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pkNX: Nintendo Switch ROM Editor & Randomizer


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23 hours ago, turkeynaruto said:

Hey dont know if you are still working on this but I found a bug.

When you randomize Trainer Pokemons in Pokemon Lets Go Pikachu! the Enemy Level increases normaly.

When you press it multiple times the Level of trainer pokemons multiply till they all are Lvl 100

It's not a bug. That's because the level boost looks at current levels of trainers. So, it takes the base levels the first time you randomize and then takes the new (boosted) levels the next time you do. You just need to set the level boost back to 1.0 after randomizing once to ensure the levels don't exponentially increase.

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  • 2 weeks later...

Trying to edit Let's Go Eevee wild encounters, but this unhandled exception always pops up:

Quote

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: length
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument)
   at Generated.GeneratedSerializer.tableReader_bc237abd54cf45cb883fc431735555a9`1..ctor(TInputBuffer buffer, Int32 offset)
   at Generated.GeneratedSerializer.FlatBufferVector_6588102826c44200878f192cfa08dfe8`1.ParseItem(TInputBuffer memory, Int32 offset)
   at FlatSharp.FlatBufferVector`2.ToArray()
   at Generated.GeneratedSerializer.Read_7520442f46f24802aa743124023f69ac[TInputBuffer](TInputBuffer buffer, Int32 offset)
   at Generated.GeneratedSerializer.tableReader_53e8a770033e409e9909a04a5ab6c3a9`1.ReadIndex10Value(TInputBuffer buffer, Int32 offset, Int32 vtableOffset, Int32 maxVtableIndex)
   at Generated.GeneratedSerializer.tableReader_53e8a770033e409e9909a04a5ab6c3a9`1..ctor(TInputBuffer buffer, Int32 offset)
   at Generated.GeneratedSerializer.FlatBufferVector_95e5c9511a354e33930fcf7ccaf6fd07`1.ParseItem(TInputBuffer memory, Int32 offset)
   at FlatSharp.FlatBufferVector`2.ToArray()
   at Generated.GeneratedSerializer.Read_34fa3587582145549de4979544a12ec1[TInputBuffer](TInputBuffer buffer, Int32 offset)
   at Generated.GeneratedSerializer.tableReader_171c88d9d2e7416fbb40b75875862e42`1.ReadIndex0Value(TInputBuffer buffer, Int32 offset, Int32 vtableOffset, Int32 maxVtableIndex)
   at Generated.GeneratedSerializer.Parse[TInputBuffer](TInputBuffer buffer, Int32 offset)
   at pkNX.WinForms.Controls.EditorGG.PopWildEdit(GameFile type)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at pkNX.WinForms.Controls.EditorBase.<>c__DisplayClass12_0.<GetControls>b__0(Object s, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
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    Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
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pkNX
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    Win32 Version: 1.0.0.0
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----------------------------------------
pkNX.Structures.FlatBuffers
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----------------------------------------
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----------------------------------------
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----------------------------------------
FlatSharp
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
Microsoft.CodeAnalysis
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
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----------------------------------------
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Everything else works just fine, just not Wild, so...why's this appearing?

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  • 4 weeks later...

I just want the Japanese script files. Not the whole game file. I wanted to teach myself languages by translating the script word by word. I know it's gonna be tedious as hell but I still want to try. Is there someone that can attach the brilliant💎 script or tell me how to extract it?

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  • 3 weeks later...
On 2/10/2022 at 2:15 PM, kenopsiatennine said:

Error on PLA, unsure if this is a result of me screwing up the dump or PKNX not being ready yet. Figured I'd toss this your way in case it's not just my own incompetence. This is after attempting to click the "Spawns" button.

Latest commit added a more detailed alert to indicate the missing external dll (can't provide).

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Error messages persist, updated version errors:
image.png.6851189ca35f3de7c9bb20ee22b51b4b.pngimage.png.ec222bee07e85050223a6c5f49770a6a.png

 

Looks like it's on my end, unsure how to resolve but looking into it. If anyone has any ideas I'd love the assistance!

Edit: Pulled an oo2core from Doom Eternal and popped it into the folder, the error went away and clicking on "spawns" gives me this now: image.thumb.png.343a298d94a6b57b63e1abd6d3761353.png

Edited by kenopsiatennine
Updated information
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Hi,

Thanks so much for the hard work on this. I know it isn't easy. This might just not be integrated yet – absolutely no worries at all, you don't owe us anything – but just in case it's a bug, I thought I'd post here.

Currently, I'm unable to edit any trainers. Save is grayed out no matter what I do. It doesn't matter what moves I change or what species I change the Pokemon to, or if I change the team via the TrPoke8a[] Array popup vs in the trainer data directly.

Before edit:

pkNX_0d0vltPtc6.thumb.png.6e6634e3bceecb64e3f080853de6bef4.png

 

After:

image.thumb.png.a7ebf9c09973f684382f4c33c3f39715.png

 

"Dump" doesn't appear to change anything either. I could also just be doing something wrong.

 

Thank you so much for your time.

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Hello,

I randomized my Pokemon Shield a few months back and managed to get through with minimal issues. I am now helping my friend randomize his Pokemon Sword and have followed all the same steps, however the game does not seem to take the randomization. 

After using PKNX to randomize the files, I put the newly generated folder into the Atmosphere/Contents path, but whenever I boot up the game, none of the changes take place. Would love some guidance as to what could be causing the error or interfering with the randomization taking place. Let me know what I need to provide here to add any clarity to the issue!

Thanks!

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Sorry for asking in a 3 year old thread, not sure if someone will reply but thanks for PKNX and I heard it is possible to change shiny rates in LGPE using this. I can even see the button for same but whenever I click on it this exception occurs.
'Unhandled exception has occurred in your application. If you click Continue ....
Exception has been thrown by the target of an invocation.'
Strangely enough I get this error only for TM, Shiny rate, Type chart, others work fine.

I have used Yuzu to dump the RomFS

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1 hour ago, redmagefrank said:

Hello,

I randomized my Pokemon Shield a few months back and managed to get through with minimal issues. I am now helping my friend randomize his Pokemon Sword and have followed all the same steps, however the game does not seem to take the randomization. 

After using PKNX to randomize the files, I put the newly generated folder into the Atmosphere/Contents path, but whenever I boot up the game, none of the changes take place. Would love some guidance as to what could be causing the error or interfering with the randomization taking place. Let me know what I need to provide here to add any clarity to the issue!

Thanks!

Remove installed patches that may override the data you are replacing, otherwise the patch will redirect all content reads to the patch's data.

 

3 minutes ago, AurLucario said:

Sorry for asking in a 3 year old thread, not sure if someone will reply but thanks for PKNX and I heard it is possible to change shiny rates in LGPE using this. I can even see the button for same but whenever I click on it this exception occurs.
'Unhandled exception has occurred in your application. If you click Continue ....
Exception has been thrown by the target of an invocation.'
Strangely enough I get this error only for TM, Shiny rate, Type chart, others work fine.

I have used Yuzu to dump the RomFS

Dump the exefs to use the exefs editors.

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I don't think there are any patches installed. I fully deleted and started from scratch - dumped the exefs and romfs from the game to the SD card, copied those over to my computer. used pknx to randomize - copied the 0100... folder into atmosphere/contents, and then booted up the game. I've restarted the process from scratch 3 times so far, I can't seem to find out where the disconnect is. 

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54 minutes ago, Kaphotics said:

Remove installed patches that may override the data you are replacing, otherwise the patch will redirect all content reads to the patch's data.

 

Dump the exefs to use the exefs editors.

I'm not entirely sure of dumping ExeFS files but I understand its out of scope here so I used bit of googling to land of yuzu official site instructions and created a .ips file with NSO Build ID in ExeFS file (https://yuzu-emu.org/help/feature/game-modding/). Is there anything else to be present in the  ExeFS folder? Thanks

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37 minutes ago, Pairlless said:

When I try and set an int32 seed for randomization, no matter what version of PKNX, it always says "Unable to set seed." I've tried this with all of my Pokemon switch games and I still haven't found a fix for it.

 

Depends how you are trying to set it.

The functionality is poorly documented outside of the code, but it should be reading from your clipboard an integer string. Type a seed, copy it, then try again.

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