Dio_Vento

omega ruby / alpha sapphire hack
Pokémon Rutile Ruby and Star Sapphire v2.1

488 posts in this topic

Hope you have a blast dio vento. Love this already can't wait to see what you do to sun and moon.

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How would i go about legalizing Pokemons obtained in 679 build? What to edit in PKHeX?

or are they automatically legal just like in legal build?

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First time posting. Want to say, love the increased difficulty, but more so, LOOOOOVE the blue Brendan outfit. Curious though, any way to have May's outfit remain in red? I am largely indoctrinated by the anime to think any other color as suitable for May, so is there a way to separate the blue Brendan while having the red May?

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I took a probably-too-long break from work on Nova Sun and Umbra Moon because of five reasons:

  1. Getting settled in my new apartment
  2. Social events
  3. Getting my Smash tech skill back in shape for Genesis 4
  4. Waiting on feedback from my testers
  5. The Binding of Isaac: Antibirth and Afterbirth+

I'm officially back to work on it. I'm shooting for an early February launch. I promise it'll be worth the wait! My completion of various aspects of the hack are below:

  • Legit/Leveled Build Wild Encounters: 77%
  • Expanded Build Wild Encounters (Will probably take like 1/3rd the time as Legit/Leveled): 0%
  • Trainers+Totems: 50%
  • Pokémarts and Item changes: 100%
  • Wild Hold Items: 100%
  • Moveset Availability changes: 100%
  • Game Text: 90%
  • Evolution changes: 100%
  • Installation batch file (much easier than doing everything manually to create CIA, 3DS, HANS, or other packs): 100%

My testers are about halfway through the game, and as I make new content I am sending it their way for feedback.

By my estimate, I'm 58% done with the hack. Since most of what remains now is Trainer edits and the Expanded Build's wild encounters, the remaining half should proceed faster than the first half.

I won't release any form of incomplete build of my hacks. It's just not the sort of person I am. I want to release the product in as polished and bug-free a state as I can. I also don't want to post a thread for this project until there's a release available. Pre-release threads, in my experience, tend to turn the first three pages into absolute unreadable schlock 90% of the time.

Please look forward to my release!

 

 

(Oh god. There's no BBcode-based post editor on Project Pokémon anymore, just this damn WYSIWYG editor. It's going to be such a pain to maintain a thread on here and GBATemp now...)

 

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4 hours ago, Dio_Vento said:

(Oh god. There's no BBcode-based post editor on Project Pokémon anymore, just this damn WYSIWYG editor. It's going to be such a pain to maintain a thread on here and GBATemp now...)

You can copy/paste your GBAtemp post as rich text, paste it into the text editor, and formatting will be preserved.  You'll probably have to use the background-color toolbar button to set the background color to automatic, since that's copied too.

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15 hours ago, evandixon said:

You can copy/paste your GBAtemp post as rich text, paste it into the text editor, and formatting will be preserved.  You'll probably have to use the background-color toolbar button to set the background color to automatic, since that's copied too.

How do I link a YouTube video without it embedding? I want an embedded video for my installation tutorial but text links to Youtube for the "Let's Play" section. Look at what's going on in my OP on this thread right now.

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On 1/10/2017 at 6:22 AM, Dio_Vento said:

How do I link a YouTube video without it embedding? I want an embedded video for my installation tutorial but text links to Youtube for the "Let's Play" section. Look at what's going on in my OP on this thread right now.

Just paste the url into the editor, and it'll replace the link with a video.

Spoiler

 

 

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16 hours ago, evandixon said:

Just paste the url into the editor, and it'll replace the link with a video.

  Reveal hidden contents

 

 

Right, i want it to not do that. I want text that, when clicked, takes you to youtube.

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2 hours ago, Dio_Vento said:

Right, i want it to not do that. I want text that, when clicked, takes you to youtube.

Type the text, highlight it, press the link button, enter URL.

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i did everything like displayed in the homebrew tutorial and when i try to start the game it just stops at some point. Someone got some help ?

 

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I may have just missed something, but how do you obtain the rruby.code or ssaphire.code?
I noticed there's a rruby.code bundled in the hans folder you provide here, can you simply rename or to ssaphire.code?
Also would this rruby.code even work on my copy or do I need to obtain my own?
Sorry for my ignorance, first time doin' this!

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