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  1. Hey, I started to make this romhack that I'm planning to release publicly here. Pokémon: NeΩ Ruby and Pokémon: Aslαt Sapphire are romhacks of Pokémon:Omega Ruby and Pokémon:Alpha Sapphire. They are planned for being a little more difficult than the normal ORAS and the storyline has been slightly edited for make it more interesting and funny. Most of the trainer are edited,and the Pokémon encounters are randomized,but without random legendary encounters. Currently I'm working only for the NeΩ Ruby one,since I don't got any AS cartridge,but I will also make that sooner or later. Note:This is a work-in-progress so there won't be screenshots for now First Release: ??? Main Changes Pokémon Changes -Some Pokémon had their typing changed for a better fitting type. (ex.Haunter types are now Dark/Ghost) -Pokémon who evolves with trades can now evolve in other methods. -New Evolutions! Pokémon Encounters Changes -The encounters are totally randomized -Legendary won't appear randomly -All Hold Items are randomized,Pokémon that have a Mega-Evolution have a great chance of carrying their Mega Stones. -Because of the randomizer,Pokémon from other regions can be already caught at the start of the game Moves and Tutors -All TMs are edited. -Moves (such as TM and Tutors) that the Pokémon can learn are randomized. Trainer Changes -Trainers (beside rivals,Wally,Zinnia,Steven,Gym Leaders and Elite Four; those are just edited) have their Pokémon and Hold Items randomized with max AI value and level boosted by 35%. Mega-Evolutions -Many Pokémons that didn't had a M-Evolution previously now have it. Storyline -The storyline has been edited slightly for making it little more interesting and funny. -Delta Episode is now named "ChΔoS Episode" and main text of it are edited. Minor Changes -Eggs hatch quickly -Some hidden features you'll notice... To-do list! -Change May's/Brendan's outfit -Title Screen edit. -Gateway or CFW logos and banner... Notes -If you got any other ideas you're welcomed. -If some one could help with Icon,Banner and title screen (since I'm not that good at this) I'll be gratefully. -If there are some horrible grammar errors,I'm sorry about that... Note: This is going to be released! I've worked on it a long time! Big Thanks: -Kaphotics for PK3DS -Asia81 for PackHack and the tools -SciresM for 3DS Builder -Reisyukaku for Ohana3DS
  2. While I was transferring my save data from my old 3DS to the new 3DS XL, an unfortunate event happened that caused the 3DS XL to not load any of the previous saves located in the SD card I was previously using, this includes Pokemon Omega ruby, the game I had most of my competitive Pokemon in. What I want to know is if there's a way to recover those Pokémon from the .sav file and bring them back to the game trough injection, the problem is, I only have the Encrypted .sav file and have no idea how to Decrypt it to make it editable on PKHeX, if it's possible, please let me know, I would really appreciate it. I attached the .sav file to this post, maybe it'll help. 00000001.sav
  3. I have an idea for a ORAS hack that's similar to TyranitarTube's alpha sapphire extreme randomizer. And by Similar, I mean having the theme of shadow pokemon, but not just shadow ho-oh or lugia. Right now I have a gateway card, but it doesn't work(I think it's a factory error, and am getting a new one soon). So, I need people to help me with this. Also, I might need a different name for Rayless Ruby. thanks for reading :biggrin: (ALSO: I meant a not randomized version) UPDATE: I have started editing the files and have a new Gateway card, but I can't edit the ExeFS for some reason. If anyone knows how to, I'd appreciate the help. I've also started going through the garc files, changing things such as the title and the sprites of pokemon. I am going to probably edit the encounter tables to include some shadow pokemon, and also to include more pokemon in general. Another thing I am going to do is change is the evolutions, to give trade evolutions alternate evolutions that you can use instead, and to change some evolutions(not all) like friendship evolutions to be easier. I know I put a poll in the thread, but I will probably not make the clothes purple because that would make it seem like the main character is corrupted, but he/she isn't. UPDATE 2: I know this should probably be going in the progressing edits page instead of the rom edit ideas, but I have no clue how to move it. Also, I've lost the USB flashdrive that contained the files that I was . However, the only thing I actually did was the respriting of several shadow pokemon that are in the game. I plan to make more changes now that I figured out how to edit the ExeFS, and am also going to dedicate more of my time into editing it(before I dedicated most of my time to my youtube channel, but now Im going to spend more time doing this). Another change to note will be that I will definitely give shadow pokemon a slight, but noticeable stat boost, yet making them a rare incounter(2%-3% chance to find them, and only 1 every 3 or so routes, and each having a lower catch-rate). Now, because there are these good pokemon with higher stats, the games difficulty will be harder, and I plan to have the Elite 4 have lvl 70-80 pokemon on the first match. NOTE:Playing a nuzlocke of this game is definitely possible, but [unless you are really lucky,] you will probably not find many non-legedary shadow pokemon, which is one of the main parts of the game. UPDATE: I made a post in the progressing edits page, check there for future updates!
  4. Hello, I would like to modify sprites intros vs trainers face and their background but I can not find their location in the ROM. Where are they ? How should I do to get png files?
  5. Hello, I'm french, I try to make a rom hack for my friends. I have questions. It's possible to get Ho-Oh on Sapphire or Lugia on Rubis if i give a clear bell or a tidell bell with a NPC?
  6. Hello! I am searching for a way to get a Manaphy. I don't see any on GTS. None of the guides I have read say anything other than trade from another game - and the game I had one on was stolen along with my original 3ds. I suspect that finding a new Pokemon Ranger game, never played, is cost prohibitive. Is there a way that, if I were to buy a used Pokemon Ranger game, I would be able to reset it so that I could get an egg? If so, I do have access to a DSi as well as my replacement 3DS XL - would I be able to transfer the egg from the Pokemon Ranger to a copy of Pokemon Diamond, then from Diamond to get the Manaphy somehow into my Omega Ruby? If that is unlikely to work, t am wondering whether there is a way using a 3ds XL running the latest updates as well as Omega Ruby with the latest updates to create a Manaphy. If that is unlikely, then is there a web site that provides the ability to generate one? If that is unlikely, then are there other players on the internet who could generate a Manaphy for me? Thank you!
  7. We all love pokemon.....Started playing oras 4weeks now because of a girl ..now it can't seem to beat her in any battles she has everything and won't give me any of her pokemon to even the score...and that's y I need help with 3 pokemon if u have a extra one..... darkrai, hoopa and if possible a (sturdy shedinja) my code is 0748-4949-2403 leave you code in the comments I'll add u back thanks ....
  8. I recently started using Ohana3DS to extract assets from ORAS and noticed it's tedious to find a particular pokemon's model and texture. These files are found in folder a/0/0/8, and are labelled with file_#### instead of pokemon names. I searched around for an easy way to find which file goes with which pokemon, like a search function or list, but haven't found anything. Has anything like this been made yet? If yes then it should be made more public. Well anyway I started mapping the files to pokemon on my own, and it's pretty crazy. There are over 8000 files! So I'd like some help with this, and possibly make it a public project to identify all the model and texture files in a/0/0/8. Here's what I've got so far: https://github.com/mradocy/pokemonModelList. I've also discovered some things that would make this easier. About half the files can't even be opened in Ohana3DS, so that reduces the work a lot. There all also patterns with how the files work. In general, it seems a pokemon consists of a block of 8 files. These blocks tend to contain the following files: Pokemon model (geometry) (.pc file) A (<10 KB) .pf file that can't be opened. The texture of the pokemon (.pt file) The texture (shiny version) of the pokemon (.pt file) A .pt file that can't be opened, size varies a lot A medium (<100 KB) .pb file that can't be opened A medium (<100 KB) .pk file that can't be opened A small (<10 KB) .pc file that can't be opened Also, does anyone know what the significance of these extra files are? Are they animations? Note there are separate blocks for different forms of pokemon, which includes gender differences. This makes it hard to come up with a general formula for mapping pokemon to their corresponding files. Even if there was such a formula, there is still value in attempting to open the files. It'll be useful for bugtesting Ohana3DS; for example finding pokemon whose textures don't render correctly, or at all (Charizard, for instance). So would anyone like to help? A list like this would be very handy to have. Most importantly, if someone already did this please share it before we do a lot of work for nothing... (wouldn't that be embarrassing huh?)
  9. Anyone with their full wallpaper collection unlocked could lend me a screenshot of their Box Layout window in PKHex? I somehow while figuring out what i was doing I messed up my wallpapers, now I only have 4 of the 8 special unlocked ones. Would appreciate the help, thanks in advance. I just want a screenshot like this so I can know what flag I should change in my file:
  10. Why don't we mod Pokemon ORAS and put Mega-Flygon into it? (Maybe because he doesn't have another sprite...) Sounds like a funny thing to you?
  11. I've been co-writing the BCH viewer/exporter/modifier known as Ohana3DS (originally created by gdkchan) I thought you guys would find this very useful so here it is Screenshots: Features: - Loads just about any BCH you throw at it (maps, pokemon, OW models, in-battle models, some BCH models from other games, etc) - Exports models to SMD (source model) - Loads textures from BCH - Import/Export Textures to allow BCH texture editing - Import/Export OBJ to allow BCH model editing(beta feature; gotta keep the same amount of verts) - Can view map tile properties (thanks Kaphotics for providing code for that idea) - Left and right arrow keys to load other models in the same folder as the loaded model - Drag and drop to load files - Unpack garcs and much more Controls: - Left click = rotate - Right click = pan - Mouse scroll = zoom - Ctrl = finer zoom speed - F9 = Toggle Lighting - C = Change background render color Future Plans: - Finish BCH research Romfs Locs: OW models = a/0/2/1 In-Battle models = a/1/3/3 Map models = a/0/3/9 Map Textures = a/0/1/4 Map tex reference sheet: http://pastebin.com/E0NQgGhL Other: Github: https://github.com/gdkchan/OhanaXY FAQ: Q - Why do I get some weird exception/overflow on the latest push? A - force 32bit and disable overflow checks (yay VB) Q - Why does the exe crash/not work on my computer? A - Make sure you have .Net 3.5 or higher and latest Direct X installed Tutorials: http://reisyukaku.org/prog/ohana.html Enjoy~ Update: The current Ohana is becoming depricated and will be replaced by 'Ohana-Rebirth'. This new program was written from scratch (in C# this time), optimized and will have ton of more features. It's still in the beta phase, but i'll update a compiled one here every so often for those curious to try it out. Ohana3DS Rebirth.zip
  12. the type effectiveness table is in DllBattle.cro @ 0xDB428
  13. I made a personal.garc editor for Pokemon X/Y and OR/AS: Use it like you would RSWE or RSTE. XY Garc is a/2/1/8. RS Garc is a/1/9/5. Source is available on my github: https://github.com/SciresM/Personal-Editor Download link: Personal Editor.zip
  14. Hey! You may remember XYTE and XYWE, which both have their own threads in this forum. I went ahead and updated them for ORAS: RSTE can edit and resave trainer data. RSWE can edit and resave wild encounter data. Note: Don't attempt to add encounters to a map that doesn't have any or remove all encounters from a map that does have them. ORAS Encdata is 1/0/1/3. ORAS trdata is a/0/3/6. ORAS trpoke is a/0/3/8. I can provide the source code of RSTE on request (PM me), but I'm warning you now that RSTE's source is garbage. RSWE Source: https://github.com/SciresM/RSWE Enjoy: RSTE.zip RSWE.zip
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