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  1. @No.one when possible, do not double post. instead edit it into your original post. also be patient and wait for a response @suloku there's some intriguing questions for you here. Feel free to add on or correct me, when necessary. In any case, I'll try to answer to the best of my abilities. 1. since the file says e-card, I'll say the mystery gift was dumped after scanning the e-card dot code. the e-card dot code actually exists out there, can even be used on emulators. 2. I would assume the berry cards were never truly released for those games, hence why the program cannot do it? (I feel like this is a bulbapedia-able fact) 3. If I recall, Emerald can only get Eon Ticket by mixing records with RS. That's how it was programmed in the games (I think) 4. I'm not sure about this.
  2. I actually forgot until today that I made these savegames but never got to upload them: they are e-reader savegames for all the Nintendo of Italy Eon tickets we got. As you may know, the original US e-reader card is only compatible with the English rom and now each language has its own e-reader savegame. With a little help even the texts for the transfer process were translated so it feels more like what an e-card for the other languages would have been. Legality concerns: using this saves to get the Eon ticket produces the same savegame as sending the cartridge to Nintendo of Italy, so 100% legal. For those purist that only want 100% legitimate stuff on non-english games you'll still need to mix records after using the original US Eon ticket e-card (or send your cartridge to Nintendo... :p) Please read the included readme for proper instructions and credits. EON_ticket_ereader_savegames.zip note: this is also linked in the first post of the Mystery Gift Tool thread, if anyone fears for this being buried in this thread.
  3. @suloku It'd be nice to have Japanese Eon Ticket saves for the Japanese Card e-Reader+ (one for R/S and one for Emerald), but if working with the English e-Reader's easier for you, that's fine. Also, it figures how Emerald's hardcoded Eon Ticket script only got use in Japan.
  4. There's also the AGATE Celebi and COLOS Pikachu. And probably the Colosseum E-reader mons. The door to the E-reader room is locked in the English games but if you can get in there, the Japanese E-reader and cards work with the North American games.
  5. I have found my Charmeleon, it was a E-card beta trainer ^^ I'll study it right now Source: Glitch City
  6. Would you consider the English E-reader Pokemon from Colosseum un-released events or even legit? I used Action Replay on the GameCube to get into the room and then scanned in my Japanese E-reader cards. I've just considered them un-released events and perfectly legit. The data is in the cards/games.
  7. Not to mention the European and Japanese tickets can be sent 151 times, probably to compensate Japan's lack of an e-Reader card for it (and their Emerald's incompatibility with the R/S cards) and Europe's lack of the e-Reader.
  8. Well the 19-P002 card was dumped and is out there. The problem is it will not work on emulators. The mechanics of Emerald and FRLG e-Cards is different from those of Ruby/Sapphire and neither No$GBA nor VBA are handling this correctly.
  9. Only Japanese Emerald has both Mystery Event and Mystery Gift. Which is strange, considering the only e-Reader cards Emerald got were to add Trainers to Trainer Hill, and those are sent through Mystery Gift. The ones released for R/S aren't compatible, I tried it using printed dot codes since I don't have ANY Japanese e-Cards, just the Card e-Reader+.
  10. For the first you have to use a tool developped by @suloku about E-cards (I can't remember the name). For the second it'll not work you'll have to adapt the codes to Japanese version.
  11. Found a bunch of new quests if people are boring: -Force load the 21st E-reader card in Colosseum (here) -Get all the Glitch Swarm Pokemon in Emerald (I gave Metarkrai method in an earlier post) -Study the mysteries of shiny Pokemon in Ranger (here) -Extract the Beta Tyranitar picture from Mobile Trainer For myself I'll try again to get the FunFiesta Event Missions or at least to recreate them as they should have been. Hope you'll help us
  12. Ahh, good point. I just wanted them to have different ID numbers. See, I don't care what the "That's not legit" people have to say. You don't like it? DON'T ADD IT TO YOUR COLLECTION! Problem solved and piss off. With the English ones, I used Action Replay to teleport past the locked door. Then I used my official (pics above) E-reader cards and Japanese E-reader + to scan the cards into my save. They worked just fine. I'm assuming the room is still in the PAL rom since Zerbe92 got them all. I just don't know if the E-reader and cards will work with the PAL save. So I'll just have to convert your save to English, scan in the cards up until Togepi, save and then convert it back to Spanish and boot it up on my PAL copy of the game and catch Togepi. I thought only a Spanish Togepi was uploaded. From what I seen when looking through my files after I edited this post, that is. Eventually, I want complete sets with the OT's HaxAras or Aras.
  13. Okay thanks, I'm a bit sad. I'm pretty sure that there are cut E-reader trainers for the games according to what I saw when I scanned the 2 promo E-card (blank space for other events) but I think we'll never know. I hope that somebody will be brave to translate us all the unused text to understand what was plannified.
  14. A way to get it or emulate it. I know you got it in Corocoro 11/2004 and his team (here) but the e-card was never scanned.
  15. I read on the original Colosseum E-reader room thread a few days ago that the E-reader doesn't work with the PAL copies of the game. Did you do anything with that? I got them in English by just using my Japanese E-reader so it wasn't a problem. The cards scanned right in.
  16. It took me 2 hours to get the first FRLG one, such a pain in the ass. It'll be so simple with VBA Of course if you want to help me you're really welcome 196 ★ - エーフィ - A42B0000000A.pk3 Edit: I gave up I tried 20 times in NoGba it only worked 2 times. Here the Magikarp and the Mr.Mime I got. If you have a real Japanese E-reader +, a Japanese FRLG cardrige and the Japanese cards you can do it easily. 129 ★ - コイキング - 2E1600000017.pk3 122 ★ - バリヤード - AC2500000082.pk3
  17. The files can be found if you download the tool here: https://projectpokemon.org/forums/forums/topic/39184-gen-iii-mystery-gift-tool-nintendo-events-wondercards-e-trainer-cards-and-e-berry-editor-and-more/ Im not sure if these are the same files uploaded by ajxpk in the first post though.
  18. It'll probably interest you @suloku it's a proto e-card from the German debug, I extracted it thanks to your tool. The Pokemon have nothing special (it's sad). Test.ect
  19. Hey people, if I try to edit my save file from Pokemon Colosseum or XD and try to edit my bag and after that I try to save it always shows a issue. I also tried a new save file, a raw memory card save file, everytime its not possible. Hopefully someone can help me or the issue can be fixed. (sorry if my english is not good, I am not a native speaker) it says I should post this aswell, if I report the issue: Exception Details: System.ArgumentOutOfRangeException: Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. Parametername: length bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument) bei PKHeX.Core.InventoryPouch3GC.SetPouch(Span`1 data) bei PKHeX.Core.InventoryPouchExtensions.SaveAll(IReadOnlyList`1 value, Byte[] data) bei PKHeX.WinForms.SAV_Inventory.B_Save_Click(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=22.2.8.0, Culture=neutral, PublicKeyToken=null C:\Users\ogii1\Desktop\PKHex\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a System.Reflection, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll System.Runtime.InteropServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll System.Runtime.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll PKHeX.Drawing.PokeSprite, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Windows.Forms.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_de_b77a5c561934e089\System.Windows.Forms.resources.dll PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.ValueTuple, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll mscorlib.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_de_b77a5c561934e089\mscorlib.resources.dll PKHeX.Drawing.Misc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error.
  20. I'd like to get my hands on this. I was under the impression that the E-reader card data was on the card so there would be no way to load the data onto the game. Also, 21st card? There's 26 cards. Are they on PPorg? I think it was here that I asked about an AR code and people told me just to inject the events. I can't do jack until I get access to sounhax again but eventually, when I do. I could buy a Japanese copy of Ranger 1 and beat it for you. Add the events to the save and post it here.
  21. Probably a good idea, I don't think most people are familiar with the actual events. I know I personally only ever used gameshark to cheat the item in and not start the event. Don't be discouraged though, this is something I've been looking for for at least 7 years now, I just wish there were more wonder cards available. Do you want me to test all the .me3s in the folder or just the ones I see on the DS version? Also, as something pedantic: on the change cart screen on the NDS version the US spelling is ruby and sapphire, rather than rubi and saphire. EDIT: Sapphire (All Eon) PC E-Card: PASS ENG_UK: PASS ESP: PASS FRE: PASS GER: PASS ITA: PASS JPN: PASS (text problems, to be expected) NDS E-Card: PASS Italy: PASS GCN E-Card: PASS Italy: PASS Wii E-Card: PASS Italy: PASS
  22. Mystery Event 3 (ME3) is the early type of "wonder card" Ruby and Sapphire uses. It basically holds the script for the game to operate on, if I'm not mistaken. @suloku and @ajxpk do we have the ME3 for Regi dolls (or does it not generate one when receiving transmission from the e Reader?) I'll send you a jpn save in a bit. are those dolls handled as wonder cards?
  23. Here's a list of the more prominent save editors out there. If something's not right or if something should be up there but isn't, let us know! Main Series PKHeX (Gen 1 to 7) The crown champion of save editors, this handles saves from every generation. Comes with in-built legality checking, mystery gift and trainer editing, among other things. Some niche values like underground flags in DPPt (Gen 4) aren't available, and you'll need to fall back on PokeSav for those. PokeGen (Gen 4 to 5) One of the leading save editors of its time, PokeGen focuses more on editing Pokemon data. PokeSav (Gen 4 to 5) Before PKHeX there was PokeGen, and before PokeGen there was PokeSav. Back in my day, UI wasn't something worth investing in! Some niche functionality like underground editing is still unique to PokeSav, though. PKX Delta (Gen 1 to 3) If you need to load Gen 1 to 3 data created by a legacy tool like PikaSav or A-Save, you'll have to fall back on PKX Delta. pk2pk (Gen 3 to 6) Allows for the migration of Pokemon from Gen 3/4/5 to 4/5/6. PKMDS Code Library (Gen 3 to 6) For other developers, this is a code library to help you get started. Currently supports Gen V and limited portions of Gen III / VI. Online Pokemon Database (Gen 3 to 6) The PokeCheck of today. Upload Pokemon from Gen 3 to Gen 6, manage them, and view their legality. Rhydon Save Editor (Gen 1) Save editor for RBY. PkmGCSaveEditor (Gen 3) Save editor for Colosseum and XD. Allows converting between main series games. Trigger's PC (Gen 3) A "Legit-Use" Everything Bank and Save Manager for Gen 3. Mystery Gift Tool (Gen 3) Nintendo Events, Wondercards, e-Trainer cards and e-Berry editor. Mirage Island Finder (Gen 3) For finding Mirage Island in RSE. Feebas Fishing Spot Finder (Gen 3) This tool allows to see the Feebas fishing spot seed in a Pokemon Ruby/Sapphire or Emerald savegame. PPSE-DS (Gen 4) Save Editor that runs ON the DS! Runs off Flashcarts and edits the save without the need for a PC. Generation 5 Save Tool (Gen 5) Multipurpose save game editor. Can edit the Entralink, Medals, Memory Link, Join Avenue, and Hidden Grotto. Download Tournament Editor (Gen 5) Tool to edit downloadable Pokemon World Tournaments in Gen 5. Pokestar Pokemon Enabler (Gen 5) Editor for B2W2 to modify Pokestar Studios Pokemon and the Hall of Fame. PKMDS G5 PC Storage Sorter (Gen 5) As an example of what the aforementioned code library can do, this tool sorts your entire Gen 5 PC in National Dex order. WC6Full Creator (Gen 6) Application to dump full Wondercard data from saves. Pokemon Link Tool (Gen 6) Allows dumping and injecting of Pokemon Link data for XYORAS. Spin-off Series Sky Editor (PMD: Various) and Sky JEditor (Java Port) Save Editor for many Pokemon Mystery Dungeon games (not the 3DS ones though). Pokemon Ranger Mission Injector Supports Shadows of Almia and Guardian Signs. Tools whose features are already present in a newer tool are listed below:
  24. The Weavile Doll isn't unreleased. You can actually get it in the Underground by trading spheres. For the Lucario Doll there's a wondercard, but Japanese only. The RSE dolls don't have a script. The e-Card just modifiies the save and injects them into the inventory directly.
  25. The German Debug Ruby inserts a trainer into the E-reader room in Mossdeep. @jojo12100Extracted it and I tried to inject it but every time I'd load 'my' Ruby save, it would say the save is corrupt and revert back to where I was last (The battle tower). The E-reader trainer just has the middle-evo Kanto starters at LV.50. Since I can never have it as a physical card. I want it in my 100% Sapphire save as a novelty.
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