only happen when fishing or in caves while playing on an actual cart. IIRC, on some emulators Method-4-1 is possible due to bad timings.
    1 point
  7. Oh I did miss something. The question is about the Ruby/Sapphire ROM on the Box. The playing on the big screen feature. TLDR is, dunno, would have to test, anything is possible. Maybe even Method 3 depending on timing. That is if it's emulated through the GC itself.
    1 point
  8. There shouldn't be any difference. A Wii running in GameCube mode is virtually the same as a GameCube (same CPU architecture, underclocked to match the GameCube speed when running GameCube games).
    1 point
  9. The Game Boy Player isn't involved whether it's a Wii or a GameCube, IIRC. The games connect through a GBA-GameCube cable, and they work the same in a GameCube and BC Wii.
    1 point
  10. There's no Wii version. He means playing the GameCube version in a backwards-compatible Wii, which should be exactly the same as playing it on a GameCube.
    1 point
  11. I don't think so, I think all that came with the disc was a trial of the Pokemon Channel, just based off of the filename/size; whereas the Tokusei Disc has all of the video previews of different games instead.
    1 point
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