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  1. The Weavile Doll isn't unreleased. You can actually get it in the Underground by trading spheres. For the Lucario Doll there's a wondercard, but Japanese only. The RSE dolls don't have a script. The e-Card just modifiies the save and injects them into the inventory directly.
  2. The German Debug Ruby inserts a trainer into the E-reader room in Mossdeep. @jojo12100Extracted it and I tried to inject it but every time I'd load 'my' Ruby save, it would say the save is corrupt and revert back to where I was last (The battle tower). The E-reader trainer just has the middle-evo Kanto starters at LV.50. Since I can never have it as a physical card. I want it in my 100% Sapphire save as a novelty.
  3. Looking for the E-reader promo card 19-P002 I found this japanese information website Hope it can help you. If you have informations about the 19-P002 I take.
  4. I won't be RNG'ing. I'm leaving that up to somebody else if I can find them. I can easily back up my Colosseum save and send it to them and put their save on my memory card and scan in the cards to the save using my E-reader. .
  5. Version .

    829 downloads

    This event was given away to commemorate The Year of Legendary Pokémon via Serial code for US 3DS, and Nintendo Network for EU 3DS. The gift received between Pokémon Sun & Moon and Pokémon Ultra Sun & Ultra Moon will slightly differ, in areas such as held item, level and moveset. This gift can only received on Pokémon Sun & Ultra Sun, while it is normally encountered at the Ultra Space Wilds of Pokémon Ultra Moon. Serial Codes were distributed via Best Buy and other participating stores, between Sep 02 to Sep 29, 2018. Nintendo Network distribution for EU region was done between Sep 01 to Sep 23, 2018. Species Latias Nickname (default, save lang) OT Leggende2018 TID 090118 Distribution (Various) Location a lovely place Dates (Various) PID Cannot Be Shiny Games EU 3DS: S Lv. 60 Nature Random Ability Levitate (1) Item None Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Mist Ball Dragon Pulse Psycho Shift Wish WC ID 654: 「Latias sfreccia leggiadro」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Classic Latias sfreccia leggiadro Il Pokémon leggendario di tipo Drago e Psico Latias sfreccia leggiadro sul campo di lotta e sbalordisce gli avversari con straordinari attacchi, fra cui la sua mossa esclusiva Foschisfera. Format Ver.1.0.6-3, Post Updated Date:20180902_0022 Species Latias Nickname (default, save lang) OT Leggende2018 TID 090118 Distribution (Various) Location a lovely place Dates (Various) PID Cannot Be Shiny Games EU 3DS: US Lv. 100 Nature Random Ability Levitate (1) Item Gold Bottle Cap Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Mist Ball Psychic Draco Meteor Tailwind WC ID 654: 「Latias sfreccia leggiadro」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Classic Latias sfreccia leggiadro Il Pokémon leggendario di tipo Drago e Psico Latias sfreccia leggiadro sul campo di lotta e sbalordisce gli avversari con straordinari attacchi, fra cui la sua mossa esclusiva Foschisfera. Format Ver.1.0.6-3, Post Updated Date:20180902_0023
  6. I have an authentic Sapphire cartirdge. I replaced the dead battery in it and started a new save file. The rtc worked fine, berries grew and daily events would refresh like in normal gameplay. After a couple days worth of progress, I decided to backup my sav so that I could use VBA to emulate e-reader cards for it. Once, that was done, I restored the new sav back onto my cartridge. Ever since that point, I basically experience berry glitch/new battery glitch in that berries would no longer grow and daily events no longer refreshed. Two days ago, I decided to try and fix this by downloading pkhex to edit my file. I tried a few things to varying degrees of success and eventually asked the discord for help where I was advised to simply click the Reset RTC button. Doing so worked in restoring berry growth! However, two days later, my daily events like berry master + wife, lottery, assorted berry gifts, etc. still have not refreshed. My question then is what can I do to correct this issue? Additionally, why did I have these difficulties in the first place and what can I do to prevent them from recurring if I decide to restore a sav to my cartridge in the future? Some extra information that may be of use; I am aware of furlock's program to correct new battery glitch but I do not have a gba flashcart and would very much like to avoid getting one. I do have a gba reader/writer and a ds flashcart, however. When I looked at the rtc values for the original sav file pre-e-reader emulation and the current one I was trying to fix, both the "initial time" and "time elapsed" values were perfectly identical. My "time elapsed" value was greater than the "initial time" value by quite a large amount before I used the Reset RTC button. Manually editing either of these values in either direction did not seem to correct any of my issues. Only by using the Reset RTC button did I manage to fix at least berry growth. I had tried manually setting "time elapsed" to 1 day after using Reset RTC but that only resumed berry growth without allowing me to collect dailies. Just for clarification, the sav currently on my cartridge for the last two days I had only used the Reset RTC button on without any manual editing of the timestamp values. Thanks in advance for any help!
  7. Version .

    545 downloads

    This gift was distributed to players via Nintendo Network to give them rare berries that is normally not obtainable in the games. For players receiving the gift on Ultra Moon on an EU 3DS, playing with the Italian language, the players instead receive a French language card by mistake. This problem does not affect other games or other languages. This mistake was noticed by players on event launch, and was never resolved by TPCi. Below displays information for the correct Italian version: WC 1636: Bacche rare in regalo Enigma Berry x 12 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Micle Berry x12 Custap Berry x12 Jaboca Berry x12 Rowap Berry x12 Nintendo Network | Jan 08 to Sep 03, 2019 | EU 3DS: SMUSUM Bacche rare in regalo Ecco per te cinque tipi di bacche che non puoi ottenere nel gioco. Fanne buon uso e divertiti a scoprire i loro insoliti effetti! Format Ver.1.0.7-0, Post Updated Date:20190109_0110
  8. Quote from glitchcity: None of the functions on the Mimic e-Card menu access this data. I guess nobody actually wants a Luvdisc—not even the developers… how do we activate this?
  9. I know it's possible to RNG Pokemon Colosseum mons. I've seen a few different videos and sources of it. So I'm trying to find a partner to work with. I have the ability to play Colosseum in every language and I have the Japanese E-reader cards so I can get the Colosseum E-reader Pokemon in every language. If I can find somebody who can RNG, we can work together to get a unique set each of Colosseum E-reader Pokemon shiny.
  10. I never said i dont not believe you. We have both test the e-reader with different editions in the first place. The problem is you were a little vague when you mentioned "english game" without specifying which one, european or american, NTSC-U or PAL. Now i understand you have an american game. Yes, i believe you when you said with your american game in a real gamecube works but you also have to beleive me when i said that it dont work with an european/PAL game in dolphin but non-english e-reader pokemon can be caught in PAL games in Dolphin changing the savegame from PAL to JP to read the cards and back to PAL format before caught the shadow pokemon. That make it accesible those pokemon to anyone without need to buy a real e-reader nor e-reader real cards.
  11. After a MAJOR blow to my wallet, I tracked down somebody who had a complete set of Colosseum E-reader cards. I bought or had some official hardware and obtained all 3 of these Pokemon using my personal completed Colosseum save. After many hours of battles.
  12. With the new update, I think I'm getting this error too, albeit not the Cipher Lab one. The second turn of each battle results in me having to close about 20 error tabs before it proceeds. I don't know what "clearing the errors" means nor can I find that after a few google searches. Using dolphin 5.0-5791; and I'd be willing to switch to another version if I knew how to transfer memory cards between versions, haha. E: I disabled panic handlers, seems like this stops messages from popping up, but I'm hoping that later on this won't be an issue. E2: Disabling panic handlers just created more ingame lag over several battles. I installed Dolphin 5.0 and seemingly I'm not getting the error anymore(w/ my memory card settings saved.)
  13. 1: You're amazing. Thank you. 2: Do you have a link to the proto E-reader card? I never tried messing with VBA. But being the E-reader enthusiast that I am, I'm desperate to have it in my Sapphire save or at least a copy of it. Aww. I actually got out of bed for these. I was going to ask for the AR code so I could retrieve them. There's not a whole lot I can contribute here. Any chance you'd still know where they are located? I'd like to get my own set anyway.
  14. It finally works but unfortunately I didn't see shiny Flareon, Umbreon and Dratini. Could try later if I'm more lucky. 134 ★ - シャワーズ - B24200000023.pk3 052 ★ - ニャース - DB020000008A.pk3 119 ★ - アズマオウ - 2CD800000017.pk3 082 ★ - レアコイル - 9FE00000000A.pk3 135 ★ - サンダース - B25F0000000A.pk3 025 ★ - ピカチュウ - 0D920000000F.pk3 131 ★ - ラプラス - B5540000000F.pk3 137 ★ - ポリゴン - 94EF00000005.pk3 083 ★ - カモネギ - 68A900000085.pk3 Edit: Finally got them, even with a bonus one I'm done with E-reader now (except for the 21st Colosseum card if it exists of course) 136 ★ - ブースター - B2400000000D.pk3 147 ★ - ミニリュウ - 09FD00000000.pk3 197 ★ - ブラッキー - B80100000023.pk3 121 ★ - スターミー - 50F700000014.pk3
  15. I think I found be accident the solution of the 21st card mystery. In fact the Japanese version also have this 21st placeholder which makes me think it's for the Promo E-card. Asked to @BlackShark to test it. Also a little recap on the still working projects if you want to help us: -Illusion Forest Entei/Raikou/Suicune found by a youtuber and @theSLAYER it looks like BW generates datas for a wild legendary beast. But we're still unable to dump them. -Gold/Silver demo @Halfshadow is still working on the patch that will allows you to save and heal your Pokemon -Event Hidden Grotto to recreate. By mimicing Noisy Funfiest mission recreate the missions that allows you to find Eveevolutions and others in Hidden Grotto. -Shadow Loudred in XD Find evidences on this cut Shadow Pokemon I also thought of a cool project that I can do after Shadow Loudred: -Transfer Bonsly/Munchlax from XD to Gen4. I have already tried legally but Bonsly became a Decamark and couldn't be Palparked. However using the same method I used in GS demo (with Mantine ...) and knowing the fact gen4 Pokemon can be hacked to appear in PalPark well that could be possible.
  16. Yeah, that's something we already know. And I agree with you but I think it was rather the other way around... haha The possibility to transfer e-Card Eon Ticket via mixing records was propably limited to 30 to keep the Eon Ticket rare in the US. Because the e-Card had the advantage to be scanned and being transferred anytime and as many times and with as many games you want. Essentially it means the same as you say so it doesn't matter anyway.
  17. Version .

    453 downloads

    As part of the Let's Go Pikachu promotion worldwide (except Korea), various Cap Pikachu were given away to players via the common code. The common code for Sinnoh Cap Pikachu is "LETSGOPIKACHU09". These codes worked for US, EU, JP and TW versions of the 3DS console. For the JP and TW versions, they can only receive the English version of the wonder card, regardless of language they're playing on. Species Sinnoh Cap Pikachu Nickname (default, save lang) OT Ash TID 060407 Distribution Serial Code Location a lovely place Dates Nov 09 to Dec 01, 2018 PID Cannot Be Shiny Games EU 3DS: USUM Lv. 9 Nature Hardy Ability Static (1) Item None Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Thunderbolt Quick Attack Iron Tail Volt Tackle WC ID 1629: 「Il Pikachu Berretto Sinnoh di Ash」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Wishing Il Pikachu Berretto Sinnoh di Ash Arrivati a Sinnoh, Ash e Pikachu si trovano ad affrontare un avversario temibile. Non è certo un inizio facile, ma i nostri eroi superano ogni ostacolo con incrollabile determinazione! Format Ver.1.0.6-3, Post Updated Date:20181110_0125
  18. Version .

    446 downloads

    As part of the Let's Go Pikachu promotion worldwide (except Korea), various Cap Pikachu were given away to players via the common code. The common code for Hoenn Cap Pikachu is "LETSGOPIKACHU06". These codes worked for US, EU, JP and TW versions of the 3DS console. For the JP and TW versions, they can only receive the English version of the wonder card, regardless of language they're playing on. Species Hoenn Cap Pikachu Nickname (default, save lang) OT Ash TID 091303 Distribution Serial Code Location a lovely place Dates Nov 09 to Dec 01, 2018 PID Cannot Be Shiny Games EU 3DS: USUM Lv. 6 Nature Hardy Ability Static (1) Item None Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Thunderbolt Quick Attack Thunder Iron Tail WC ID 1628: 「Il Pikachu Berretto Hoenn di Ash」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Wishing Il Pikachu Berretto Hoenn di Ash Attraversato l'oceano, Ash e Pikachu giungono nella meravigliosa regione di Hoenn, pronti a vivere entusiasmanti avventure assieme ai loro fidati amici. Format Ver.1.0.6-3, Post Updated Date:20181110_0119
  19. Hi, today we begin this huge thread which collect of the other thread I opened about demo, prototype, bug, unused, unreleased Pokemon. The aim is to collect them all. What we did: -Unused trade pokemon in gen 1 Here SUCCESS -Debugger Pokemon in gen 1 Here SUCCESS -Bug Contest Unused Slot Venomoth in gen2 Here SUCCESS -Hidden Event Pokemon in gen3 Here SUCCESS -Altering Cave Pokemon in Gen3 SUCCESS -XD Salamence, Bonsly, Mew SUCCESS -Battle Pyramid and Pike Pokemon Here SUCCESS -Demo Kiosk Pokemon in Gen 4 Here SUCCESS -Azure Flute via Pokemon Ranger Prototype in gen 4 Here SUCCESS -FunFiesta exclusive mission Pokemon in gen5 Here FAILED -Prototype Wondercard in Distro Rom (Bulbasaur done,Litwick done) SUCCESS -ORAS Demo Pokemon in gen 6 ALMOST DONE -Ghost Marowak in Gen1 and Gen3 HERE SUCCESS -Ghetis Kyurem in gen 5 SUCCESS -Japanese Exclusive Pokewalker Pokemon (x18) SUCCESS thanks to @HaxAras and @suloku -Pokemon Sun/Moon uncatchables (totem, allies, demo ...) ! Here SUCCESS thanks to @thaleskpl @theSLAYER and me -Wailord beta test in gen4 SUCCESS thanks to @BlackShark -Extra Shadow Pokemon in Colosseum Here FAILED -X D Beta starters and beta pokestop geodude SUCCESS thanks to @StarsMmd -Japanese Crystal Debuggers pokemon SUCCESS -Tuto Catch Pokemon SUCCESS thanks to @BlackShark -Pokestar Pokemon in B2W2 HERE ALMOST DONE -Main Battle Debuggers Pokemon in Stadium2 Here SUCCESS thanks to @BlackShark -DP IV Ally Pokemon SUCCESS -RFLG TV Teachy Pokemon SUCCESS -GSC Carrie's and Cal's Pokemon SUCCESS -Debug Battle Rhydon SUCCESS -Stadium 1 and 2 Rentals thanks to @SwagKey SUCCESS -Yellow Bug Town Pokemon SUCCESS - Beta E-card SUCCESS -Battle Revolution Rental Pokemon thanks to @BlackShark SUCCESS -Unused Roaming Darkrai thanks to @Aurum SUCCESS -XY Unused Static Encounters thanks to @Cstylzzz SUCCESS -Crystal Cavern Glitch Pokemon SUCCESS -German Debug Treecko thanks to @BlackShark SUCCESS -WCS17 QR Rental Teams thanks to @Holla! SUCCESS -SM Unused Static Pikachu thanks to @Cstylzzz SUCCESS -Glitch Gen1 Trades ALMOST DONE -SM Illegal Kommo-o and Shuckle thanks to @Ruby Genseki SUCCESS -USUM Morimoto and Iwao Pokemon thanks to @BlackShark SUCCESS -Test Pidove Wondercard thanks to @Sabresite SUCCESS -USUM Uncatchables thanks to @Ruby Genseki SUCCESS -GSC Safari Beta Zone Pokemon SUCCESS -Unused Entei Script SUCCESS -XD Bingo Pokemon IN PROGRESS -Shiny Trainers Pokemon thanks to @SwagKey SUCCESS -XD Demo Pokemon SUCCESS -Colosseum Demo Pokemon thanks to @BlackShark SUCCESS -Unused Pelago Pokemon thanks to @Ruby Genseki @Poke J and me SUCCESS -Zeraora from Battle Video SUCCESS What we found: XY (with 6 pokemon); BW (with 5 pokemon); Ruby/Saphir; FireRed/LeafGreen; Emerald demos are still unavaible. Maybe one day? Unrelased Proto Pokemon(07-05).rar
  20. Yep, you're correct @Sabresite. The interesting thing is that the American Aurora Ticket ROM is compatible with all FRLG language versions, except the Japanese. Of course the Wonder Card and Script is always the same English Mystery Gift. But it works in all versions. And yes the Rom is incompatible with the Japanese versions unlike it was claimed before... there was a Japanese save file circulating with a corrupted American Aurora Mystery Gift in it and it was claimed that it was received using real hardware but I have doubts. I rather think it was a hack of some kind. Dunno if either the Aurora Ticket Rom was hacked or if it was a Japanese save file forced into an English game... (Last option is more likely.) The European Aurora Ticket Rom BTW... is an enhanced Version which is compatible with FRLG and E. I really wished we could get this one in our hands for many reasons... It's interesting to note that it automatically recognizes which game you inserted, game version and language. All Mystery Gift Scripts are stored back to back on it. Like this: English E - French E - German E - Italian E - Spanish E - Unknown Data - English FRLG - French FRLG - German FRLG - Italian FRLG - Spanish FRLG - Unknown Data Since the routine (as in all 3rd Gen Mystery Gift Roms) grabs always 995 Bytes, it takes Bytes from the data after the actual Script as well and then a checksum gets computed for the whole package. It's kinda funny that almost half of the data it takes are nothing but Trash Bytes...
  21. I need French, German, Spanish and Italian saves for Pokemon Colosseum. I intend to get all of the Colosseum E-reader mons in the various languages. I've heard with the games that you can't boot the save up outside of the language it was started in. (I have NA, PAL and JP copies of the game). I also have access to the COLOS/XD: Save editor. My intention is to first see if the E-reader room will load/work with the PAL copy of the game. If not, I intend to convert the save to English/JP, fight the trainers up to the shadow Pokemon and then convert it back to it's original language and catch the E-reader mons. I'm a bit lazy so it might take me a bit to get around to this. Any chance somebody with Dolphin and a PAL file of the game would be willing to help me run an experiment? I have 3 save backups (90% sure I made backups of my JP save before I caught the E-reader mons) . I'd change the file to your language and send it your way to see if it loads up fine in Dolphin and if you can catch the test E-reader mon. (I could do this myself. But I'd have to find the file, convert it, write it to my memory card and use my region free disk to boot up the pal copy and test it. Being the lazy mofo that I am, I don't want to so it might take another year before I bother.) EDIT: I'm attaching 2 of my Japanese save. One is titled "Save before E-reader" and one is titled "After catching E-reader" or some nonsense. If anybody could load them up and tell me where in the game they are, it would be so helpful, you don't even know. If the first one is before and E-reader trainer or the second has at least some trainers battled, it will save me a TON of time. Edit 2: I feel like I should re-word that. You have to fight 65-70 trainers to get all of the E-reader mons. If either of those saves are right before an E-reader battle or have say caught one E-reader mon and is 10/25 fights into the next one, that's a ton of time saved for me. The reason I don't test this myself: I have multiple memory cards. Each with their own save files to deal with. As well as a region free disk (Yeah, I have a JPN console but I always take the path of most resistance.) that's really annoying to deal with. I figure it would take a lot less time for somebody who has Dolphin to boot up and do a test and let me know the results. If you want the 4 remaining E-reader mon languages, this is how you help me help you. JPColoAfterCatchingEReader.gci JPColoBackupforEReader.gci
  22. Actually if I recall correctly the regi dolls e-card is script based, but instead of being one that gets stored and assigned to a NPC like the eon ticket script, it runs inmediatly in the game after connecting with e-reader and grants you the selected doll (for those that do not know, you transfer one doll at a time). It's essentially what you said, but I though I could get more technical. Edit: also, it's on my (growing) to do list to make the regi saves compatible with other language roms (although using your save on the jap rom would yield the same result).
  23. I already add the TV pokemon just check the .rar Speaking about unused lower evolution Pokemon. I also know that. But as they are trainer Pokemon they are pretty useless (IV-set ...). In fact if we add them one day it should be with the correct format to load them like E-trainer card. Same can be true for Cindy's Pokemon.
  24. I've found the file with the USA e-reader saves + the 4 japanese ones: http://filetrip.net/gba-downloads/game-saves/download-gba-e-reader-cards-for-pokemon-ruby-sapphire-1-0-f30353.html Also, from the looks of it, it seems the japanese e-cards dotcodes are dumped, I just can't find any file trough google: https://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER Maybe the dolls and berry cards are there too. EDIT: there's a link here with the jap e-cards! https://projectpokemon.org/forums/showthread.php?46216-GEN-3-e-Reader-Event-Injection&p=205898&viewfull=1#post205898 They are all battle cards for the looks of it. No signs of berry cards or regi dolls cards. Was something else other than trainer e-cards released for the japanesse emerald/FRLG? EDIT 2: Google search "no-intro gba e-cards" led me to a file "Nintendo - Game Boy Advance (e-Cards).zip" with a compilation of all dumped e-cards, usa and jap. It holds the raw files for "08-O001" promotional card, which corresponds to the doll gift. Japanesse berries are probably also there too. Gonna see if I can scan them trough emulator, I'm not sure how that works (I guess the scan dotcode function to load the raw file is all that's needed).
  25. Hey, first time reporting something and i just want to make it clear. So i tried using PKSM to inyect a few Events on my Pokémon SoulSilver cart and got trainer card corrupted. Name was a bunch of question marks and play time was beyond 999 hours. Also lost 10 medals but conecction with Pokéwalker is fine. Pokédex data isn't affected either. I tought extracting the save file and trying to restore corrupted data would be enough. However, when openning save file, slots 1 to 3 of my Party appears as red boxes, while the other three are ok. PC boxes are fine too, including transferred pokémon from Gen 3. However, when trying to open the Trainer Info Tab, an error popped out. Here's what the error says: Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '81' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at PKHeX.WinForms.SAV_SimpleTrainer..ctor(SaveFile sav) at PKHeX.WinForms.Controls.SAVEditor.B_OpenTrainerInfo_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll PKHeX, Version=19.5.15.0, Culture=neutral, PublicKeyToken=null C:\Users\labru\Downloads\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\labru\Downloads\PKHeX.Core.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_es_b77a5c561934e089\System.Windows.Forms.resources.dll mscorlib.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_es_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error. I tried to start a new file and export there as much as i can but i have a Lugia on my Pokéwalker that won't be able to return to this new save file. Also, as Pkhex lacks of a method to do so, items as Pokégear, Running Shoes, and else require me to play through the entire game again and i'm not wasting that time on that. I tried to use a Hex Editor and find the corrupted directions but i happen to unkown those directions Anyway, hope someone can help me. PS. Sorry for bad english
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