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  2. Due to how spawns work in PLA for individual point spawners (imagine little dots scattered throughout the map), the first spawn is generated from a 64-bit seed which can be easily reversed. Spawns that are generated immediately after will reuse the same RNG state, which is an uncertain number of advances past the initial seed, and can't be reverse correlated. Presence of a detected 64-bit seed only implies that it was verifiably from the first spawn; if the spawner can spawn multiple, then it is valid to have a lack of a detected seed. Does PKHeX reroll account for PIDIV, to try to align to a seed or legal value correlations? No.
  3. So I've noticed that some Pokemon that I've caught have a PID Type of None and no origin seed. Whereas others will have a PID Type of Xoroshiro and an origin seed. This is true even for Pokemon caught in the same way. For example, I caught an Espeon in Legends Arceus in a space-time distortion and it had a PID of Xoroshiro and an origin seed. However, I later caught an Eevee in a space-time distortion and it's PID was None with no origin seed. What does this mean and why the discrepancy? If I were to reroll the PID and Encryption Constant of the Espeon would that make it illegal now? Do Pkhex rerolls account for PID Type and Origin Seed?
  4. 1. dump the rom from console, unpack to folder 2. open with pkNX, unpack all archives/etc 3. dump bcat(s) from console to folder 4. use the master dump button to reinterpret distribution raids into the encounter PKHeX legality binaries & parses.
  5. Kap so to simplify in layman term will meant pkNX > TeraRipper > dumping the game rom to extract the raid pokemon info ?
  6. This update is simply... this. So... it seems like yesterday I messed up bad and pushed out a release, thinking that an experimental new feature was going to work perfectly, and it didn't. (pain) I apologize for any inconvenience, I should have done a third beta test before releasing. This new update remedies that, and includes a few new fixes for dialogue and portraits. Game Saves Should be alright to transfer over. You should update to this ASAP.
  7. Try it and see? Colosseum and XD are less played games, and thus there is less interest in documenting the structure of the save file. Over the years there have been improvements, and Shadow heart gauge should be working. You can even just transfer PKM between instances of the program to skip the need to purify them.
  8. The bcat does not store pk9 data, it only stores flatbuffer data structures that the game then uses to populate the daily raids. You can refer to pkNX to see how it ingests these files here: https://github.com/kwsch/pkNX/blob/5b5a196bdbea0b4855760b516b186fb8df363117/pkNX.WinForms/Dumping/TeraRaidRipper.cs#L119
  9. First, there is no need to use "PKHaX" when editing save files unless you are looking to edit values without some guardrails. If you've corrupted your save file with cheats, then PKHeX is unable to load your file. It uses heuristics to check if a given file is somewhat valid, and your party data is not stored correctly. By forcing the data to be correct (changing offset 0x2F2F to be 0xFF so that the Party List is valid), your save file loads, but honestly you have zero in-game progress. Start a new game, and try with the development build. https://projectpokemon.org/home/files/file/2445-pkhex-development-build/
  10. The file you uploaded appears to be random junk. Use a hex editor like HxD to compare your save file to another save file that works.
  11. Hi, what platform/emulator do you play on? Have you tried this .sav in any emulator?
  12. Good afternoon, firstly, there is no need to write everything in capital letters and secondly, attach the save file that is giving you the problem. With such generic information and without the file, I don't think anyone can help you.
  13. The BCAT house the mystery gifts and raid events info and each folder are designated to hold the infos that led to the mystery gift and raid events. may i know where are the raid pokemon's file are located in the BCAT in order to extract the distribution data to be added into encounter_dist.paldea.pkl ? my purpose is trying to learn how the BCAT's works (assuming we won the raid and gotten the raid pokemon in .pk9 ?
  14. Hi, no problem I'd probably suggest using a clean copy again (though you're welcome to try either - if it doesn't throw up an error popup when patching with the previous version then it's worked fine), and if you want to maintain your save file, all you have to do is give your new patched version the exact same name and file location as the old one - there's no changes that'd be incompatible with the previous version so it'll still read the save file without any issues! If you wanted to have a second copy to check things from the beginning, just duplicate the nds file with a slightly different name - the save file and nds file need the same names to work together!
  15. I tried inserting my gen 3 data into pkhex but it wont read my ".sav" file and says "Attempted to load an unsupported file type/size." all i want is to find my secret ID. POKEMON_EMER_BPEE00.sav
  16. Hey, thanks for looking into that for me, I'll absolutely let you know, but a quick question, when Patching the update in, would I just patch it in over the already patched version? or should I patch a clean copy of the game? And would I maybe be able to keep my save? I can also Probably copy the patched rom to have another save file probably (Hopefully) So I can rush through to check the cutscene.
  17. I was looking for guides on the website and I found a variety of posts talking about issues related to Shadow Pokemon. Being able to recognize Shadow Pokemon (like Teddiursa), PID mismatches, editing messing up saves, and issues with Elekid. It seems XD/Colosseum saves are different than standard Pokemon saves and I suppose more error-prone (?). I did see that a majority of the posts were from a few years ago and I was wondering if those bugs are no longer an issue with the updated version. My goal is to transfer all my purified Shadow Pokemon and use PKheX to streamline the process. I am not looking to edit anything beyond the heart gauge for Colosseum. I hope to have the Pokemon retain their National Ribbon to show they were purified.
  18. Hi! Do you know how to edit "passed by" record on the trainer card and passing survey buiding? Because to get the S+ rank need 100 people. https://bulbapedia.bulbagarden.net/wiki/Passerby_Analytics_HQ POKEMON Bb.sav
  19. Yesterday
  20. I'm trying to edit the name and OT of a shiny Colosseum Scizor. The Scizor is Japanese but I'm trying to change its name and OT to an English name. However, when I do so, PKHeX states the following errors: Invalid: Nickname is empty. Invalid OT Name too short. Can this be done, and if so, what am I doing wrong? Any help is appreciated
  21. Hey, just wanted to chime in, I still have to do this process for my best friends Moon savefile as well (I did succeed on doing a gender change on her Y savefile, by transplanting a lot more data than was probably necessary from my own file, but at least it worked that way). So while I haven’t gotten to the Moon (pun intended) savefile yet, I’d like to see how far I can get at figuring out a few more things regarding the currently unidentified savedata blocks.
  22. Hey hey! Gender changes on anything gen 6 and beyond have been a topic I've seen pop up in searches here, often times with the only answers being "yes it's possible but we don't know how, so better make a new savefile". That said, while I have been lucky enough to start with a female character, my best friend was not so lucky, but here I was a few weeks ago and wanted to give it a shot anyway. Aaaand: this was a triumph, I'm making a note here, huge success! It was somewhat tedious but also exactly the kind of thing I sometimes like to do on a Tuesday night at 2AM, going all Ema-like on it, spending hours staring at hex editors to spot any differences in the save files. What it boils down to is that I ended up transplanting a whole lot of data from my own Pokémon Y save to hers, because there's quite a bit of unidentified data in there, waiting to be reverse engineered. I may have transplanted much more than necessary, but we did get her game up and running and haven't heard about any issues so far. If you want, you could send me your savefile and I'll have a look. I kinda want more real world save files anyway to hopefully figure out some of these unknown data blocks in the files. For example, I copied over most of my own trainer data (editing the name wherever applicable), so when it did finally work, we did end up with a character that had the exact same outfit and looks as mine, but we settled on just unlocking all clothing options to get around that limitation. And just to clarify, I have no idea currently whether it was required to do this at all, but I figured if I did, I'd have the biggest chance at succeeding. There's also a bunch of unidentified flags and event constants that may or may not have any impact on things in the overworld but also may or may not have an impact on your character working or not. Lots to figure out, but I did get *one* savefile working at least.
  23. Hi! I think I have a fix ready to go thanks to someone checking a few things for me in the last version, but the problem is that I'm not able to replicate the issue through skytemple's built-in emulator to verify that the problem really is solved. I can try uploading a new version tonight with the changes though - if you're able to check if it's resolved once version 1.3.1 is up I'd appreciate it!
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