SugarBaby Posted February 17, 2013 Posted February 17, 2013 lol forget my retarded quetion, i kno wat i hav to do
SugarBaby Posted February 19, 2013 Posted February 19, 2013 Okay guys I want to take my hacking skills to the next level, I do overworld, backsprites, and frontsprites. Can someone please give me step by step instruction on how to get to the folder for pkmn front sprite and backsprite. Please reply ASAP, contact me on my YouTube http://www.youtube.com/user/JustaBomb Or Skype Name JustaBomb.
cpan1 Posted February 19, 2013 Posted February 19, 2013 Take a look at the BWSE readme.txt. It has everything you need. Unpack with Tinke, repack with Kiwi.
SugarBaby Posted February 20, 2013 Posted February 20, 2013 oh ok i will try that, its just that wen i unpack and extract with tinke , the files are all scatterd and it looks like a mess on bwse, but i can comprehend what you are saying
SugarBaby Posted February 21, 2013 Posted February 21, 2013 [video=youtube;OsvJ9kV0Tm8]http://www.youtube.com/watch?v=OsvJ9kV0Tm8&lc=bXF1rYQNI0y-jl8FosTzeFjLBUO-OTXkE9tsC7vP1tU Credit was given to those that where involved in the making of this video. If I am missing anyone please message me YouTube or reply ASAP
N Ahmed Posted March 10, 2013 Posted March 10, 2013 Hey Kazo? Does you NPCE work for BW? If it does could you do this in your next update? Is it possible to make it in a way that stupid noobs can understand it? (noob= me (YAY!))
Kaphotics Posted March 10, 2013 Posted March 10, 2013 It already does. It is simple enough to understand.
SugarBaby Posted March 11, 2013 Posted March 11, 2013 Kaphotics, I have been searching for a follow me hack for so long, it would be really awesome if you could tell me how. I tried it in bw2 using the npce tool and ect. but it freezes whenever i enter the grass. I dont know if it happens to you but if it doesnt please reply.
ArcticPrism Posted March 15, 2013 Posted March 15, 2013 Is it possible to make it where the trainer editor remembers the last folder you opened? It would make it more convenient so you don't need to browse to your folders every time you want to open trdata/poke.
Andibad Posted March 15, 2013 Posted March 15, 2013 Is it possible to make it where the trainer editor remembers the last folder you opened? It would make it more convenient so you don't need to browse to your folders every time you want to open trdata/poke. try using "(appname).exe.config" configuration , since is net. application.
SugarBaby Posted March 16, 2013 Posted March 16, 2013 I've been searching for a learnset editor for bw2, i tried Twisted Fatal moveset editor but file- load narc is not accessible, please can someone help me out.
Kaphotics Posted March 16, 2013 Posted March 16, 2013 I've been searching for a learnset editor for bw2, i tried Twisted Fatal moveset editor but file- load narc is not accessible, please can someone help me out. There are many other threads on this forum. Directly below this thread is Andibad's tools thread, which has a learnset editor.
Jacusiek Posted March 20, 2013 Posted March 20, 2013 What does "Healer" in BWTE do? How can I understand this?
Kaphotics Posted March 22, 2013 Posted March 22, 2013 Hey Kazo? Does you NPCE work for BW? If it does could you do this in your next update? Is it possible to make it in a way that stupid noobs can understand it? (noob= me (YAY!)) It already does.It is simple enough to understand. ...
maleficusu Posted April 9, 2013 Posted April 9, 2013 I may have many further questions and this may seem like a dumb one, however I have been messing around with the NPCE program briefly to understand how it worked better and managed to move a npc's rest location within the building. Yet when I went to add an overworld sprite to the area in a location that was uninhabited the game froze each time i entered the room. I was wondering what was the reason for this and how can i from now on successfully add these. Thanks in advance Maleficusu P.S. And also if anyone knows how to script an overworld with a unique script without relying on Hex Editor, that would be divine
maleficusu Posted April 9, 2013 Posted April 9, 2013 I may have many further questions and this may seem like a dumb one, however I have been messing around with the NPCE program briefly to understand how it worked better and managed to move a npc's rest location within the building. Yet when I went to add an overworld sprite to the area in a location that was uninhabited the game froze each time i entered the room. I was wondering what was the reason for this and how can i from now on successfully add these. Thanks in advance Maleficusu P.S. And also if anyone knows how to script an overworld with a unique script without relying on Hex Editor, that would be divine
Kaphotics Posted April 9, 2013 Posted April 9, 2013 I may have many further questions and this may seem like a dumb one, howeverI have been messing around with the NPCE program briefly to understand how it worked better and managed to move a npc's rest location within the building. Yet when I went to add an overworld sprite to the area in a location that was uninhabited the game froze each time i entered the room. I was wondering what was the reason for this and how can i from now on successfully add these. Thanks in advance Maleficusu P.S. And also if anyone knows how to script an overworld with a unique script without relying on Hex Editor, that would be divine you can't add scripts for Gen V stuff without hex editing. It's really not hard. Your overworld problem could be solved if you just did it in hex like I have in my tutorial videos. Might as well mention what overworld file you tried changing, because it's possibly a problem with the program and someone would have to reproduce it.
maleficusu Posted April 9, 2013 Posted April 9, 2013 you can't add scripts for Gen V stuff without hex editing. It's really not hard.Your overworld problem could be solved if you just did it in hex like I have in my tutorial videos. Might as well mention what overworld file you tried changing, because it's possibly a problem with the program and someone would have to reproduce it. Okay from what I remember I believe it was overworld 169 (so the first town in what i believe is the first house north of your own) Basically i opened the NPCE and managed to move the first npc (the female in the chair) to the position x: 1 y: 1 which is in the left upper hand corner of that room. After which I decided to ADD my own sprite and rebooted the game to see if it worked. When i reentered the house the game froze. As for the Hex editing, I was watching the videos and I got to the part where I was analyzing the hex, but I honestly am quite confused as to how one knows where the hex "script" begins and ends for the "scripts" within the room. I wouldn't mind learning a bit more, however tutorials are limited to certain areas when it comes to gen 5 hacking
Andibad Posted April 9, 2013 Posted April 9, 2013 As for the Hex editing, I was watching the videos and I got to the part where I was analyzing the hex, but I honestly am quite confused as to how one knows where the hex "script" begins and ends for the "scripts" within the room. I wouldn't mind learning a bit more, however tutorials are limited to certain areas when it comes to gen 5 hacking tutorial is give is just basic editing, for other areas, you must understand the basic of editing hex, scripting....
maleficusu Posted April 9, 2013 Posted April 9, 2013 Well I understand scripting. I was working on and programming a MUD for a short while, however Hex Editing is where I run into my weak point, for it's a different concept. If I got a simple run down of how Hex was setup then I would understand things a bit better. As everything I have learned up until this point has basically been self taught due to trial and error, but hexing is a bit more troublesome. Sure I could play around and cut scripts and reboot the room until i figure out what is what, but that would take way too long and I'd rather be pointed in the right direction before going down that path.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now