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Shady Guy Jose

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Everything posted by Shady Guy Jose

  1. Just in case @Halier Lockehart doesn't really understand the system: The Attack DV sets the gender. Higher means male and lower means female. The threshold varies with the gender ratio of the species. The only female Pokémon that can have max Attack are female-only species. Certain DV combinations make the Pokémon shiny, and 15/15/15/15 is not one of them, so shiny Pokémon can never have max stats in Gen 2.
  2. You're probably better off using a tailor-made Action Replay/Game Shark code to make your current HP 1 at the beginning of each battle (maybe with a key combination to trigger it, or something). I can't make you one myself, but there should be people around here with the skills to do so.
  3. Then you should go the gift route. Individual .pkm files are the same every time, while an in-game gift is generated when you redeem it, and is, as such, 100% the same as a legitimate Pokémon, provided you had received the Wonder Card back then and forgotten about it for years.
  4. Every Shadow Pokémon is obtainable again, including the first starter. If that's your concern, delete the generated Croconaw. The game will also obviously not account for anything generated, since the flags are stored elsewhere.
  5. https://www.irccloud.com/pastebin/rdxEbTm4/ EDIT: Ninja'd with the download links, sorry
  6. I'd hazard a guess that WISHMKR Jirachi is probably in PKHeX's event database, it's probably easier if you just use that one. If you want to make it shiny, you'll need to look up PID/IV tables
  7. Yup, it came out a few minutes after I replied
  8. @theSLAYER @Kaphotics as pointed out in another topic by @dji, this also affects the GameCube games, at least Colosseum, and I ran into the same issue today.
  9. Shady Guy Jose

    Coliseo pkhex

    I ran into the money issue today too! I've just started a Colosseum playthrough on my phone, and when I edited the save to give myself some items, my cash went down to 0. No big deal, since, well, I gave myself the items, but there's something wrong, and I hope nothing else is corrupted.
  10. Hi! I've been using PKHeX for years, and I believe this is a newly introduced bug. I have a European 3DS, and all my extracted gamesaves and Pokémon now say "Americas (NA/SA)" in the region field. If I manually change it to Europe, the Pokémon then throw an error saying "Country is not in region" (and Portugal is, in fact, in Europe ).
  11. Just to add to what @theSLAYER said: this works for transfers that would legitimately be allowed in the real games. That is: back and forth between Gen 1 and 2 (for Gen 1 Pokémon) Gen 3 to Gen 4, 5, 6, 7 or 8 Gen 4 to Gen 5, 6, 7 or 8 Gen 5 to Gen 6, 7 or 8 Gen 1, 2 or 6 to Gen 7 or 8 Gen 7 to Gen 8 Let's Go Pikachu/Eevee to Gen 8 This always assumes a non-dexited Pokémon if going into Gen 8, of course, and any transfer to Gen 8 will technically be illegal without a HOME tracker.
  12. Glad to hear it's working. Just a heads-up: most of your Pokémon are corrupted. I've seen, for example, an Ivysaur nicknamed GYARADOS with moves that actually matched a Gyarados. So it'll probably be a while before you have everything back up and running
  13. If @SkyLink98's file loads up well in PKHeX, I might be able to get it to proper working condition. I'll try and let you know. As for my file running normally: yeah, in mGBA it did, despite most Pokémon having garbage names.
  14. As far as I can see, the best course of action would be to extract all those Pokémon to .pk2 files. Afterwards, create a new Pokémon Crystal save, edit it in PKHeX so that your name and ID match, insert all those Pokémon with PKHeX, then play through the game again to have a finished save. Or just download a finished save and edit the info to match yours. Both would work. I'll play around with your file anyway and see if I can get it to run. EDIT: I managed to make it run and save in mGBA. You still have a lot of corrupted Pokémon, and the save file won't open in PKHeX so that we can batch export/import Pokémon (and PikaSav's .pkm files won't load in PKHeX), but at least it's playable. If I find any other solution, I'll let you know. Crystal.sav
  15. Just tested this out myself before posting. Working as intended. OP was just extremely lucky that a clean Level 5 and a Level 100 one would have the same Nature. My bad.
  16. I believe there is an error, though: if Met Level is 100, the Nature should always be the same (since it's based on current EXP and there's only one possible value for EXP at Level 100 for each species). PKHeX doesn't seem to be checking for this edge case.
  17. It's very hard to tell, especially if it was made shiny in the VC save before going into Transporter in the first place. Most Gen 1 Wild Pokémon can't be shiny, but since the game doesn't record a lot of data and Transporter sets the origin game to whatever VC game it was in right before Transporting, most could technically pass off as Gen-2-bred shinies. There's pretty much always an edge case that makes them technically possible.
  18. Now that's something I hadn't thought of. I spent hours fighting weak Pokémon with a Mew that could've been avoided
  19. There are some things that are fixed. Assuming it's treated the same way as Mew, it should have 5 perfect IVs. If it's treated like regular Pokémon, it'll have 3. If it's untouched (no battle experience), the Nature should always be the same (because it's determined by the experience it has in the original VC game at the time of transfer). PID/EC, as far as we know, is untraceable.
  20. I'll usually catch some I already have if they show up during the main story and I want to use them. However, I tend not to be too thorough, as I know I'll be bringing everything over once I can.
  21. They do work. However, they have major limitations. If you're playing on an emulator, then it's even easier: just send your save file to your PC and edit it directly with PKHeX. If you're bent on using AR codes, you have to download an older program (PokéGen) and get the old .pkm files for these events. PokéGen can then generate AR codes. However, the hassle is a lot bigger than just editing your emulator save file in PKHeX.
  22. Codes are not the ideal way to do so nowadays. If you can extract your save, just use PKHeX to inject the .pk4 files from the event gallery on this very site.
  23. .pkX files are individual Pokémon files, extracted from your save with save editors such as this own website's PKHeX. The X in the name represents the generation format, and you can import them in any way you would in a main game title. For example: a Gen 5 game can import pk3/ck3/xk3, pk4 and pk5 files, while a Gen 7 game can import everything below pk7 (with the exception of pk1/pk2 files containing event Pokémon unobtainable in the Virtual Console versions). If you have a way of extracting the save from your DS Game Card (for example, a hacked 3DS), you can then use PKHeX to edit your save at will, including obviously the extraction of pk4 files and injection of pk3 and pk4 files, in the case of a Gen 4 game.
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