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Posted
18 minutes ago, Nabbit said:

I figured out some of my old issues like unlocking Spinda Cafe dungeons. I have a new one though: sky attack, which takes one turn to charge, fires off immediately. I know some pokemon are allowed to move twice in one turn based on abilities, but I recruited one of these sky attackers recently and it had no such ability. I'm not sure if there's anything I can do to fix this. (But it does a wicked amount of damage and keeps one shotting me)

Also I'll look to see if other charge attacks are effected. Not sure yet.

 

I also figured out the switching "bug": My partner and I are both Zoruas and I got mixed up on who's the leader lmao x-x

No Charger.

Posted

Hi! First of all, this is an incredible rom hack.

However, while accepting rewards from doing jobs, my game crashed. I was accepting a bounty reward from Magnezone at the time.

This is on a New 3DS XL, running TwilightMenu++ on version 27.23.0 with nds-bootstrap on version 2.14.0

I did try to send you a message on Discord about this as well, but it seems you have friend requests turned off.

I am currently rerunning the jobs and will update this comment if it crashes again or if it doesn't crash.

screenshot05.jpg

Posted
26 minutes ago, RaizePrime said:

Hi! First of all, this is an incredible rom hack.

However, while accepting rewards from doing jobs, my game crashed. I was accepting a bounty reward from Magnezone at the time.

This is on a New 3DS XL, running TwilightMenu++ on version 27.23.0 with nds-bootstrap on version 2.14.0

I did try to send you a message on Discord about this as well, but it seems you have friend requests turned off.

I am currently rerunning the jobs and will update this comment if it crashes again or if it doesn't crash.

screenshot05.jpg

Skip daily cutscenes in the L menu

Posted
2 minutes ago, Alphadaemon said:

Skip daily cutscenes in the L menu

I will try this.

Is there any reason in particular that the job rewards cause crashes though ?

Posted (edited)

Hi. I just cleared the dungeon where you get two Mark I stones to evolve my Hero and Party pokemon earlier (Snorunt and Murkrow, respectively.)

 

Is my Snorunt hero supposed to turn shiny when I Evolve it to Froslass? And don’t have the option to evolve into Glalie if I wanted to?

I was going to make it a Froslass anyway, but I’m surprised it turned shiny after I evolved it.

 

also,Abra never seems to update the story dungeons after the Protect the time gears section.

 

Also, what does Secret Slab do in this game now that the Legendaries are recruited by any other means?

Edited by PinkTypholsion
  • 2 weeks later...
Posted (edited)

One of my favorite mods so far. I finally got to play as my favorite mon that's never a starter for these games. 😆 Props to the creator. 👍


Just would like to know if there's some available documentation/guide for this? Such as Pokemon locations, detailed changes for the dungeons old and new. I got the Secret Slab but I don't know if it works the same as before. Or how to access old locations like Chasm Cave for shiny hunting.


Also, not sure if it's a bug but there are certain instances that abilities don't work. Mons with Immunity like Zangoose get poisoned from moves like Poison Gas and Toxic Spikes. Altaria's Cloud Nine doesn't stop weather damage from sandstorm in places like Quicksand Cave.

Edited by Zaiku
Posted (edited)

Currently shiny hunting and here to report some errors. The treasure (Manaphy's Item and the Wonder Gummies at Surrounded Sea doesn't seem to be collectable. I can leave with the warp sone at the bottom but not pickup and items. It also has Pokemon strangely. Including a Shiny Milotic.

 

The Magnemite at Dark Hill is the correct spawn rate and level but its not shiny.

 

Checking Soul Eater's TM description crashes the game.

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Edited by PinkTypholsion
Posted

Greetings Alpha!! I’m a brand new player, this is the first hack I’ve ever downloaded and it’s just fantastic. Thank you so much for sharing your creation with everyone. I have one question right now— may I rename my large body size pokemon?

I noticed the game lets allows you to rename any poke as many times as you’d like, through the ‘rename’ option in the menu *as long as* they’re not in 1st or 2nd slot of your team. Naturally then the exception is for large body size like Rayquaza. I can only fit Ray+ 1 other member into my team, which I assume is intended, but as a result I may not access the ‘rename’ option ever for Rayquaza. Is there a way to get around this/a planned fix in future updates? 

————-detailed bug reports below! ! sorry for text wall——————

I’ve just beat Darkrai and while playing through I found a handful of what seem to be visual bugs/unintended features, most of which seem like a relatively easy fix. I 100% understand if fixing these aren’t the priority! and none were strictly gamebreaking. But I thought you might like to know from someone who did a fresh playthrough on your newest ver. I can provide screenshots for all of these, let me know if they’d be helpful ! Many apologies if anything I have posted was addressed before, I did skim through all pages of this forum.

1. VISUAL/STORY: Partner is mysteriously named “Baretta”

DESC: Throughout the main story, in various cutscenes, my partner (Umbreon)’s name would randomly show up as ‘Baretta’ instead of the name I chose for them. Although technically this doesn’t impact gameplay it definitely bugged me the most haha. The locations I have documented this are as follows: 

- Luminous Spring (first time visiting): e.g. “Baretta: Why can’t I evolve?” “Baretta: Distortion?” “Baretta: What?! [leader] too?!”

- Sharpedo Rock (talking to grovyle and afterward): e.g. “Baretta: Well…I wonder too.” “Baretta: Maybe it was because [leader] stood by me.” “Baretta: B-but..!”

- Sadly I am not sure if this is the extensive list, but I am a pretty close reader.

 

2.. VISUAL: Double of NPC Chatot at guild 

DESC: During the part of main story where Chatot is announcing guild members chosen for the expedition, his sprite duplicates on screen. 1 Chatot behaves correctly like how he would in the story with the animations (turning to talk, etc) while 1 Chatot is static and just stands there (just like he would on a typical guild day). This ‘extra’ static Chatot also persists into the later part of the cutscene where Chatot is not supposed to be on the screen. This continues till that cutscene ends. Aside from this section, no issues with how Chatot behaves during the rest of the game. 

EXACT LOCATION: The exact line in the story this starts is “Chatot: The chosen members are written on this memo.”

 

2. VISUAL: Not tied up by Dusknoir 

DESC: During the part of main story where you, Grovyle and partner are tied up to pillars by Dusknoir. Grovyle and partner are correctly tied up with just their heads peeking over the rope. But leader appears as their normal sprite would, their entire body is visible in front of the rope and it looks a bit silly. This persists into later parts of the cutscene such as when the sableye strike, the sprite will turn sideways and the whole body will still be visible.

EXACT LOCATION: The exact line in the story this starts is “Speech bubble: Humph!”

 

3. TYPOS I noticed!

- ”About Hidden Highand…” ( Should be About Hidden Highland, missing an L, when you go to Porygon2 hidden highland menu)

- “We’ve set up a Kangaskhan Rock and Drifblim’s Gondola…” (Should be Porygon2, this line is said by Breloom the first time you are ascending in Shaymin Village)

- “Team’s Base” (Should be “Team [Team Name]’s Base”. This is at Sharpedo Rock, when you show the menu.)

 

4. FREEZE at Shaymin Village (I know others have documented this, wanted to add my own experience)

DESC: Game will freeze (audio + visual, no way to escape) no matter what after the opening cutscene in Shaymin Village if you do not select ‘YES’ when prompted to skip the scene beforehand. Important/of note: Disabling daily cutscenes does NOT fix this issue. Tried disable, disable/re enable, etc. Also, I did not have pokes with large body size if that matters. The only thing that fixed it was choosing ‘yes’ when prompted to skip the cutscene.

————————

As a final note, I did everything on Delta simulator for ioS and contrary to some others’ experience I had quite a smooth one so far. Both saving in-game and using save states ran quite well, I experienced some crashes but they were infrequent and likely due to my phone being under stress (low battery, other processes running). I’m playing on Expert mode and my Leader/Partner are Espeon form2 and Umbreon form1 respectively.

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