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    Kaphotics

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    Kev-randar

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Popular Content

Showing content with the highest reputation on 09/04/18 in all areas

  1. Because some are legal, and some are not. Certain encounters have certain PID restrictions (ie a Starter / Stationary encounter must be Method 1) while wild encounters can be Method 1/2/4. The method-1 only encounters are generated fast enough on actual hardware, but the emulator does not generate the pkm fast enough and gets interrupted, resulting in method 2 & 4. Wild encounters need to wait for a valid PID (nature/gender) which can also be interrupted by the screen needing to refresh.
    2 points
  2. Hello everyone, back with more Action Replay cheat codes. I recently whipped up some experience multiplier codes for each of the games, I believe someone back in the day came up with a list but the list is long gone now. So here is my list of codes for you guys to use, enjoy! Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Diamond and Pearl: Pokemon Diamond/Pearl Experience Multiplier Cheats Pocket Monsters - Diamond (Japan) (Beta) (20060717): Experience Multiplier Code 92261FFE 0000319C 02262000 60080xxx 02262004 309C1C28 D2000000 00000000 Pocket Monsters - Diamond (Japan) (Beta) (200608XX): Experience Multiplier Code 92258C3E 0000319C 02258C40 60080xxx 02258C44 309C1C28 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan) (Rev 0-5): Experience Multiplier Code 9223E672 0000319C 0223E674 60080xxx 0223E678 309C1C28 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Experience Multiplier Code 9223E7B2 0000319C 0223E7B4 60080xxx 0223E7B8 309C1C28 D2000000 00000000 Pocket Monsters DP - Dialga/Palkia (Korea): Experience Multiplier Code 92233BBA 0000319C 02233BBC 60080xxx 02233BC0 309C1C28 D2000000 00000000 Pokemon - Diamant/Perl-Edition (Germany) (Rev 0-5): Experience Multiplier Code 92233C1A 0000319C 02233C1C 60080xxx 02233C20 309C1C28 D2000000 00000000 Pokemon - Diamond/Pearl Version (USA/Europe) (Rev 0-5): Experience Multiplier Code 92233A46 0000319C 02233A48 60080xxx 02233A4C 309C1C28 D2000000 00000000 Pokemon - Edicion Diamante/Perla (Spain) (Rev 0-5): Experience Multiplier Code 92233D66 0000319C 02233D68 60080xxx 02233D6C 309C1C28 D2000000 00000000 Pokemon - Version Diamant/Perle (France) (Rev 0-5): Experience Multiplier Code 92233D46 0000319C 02233D48 60080xxx 02233D4C 309C1C28 D2000000 00000000 Pokemon - Versione Diamante/Perla (Italy) (Rev 0-5): Experience Multiplier Code 92233BBA 0000319C 02233BBC 60080xxx 02233BC0 309C1C28 D2000000 00000000 Pokemon - Diamond Version + Pokemon - Pearl Version (USA) (Demo) (Kiosk): Experience Multiplier Code 92233646 0000319C 02233648 60080xxx 0223364C 309C1C28 D2000000 00000000 Platinum: Pokemon Platinum Experience Multiplier Cheats Pokemon Platinum Version (USA/Europe): Experience Multiplier Code 92241E7E 0000319C 02241E80 60080xxx 02241E84 309C1C28 D0000000 00000000 Pokemon - Version Platine (France): Experience Multiplier Code 92242166 0000319C 02242168 60080xxx 0224216C 309C1C28 D0000000 00000000 Pokemon - Versione Platino (Italy): Experience Multiplier Code 92241FFA 0000319C 02241FFC 60080xxx 02242000 309C1C28 D0000000 00000000 Pokemon - Edicion Platino (Spain): Experience Multiplier Code 92242186 0000319C 02242188 60080xxx 0224218C 309C1C28 D0000000 00000000 Pokemon - Platin-Edition (Germany): Experience Multiplier Code 9224203A 0000319C 0224203C 60080xxx 02242040 309C1C28 D0000000 00000000 Pocket Monsters Pt - Giratina (Korea): Experience Multiplier Code 92242D96 0000319C 02242D98 60080xxx 02242D9C 309C1C28 D0000000 00000000 Pocket Monsters - Platinum (Japan): Experience Multiplier Code 92241276 0000319C 02241278 60080xxx 0224127C 309C1C28 D0000000 00000000 Replace xxx with:
    1 point
  3. Pay attention to the program title, it indicates the version of the save file. You've likely used a cheat code which breaks the detection, which results in PKHeX assuming it to be RS (Ruby Sapphire).
    1 point
  4. Oh, thanks for repeating it. : D Thank you very much.
    1 point
  5. Use RNGReporter to fix their IVs would be one way to do it. RNGReporter has a PID to IVs window. Using that will show the IVs (like the screenshot I posted earlier)
    1 point
  6. It's based on the CPU timings of the devices, so the language of the game does not matter.
    1 point
  7. Hold CTRL and click it again, then copy it to clipboard and post the entire report. Or upload the pokemon itself. Additionally did you use any cheats like always shiny? And why does your dratini and deoxy have the same PID?
    1 point
  8. Kaphotics already explained to you earlier on: GBA/NDS will correctly assign stationary encounters with Method 1 IVs, However emulators cannot accurately assign the IVs from Method 1 in time, so the Pokemon will end up with Method 2 or Method 4 IVs. Method 2 or Method 4 IVs are incorrect for stationary encounters. So if you want to fix your Pokemon, assign Method 1 IVs to them.
    0 points
  9. Because the emulator doesn't screw up every time. It screws up at times. For example, let's look at your Rayquaza. Let's look at the Method 1 entries. I think none of their IVs match the below:
    0 points
  10. Some emulators do not faithfully emulate the CPU timings present on the console, resulting in different PIDIVs sometimes. The PKM are not legal as they cannot be encountered on legitimate hardware. PKHeX is working correctly.
    0 points
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