RobbieNewton Posted April 12, 2011 Posted April 12, 2011 Thank you. Just used the Overworld, so now I have Lance on the Overworld. Now it's Sprite time. I thank you Andi for your help, and most of all Kazo for these tools. Later on, I shall use a text editor, and spend ages with the text, and stuff, fully replacing the E4 with a round of champions
Andibad Posted April 12, 2011 Posted April 12, 2011 Thank you. Just used the Overworld, so now I have Lance on the Overworld. Now it's Sprite time. I thank you Andi for your help, and most of all Kazo for these tools. Later on, I shall use a text editor, and spend ages with the text, and stuff, fully replacing the E4 with a round of champions But now i wondering how to convert dls to sbnk, if kazo can create a converter tools for sbnk. is can help many people to change theme song of champion, but for now i just can replace and moving only, can't convert dls into sbnk yeah
RobbieNewton Posted April 12, 2011 Posted April 12, 2011 (edited) Indeed. Hmm, now, I am no artist, so they will not be the best, but would anyone like me to post my mugshots for the Hoenn Gym Leaders, E4 and Champ (Steven of course) when I have done them? Will be working on them today and tomorrow. Sprite Editing - Last 2 sets are, from the last, Hilda, and Hilbert, respectively. The one before that is one of the Subway Bosses. Is anyone able to locate me the E4 Members? Edited April 12, 2011 by RobbieNewton
aragornbird Posted April 12, 2011 Posted April 12, 2011 Here is an easy way to locate the entries for the battle sprites: This sprite sheet lists all the sprites in order that they appear in the narc. Now my question: Where are the XTransciever sprites located? The ones with the close up headshots of the characters. Can BWSE edit those as well?
Andibad Posted April 12, 2011 Posted April 12, 2011 Maybe in this narc : a/0/2/8 a/0/2/9 a/0/3/0 a/0/3/3 a/0/3/6 a/0/3/9 a/0/5/0 a/0/7/1 a/1/0/2 a/0/9/4 a/1/4/1 all XTransciever content is c-gear content, sorry i not in my computer. I in my school, after i going to home i will replay for Xtransciever sprite. EF is not at one row. 81, 84-90 (maybe)(i not remember for all sprite content location, i just create list for that in my computer) include alder.
aragornbird Posted April 13, 2011 Posted April 13, 2011 What about a/1/3/1 ---> [Character Artworks]? Could that be it?
Andibad Posted April 13, 2011 Posted April 13, 2011 Maybe. But now i at school i can't see my list (sprite and data as i know in my research both BW, J or U) you can see used console tool for sure.
Andibad Posted April 13, 2011 Posted April 13, 2011 What about a/1/3/1 ---> [Character Artworks]? Could that be it? a/1/7/2 --> Live caster ? ( i not remember for english name yet)
Oxnite Posted April 13, 2011 Posted April 13, 2011 I have a question about this. All images have a palette, right? Say I want to edit a Mugshot. Every sprite consists of... 16 colors? Is that true or am I completely wrong? Anyway, saying that each sprite has 16 colors, when I want to add a new sprite, can that sprite have 16 new colors? Does this program automatically change the color palettes? Sorry if this question is too obvious.
Bidoofguy Posted April 13, 2011 Posted April 13, 2011 Where can you find the sprites for when you use Fly? I've managed to replace Black with Red (well, everything except the 'balancing' sprites, since I don't have any sprites for that, and it's only used on one route, anyway), but whenever you use Fly, he turns into Black. Same thing happens with the animation before each of the E4 members. He turns back into Red when the animations are done, but it's kinda bugging me. Also, what sprite does the Trainer Card use? I tried raplacing Black's sprite with Red's, but Black is still on the card.
Andibad Posted April 13, 2011 Posted April 13, 2011 (edited) You can see my list. For heroe heroies have many sprite. for back sprite is have spesial structure than normal sprite like frontsprite, you must replace i don't know i think is just replace/edited 4 file! not 2 file only is animate sprite not a normal sprite... kazo you can edit file format NANR / RNAN file? For BWSE can edit anything sprite, include a/0/0/4 4-31 4-22 yeah same as backsprite trainer Edited April 14, 2011 by Andibad
theSLAYER Posted April 29, 2011 Posted April 29, 2011 Erm, any guides on how to use your tools to edit sprites?
Andibad Posted April 30, 2011 Posted April 30, 2011 is easy theSLAYER.... kazo tools is make me more easy replacing file on narc, reinsert image into narc file, yeah is great tools make me more speed editing sprite than before...
Oxnite Posted May 1, 2011 Posted May 1, 2011 After compressing the files again, I have to create a new Narc with kiwi.ds, right? Whenever I create the new narc, this new file is about 282 MB large. That can't be right. What am I doing wrong? These are my final steps when editing the Mugshots: - I use 'LZ Batch Compress' to compress the first 21 mugshot files - I get 21 files with the '.rgcn.lz' extension; I delete this extension to get the original files - My files are called like this now: mugshot_000, mugshot_001 and so on - Except for the last files, they are called mugshot_022.rlcn, mugshot_023.rlcn and so on - I now have one folder with all of these mugshot files - I use the 'Make Narc File...' of kiwi.ds to create a new narc file of the mugshots - I select the mugshots folder as the 'Source Files Folder' - Do I have to select 'Include File Name Table?' I don't select it - Then I click 'OK'. A New narc file appears named mugshots (the name of the maps my mugshots were in). - The new narc file is 282 MB (295.805.184 bytes) big!! EDIT: Sorry, I already found the answer. Somehow kiwi.ds isn't working right in several Folders, so I recommend you to place the folders you're using on the Desktop, to edit them there. This way, I didn't get an error or big .narc files, instead everything worked fine.
Andibad Posted May 4, 2011 Posted May 4, 2011 @Oxnite : i working, not on desktop....... my recommend don't put anything data on desktop... but is up to you .....
Oxnite Posted May 4, 2011 Posted May 4, 2011 @Oxnite : i working, not on desktop....... my recommend don't put anything data on desktop... but is up to you ..... I don't work on the desktop, but I sometimes move files to the desktop, otherwise the ds editor kiwi doesn't recognize certain files.
litchfield Posted May 17, 2011 Posted May 17, 2011 (edited) You can see my list.For heroe heroies have many sprite. for back sprite is have spesial structure than normal sprite like frontsprite, you must replace i don't know i think is just replace/edited 4 file! not 2 file only is animate sprite not a normal sprite... kazo you can edit file format NANR / RNAN file? For BWSE can edit anything sprite, include a/0/0/4 4-31 4-22 yeah same as backsprite trainer So the back sprites are different to edit? I did the same directions as it says for the front sprites. These directions also apply for the back sprites? Everytime I insert them into the game, it freezes. Edited May 17, 2011 by litchfield add a smiley
mrznoopie Posted May 22, 2011 Posted May 22, 2011 I got a problem when I put my sprite in it scattered what should I do to make it normal in the game Original: When it is put into the data and it appears in the game like this
Andibad Posted May 24, 2011 Posted May 24, 2011 maybe is not match on ncer file? but i not get this problem ~
PokéDani Posted May 25, 2011 Posted May 25, 2011 I want to use the application BWME only that there is a problem! When I open the application NitroExplorer2 and extract the narc (a/1/8/0), it works. But when I open the application editor.exe and open the narc who ask, does not work! How do I do ???!!! If anyone has a video to explain, show me! When i open .narc that says: "Could not open file... Unsupported file format." What's wrong?
KazoWAR Posted May 29, 2011 Author Posted May 29, 2011 I got a problem when I put my sprite in it scattered what should I do to make it normal in the gameOriginal: When it is put into the data and it appears in the game like this you can only use 16 colors per image.
DarkRogueR Posted June 1, 2011 Posted June 1, 2011 I can't get the Mugshot editor work i am getting an error and i only have the 44 files in the folder
IAL32 Posted June 2, 2011 Posted June 2, 2011 I can't get the Mugshot editor work i am getting an error and i only have the 44 files in the folder Have you decompress LZ files? Cause i do not have this problem.
MarinoKadame Posted June 4, 2011 Posted June 4, 2011 I'm probally just stupid, but how do you work that compressor program?I successflly edited Burgh's OW but I need to replace him and a few other Trainers with these A better, less flamboyant Burgh, a better Roughneck (because BW's scrwany ones fail), a better face clown, DPtHGSS trainers whose sprites look better than their BW counterparts, a flipped Cynthia, and a Striato GL triple Battle Team based on which one you would face, each 16 colors! Can't wait to see Drayden and Iris double battle one. Just like you have done with the elemental trio. I found this for the VS picture. http://nyjee.deviantart.com/gallery/#/d2qmvon Do not use these without asking the original author. Since it's considered as stealing it.
k1d Posted June 9, 2011 Posted June 9, 2011 Hi, im trying to use the battle sprite editor and when i import the image it scrambles the pixels and stuff, i know you've said its because it needs to be less then 16 colors, but i've been trying constantly for LONG periods of times a day to trim the edited sprites to 16 colors and everytime i count the colors and it appears less than 16 or exactly 16 i still get the messed up image. Any suggestions? i've looked carefully at all shades of all colors im aware of but if anyone can find any reason they wont work...:
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