There are a few custom servers, though not all of the official services could be recreated (yet).
https://github.com/polaris-/dwc_network_server_emulator/wiki
So I tried Pkhex out and after taking a liking to it, i decided to join its website here to check it out! I'm also interested in doing Quest save editing but don't have the necessary tools for booting into RCM to grab my save, so guess i'll hafta wait till next Friday for the release of Atmosphere CFW.. I hope to see Let's Go hacking with save and ROM editing on November 16 too! ^o^
The Manaphy Egg is only available once per game card and even after deleting the save file it can not be send again unfortunately.
You could replace the current save file with one that doesn't have the mission completed yet. In the downloads section you can get a blank save file that has the missions downloaded but not completed. You will need to play through the game and the mission story though.
Groudon and Kyogre cannot be met at level 10 nor Spear Pillar.
Kyogre cannot have Drought as its ability.
Evs techncally cannot be maxed in all.
With these specifications, they're so illegal they'll probably be blocked from trading.
No one should risk their gamesaves getting banned by trading these horrible specifications.
If you want to increase your chances of people trading with you,
create both Pokemon Legal on PKHeX, then upload them.
Having the ability to fly or run super fast both sound fun.
Another power that would be fun for me would be the ability to shoot stuff like glitter out of my body xD That would be pretty.
Plus Darkrai is encountered at lvl 50 in Platinum so OP will have to change met level aswell. And they need to remove Pursuit from its moveset in order to be traded.
It's the label shown underneath the 'criteria/action' dropdown.
(in the example above, right underneath the "Set Equal To" is '0', which, indicates that the current value of _0x73 is 0 for the pkm currently loaded to tabs.
If nothing shows up, then the pkm in tabs doesn't have that property. The "Byte" indicates the value type of the property (integer, byte, etc).
Better to finish your ROM hack first, you're getting ahead of yourself.
You'd eventually accomplish this in the cleanest way by using the plugin system and a new savefile class.
A demo of Pokemon let's go Pikachu/Eevee will be playable during E3. I guess they finally learned the lesson. It's in fact a bad news knowing all the difficulty we still have in order to get RS demo, FRLG demo, BW and XY demos.
@SwagKey Your caterpie does not become shiny when trade to gen2. This is probably because of the shiny odd are not the same in demo than in final game.
I've actually played the demo for a bit, and it's a REALLY interesting playthrough. The same yet completely different to what we got. The Voodoo doll Pokemon has to be one of my favorites of the early designs.
I know this may seem like a long stretch, but I do hope PKHeX adds support for this when things become more polished, translated, and saving gets added. You could argue that "it's going to be classified as a hack by then, so by those standards all hacks should be added to the database!" but I consider this a special case. There are dozens of hacks out there, but this was officially made by Game Freak and the only thing that's getting added by the hackers is an English translation, various bug fixes, and the ability to save. Everything else was made in house and not by any sort of fan. The fact that the Diamond and Pearl demo is supported by PKHeX with a few tweaks also really hammers the point in.
On a more unrelated note, I came up with some of my own fan assumptions about this vastly different region. It's in a spoiler because it doesn't exactly fit the criteria of the topic.
The pk2 structure is identical to the final games. Basically a pk2 looks like this.
General PK2 Structure
0x00 0x01
0x01 Species ID
0x02 0xFF
0x03 - 0x32 Pokemon data https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II
0x33 - 0x3D OT
0x3E - 0x48 Nickname
As you may know OT names and nicknames are stored separately from the rest and the first 3 bytes are not present in the save file. This is also the case for the demo.
For the save file the offsets are as follows:
0x2000 Party Pokemon count
0x2001 - 0x2007 Party Pokemon species IDs (+ 0xFF as terminator at the end of the list)
0x2008 - 0x2007 Party Pokemon (30 bytes)
0x2128 - 0x214B OTs (6 bytes, 0x50 as padding bytes)
0x214C - 0x216F Party nicknames (6 bytes, 0x50 as padding bytes)
In the RAM you will find the same structure starting with the party Pokemon count at 0xD6AA.
Pokemon Colosseum Demo (Europe, May 2004 Demo Disc)
Pokemon XD Demo (Europe, October 2005 Demo Disc) The menu is different from the US one, but the demo is the same (besides having multiple languages).
The graphics look a bit blurry, I have no idea if it's supposed to be like this or if it's a problem with Dolphin. In-game there are no graphical issues though...