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Showing content with the highest reputation on 08/27/21 in all areas
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2 points
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Programs don't magically become "smart". It takes time to add features. Old versions of the program don't have all the smarts that a prior version would have. We're skeptical of your memory, because multiple different tools are telling us the data did not originate how you're saying it originated. Programs don't magically become "smart". It takes time to add features. Old versions of the program don't have all the smarts that a prior version would have. If you use cheat codes, don't assume they have no side effect. The game generates data according to patterns, because that's how the game code works. If your data does not follow a pattern, then obviously you did something outside the bounds of normal gameplay (cheats). Again, programs don't become "smart" without effort. Nobody has documented, organized, and codified receivability restrictions for all games.2 points
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884 downloads
This gift is distributed to players via a serial code, given in participating stores in Europe, from Aug 27 to Sept 27, 2021. Using the Dynamax Crystal would allow Gigantamax Duraludon to appear at the Watchtower Lair's Den as a max raid. As of LGPE, wonder cards are no longer stored in saves. As such, players will not be able to inject this event into their save using PKHeX. Wonder Card ID #0515: Dynamax Crystal Gift Here's what you got: ★Sgr7121 x1 Serial Code | SWSH | Only One Allowed | Aug 27 to Sept 27, 2021 Format Ver.2.1.2-0, Post Updated Date:20210827_11241 point -
Okay got it, meanwhile I did a test starting a new game, with the exact same Ruby cartridge and picking Mudkip again, just to see if there was some correlation. After making a backup and opening it on PKHeX...well the Mudkip was 100% legal and of course 100% legit. It also says Method-1 and has origin seed. Swampert had none of them. I think I should forget this Swampert thing, maybe as you said the game glitched somehow, also you said that in 10+ years no one noticed/reported a similar thing so I automatically assume it's a problem on my side (still I don't know how, but well it's not important, it would have been if with the new savegame I was getting another illegal Mudkip). I could also start over and over again until I find an illegal starter, but its literally too much time consuming and most probably I will never get an illegal one. So yeah peace! Also thank you for the details about the nickname thing.1 point
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Yeah, basically in Gen 5 the Wonder Card can only be received by the intended language. So JPN and KOR events must have Japanese and Korean nicknames respectively (if they can't evolve). There is a certain leeway, but other criteria must be met: Let's say you got a Japanese Pikachu in JPN Gen 5, and traded it to an ENG Gen 5 game. When you evolve it, it will get an English nickname (Raichu). However when you transfer it up, its name would go back to being Japanese Raichu. This reset occurs due to the language on the mon is still tagged to JPN/KOR respectively. I believe you can do the same trade-evolution name BS in Gen 6 (So get a Japanese Pikachu in Gen 5 -> Transfer to Gen 6 -> trade over to an English Gen 6 game and evolve there -> acquire English nickname Raichu) but the visible language tag will still be JPN/KOR. Basically, in Gen 6 and 7, the language tag appears if the game language differs from the language tagged onto the mon. TL;DR: In relation to Gen 5 language exclusive event mons - if the mon have an English nickname in an English Gen 6/7 game, and you do not see the language tag, then it is illegal. If the mon cannot evolve, it must have its language exclusive nickname. edit: when I say English names, I'm saying half width roman characters, not full width ones. Then again, it's not likely that one can legally rename them to full width characters, and those renames are also restricted to the 5 character limit Gen 5 JPN/KOR enforces. yeah sadly that is just the way the world is yeah it is an odd scenario innit. Maybe the game glitched or something. The PID of starters have to be Method 1. (emulators might be inaccurate and cause other Methods). But yours wasn't even following any GBA methods. Without a way to reliable reproduce it, it would stay illegal.1 point
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Yes I understand you and for me it's hard to -prove- something with such programs that I barely know how to use them, of course there are tutorial, but I need time to understand that stuff. I never lended the game to anyone, I literally played it randomly years and years ago, there is like a cheat gap between games: Gen2 = GameShark for GameBoy, Gen3 = literally no idea, Gen4 = Since I played it on a R4 I already had the .sav game so I was just using PokeSaver or something named like that (it was different for each generation) and I indeed used some cheat to get Mew and Celebi, then many many years later I discovered PKHeX and yeah that's it. How exactly the PID method is generated, I don't know the algorythm, but you can see its not even shiny, level 73? with some exp, pretty bad IV and awful EVs, Didn't check but pretty sure the moves are not even PP-upped. Also it was my starter so I don't see the reason to modify it, I even have Rayquaza in the box, Groudon and the Regi Trio, all with the same -legit charateristics- let's say. Meanwhile, I attach them here. If I drag n drop them into a Gen3 savegame they are perfectly legal, and legit I would say, but that Swampert really I don't know what happened. 377 - REGIROCK - 4D53C968E0AA.pk3 378 - REGICE - 43077B1FAA36.pk3 379 - REGISTEEL - 280577C52816.pk3 383 - GROUDON - 7F4F04B928CB.pk3 384 - RAYQUAZA - 95B10377B150.pk31 point
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@ozderya I know it's a bit late, but based on recent findings across the community, it appears they found the source of the issue. All Ho-Oh from Colosseum, that is *still in Colosseum/Pokemon in Colosseum format* (like yours) will have the Fateful Encounter flag checked. This appears to be a mistake related to the Fateful Encounter flag being incorrect documented for Colosseum. Additionally, if you trade your Ho-Oh out from Colosseum to a GBA game normally, then proceed to use PKHeX to check the GBA Gen 3 save, it would not have the Fateful Encounter flagged. Just keeping you updated :31 point
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I can't speak for everyone, and do not take this the wrong way: I'm not naive enough to take someone's word as it is, I hope you can understand that. The RNG implementation done by Gen 3 and 4 are well understood for like well over ten years. Go check up stuff like RNGreporter and Pokefinder. Those are also up publicly on Github, so you can check the code out if you're curious. Additionally, there's probably a bunch of similar Japanese tools out there too. If you could provide a scenario using both game and RNG code, beyond "I swear I got it myself", that'll be great. why would anyone lie on the internet, hmm? (I mean this in a joking manner, not taking any kind of stabs at you) And I applaud you for reporting bugs. People should report bugs. We're not stopping you or chiding you or anything. Just saying it shows up as illegal on various other tools, not just on PKHeX. It is one thing that it is only PKHeX (which would mean a bug in PKHeX's code), but it's another when the other tools used to find RNG sequencing reports the same thing. So unless you can find and report a specific bug in all of them, this is not looking good for your Swampert Maybe you tried to changing the Nature with cheat codes or something, and simply forgot? The specific PID on the Swampert doesn't even generate normally for any Pokémon GBA games (known as PID type: Method 1-4). Peoples' memory are pretty bad. Maybe you lent the game to someone else, and they restarted it with cheats. Maybe some glitch was used to get the starter. Maybe you borrowed a friend's GS/AR for GBA. Frankly, I would find it pretty amazing if such a bug existed in all RNG programs, like imagine if such a thing went unnoticed for such a duration of time, that'll get my blood pumping. However, this is literally 1 report (I think) in like, 10-15 years of Gen 3 and 4 RNG history. You can see why people aren't willing to believe your story immediately. In other words, until sufficient evidence via game code/RNG is provided, or until this case could be properly replicated on our end, PKHeX appears to be working as intended. Reason: The Swampert doesn't even have a Method 1-4 PID, which cannot occur in regular gameplay. I don't think I've seen *any* none Method 1-4 PID on Gen 3 GBA mons outside of eggs. In any case I'll keep your scenario in mind, in case any similar reports pop up. Cheers. edit: Saw this nugget, had to reply to. Ignoring language mismatch scenario for now. Yeah eBay events could be classed as legal, if they are genned right. But that isn't the point, is it? Selling hacked in event mons to bunch of kiddies, that isn't a good look, right? As for a (presumably) teen/young-teen/adult like yourself, why pay someone else when you could hack them yourself? Any variant of 3DS can be hacked.. Now, going towards region and language locking. Gen 5 events are language locked. That status carries forward into future games. Let's say the JPN only Shiny Genesect event for example. It cannot have an English name, even if transferred up to Gen 6 or 7, because you would not have been able to legitimately acquire one in Gen 5. Doesn't matter how you cut it, how the stats appear legal and whatnot, illegal is illegal. If you cannot come up with a way to obtain it on unmodified hardware, then it is not legal.1 point
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Ok thanks for the replies, but two things: "We're skeptical of your memory, because multiple different tools are telling us the data did not originate how you're saying it originated." I swear its 100% legit, I got the same exact TID/SID and stuff for Groudon, Rayquaza and the Regi Trio (and obviously all the other -normal- pokemon caught in the grass), all random nature, horrible iv and even more horrible EVs, not even full level and definitely with some exp (usually when you generate like level 70 it automatically puts the right amount to hit 70, no extra exp). May I ask you what are the tools, if you don't mind, ike, are they public? What is exactly "wrong" and not according to what I said? Also why should I lie, Im trying to report a (possible) bug, as already said every pokemon in the box including the legendary are 100% legal even when loaded in gen3 savegame, but the starter one (Swampert) is illegal somehow. But more important: If you use cheat codes, don't assume they have no side effect. The game generates data according to patterns, because that's how the game code works. If your data does not follow a pattern, then obviously you did something outside the bounds of normal gameplay (cheats). Kinda forget for a moment everything I wrote before. It was, I don't know, 10 years ago? that I played that Ruby Cartridge. The only experience I had with cheat devices was a gameshark with a Game Boy Color, but still as of today, I don't know how to put a cheat in a Gen3 original cartridge. (The only way I know NOW is making a savegame with PKHeX and then use a NDSL and restore the savegame with GBAbackuptools). But I discovered PKHeX 2-3 Years ago so it's literally impossible that cheats were involved, thats what I'm saying And yes I'm aware that eBay and stuff are cloned over and over again, but that doesn't mean they're always illegal, it just looked weird to me seeing some pre-Gen6-7 region locked outside of USA/EN with an English name. They were not 6IV perfect nature and so on, not even level 100, but yeah, with an English nickname, when it's clear that it is a JPN/KOR exclusive. Thanks Kaphotics and theSLAYER for the support!1 point
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I'm just adding on to the answer relevant to this point, cause I think Kaphotics elaborated on the other parts. Anyhow, if what you saw is on eBay of all places, it's almost definitely hacked. There's no way one can keep selling event Pokémon en masse. They would run out. They'll probably just inject it, and move on. Even tho it's not codified, it is known that Japanese Events on Gen 5 are language locked. That means that non-Japanese carts cannot receive them from the distribution beacon. So no, there's no such possibility of "exclusive region Events (not english) can have an English name?". [However, just knowing that knowledge isn't enough. It needs to be written into code for PKHeX to be able to implement that check. Hence Kaphotics mentioning it needs to be codified.] (So far, the only exception that breaks language locking in Gen 5 are known to be WORLD events (the various world championships). Nothing else)1 point