Cindakil Posted February 14, 2015 Posted February 14, 2015 yes if you load a texture you press export all button see linkhttp://i.imgur.com/kEf2mzh.png I mean the 3D vertex files
Ducklett Posted February 20, 2015 Posted February 20, 2015 Not sure if this has been reported yet, but I'm having trouble importing Lopunny and mega Loppuny's ear textures. Ohana3ds crashes the moment I import them, or the moment they get loaded when selecting 'import all'. Could someone please check if this is a bug in the program or just my client? I've had no problem importing/exporting other textures so far.
AlejaKaiser Posted February 20, 2015 Posted February 20, 2015 @Reisyukaku I had a problem with Muk. (Model File: 931, Texture file: 933 and 934) When I load the texture, Ohana3DS show this to me There its a problem If I modify the texture in Photoshop, and import it? In theory, the 3DS gonna load it good, right? Thanks
Tymek11rt Posted February 21, 2015 Posted February 21, 2015 Can someone explain me why Ohana3DS stops working when i import my custom texture.
Reisyukaku Posted February 22, 2015 Author Posted February 22, 2015 @Reisyukaku I had a problem with Muk. (Model File: 931, Texture file: 933 and 934)When I load the texture, Ohana3DS show this to me There its a problem If I modify the texture in Photoshop, and import it? In theory, the 3DS gonna load it good, right? Thanks should be fine if you're just editing.. this is just a rendering issue. Can someone explain me why Ohana3DS stops working when i import my custom texture. you making sure its the right res?
Tymek11rt Posted February 22, 2015 Posted February 22, 2015 Yes i take the texture of the body to the Photoshop and edit it and save. BTW. It only happened with Mega-Rayquaza so far.
Silverhawke Posted February 23, 2015 Posted February 23, 2015 So I've got a bunch of BCH files from Pokemon Shuffle. Tried to open them with Ohana3DS but it doesn't show anything though it does say vertices and stuff loaded. Exported it to SMD files too and somehow got really large numbers in there and... NaNs? http://puu.sh/g9rNJ.png (Blender can't open them too.) Any help with this? Are they not supported (yet)?
Tymek11rt Posted February 24, 2015 Posted February 24, 2015 do i need to be on cfw? No you only need Gateway3ds and firmware 4.x-9.2
Reisyukaku Posted February 27, 2015 Author Posted February 27, 2015 [...]Any help with this? Are they not supported (yet)? BCH is one of the worst formats i've ever seen, so i'm still surprised we got anything working, lol.. so yea, theres still some hacky things we do to load models and we only know like 80% of the format, so this kind of think is bound to happen.. I'll try to look into it
Guest Posted March 7, 2015 Posted March 7, 2015 I edited Venusaur & Onix's textures in Omega Ruby but when I rebuilt it, I get stuck on the 3DS logo. Any idea why? Could it be because I used an .rsf file for Pokémon X?
KinoSuave_ Posted March 7, 2015 Posted March 7, 2015 I edited Venusaur & Onix's textures in Omega Ruby but when I rebuilt it, I get stuck on the 3DS logo. Any idea why? Could it be because I used an .rsf file for Pokémon X? a way to troubleshoot it would be rebuild an unedited copy of Omega Ruby and see if it runs.
laramie14 Posted March 7, 2015 Posted March 7, 2015 (edited) edit Edited October 25, 2015 by laramie14
Guest Posted March 11, 2015 Posted March 11, 2015 a way to troubleshoot it would be rebuild an unedited copy of Omega Ruby and see if it runs. Still doesn't run.
Shadowth117 Posted March 18, 2015 Posted March 18, 2015 Not sure if this is the right place to post something like this, but I figured I'd release this here since it might be enjoyed. [video=youtube;C2eUwbrNb4k] Should be able to replace all May models properly. The contest one is just a palette swap, but I wasn't really interested in changing up that model when I realistically believe it would be used that often. Download Here Is there any listing of where specific texture sets are? I would probably update this with 2d Art changes if I knew where to look for what needs to be changed. Edit: And on a side note, I really ought to mention that its very cool seeing all of the work that's been put into Ohana. Its a pretty awesome program to be able to use for this and the work put into it really shows.
Reisyukaku Posted March 20, 2015 Author Posted March 20, 2015 -snip- Really cool ^^ I always love to see what people make with our program.
Tymek11rt Posted March 21, 2015 Posted March 21, 2015 I've found a bug that when you extract the garc files of a/1/9/6 in Ohana3DS the program will crash when it'll be on file_272.bin
I'mThéN00b Posted April 17, 2015 Posted April 17, 2015 Maybe a n00bish question, but Google won't help me... How do I disable overflow checks? Since I finally got something to work with and most tuts are way to long in comparison to yours.
huepow Posted April 20, 2015 Posted April 20, 2015 Not sure if it's been addressed before, but I've caught the obj exporter formatting numbers with commas (i.e. 1,3984.398 instead of 13984.398) which breaks any 3d software I've tried to throw the exported model at, so I'm guessing that's not intended. It's easily fixed by removing commas with a text editor, and it only affects really large models (0,7 and 8 in sootpolis central, for example).
Reisyukaku Posted April 20, 2015 Author Posted April 20, 2015 Maybe a n00bish question' date=' but Google won't help me... How do I disable overflow checks? Since I finally got something to work with and most tuts are way to long in comparison to yours.[/quote']Its in the project settings.. right click the project and go to properties.. its in there somewhere Not sure if it's been addressed before, but I've caught the obj exporter formatting numbers with commas (i.e. 1,3984.398 instead of 13984.398) which breaks any 3d software I've tried to throw the exported model at, so I'm guessing that's not intended. It's easily fixed by removing commas with a text editor, and it only affects really large models (0,7 and 8 in sootpolis central, for example). Ehh? the obj? Works perfectly fine in C4D :\
I'mThéN00b Posted April 21, 2015 Posted April 21, 2015 Its in the project settings.. right click the project and go to properties.. its in there somewhere:\ Well, you may use another version, since I can right-click the project, but there ain't no properties. I use Microsoft Visual Studio Express 2013 for Windows Desktop...
Reisyukaku Posted April 21, 2015 Author Posted April 21, 2015 Well' date=' you may use another version, since I can right-click the project, but there ain't no properties. I use Microsoft Visual Studio Express 2013 for Windows Desktop...[/quote']You're probably clicking on the solution and not the project.. its there.. maybe this will help?
I'mThéN00b Posted April 21, 2015 Posted April 21, 2015 You're probably clicking on the solution and not the project.. its there.. maybe this will help? Aaaaaah, way better! Thank you so much, again! Where would we, n00bs, be without you?
Dio_Vento Posted April 26, 2015 Posted April 26, 2015 Does anyone know which bch file contains the title logo? The "POKEMON ALPHA SAPPHIRE/OMEGA RUBY" logo you get at the press start screen?
Asia81 Posted May 3, 2015 Posted May 3, 2015 @Reisyukaku Can you fix the a214 GARC Import in Container ? I have an error when i try to open the GARC in a214
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