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About this release General idea Explorers of Alpha has been developed with replayability and accessibility in mind. Ever since injecting custom code has been normalized in the Sky modding community, most of the changes aim to implement new mechanics and provide the most complete and interesting experience possible while retaining the core Explorers of Sky story and environment. About starters and getting started All leader/partner combinations are available to the player, meaning the starter and partner can now share the same type or species (credits to Frostbyte). Starter List Selector - You can choose any player and partner independently from the six following lists: - If you'd like your starter to be randomized, a "Surprise me!" option is available. Each time it's selected, it generates a fully random list. - The starters screen has proper descriptions for all normal starters, explaining their stat curves, moves, starter moves, typing, IQ group, and more (credits to Adex for the code). The base game's starter and partner restrictions have been lifted. Starter Selection by Inputting an ID This ID corresponds to the entry's internal ID and is strictly between 1 and 552. No guide is linked to this option as it is not intended to be fully user-friendly but rather an option for those who want a fully customized game experience. The game lets you preview the selected entry as both leader and partner so you can decide before starting a playthrough. With both options, your starter receives an egg move depending on its ID: Additionally: Ascend Stone Mark I and Mark II are now the common evolution items for your starter and partner. They evolve via normal means otherwise. Completing a one-attempt optional dungeon after Sky Peak grants you two Mark I stones, unlocking earlier evolution. 2 Mark II stones are awarded after clearing Zero Isle Center. General game feel changes The general game UI has been overhauled. This includes Arceus-themed splash screens for the start menu, taken directly from HeartGold/SoulSilver. You start the game with a 48-slot bag and 1,000 slots in storage. Super Mystery Dungeon-style item icons appear before item names (patch created by me). Upon joining the guild, you will receive a set of useful starting items. Game modes After finishing Beach Cave and registering as a new Exploration Team, you can choose from the following game options: L-Trigger Overworld Menu The L-trigger in the overworld opens a menu where you can manage various in-game options: Recruitment Toggle Enable or disable recruitment at any time (still disabled in certain story dungeons). Experience Share Toggle Exp. Share on or off. The default experience amount depends on the upgrade level (see below). Challenge Management Forfeit challenges (if allowed) or switch challenges if new ones are unlocked. Level Scaling Enable or disable level scaling. Inverse Mode Toggle Reverse type matchups. Unlock this mode by recruiting Palkia. Note: Inverse mode interactions account for special mechanics such as Psychic moves on Dark-types affected by Miracle Eye or the Metang Scarf, and Scrappy effects on Ghost-types. Inverse mode can be disabled even during forced scenarios. Daily cutscenes Enable or disable daily cutscenes (Sharpedo Bluff, Guild eating). Allows to circumvent some game issues. Difficulty Adjustment Before Darkrai, you can only lower your difficulty if it's too challenging. All difficulties are unlocked after defeating Darkrai. Vanilla and Difficult difficulties can be switched freely at all times. Text Speed Change the speed of in-game text at any time. Custom Typings Toggle custom typings on or off. Player oriented Quality of Life An update system ensures that save files from previous versions are compatible with the latest version. The FAQ board in Guild Sublevel 1 has been revamped to provide an actual Explorers of Alpha FAQ. It also includes a section crediting everyone who contributed to the game. NPC changes Croagunk’s Swap Shop - Costs have been increased to 250 (previously 150). - With a password, Croagunk allows access to higher-quality items even if you lack the full requirements. - No items are needed for transactions in God Mode. Chimecho’s Assembly Menu - Menu options have been optimized for faster navigation (credits to an anonymous contributor). Xatu’s Appraisal - Appraisal cost has been reduced to 100 (previously 150). - An "Appraise All" option has been implemented to uncover every box in your inventory at once (credits to an anonymous contributor). Electivire’s Link Shop - Linking costs are increased to 1,000 (previously 500). - Shop options have been reorganized for a more natural flow. Wynaut’s Recycle Shop - Expanded item selection and reorganized menu options for clarity. - Stat-boosting items (Protein, Iron, Calcium, Zinc, and Life Seeds) become available after recycling 50–55 items. - Recycle Shop has even more offers ! New Normal offers: Special offers: Spinda’s Juice Bar - Ginseng can no longer be selected for a drink. - New items (Sweet Heart, Aspear Berry) added for juice recipes. - Juices provide stronger effects (e.g., +4 Max HP instead of +2 for status berries). - Golden Apple juice has a 50% chance of giving a Miracle Drink or Event Drink effect. - Plain Seed juice guarantees a reduction in stats by 1–3 points. Clefairy - She is found outside of Wigglytuff’s Guild and gives rewards based on the number of unique species recruited Wigglytuff - He grants rewards for recruiting legendary Pokémon, They can be claimed after unlocking Marine Resort. Dusclops - Dusclops is unlocked after increasing your money pouch capacity. He lets you store and withdraw stacks of $99,999, allowing more than $100,000 in your bag. Porygon2 (New NPC at Crossroads) - Porygon2 is a very important NPC now found at Crossroads. They offer a bunch of utilities: some are always available like the Password menu, some are based on your rank. Gliscor - Gliscor is found at the Passage of Time after unlocking Destiny Tower. He trades some of the best items in the game for rare resources. System changes Crossroads Adventure Menu has been changed: - After graduating from the guild, a direct access to Luminous Spring is unlocked. - After starting the Shaymin event, a direct access to Shaymin Village is unlocked. - After finishing Special Episode 5 and completing the Darkrai events, a direct access to the Passage of Time is granted. This is the only way to explore Future Dungeons, including Atomic Wastes and Forgotten Inlet in future versions. Some NPCs can only be found in this location. Mission Rankings - Missions now reflect the actual difficulty of the game and rewards have been adjusted to align with these rankings. Sharpedo Bluff - The base warp now provides direct access to Crossroads, with the option to choose Sharpedo Bluff’s outside area. Wonder Mail S - It is automatically unlocked at the start of the game in God Mode. In other modes, it is unlocked after completing Destiny Tower on any difficulty. Gameplay Additions and Changes - A new overworld section has been added between the Stockade and Chasm Cave. This segment includes a unique challenge that impacts gameplay if failed. - The Fairy-type, Fairy Gummi, and Fairy-type relationships have been introduced (credits to an anonymous contributor). Several Pokémon now have the Fairy typing, and Fairy-exclusive items are available. - Following new quests and game events, a bunch of new dungeons have been added and others have been updated: - You can now rematch story bosses in harder fights by using a Dream Catcher in specific places. Dream Catchers can be found at the end of certain dungeons. Rewards include the boss's 3-star exclusive item and a high chance of receiving a Dream Shard. - An Emergency Bag is available through Porygon2 mid-dungeon NPCs in Vanilla and Difficult difficulties. It provides useful supplies to ensure success in story dungeons. In Difficult mode, the bag is available only once per dungeon and requires clearing a dungeon to refresh the option. - Pelipper Island offers additional support for story dungeons before Darkrai events (excluding Hardcore difficulty). Major dungeon changes Revamped Dungeon UI - HP Bar displays the HP ratio instead of just the first 112 HP. Thanks to an anonymous contributor and Frostbyte for implementation support. - New UI indicators show current difficulty, level scaling option, and Pokémon Belly on the main screen. - When pressing L, players can see their Pokémon's raw stats, stat boosts, and whether Inverse Mode is active alongside the move list. Thanks to Nov for key implementation help. Story Dungeon Adjustments All story dungeons now emphasize unique mechanics across all difficulties. Changes include: Beach Cave: Contains general supplies on each floor. Mystifying Forest: Kecleon Shops guarantee Evolution Items every three floors, starting from Floor 1. Oran Forest: Replaced with Nectar Forest, a dungeon for farming Nectars. Aegis Cave: Puzzle mechanics are now less frustrating. A new section has been added, housing Regidrago and Regieleki. Destiny Tower: Adjusted to match the Super Mystery Dungeon (SMD) variant. Mazes: Offer a gradual difficulty curve and opportunities to farm Gummies. Access is limited to once per day before defeating Dialga. Grid Rooms, taken from Gates to Infinity, are special in-dungeon sections featuring puzzles, mini-bosses, or unique encounters with special enemies. Their availability varies based on dungeon difficulty. They are often found in story dungeons. New Gameplay Mechanics Enemy rosters are now more varied. Spawn rates for enemies, traps, and items now scale based on difficulty settings. When a Pokémon’s HP is critically low, a pain portrait is shown (if available), thanks to Chesyon’s patch. The map dynamically updates like in recent Pokémon Mystery Dungeon titles, courtesy of Chesyon. Free Camera Mode: A new mode allows players to look around a room using Select and the D-pad: Enemy Inspection: Pressing A on an enemy shows its typing, level, and abilities. Target Display: Holding R and pressing Y when facing a target provides similar details. Team members are teleported to the team leader before purchases to prevent exploitative setups. Enemies can now regenerate HP, preventing exploits that break the game balance. Improved Visual Feedback Enemies in a "pinch" are now marked with an exclamation mark above their heads, signifying abilities like Blaze could be active on it. Level-up summaries are more concise and faster to process. Using the last PP of a move now triggers an animation and notification. Other Adjustments Stat boosts and drops have been overhauled for balance. Offensive stat caps have been lifted. The turn-based speed system has been adjusted for fairness: Pokémon can no longer chain infinite movements after attacking. This change is disabled in Vanilla mode for players seeking a classic experience. A new status condition, Frostbite, behaves as a special burn: It reduces special attack and causes damage over time. The chance of inflicting Frostbite with moves is higher in Hail or Snow. Ice-types are immune to Frostbite. It is cured by walking on lava or being afflicted with burn, poison, or paralysis. Permafrost is introduced as a Frostbite-inflicting move with its own TM. Critical Hits now ignore the attacker’s drops and the defender’s buffs, matching main-series mechanics. Default chance is 1/32. High critical-hit ratio moves have a 1/16 chance to crit. Scope Lens, Super Luck, Sharpshooter, and Patsy Band now double chances. Focus Energy multiplies critical-hit chances by 8 and lasts 15 turns. Type-Advantage Master now grants +50% critical-hit damage on super-effective hits, stacking with Sniper. Complete Team Control (by Cipnit) - Automatic mode only allows you to control the party leader. - Manual mode allows you to control party members individually. Following action order, you decide how to spend each party members turn. They can do anything the leader can do, even opening the Treasure Bag! However, their Belly will deplete during their turn. This mode can be triggered on and off by pressing Start on your Leader's turn. A Manual mode indicator has been added to improve clarity for players. - Belly consumption is applied correctly to all allies, preventing exploits like walking through walls without Belly depletion. Mysteriosity System The Mysteriosity System, inspired by Gates to Infinity, introduces a dynamic layer of unpredictability to dungeon exploration. This feature becomes available after defeating Darkrai and operates daily based on two variables: V-Wave Type The Windmill at Crossroads reveals the V-Wave type for the day. Effects: Pokémon of the V-Wave type (both allies and enemies) deal 50% more damage in dungeons. Level of Weirdness Determined each morning by your partner’s dialogue: - Great day: Level 0 (15% chance) - Bright day: Level 1 (25% chance) - Fantastic day: Level 2 (25% chance) - Amazing day: Level 3 (20% chance) - Fascinating day: Level 4 (10% chance) - Wonderful day: Level 5 (5% chance) - Stressful day: Level 6 (0.025% chance) Effects by Weirdness Level - Level 1 Increased item density (+70%), enemy density (+50%), and trap density (+20%). Sticky items have a 5% chance of appearing. 1-species floors (10% chance, not present at Level 5 or higher). - Level 2 Adds random effects such as Embargo, Heal Block, Gastro Acid, Taunt, or Mist. Monster House spawn rate increases (10% chance). - Level 3 Locked rooms appear, requiring a key to access rare items. Golden Rooms have a 10% chance to appear. - Level 4 Golden Halls have a 1% chance of appearing, transforming entire floors into Golden Rooms with Sitrus Berries, Golden Apples, Joy Seeds, etc... Cursed Halls (4% chance) appear, tripling Belly depletion. - Level 5 Enemies no longer experience damage reduction. Terra Incognita, a mysterious location, becomes accessible (planned for future updates). Managing Mysteriosity - Flygon is a new NPC found in Shaymin Village. He will use a Mystery Part in your bag to manually adjust the Weirdness Level. He also can disable the Mysteriosity System for free if desired. - Mystery Parts are found in dungeons like Mysterious Geoglyph, Fallen Star Remains, Fire Field, and Trackless Forest through wall excavation. Restrictions Mysteriosity is disabled in certain key dungeons, including Future Dungeons, Hidden Land, Temporal Tower, Chaotic Wilds, Spacial Rift, Zero Isles, Destiny Tower, and Special Episodes. Ginseng System The Ginseng mechanics have been completely reworked, adding depth to move upgrades and power scaling. Previously, using a single Ginseng increased a move’s base power by 1. Moves now level up with Ginseng, affecting multiple aspects such as base power, accuracy, and PP: - Levels 1–10: Requires 1 Ginseng per level. - Levels 11–20: Requires 2 Ginsengs per level. - Level 20–Crown: Requires 3 Ginsengs per level. - Level Crown: The maximum upgrade level through regular Ginsengs. Crowned moves gain significant power, accuracy, and PP boosts. - Level Infinity: Achieved with a Ginseng Infinity after reaching Level Crown. Unlocks ultimate evolution, granting even greater stat boosts and PP. Note: PP boosts vary by move type and are capped differently for balance. Pokemon additions Several new forms and species have been added, each with unique portraits, stats, movesets, exclusive items, and sprites: - Unovan Forms: Zoroark-line. - Alolan Forms: Raticate-line, Raichu, Sandslash, Ninetales, Dugtrio, Persian, Muk, Golem, Marowak. - Galarian Forms: Rapidash-line, Cursola-line. - Hisuian Forms: Arcanine-line, Electrode-line, Sneasler-line, Overqwil-line, Zoroark-line. - New Evolutions: Ursaluna, Annihilape, Farigiraf. Exclusive Evolution Methods: - Ursaluna: Evolves from Ursaring using a Coronet Rock and Lunar Ribbon. - Annihilape: Evolves from Primeape with a Broken Bangle and Lunar Ribbon. Gains damage reduction while under the Rage status. - Farigiraf: Evolves from Girafarig when its IQ reaches 950+ and it knows Double Hit. The move Psybeam hits twice instead of once. Legendary Pokémon Additions: - Regidrago and Regieleki: Both have been added with exclusive items: Volt Sash: Protects Regieleki from stat reduction. Drake Sash: Protects Regidrago from stat reduction. - Genesect comes with three exclusive items: G-Pulse: Prevents PP consumption when attacking. G-Drive: Protects Genesect from move-disabling effects. G-Fuel: Absorbs Fire damage and converts it into HP recovery. - Diancie: Comes with the Royal Jewel, which protects her from critical hits. - Marshadow: Comes with the Zenith Torc, granting a chance for invisibility when taking a hit. - Eternatus: Comes with the Nuclear Core, which allows him to ignore Reflect and Light Screen when attacking. Note: Exclusive items for all non-legendary Pokémon are available in Croagunk’s Swap Shop. Pokemon changes Many Pokémon have received updated typings to reflect modern games and provide a different gameplay experience: NOTE: A toggle in the L-menu allows players to disable non-Vanilla typings if desired. The standard for Vanilla typings is Generation 6. - All stages of evolution now benefit from rebalanced and personalized level-up stats, allowing them to remain viable throughout all the game's content. - Dialga, Palkia, and Giratina can hold their respective items (Adamant Crystal, Lustrous Globe, or Griseous Core) to switch between Alternate and Origin forms. Origin forms provide significant boosts to STAB moves and alter stats. - Kyogre and Groudon can undergo Primal Reversion by holding Alpha or Omega Shards. Their primal forms summon super-weather conditions (Harsh Sunlight or Heavy Rain) with enhanced effects. - Rayquaza can Mega Evolve when holding the Delta Shard. It also summons Strong Winds, reducing Flying-type weaknesses. - Diancie Mega Evolves with the Diancite, trading defensive stats for heightened offenses. Shiny system - Strong Foes from RTDX have been added to the game, they are Shiny Pokémon that can now appear in specific dungeons, offering recruitment opportunities for rare species. Shiny Pokémon have enhanced stat curves, sometimes unique ability sets and special IQ groups. Item Changes - Golden Mask: Boosts recruitment rates by 25%. - Miracle Chest and Wonder Chest: Adjusted boosts for balance. Miracle Chest provides 1.5× the previous Wonder Chest boost, while Wonder Chest now provides 1.3× the previous Miracle Chest boost to account for rarity differences. - World Treasures now boost recruitment rates by 30%. The term "World Treasures" has replaced "Seven Treasures" to reflect the expanded pool of treasures and related events. - Amber Tear has been replaced with Holy Lyre, granting a 100% recruitment boost. - Updated exclusive items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, and Fairy Bow. - Exclusive effects from Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, and Lunatone who recover their PP upon being damage have a chance reduced from 30% to 10%. - Old Brooch (Aerodactyl) now protects from thrown items. - Life Ring (Mew) extends self-move effects to the entire team. - Silver Veil (Lugia) matches Rainbow Veil, occasionally bouncing status moves back to the attacker. - Ice Sash (Regice) halves damage taken from special moves. - Steel Sash (Registeel) reflects status moves back to the user with a chance. - Revive Robe (Deoxys) now gives a chance to consume no PP when using a move. - New Exclusive Items: Manaphy: Oceanic Globe increases Movement Speed by 1 in Rainy Weather. Shaymin: Gratitude Bouquet extends self-move effects to the entire team. Primal Dialga: Corrupted Shield protects from status problems and boosts Defense/Special Defense. Primal Palkia: Corrupted Blade protects from status problems and boosts Attack/Special Attack. Antagonist Darkrai: Harbinger’s Robe allows attacks to bypass Reflect and Light Screen. Moves Changes General Updates - Move Names have been updated to match the most recent names from the main series. - Certain outdated moves, such as Kinesis, Sharpen, Spider Web, Barrage, and Vacuum-Cut, have been removed. These are replaced with newer-generation moves in learnsets. Balance changes - Moves generally have increased accuracy and PP to match higher spawn rates and enemy difficulty. - Fixed AI behavior for moves that previously acted incorrectly like Ice Shard. Move additions A variety of moves from Gen V onward have been implemented, complete with unique animations and effects: Moves down below have been introduced following Fairy-type implementation: Move reworks - Regular attacks now always hit their target. To balance this, their power is quartered instead of halved. All instances of the Sure-Hit Attacker IQ Skill have been replaced by Cautious Creeper. - Bone Club, Bone Rush, and Bonemerang deal double damage when used by Marowak or Alolan Marowak. When used by Alolan Marowak, these moves become Ghost-type and gain Same Type Attack Bonus. - SmellingSalt, Mega Kick and Mega Punch are now Fighting-type - Dream Eater has been replaced by Soul Eater, a Ghost-type clone of Giga Drain. When used by Drowzee or Hypno, it becomes Psychic-type instead. - Thrash functions as a clone of Outrage or Petal Dance. - Pursuit now deals damage, with power doubled if the target has a status condition. - Avalanche deals direct damage, with power doubled if the target is below 50% HP. - Tail Glow boosts Special Attack by 3 stages. - Growth boosts Attack and Special Attack by 1 stage by default and heals some HP if used under Sunlight. - Moonlight, Synthesis, and Morning Sun heal a percentage of HP based on the weather instead of a fixed amount. - Roost now heals a percentage of Max HP instead of flat 40 HP. - Recoil Moves now deal recoil damage based on the actual damage dealt. Most recoil moves now also pounce the user toward the target, allowing them to hit from a distance. - Memento reduces the target’s Attack and Special Attack by 5 stages, sets the user’s HP to 1 but no longer warps them. It also fails on boss floors. - Charm lowers the target's Attack by 3 stages. - Screech lowers the target's Defense by 3 stages. - Aurora Beam lowers the target's Attack by 2 stages. - Hidden Power now always has a base power of 12. - Crush Grip deals damage while ignoring the target's stat boosts. - Aqua Ring triggers every 2 turns and restores 1/16th of the user’s Max HP. - Magic Coat reflects status moves, even those used at a distance. - Wish affects the entire party and lasts 100–150 turns, but its PP has been heavily reduced. - Stealth Rock deals 1/6th of the target's Max HP to all non-Rock-type Pokémon. - Frustration and Return now scale damage based on IQ, with fixed-damage variants available by holding the corresponding item (available via Kecleon Shops in Zero Isles) - U-Turn, Flip Turn and Volt Switch now swap the user with the Pokémon directly behind, following GtI+ mechanics. - Rage deals damage while maintaining its classic effect like in GtI+ games (credits go to Kuz) - Knock Off deals bonus damage to targets holding items; removes the item if the target survives. (credits to Adex once again) - Hyper Beam/Giga Impact has range extended to 10 tiles and causes wall-breaking explosions. - Nature Power has more diverse effects in dungeons. Here's the list of available moves: Status duration reworks Area and Range adjustments Abilities Updated abilities Removed Duplicate Abilities Added abilities IQ Mechanics overhaul - All IQ groups now have 32 skills (previously 24). - IQ Group S contains 48 skills, exclusive to Shiny Legendaries and Purple Kecleon. - IQ Group Alpha contains 56 skills, exclusive to Arceus. - Feeding gummies and Nectars grants way more IQ points. Skill Adjustments - Lava Evader is replaced with Heat Protector, granting immunity to burns. - Sure-Hit Attacker is Removed and replaced by Cautious Creeper, which prevents waking sleeping enemies when walking past them. - Multitalent now increases max PP by 25% of the base value instead of +5 PP. - Trap Buster no longer destroys Wonder Tiles. - Brick-Tough now increases HP by 1/8 of the Pokémon’s max HP instead of a flat +10 boost. - Intimidator has its proc rate reduced from 32% to 18%; no longer drains PP unless interrupting multi-hit moves. Boss fights Important Notes - In Expert and Hardcore, bosses no longer run out of PP. This change prevents defensive setups from forcing bosses into a self-KO using Struggle. - Field effects are disabled in Vanilla and Difficult. - Boss stats (except HP) scale with difficulty: Vanilla: Approximately 75% of Expert stats/levels. Difficult: Approximately 88% of Expert stats/levels. - In Expert and Hardcore, bosses deal more damage than regular enemies. - Items cannot be stolen or knocked off during boss floors to prevent the loss of critical items. Field effects Boss battles sometimes operate under certain conditions. When the message "A mysterious aura flared to life!" appears at the start of the fight, it means you are under these conditions! Currently, the active field effect is only displayed in the message log, with no direct visual indicator. When the aura strengthens the boss, it may recover from status effects more quickly. Depending on the location, here are the auras that can affect bosses: Sometimes, auras boosts stats: Sometimes, auras summon cataclysms: Some fields only trigger for specific species: Sometimes, auras are detrimental to your party: Miscellanous and various dungeon additions Inventory and Item Changes - On Vanilla difficulty and God Mode, you retain your full inventory even if you lose in a dungeon. - A password system allows you to keep your inventory across other modes as well. - Heavenly Apple replaces Mime Jr. in the Secret Bazaar. It is a dungeon-exclusive item that disappears after you leave the dungeon. - An Escape Orb replaces Shedinja in the Secret Bazaar, as both items served the same function. - Grab Bags from Swalot no longer have a fixed 50% chance to provide an Oran Berry. The available items list has been expanded and normalized across all dungeons. - The game’s mechanic, which replaced duplicated items in Fixed Rooms with Reviver Seeds, has been removed. Weather Adjustments - Rain and Sun effects now increase Water/Fire-type damage and decrease Fire/Water-type damage by 25% (previously 50%). - Cloudy weather no longer reduces Ghost-type move damage. - Foggy weather reduces Flying-type move damage. - Hail now boosts Ice-types' Defense, similar to Sandstorm boosting Rock-types' Special Defense. - Weather damage no longer cut you off from running in a hallway (courtesy of Frostbyte). Likewise, this game behavior has been applied to secondary terrain. Status and Mechanics Adjustments - Burn: Reduces physical damage by 25% and no longer affects special damage. - Attempting to poison a Pokémon already poisoned will trigger Bad Poison, which increases damage over time, capping at 20 HP per tick. - Electric-types are now immune to Paralysis. - Grass-types are immune to Powder and Spore moves. - Ghost-types are immune to Shadow Hold. Dungeon Mechanics Updates - "immune" damage has been nerfed (50% -> 25%), Same Type Attack Bonus has also been nerfed (50% -> 33%) - Spammy messages like “is watching carefully” or “protected by Magic Guard” now appear only in the Message Log to avoid slowing down gameplay. - Trying to leave a floor with a pending mission triggers a warning to prevent accidental progression. - After reviving Luminous Spring, you receive a passive 1.25× EXP boost and gain additional Explorer Points from missions, easing the grind toward higher ranks. - Non legendary room moves have an AI range of 2-tiles away - Camera transition are 3 times faster than in normal game - Allies can now trigger traps on their own - Magnezone and Magnemite clients have fixed stats and movesets (and are also Shiny in dungeon now). This has been done to reflect their importance in the Pokémon world. Gameplay Updates - Sentry Duty has upgraded rewards - Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight. - An optional evolution-related event has been added after completing Sky Peak. - You can now feed Manaphy with a Blue Gummi or Wonder Gummi. Feeding it a Wonder Gummi triggers a slightly different cutscene. - An optional boss fight against “Cresselia” has been added in The Nightmare. - Some areas now feature permanent dungeon field effects. - Future Dungeons (Chasm Cave, Dark Hill, and others): Pokémon’s most proficient stats are boosted in higher difficulties. In Difficult, the enemy damage reduction is lifted instead. - Hidden Land Segment: Time Gears provide a 1.1× stat boost (except Accuracy and Evasion) during the first visit in all difficulties except Hardcore. - Spacial Rift and Chaotic Wilds: These dungeons feature permanent Inverse Mode. - Explorer Rank upgrade dungeons are unlocked after recycling 150 times along with Zero Isle Center if you have beaten World Abyss. Updating the game won't unlock the dungeons, they will be unlocked instead from the Crossroads menu - Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not. - Zero Isle East is a stat-reset dungeon where all entries stats are recalculated following the main series formula. You cannot gain any Exp and the stats return back to normal when leaving the dungeon. For limitation reasons, your stats other than HP are calculated using half your level. That means a level 86 Pokémon will have its HP at level 86 with 252 EVs while it will have its Attack at level 43 with 252 EVs and a neutral nature. The speed stat is also taken in account for the crit chance, which is calculated like in Gen 1 (barring the glitches) depending on the Base Speed. - Zero Isle South is a level-reset centered around item management and replayability inspired by Etrian Odyssey. Legendaries have a special restriction which drains their belly drastically faster, this is to make up for the higher level 1 stats they have. Screenshots New Title Screens New UI More Starter choices Systems added to the game A few game additions Some QoL features A fraction of Porygon2's features Small look into new puzzles and events A bunch of dungeon changes ... and more to experience! Known bugs - Using the Inspector mode with R+Y messes up with your game - Swapping from Alternate to Origin forms or Mega-Evolving Diancie/Manectric has a chance to cause ally sprites to disappear. Also "apparent" forms might not be affected by exclusive item effects - Triggering the anti-steal check or the no-proximity check from Kecleon shops in specific positions might cause a very very long loop of warps - Ultimate Items calculation might work incorrectly. The feature is still experimental, don't forget to post all feedbacks! - Deoxys and Shaymin might be unstable. Report bugs related to them if you find one! - Randomizer and Starter selector don't check for total duo size when validating your party. Don't report bugs related to them as I am currently not in capacity of handling them. Also if you replaced sprites in the game and it crashes, you brought this upon yourself... - MelonDS Mobile is having a lot of issues with the game. The emulator is initially very unstable due to its experimental nature so I'll recommand you change to another emulator if you find bugs on it in order to make sure the bug isn't emulator-tied. Upcoming plans Explorers of Alpha 4.0 aims to include all the mons, moves, abilities from Gen I to Gen IX in Explorers of Sky's setting while retaining Explorers of Sky's mechanics (Exclusive Items, IQ Skills, etc), expanding on field effects and custom mechanics even more. As per usual, no ETA, it's going to be a long journey doing that alone. Special Thanks Frostbyte, Adex, Hecka, Nov and an anonymous contributor: they helped me a lot with all the tech support all along. Working alone on the tech part of the project is very hard sometimes, they helped me a lot with my bug fixing process and I can't thank them enough for that. Fafnir, Anpyron, VOID, Kalor, Eixalde, Argon, Tokie, Aerophii, FlowerSnek and Picalex: they are my beloved testers and did most of the work for me, testing through the game over and over again, patch after patch, providing bug reports and feedback, helping to make the most fulfilling experience for everyone. NikolaP: he is an idea guy and the best source of ideas I came across in this community. He provided so much gameplay ideas that I'm sometimes frustrated that I don't have time to test them all but I'm still happy to see him post his 452186451th idea nonetheless! CapyPara, Audino, techticks, PsyCommando and UsernameFodder: they worked on documenting the game and developing tools around understanding and editing the game. They completely carry developers on their back at times and I can't thank them enough for the resources they put at our disposal. baroness faron, emmuffin, FunnyKecleonMeme, Soulja, Deeshura, Cait Sith, JaiFain, Garbage, Nooga... They are working on filling in assets for SpriteCollab. I wanted to credit the most active ones because they are absolutely cracked. Here is the xdelta patch for the 3.0.3 patch: Alpha_303.xdelta. It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI. It should be completely compatible with all supports. If you'd like to contact me, you can try to shoot me a DM on Discord (@lingeringlifeline) or on Twitter (@EoAlpha_off).
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Mystery Dungeon Pokemon Mystery Dungeon - Explorers of Skies
Staro posted a topic in ROM - NDS ROM Hacks
Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.17.1 (12/11/2021) Explorers of Skies Patch (V1.17.1).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.17 Changelog ChangelogV1.17.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons: -
Pokémon Platinum Redux Latest Version: v2.9.2 You might be interested in Pokémon Platinum Redux if: You look for a unique ROM hack with adjustments to virtually every Pokémon. You enjoy challenging battles and team-building. You like type and stat changes. You don´t enjoy grinding. Trailer Platinum Redux Trailer Summary Platinum Redux is a difficulty rom hack of Platinum. The changes listed below aim to provide a more challenging Platinum experience with focus on teambuilding and battling. As a completed ROM hack, Platinum Redux includes 493 catchable Pokémon. The drive link includes documentation on Pokémon and move changes as well as information on boss fights and much more. It also includes a "How to Patch" and the xdelta patcher for 3 different versions of Platinum Redux (more on these versions below). Primary Goals Differentiate Platinum Redux from Renegade Platinum Renegade Platinum is one of the best and most polished Pokémon ROM-Hacks. Every Platinum ROM-Hack will inadvertently be compared to Renegade Platinum. Platinum Redux has a lot of things like quality of life changes in common with Renegade Platinum but there are also massive differences. The Pokémon and move changes are more extreme in Platinum Redux. Therefore, the ROM-hack is less like the mainline Pokémon games. There are also a lot of regional forms in Platinum Redux with changed typings. Furthermore, every single Pokémon has adjusted stats, abilities or learnsets. Players new to Platinum Redux will be constantly surprises by different Pokémon forms, new moves and changed abilites. For anyone who doesn´t like being surprised, there is documentation for every change in the drive link. If you want to play a game more similar to mainline Pokémon games, Platinum Redux is sadly not the ROM-Hack you are looking for. Make every fully evolved Pokémon viable until lategame I really dislike that in mainline Pokémon games some Pokémon are straight up useless later in game. To ensure that every fully evolved Pokémon is useful up until the champion fight, most Pokémon got some sizable buffs to stats, moves or abilities. On the other hand some Pokémon (mostly legendaries) have received slight nerfs. Legendaries have, however, still the highest base stats. There is no way to perfectly balace hundreds of Pokémon but in Platinum Redux every Pokémon should be useful throughout the whole game. All stats, typings, abilities, learnsets and much more can be found in the documentation. All fully evolved Pokémon have a unique niche/purpose To ensure that no two Pokémon have the exact same purpose, there are no fully evolved monotype Pokémon in Platinum Redux. All fully evolved monotype Pokémon in Platinum received a regional form with an additional typing. Some dual types also received a type change. All Pokémon with changed typings have an adjusted color palette that indicates the type change. Around 50% of fully evolved Pokémon have regional forms so there will be a lot of surprises if you play blind. Every type combination is distributed at least once. It is very difficult for every Pokémon to have a niche if many Pokémon with the same (mono)typing exist; with these regional forms, every Pokémon is unique. Some of the regional forms are very obvious (Bug/Dragon Flygon), some are more unique (Dark/Psycho Absol) and some are very experimental (Gras/Water Venusaur; it is a toad right?). If you are just looking through the documentation and ask yourself how on earth Beautifly is a Bug/Ice type, remember that the sprites have different colors that reflect the type changes. Increased but fair difficulty There are no EVs in Platinum Redux. This increases difficulty but also reduces tedious grinding. Every trainer has champion level AI, better movesets, held items and more trainers are unavoidable. Platinum Redux is not supposed to be a super difficult hack (such as Radical Red or the Kaizo games). Thats why all trainer Pokémon have 16 IVs in all stats (31 in Kaizo game for comparison), so they should on average be as strong as your Pokémon. Some changes also decrease difficulty a bit, such as infinite TMs and early access to powerful battle items. In summary Platinum Redux will be a lot more challenging than the mainline Pokémon games but not as hard as ROM-Hacks designed to be super difficult. Catch 'Em All Every single Pokémon is catchable somewhere in tall gras. Easy as that. You will find Charmander, Charmeleon, Charizard and even Mew somewhere. Features Type chart and different versions Platinum Redux has 15 type chart changes. These impact around 5% of all interactions and should decrease the strength of the steel-type and make the normal-type more interesting. The changes are in the documentation. Many people don´t like type chart changes; that´s why there are 3 different versions of Platinum Redux. One version has the above listed type chart changes included, one version has the vanilla type chart and one version has the vanilla type chart but with the Gen 6 change that both ghost and dark attacks are neutral to steel. The 3 versions only differ in the type chart and nothing else. All patches can be found in the drive link. Features for nuzlocking You have the option to get an infinite amount of rare candies, max elixers, EXP shares and max heals on the first route. You are also informed about the levels of upcoming boss fights. There is also gras in areas where you couldn´t get an encounter in vanilla Platinum and there are some new areas with encounters. New events There are many new events, fights and storylines in Platinum Redux. All story beats are, however, the same as in vanilla Platinum. Screenshots Quality of life features, Speedup patch and Damage calc There exists a speedup patch for Platinum Redux. In the drive link you will find 2 different speedup patches and a "How to patch". You simply patch the speedup patch onto your Platinum Redux ROM. If you are having trouble you should visit the discord. An invite link for the discord is on the bottom of the post. Both speedup patches uncap the FPS limit and have instant text. The only difference between the 2 patches is that one has instant EXP and HP bars which the other one does not have. Thanks to Everken there also exist a custom damage calculator for Platinum Redux. In the drive link you can find an introduction on how to use it. The move reminder and move forgetter are in every Pokécenter from Sandgem Town onwards. You also don´t have to pay anything for the move reminder. Trade Pokémon always obey. The shiny rate is increased to 1/257. You will receive every useful hold item, Tm and berry at an infinite amount during your playthrough. Wild encounter rates are much lower. Every Pokémon evolves by level. There are no encounters while surfing. Move and ability informations are more detailed with exact numbers. The nature names show stat increases and decreases (for example: Jolly (+Spe/-SpA)). Minimize the necessity of HMs. You receive the National Pokédex early on. And much, much more. Credits Platinum Redux is a solo project by Hennus. Damage Calculator: Everken Logo: Five Patcher, Documentation and Discord You can find Platinum Redux patches, a "How to Patch", documentation and the damage calculator here: drive link If you are having trouble patching or you just want to talk about Platinum Redux with other players, join the Discord: discord invite
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Pokemon Bloody Red is just some generic difficulty hack of Fire Red but a ridiculously high one. Inspired by kaizo games by SHF, Bloody Platinum by Buffy and Touhoumon Insane by Drakuaza =====[Story]===== The mysterious and terrifying alien life forms have invaded region. Mimicking all of the legendary pokemon as their refered weaponry and creating them into a horrific evil clones known as the "Bloody Legendaries". They have fully controlled the elite four and to hunt down to those who roam in the wild alone. All of the pokemon including the legendaries will join forces from the hero to battle agaisnt the otherworldly evil and retreive kanto region back to it's own. =====[Starters]===== Mew Celebi Jirachi =====[Rival Starter]===== Kecleon => Rayquaza => Bloody Rayquaza =====[Gym level curves]===== Brock = 18-20 Misty = 38-40 Lt. Surge = 58-60 Erika = 78-80 Koga = 98-100 Sabrina = 98-100 Koichi = 98-100 Blaine = 100 Giovanni = 100 =====[Rival level curves]===== Route 22 = 20-24 Cerulean City = 40-42 SS Anne = 58-60 Pokemon Tower = 78-80 Silph Co. = 98-100 Route 22 part 2 = 100 Final Battle = 100 =====[Bloody Legendaries]===== The main antagonists of this hack. Features: - Costumized stats, moves, types and abilities - Max EVs - All legendaries except the starters - cannot be caught =====[Difficulties]===== - completely gen 3 experience - cannot get out of gyms until you defeat the boss - trainer battles with ubers - trainers with EVs - boss battles with 6 team and full restores - revives aren't allowed - lvl 100 elite four - flash mazes - unchanged movepools except for the starters - pokeballs and safariballs only - run away ability is replaced with illuminate - no crying allowed =====[Changed Evolutions]===== feebas ====> 40 milotic kadabra ====> 33 alakazam machoke ====> 42 machamp graveler ====> 45 golem seadra ====> 51 kingdra haunter ====> 45 gengar onix ====> 34 steelix scyther ====> 36 scizor porygon ====> 40 porygon2 poliwhirl ====> 52 poliwrath golbat ====> 40 crobat slowpoke ====> slowking w/ sun stone poliwhirl ====> politoed w/ water stone clamperl ====> huntail w/ moon stone clamperl ====> gorebyss w/ sun stone eevee ====> umbreon w/ moon stone eevee ====> espeon w/ sun stone =====[Changed Abilities]===== Venusaur = chlorophyll Blastoise = rain dish Raichu = lightning rod Ninetales = drought Vileplume = effect spore Parasect = damp Rapidash line = flame body Tyrouge = vital spirit Kingdra = damp Electabuzz = vital spirit Magmar = vital spirit Flareon = guts Umbreon = inner focus Zapdos = static Moltres = flame body Dragonite line = marvel scale Typhlosion line = flash fire Ampharos line = plus Beast Trio = inner focus Blaziken line = speed boost Swampert line = damp Dustox = compound eyes Masquerain = rain dish Plusle = lightning rod Minun = volt absorb Sharpedo line = speed boost Cacturne line = water absorb Altaria line = cloud nine Armaldo line = swift swim Huntail = water veil Regirock = sturdy Tyranitar = intimidate =====[Changed Legendary Abilities]===== Articuno = compound eyes Mewtwo / Deoxys = synchronize Lugia = intimidate Ho-oh = drought =====[Gift Pokemon]===== Hitmonlee = Tyrogue Hitmonchan = Hitmontop Lapras = Beldum =====[Move Changes]===== Leaf Blade: power 70 to 90 Mud shot: power 55 to 60 Steel Wing: accuracy 90 to 95 Air Cutter: power 55 to 60 Aeroblast: accuracy 95 to 100, PP 5 to 10 Rock Slide: power 75 to 80, accuracy 90 to 100 Knock Off: power 20 to 65 Cross Chop: accuracy 80 to 95, PP 5 to 10 Razor Leaf: power 55 to 60, accuracy 95 to 100 =====[Extras]===== Changed player sprites =====[Credits]===== Me = all Pokecommunity = help SHF, Buffy, Drakuaza = Inspirations =====[Base Rom]===== Pokemon Fire Red v.1.0 =====[Download Link]===== https://www.mediafire.com/file/rbjhwl0whm2zrxq/Pokemon_-_Bloody_Red.rar/file =====[Bloody Legendary Sprite Gallery]===== https://www.mediafire.com/file/anamaxv1pxmu1ve/Art_Gallery.rar/file
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There are a lot of things that are randomized, but not too much to completely break pokemon, or pokemon nuzlockling. I DARE SOMEONE TO NUZLOCKE THIS, especially if you are a youtuber, if you can beat this in a Nuzlocke, and I mean Traditional Nuzlocke rules, no adding any of this new age crud, I will put you in the credits of this game, but you have to film everything. I also encourage everyone to play on SET. This game will be hard, but it will not be impossible, that is something we strive to accomplish. This Game is a Hybrid between an Extreme Randomizer, like Ttar's, and a Difficulty hack, like Dio vento's or Drayono's hacks. The Full game is out now! Version v1.1 is out Now! Things that are Randomzied: Level-Up Moves(60% Of It Is STAB Moves) Wild Encounters Egg moves Trainers have randomized teams, except for important trainers, like Hau, the kahuna's, the Elite Four, Plumeria, Title Defense Battles, etc. These important trainers will have hand crafted teams. Abilities will be randomized to an extent. For important pokemon in the game, like starters, customs, legendaries, etc. will be customized and not randomized. Important trainer's will have beneficial nature's and stats It is planned that we have title defense challengers as Poketubers with their 6 favorite Pokemon, for example TKN(thekingnappy) will have his Gengar, shadypenguin with his pokemon, and Nexus with his Magcargo, teams more or less like that, we are for sure going to have TKN as a title defense challenger, not sure about the other two. This game will have an original story, and it will not be the kind of story you are used to seeing in pokemon. It will be a dark, unsettling kind of story. This game will have custom music, all of which is remixed music from previous installments in the pokemon franchise, and a couple will be from other video games, song credits are included with every .rar file we will post, so that we make sure that any song that we use, has credits to the original creator of the individual song, along with which songs replace which tracks in the game. There are over 100 new songs in total to replace all of the old ones. So all you music lovers out there are going to be able to listen to music that will please your ears every step of the way. We are also adding custom clothing and the like, so we will be having all of the previous generations enemy team outfits. Example: Rocket outfit, Magma outfit, Aqua Outfit, Plasma outfit, etc. Note: All legendaries will have new textures and some will even have new typings. We even have a whole slew of new Alolan forms and various shadow pokemon. You will be able to catch every legendary in the game, without having to need the other version of the game. It's really just a preference of which version you like more. Zygarde will be much harder to catch. I'm not kidding, good luck catching him. We have a new pokeball, named the Dark Ball, for catching shadow mons in. It is re textured over the Beast ball. So if you want an extra challenge, catch all of the new Shadow mons in the Dark balls. And yes, they act the same way that the normal beasts balls do. So Dark beasts will be easier to catch, and all other pokemon, it will just act like a normal pokeball. New Ideas are welcome, but we won't be implementing any of the community requested stuff until we are finished with all of our currently planned stuff first. To play on console you must have a Custom Firmware 3ds with Luma installed on it Luma files: Pokemon Reaper sun for luma 3ds cfw layered fs v1.1(Ultra Sun hack) : -Find elsewhere- Pokemon Nightmare moon for luma 3ds cfw layered fs v1.1(Ultra Moon Hack): -Find elsewhere- Go to GBA temp and look for the forum under the same name for the downloads If you are looking for other versions of the hack, they will be located in our discord server. Please get the other files from our discord if you don't intend on playing on console. Our public Discord link [Not allowed to post discord links anymore] To everyone: I moved this page from the old one, because that one was posted and edited by the previous leader Pixel, so I am moving the thread because it has too much outdated information, and on this new one, I will be able to edit it as I please, thank you for understanding. OLD THREAD LINK: [Why was this one even removed? It didn't even have any download links..] Use google to find the romhacks as we aren't allowed to post any links to anything anymore. by The Pokemon Nightmare Project team Unleash the Power of the Shadow Pokemon, teaser fight for Beta Guzma, he gets Destroyed by Shadow Groudon: The_Nightmare_Nuzlocke_Rules.txt
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- Ultra Sun & Ultra Moon Hacks
- Rom hacks
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I plan on making a new story for the games, and a new story means much more than a few small text changes. I plan on doing much more. I also plan on making new forms of Pokemon, and customly changing battles. I would like help in the forms of beta testers, writers, general Pokemon fans, and people who have experience in the field of making custom textures for Pokemon. I changed a ton of text on my own time the other day, but I realized if I truly wanted this I would need much more help. I am new to making a lot of different won hacking but I believe I can do this with help.
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- pokemon
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