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Popular Content

Showing content with the highest reputation on 12/26/16 in all areas

  1. All the times I used my WISHMAKR disc, I noticed the Ganlon Berry being more common than Salac.
    3 points
  2. Version 24.11.11

    9452963 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. I just found out something regarding ROCKS Metang. Japan got that same event at Pokemon Festa 2005. Only difference is the Japanese one has フェスタ (Festa) as the OT. I also found an old topic that lists both them with the other BACD Restricted PID method events here. What I'm getting at is, this might be an event that we can recreate using the 10ANNIV ROM (since the aforementioned topic lists it with all the 10ANNIV/10 ANIV events).
    1 point
  4. whoops, seem to have jumped the gun a bit with that first thread, sorry. Hello! I've been dabbling with Pokemon save editing for years, but it's been almost entirely gen 3. Bit disappointed to figure out there already existed a gen 3 save file editor and that I didn't need to spend two years deciphering a wall of hexadecimal and manually rewriting checksums (whoops), which is what eventually led me to easy-to-use editors like PokeGen and PKHeX. Very recently got into the newer generations (save editing-wise, I mean), and I generally have little to no idea what I'm doing. Glad there seems to be a forum for this stuff.
    1 point
  5. I've updated general support for BW, including first game clear. Previously, saving in BW will cause corruption, cause final checksum location is different. My code should account for the differences now..
    1 point
  6. This is the info for it: You can see the text is (poorly) translated and not localized. https://dl.dropboxusercontent.com/u/13004170/meteor_jirachi.zip
    1 point
  7. I'm not too sad about this, honestly. It's only 14 out of a few hundred. I'm grateful for what we have and who knows, maybe somebody will donate the missing Mews someday. I'm also grateful you guys are able to even look into this stuff. We're infinitely better off than we would be without people like you guys. You can't really say never with the miracles like we had with wonder cards. This might also be un-related. You've seen Insane Nutters gen 3 events save. Well, anything listed on there as being given to me by my friend Big Mike has been sent to Colosseum. So for example: The "Mitsuruni/Jungle Tour" Celebi would no longer have trash bytes. Also, does this mean Agate/Ageto Celebi wouldn't have trash bytes? I know some of them are sent directly to Colosseum.
    1 point
  8. Cyber Save Editor for 3DS will work with any Japanese Region 3DS game (Previously, I said "almost", because at the time Sun/Moon were not supported). If you want to edit your Gen VI/VII save file, you will need the Cyber Save Editor for 3DS and the program PKHeX. The instructions to do so... are already posted. Seriously, this question itself is redundant to this thread. In short: Basically, just use the proper Japanese program (Cyber Save Editor; NO translations), load your game in Advanced Edit, edit any 0 to be a 0, then click Cache(キャッシュ) to save the current file; from PKHeX, load that cached file (named "main"), edit as desired, save the edited file over the cached file, then click Read(読み込む) in Cyber Editor to load the edited game to the Advanced mode. Then just finish the process. Note: Edited for accuracy (Sun/Moon now supported. Have been for a while now, but just came by and remembered)
    1 point
  9. Using the Batch Editor Caution: When using the Batch Editor, there is no UNDO. If you modify the contents of a Folder, the changes are permanent to those files. If you modify the contents of a Save File, the changes are permanent unless you re-load the Save File. The Batch Editor is a powerful tool in which the user can make mass modifications to Pokémon in either their save file or supplied folder. By using the built in 'script builder', you may select from properties to either 'set' them or 'filter' according to its value. The script in the image above is an example of how to redefine the trainer and friendship details of the Pokémon, effectively 'stealing' it from another trainer. There are three types of 'script commands' that may be entered: . This sets the property of the Pokémon equal to the value = This requires the property to be EQUAL to the value ! This requires the property to be NOT EQUAL to the valueIf a 'filter' (=,!) is not satisfied, the Pokémon is skipped. Other filters exist, similar to = and ! -- refer to the GUI command builder. The script interpreter is smart enough to understand the difference between numbers, strings, and booleans; quotation marks are interpreted literally and should not be used. A hint of the value type is provided beneath the dropdown. Empty or invalid slots are skipped by default. A slot / file must have a valid Pokémon in order to be modified. An advanced modification script is demonstrated in the following image: =Box=1 !Slot=1 .Species=7 =IsNicknamed=false Filters are interpreted first. Even though the "=IsNicknamed=false" appears after the ".Species=7" command, the batch editor will require all filters to be satisfied before any modifications are made. To explain what the above script does, it requires the Pokémon to be in the first box, but not in the first slot, and to be not nicknamed. It then sets the Species ID to 7 (Squirtle). Special Tricks The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Remember that certain formats/generations do not always have future properties. There are many applications of the Batch Editor including mass hatching, deleting, making everything shiny, or clearing EVs from all applicable Pokémon.
    1 point
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