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  2. Re-read my first reply. I already mentioned that not all languages can enter the same characters. Your OT name cannot be half-width characters on a Japanese origin save file. It is impossible to enter anything besides what is available from the character entry screen.
  3. Read my first reply again. I already gave you the solution.
  4. I'm telling you that it can be RNG i got those charts from PokemonRNG, maybe as you say, people enter those PID by an error. But for hunters like me having an alert on something I RNG succesfully feels, awful. Like i said, would be great if the staff could add those PID (which can be RNG only in Ruby/Sapphire||Leaf Green/Fire Red) to the legality flags. Flagging those PID's as illegal seems like PkHex is lacking info.
  5. I'm well aware with how the RNG works. I documented it nearly 15 years ago. https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-3642140 Again, this is flagged as invalid by default as the vast majority of times it is a user error when generating mons, rather than a meme RNG.
  6. Should I create new save and take TID/SID/OT from there, or I can use the ones for example from my OR save? Cuz it was like this I caught 3 dittos in Pokemon Y I changed their language to JPN from ENG in PKHeX I moved 1 ditto from Y to OR and M using PKSM on my 3ds, and left one in Y Should I adjust all of them for future safety if I will move my Y pokemon(OR and M too) to bank/home or these games for National Dex Should I adjust only Y so it will be different OT for better breeding and not conflicting with other pokemons on the same save And if I should change them what is the best way to get the correct and valid TID/SID/OT?
  7. Yeah but the PID itself isn't obtained from a Method-H1. What i'm trying to say is that PID 00000000X [when X= 1 to 18 and C0] triggers in the wild the Method-H1(C0 triggers cute charm) and for triggering Method-H1 Synchronize, the only capable of that are (Eevee) Espeon and Umbreon. But the PID can be obtained legaly by breeding to harvest mons on the Method-H1 Synchronize list. The PID itself doesn't have a correlation with Method-H1, The PID creates or forces the machine to do a [Method-H1} and a [Method-H1 Synchronize]
  8. Hi, the events are already available in the GitHub event gallery: https://github.com/projectpokemon/EventsGallery They'll be added in the website gallery shortly.
  9. Today
  10. I already answered this in my initial reply. Obtaining a PID and IV via breeding that can also correlate to a Method 1 PID/IV is statistically unlikely and is flagged by default unless you opt to change the legality setting yourself.
  11. The list are for the PID not the pokemon, Eevee(Espeon/Umbreon) is the only way to trigger Method-H1 Synchronize due the ability PID in breeding. It's ability 2 so with other synchronize pokemon in gen 3 is impossible to trigger Method-H1 Synchronize. I just wanted to know if you could add the PID with the respective advances and seed for getting them via Wild (As you can see the chart, not all natures are available for wild encounter) and via Breeding (As you can see the charts, the breeding of those specific PID's require the breeding methods of Ruby/Sapphire||Leaf Green/Fire Red, because of the divition of the PID in two parts).
  12. TID/SID/OT should be different. Think of the statistical odds that would be required for them to all match. Geolocation History - Region: can't be blank. Needs to be a valid region within the country. PKHeX automatically fixes some errors, like the geolocation issue you noticed. Residency is for when it visits other trainer/regions.
  13. 20260504-1441-11.8270639.mp4 As I understand I can do nothing cuz it's only in day care for some reason(the ditto itself is in PC now, not day care) Also is it okay to change OT name and not TID and that stuff? And will it count as different OT in Pokemon Y or it will be the same due to TID being same in that game And is it okay that majority of my pokemon (that I caught) have no residency (not even latest)? Only traded ones have(1 ditto from Y to OR via PKSM, and 1 volbeat via regular trade with other person locally)
  14. Cosmetic tab.
  15. I tried to find the window with memories but couldn't find it, can you please send screenshot on how to open it Also is it okay to change OT name and not TID and that stuff? And will it count as different OT in Pokemon Y or it will be the same due to TID being same in that game Thank you very much for reply and provided help
  16. Edit the memories to remove the gap then. For OT names, be sure that the OT Name can actually be entered when starting a new game on that language. Text entry - Bulbapedia, the community-driven Pokémon encyclopedia
  17. Hey, can someone help me with my question Ditto with changed language legality
  18. Hey Guys! Will it not be added in Event Gallery: The Home Alpha Chikorita, Alpha Tepig & Alpha Totodile & The SV Latest Tera Raids (Emboar Round 2, Samurott Round 2, Chesnaught Round 2 and Delphox Round 2)?
  19. Version 1.0.0

    2 downloads

    Starter Totodile Jolly, has 31 def iv and 30 special def iv. Legit.
  20. As an update, I'm still looking into this. Edit: they've been updated Fixed. The plugin also should flag any invalid slots red. Good idea, thanks for pitching it. Implemented.
  21. Version 1.1.2

    2 downloads

    This is a release of a hypothetical 'Pokémon Green', combining the aspects of both Japanese Pokémon Green & Blue that got left on the cutting room floor in the making of the international releases of Pokémon Red & Blue. It's namesake and visuals come from Japanese Green, along with the Pokémon sprites, overworld tileset, slot machine graphics, and layout for Cerulean Cave. (Did YOU Know? Pokémon Green had it's own exclusive Super GameBoy palette? It seems Jp Blue was built off of Red, and then they forgot about it when making Red & Blue, just reusing the Red one twice. Every town across Kanto had their colors slightly shifted from what was released in the West. Cinnabar Island almost got off clean, except the background shade of white has been changed across the board to be more green.) Then from Japanese Blue comes the wild encounter tables, along with the in-game trades and game corner prizes. This also meant localizing the default names and nicknames for in-game traded Pokémon. For the player and rival names; apart from the primary colors; the options were ツネカズ (Tsunekaz) and ジャン (Jean) for the player, and ヒロシ (Hiroshi) for the rival. Thankfully no work was needed, as the first two already have associated Jp to Eng names from Fire Red/Leaf Green in 'Kaz' and 'Janne'. Meanwhile Hiroshi is a reference to 'Ritchie', a challenger from the anime's first Pokémon League. Here are the in-game trade nicknames that were localized: Route 2: Jigglypuff for Mr. Mime まさる / Masaru - Victor Underground Path (Rt. 5–6): Rattata for Poliwag ロモたん / Romo-tan - Swirly Route 11: Rhydon for Kangaskhan ロダン / Rodan - Rodin Route 18: Persian for Tauros: ぎゅうた / Gyūta - Beefy Cerulean City: Machoke for Haunter (Gengar) ゴーすけ / Ghosuke - Casper Vermilion City: Pidgey for Farfetch'd アッカ / Akka - Quacks Pokémon Lab: Kadabra for Graveler (Golem) さぶろう / Saburō - Moe Pokémon Lab: Seel for Slowpoke オスカル / Oscar - Oscar Pokémon Lab: Growlithe for Krabby どうらく / Dōraku - Rascal That's it. No new features, no quality of life improvements. Just good ol' 1998 Gen 1 Pokémon. GameShark codes should work from Red Version, but due to re-importing the Jp Red/Green Pokémon sprites, thing had to get moved around in the disassembly's layout.link, so yea... Just save before trying any cheat codes. Features: Pokémon Green Super GameBoy border and palette. Pokémon Green title screen & rotating title screen Pokémon. Pokémon Red & Green front facing Pokémon battle sprites. Pokémon Green Slot Machine Graphics. Pokémon Red & Green Cerulean Cave layout. Pokémon Blue localized default player/rival names. Pokémon Blue wild encounter/safari tables. Pokémon Blue in-game trades with localized names. Pokémon Blue Celadon Game Corner prizes. GitHub Repository: Latest Release
  22. Cannot do much about a bug I've never ever been able to reproduce at all
  23. There are no level 5 Eevee wild encounters in Gen3.
  24. Sorry i meant, those PID's create a Method H1 Syncrhonize encounter. And are flagged as illegal.
  25. I restarted the game on Desmume and the glitch still happens where it freezes in between dungeon floors
  26. Thanks, fixed on latest commit. Allow downwards traversal for evo move check · kwsch/PKHeX@571de11
  27. Your example screenshot is a level 5 Eevee; a level 5 Eevee can only arise from an Egg in Gen3, which do not get generated with a Method 1 (Wild) correlation. Breeding eggs to have Method 1 PIDs is an anti-pattern novelty that is more likely to be cheated than naturally encountered. If you want to allow Eggs to have arbitrary PID types that they shouldn't have (aka, 2^32 chance to randomly match), then you must change the legality checker settings from the default which flags it.
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