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Popular Content

Showing content with the highest reputation on 10/07/20 in all areas

  1. Not to be misleading with my title, obviously you can not 'soft-reset' for these types of distributions. With the advent of being able to dump save files (what I equate to save states), I have questions about distributing Ho-Oh and Celebi. They are basically the same questions twice: Ho-Oh: You can normally only receive 1 per completed Colosseum save file. 1. If I were to save after the 99th person and dump the save, could I potentially keep defeating the 100th trainer, receiving Ho-Oh, transfer it, and then reload the save file to repeat the process? 2. If YES, to the above, will the Ho-Oh's distributed this way be unique? If they are not unique, at what point is the Ho-OH 'RNG seed' determined? 3. Could this same procedure work for obtaining all three Johto starters in XD? (saving of course only after the 90th trainer in this case because of Story Mode Mt. Battle 'Zones') Celebi: You can normally only receive 48 Celebi's on a GBA cart (with national dex) per a completed Colosseum save file. 1. Is this number (48) counter tied to the Colosseum save file? Does the bonus disk use any memory card? 2. Will a save dump (of Colosseum) prior to distributing Celebi provide for 'infinite Celebi's' off a single colosseum play through (assuming the save dump is reloaded prior to every distribution)? 3. If YES, to the above, will the Celebi's distributed this way be unique, or more specifically, the very first Celebi distributed? If the first Celebi distributed on each re-load is not unique, at what point is the RNG seed determined? Are there only 48 unique Ageto Celebi's in total for all bonus discs? 4. Are these answers the same for the Light ball Pikachu on disc as well? THANK YOU!
    1 point
  2. Version 1.0.0

    68176 downloads

    Contains every legally possible egg in Sword and Shield, shiny. ZIP files for normal and shiny added 15/10.
    1 point
  3. https://m.bulbapedia.bulbagarden.net/wiki/Pokérus
    1 point
  4. Well to begin with, rolling it as I said is the "correct way". It's just that apparently PKHeX seems to only roll 3 characteristic. (which I guess no one else noticed, since characteristic isn't important). So just keep rolling, and if you encounter a limit, roll on some other mon. Maybe one day I'll make a program to roll for characteristics. I don't see it happening any time soon, but one day..
    1 point
  5. any more questions, ask away in that thread, not this one. Also, as I've said before, you gotta do trial and error. You won't get it at one go. Maybe it's my version of RNGreporter, but it doesn't roll for characteristics. which if it doesn't, one just has to keep trying multiple times.
    1 point
  6. You can't save it directly to your phone, since it's not recognized as a proper external drive (just look at the final dialog box in that video when you're saving: it says it saved to the AppData folter). Save it in your Desktop, then drag and drop it into the phone using Windows' File Explorer. Also, you should delete any savestate files that might get auto-loaded by MyBoy, or tinker with the settings until it's not loading savestates automatically (because any savestate you might have will be pre-edits).
    1 point
  7. Because the Action Replay code doesn't maintain proper PID/IV legality. Read this page or the link that is inside, depending if you're using RNGreporter or Pokefinder.
    1 point
  8. Either Mew # 3 in Box 1 Slot 1 was the result of a trade, or they generated 5, moved #3, released the other 4, and generated another 5. This means there are a total of 430: 426 in the save, and 4 that were unreleased/deleted/unused. All of them are now on our Github page: FR - MYSTRY MEW (426) (R) Save 426 MYSTRY MEW (Individual PK3 Files) Unreleased/Deleted MYSTRY Mews
    1 point
  9. Version .

    1452 downloads

    This entry was transferred from from Pokémon Go to Let's Go Pikachu and Lets Go Eevee. The Original Trainer for Pokémon Go was changed for privacy purposes. This page holds a PB7 format (already captured Pokémon) and a GP1 format (to be inserted into Go Park using PKHeX)
    1 point
  10. So I wanted to provide a general overview of how Nintendo/GF originally created the savefile that was used on these FireRed carts. It's been said in the past that they filled a completed FireRed savefile with 426 Mews, and then copied the save to hundreds of retail carts to send to Toys R Us stores across the country to use for the distribution. This is true, but what hasn't been said publicly is how the Mews themselves were generated. I decided to share this visual that I had made about a year ago, which helped me better visualize what we had learned from the data about the generation process. Basically what they had was a very similar version of the pokemon distribution software/rom that we all know from 10ANNIV, etc. This software however completely filled the party with Mews, rather than just generating one at a time. (This is likely similar to what we saw with the Shroomish/Barboach test distributions in the German Debug Ruby rom.) They started with only one pokemon remaining in the party (possibly the over-leveled Blastoise seen in the Hall of Fame), then ran the distribution software which generated their first group of 5 Mews. The "Blastoise" was then released, and the first 4 Mews were placed vertically, top to bottom on the bottom right side, in Box 14. The distribution software was ran again, then the next group of 5 Mews were moved to the PC in the same order, with the 5th Mew on top of the previous column. This process was repeated many times until every single PC box was full. working backwards from Box 14 to Box 1. When the final group of 5 were generated, the 3rd Mew from that group was move to Box Slot 1,1 to fill the last hole in the PC. The 5th Mew from the first group generated remained in the party the entire time. And while trivial, for whatever reason, the first two Mews from the third-to-last group were shifted upwards two slots in Box 1, with the 5th Mew from the second-to-last group placed in the middle of the column rather than at the top. The distribution software was ran one final time to generate a Mew to fill the last empty slot in the party. Since this last Mew was generated by itself, there's no relative data to reference, therefore impossible for us to recreate it. The other 5 party Mews were able to be recreated based off data from the Mews generated in their same group of 5. Though what wasn't possible until a few days ago was recreating them to also include their trashbytes. While trivial, trashbytes are important for legality and preservation purposes. That's why the 5 recreated party Mews weren't public until now. Thanks a bunch to @ajxpk for successfully cracking this case. Every time we think we've gotten as far as we ever will regarding Mystery Mew, somehow we get lucky and gain another step forward. Who knows if Mystery Mew #426 will ever surface... It's possible someone who attended the original distribution in 2006 still owns a cartridge with Mew #426, but it's unlikely they'll ever know they have the most important Mew from this event.
    0 points
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