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  1. For a few days now I've been trying to replace sprites in Platinum Version, however I keep getting met with something about an 8bpp error and that the sprite wouldn't work properly, and after writing it to the narc the sprite looks corrupted. I tried following the video tutorial but it still didn't help, that or I'm doing something wrong - but even then, I have no clue what. I'll go over my steps I'm taking. Step 1: Extract sprite from GBA Rom Hack (Using APSE) and extract Bulbasaur from Platinum's narc file with PokeDSPicPlatinum Step 2: Open both in gimp Step 3: Set the coloring on the extracted GBA Sprite to indexed Step 4: Extract the first sprite of the GBA Sprite (Since that's the normal sprite) and copy it into a new gimp window Step 5: Resize the GBA Sprite without interpolation to 80x80 Step 6: Expand the canvas to 160x80, then copy the sprite to fill both frames Step 7: Set the Bulbasaur sprite in gimp to use the GBA sprite's color table Step 8: Copy over the GBA sprite to overwrite the Bulbasaur sprite entirely Step 9: Save as a .png Step 10: Import into pl_pokegra.narc with PokeDSPicPlatinum And that's where I get the 8bpp error. Unfortunately, right now I'm unable to, but later I can revise this post with videos and screenshots if it'll help. But going off the above, would anyone know what I'm doing wrong, and how I can fix it?
  2. I have a rom of pokemon black 2 but i can't receive exp point and the game crashes when i open the pokemon menu.. how can i patch these errors? Edit: I have a Jap version
  3. I tried to make an NPC that gives you a Tyrogue if you talk with him, the problem is I can't find a tutorial for this or any instructions for this specific type of script. I've looked into what NPCs in the game give you a pokemon, I found Amanita gives an Eevee, located her in Castelia City and found out she uses Script 988. I tried to look into script 988 but couldn't make out much of it. In the header it says there are 5 scripts, which is consistent with what NPRE says, but that's it, as NPRE shows 5 scripts and 28 function which I don't know what they do, and I can't pinpoint the exact part of the script responsible with giving the player a pokemon, as NPRE says it's Function 13 (I think?). It's one of the pictures. Meanwhile running scrparse.lua in desmume says there are 22 scripts in script file 988, as in one of the pictures. Can anyone help me? I really don't know what to make of this.
  4. Hi Somebody know where I can find Pokemon B2W2 Overworld sprites list? I am using NPC editor tool but I cant find EMOLGA's sprite :C I need to write some numbers to have a sprite that I want but sometimes is too difficult to find sprite that I want :C for example: sprite for Skitty is under these numbers - 4429 sprite for Klang is under these numbers - 4700 sprite for Emolga ??? Can't find it It will be nice to know all codes for sprites.
  5. I've been looking around and I can't find how to edit what comes out of an egg laid by a certain pokemon. For example, from an Illumise egg an Illumise or Volbeat can hatch. Does anyone know an editor that allows me to modify this or at least tell me where in the rom files can I find this piece of information? I can utilize hex editors and I think I have the tools needed to extract narcs and subnarcs from the rom. Any help would be appreciated.
  6. Hi there. I was wondering how to extract some .garc files from a Pokémon X or Y ROM cause I wanted to use Kaphotics GARCUnpacker. So, what kind of tools do I need to get those files ? Could someone explain me the process to extract them, please ? I know about 3DSExplorer, rom_tool, but sadly nothing else.
  7. There is a r4 for 3ds that allows you to play ds games. If i load pkm white/black/2 on it and load some pokegenned pokemon on it, will i be able to transfer to pokemon bank? They will pass the legality checker. They will only be event pokemon that i downloaded off this site. I was just thinking so it would be easier to drag and drop to transfer pokemon.
  8. Hi guys, i m new here , i m sorry if i find the wrong place to post my question , i just want to figure out one thing : is it legal to use the flashcart to play Pokemon black ? like this one : http://www.usar4.com/r4i-gold-3ds-r4i-gold-3ds-flashcart-for-2ds-3ds-xl-3ds-and-ds-lite-p-1.html
  9. i want to edit patrat and watchogs sprites(front and back) but i do not know how. i have tried gba methods but they dont work. can somebody tell me what tool i need for editing pokemon sprites and how i do it please
  10. Hi, does anyone knows if exists a script that save the game without ask to the player, i want to force the saving after the player receives a pokémon but idk how
  11. Is there a patch for gba roms that can change Chinese or Spanish to english?
  12. Hello! Quick question: Can anyone tell me which map file (BW2) contains a hidden grotto area? Thanks! EDIT: Sorry, very late here. Realized I should have been more specific. Looking for the model to export a hidden grotto area to a .obj and edit it, import back in, etc.
  13. Hey guys, could u give me a site or titles of complete hacks pokemon black 2/white 2 ? I already know blaze and volt ones and I really enjoyed it. It would be cool if u guys can send me evolution editor for these hacks too so I can have fav pokemons at beginning of journey. I'll really appreciate help
  14. I could really use some help with a hack of HeartGold I'm trying to make. Here's the basics: - major story/plot changes, though Kanto and Johto are now counted as the same region (which I may rename) - every major character (gym leaders, Frontier brains, elite 4, Red, as well as some generic characters to fill background roles) will be replaced. - Upon defeat, the gym leaders/elite 4/etc. will give up a Legendary Pokemon (more on that later) - Levels will be increased for difficulty - some types may be changed such as Gyrados, Charizard, and the Porygon line (Water/Dragon, Fire/Dragon, and Normal/Electric respectively except Porygon-Z might be an Electric/Psychic) - NO TRADE EVOLUTIONS! (or have the trades given by random trainers who trade said trade evolutions, i.e. Slowpoke w/ King's Rock for Magikarp or something) - in addition to aforementioned gym leaders, the player character(s), Professor Elm and Oak, and even Mom (or Dad in SS) will receive new sprites (or new in the Dad character's case). - Legendary Pokemon will be unobtainable through any other means aside from defeating their respective Gym Leaders (or an option battle in Kanto Route 25 for a Phione) (I know this one doesn't sound as fun, but I'll get to something better). - Safari Zone/Pal Park houses all 493 Pokemon and serves as the Safari Zone; may or may not redistribute Type levels (Tundra- Ice, Mountain- Rock, Desert- Ground, Factory- Steel, etc. but may be difficult to program). - One-off sprites in random trainer battles (unobtainable Gen5 Pokemon, recolors such as black Meowth, Shadow Lugia, and Primal Dialga) (I may not keep this one around if it seems like a bad idea). - Rival Battles are now totally gone; instead, they will be replaced with "Nemesis Battles" which are basically one-shot rival battles, each one (except the first) netting a Legendary of their own. With that, let's move on to how each of the Legendary Pokemon are distributed: 1- Shaymin, 2- Regirock, 3- Jirachi, 4- Entei, 5- Giratina, 6- Registeel, 7- Rayquaza, 8- Darkrai, 9- Articuno, 10- Palkia, 11- Deoxys, 12 & 13- Lugia and Ho-Oh (double battle), 14-20- Moltres, Mewtwo, Celebi, Groudon (who may or may not become Fire/Ground), Regigigas, and Arceus w/ Draco Plate (the champion will net 3 random Legendaries and the rest on rematch, which may be difficult to execute in future rematches), 21- Heatran, 22- Uxie, 23- Cresselia, 24- Manaphy, 25- Kyogre, 26- Latias, 27- Suicune, 28- Regice, (Nemesis battles in order of appearence, not in chronological order to the above Kanto/Johto Leagues) 29- Mew, 30- Mespirit, 31- Latios, 32- Azelf, 33- Zapdos, 34- Raikou, (the final battle, Red's fight at Mt. Silver, is not available until all 35 prior--not counting the optional Phione battle--have been obtained; Mt. Silver itself, however, is accessible) 35- Dialga; you'll also get the option of naming them upon obtaining them. I need a sprite editor, map editor, trainer editor (obviously), script editor, wild PKMN editor, starter editor (I had the idea of making version exclusive starters--with evos shortened or edited where needed to reach final stages earlier than their canon versions; Shinx, Ralts, and Dratini in HG and Duskull, Aron, and Larvitar in SS), and lastly, I could really use someone to do some sprite editing work for me since I lack the talent.
  15. Does anyone know where I can find a randomizer for HeartGold that will work on Desmume? I've seen tons of videos and pictures where all the encounters are random pokemon and it looks like a lot of fun, but I can't find anything for HeartGold (or SoulSilver). I think it's called a Lua Script. Can someone help?
  16. Like RED → Hilda, Lance → Iris And change their pokemons
  17. Hi, I want You to ask, if there is posibillity, to put this music: as a music for Raval in B/W? please help me
  18. Hi everyone, I was wondering if it's possible to inject the eReader berries into the game (e.g. player's PC) by editing the savefile. But HERE I can't find those berries. This is strange to me, since the eReader berries were already available in R/S. Does someone know what the index numbers of the eReader berries are? Or in general if just inserting the items by index number will work (without the use of eReader)? I apologize in advance in case this has already been asked. Greetings,
  19. A-Tack does not work for me on Windows 8 or on Vista, so looking for a good attack editor, wanting to change a lot of moves for my mod, Pokémon Excelsior
  20. Hello, I'm trying to find a way to remove the trainer animations that appear when you enter a battle, and they only appear in BW2. I'm trying to remove them because I can't edit the front trainer sprites through BWSE without the animation getting in the way. I've seen other people do this but I don't have the slightest idea how you do it. As for the Flying sprites, I know where they are located but I don't know how to import them. I'm using Tinke v0.9.0.0. When I show textures on file 58 in narc 1/1/6 I can find the male flying sprites and am able to export the but I don't know how to import them. If you know how do these things it would be a huge help to me.
  21. I want to hack Pokemon Fire Red to Make a rom that a friend and I can play. I looked EVERYWHERE on the forums for tools I can use. I can't find anything. Can You guys please tell me the name of the program and description of it without a download link? I'll Find the download myself. Thanks.
  22. Hi.I want add my PB2 Fennekin-Chespin-Froakie-Yvertal-Xerneas and Mewthree. But I don't now how i can do it. Please help me. Sorry.My English bad. But I hope you're understand me. I have them.
  23. Working with W2 - I need some help, someone please give some advice? I've been trying everything I could find, I don't want to have to learn C++ or something JUST to hack simple things on White 2. Starter Editing - Tried: Twisted Fatal Starter Editor, Zero's Starter Editor I tried all the Starter Editors I could find, none of them worked, so I found out how to hex edit it but I can't figure out how to get the opening visual to change (the pictures of the starters with the names) so now, you choose visually from the original 3, but when you choose, you get the right one. Trainer Editor - Tried: Spiky Eared Pichu's DS Map Editor, Kazo's BWTE Spiky's DS map editor won't let me select the trainer editors, so I guess it's just incomplete or something? BWTE works until I load the game. The very next scene change from any savepoint will freeze, no matter what I change in the narcs; number of pkmn, type of pkmn, money reward, trainer type, etc. Text Editor - Tried: Spiky Eared Pichu's DS Map Editor, All I wanted to change was a few Gym Leader names, Juniper's opening statement, and take out "Your opponent is about to send in *PKMN*" to not show the *PKMN* so it's a blind switch. No matter what I change, it freezes on the next scene change. Script Editor - I haven't tried anything yet, and all I want changed is receiving certain items earlier on. IE: EXP Share+Fishing Rod+Bike+Shiny Charm *In other words, I want the item layout to be the same was Drayno's BlazeBlack2 and VoltWhite2* I've successfully changed evolution/stats/movesets/moves/abilities/wild encounters/ And every tool or piece of knowledge I've gained along the way has been reliable, but for the life of me, I can't get these other tools to work. And if anyone just so happens to know how I could just add in an extra area or two, like a side route, to the maps with Spikey's map editor, I'd love you forever. I just thought it'd be cool to have an extra area for wild other wild encounters/trainers since BW2 feels so linear compared to Kanto/Hoenn.
  24. I want to increase the chance to encounter a shiny pokemon in the wild for my custom pokemon black rom. Is there a way to do this?
  25. So I was wondering what I would need to edit the 2 things I named the thread Mugshot Trainer Card sprite if someone could take my through step by step or have some type of tutorial please message me on skype. StormVentus Thank you for your time~
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