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  1. I prefer to do things without injecting when and where possible as well. I'm glad it exists but I'm not a fan of actually using it. I can scan in my E-reader cards into an English and Japanese save if you need to compare them.
  2. @No.one when possible, do not double post. instead edit it into your original post. also be patient and wait for a response @suloku there's some intriguing questions for you here. Feel free to add on or correct me, when necessary. In any case, I'll try to answer to the best of my abilities. 1. since the file says e-card, I'll say the mystery gift was dumped after scanning the e-card dot code. the e-card dot code actually exists out there, can even be used on emulators. 2. I would assume the berry cards were never truly released for those games, hence why the program cannot do it? (I feel like this is a bulbapedia-able fact) 3. If I recall, Emerald can only get Eon Ticket by mixing records with RS. That's how it was programmed in the games (I think) 4. I'm not sure about this.
  3. @suloku It'd be nice to have Japanese Eon Ticket saves for the Japanese Card e-Reader+ (one for R/S and one for Emerald), but if working with the English e-Reader's easier for you, that's fine. Also, it figures how Emerald's hardcoded Eon Ticket script only got use in Japan.
  4. I actually forgot until today that I made these savegames but never got to upload them: they are e-reader savegames for all the Nintendo of Italy Eon tickets we got. As you may know, the original US e-reader card is only compatible with the English rom and now each language has its own e-reader savegame. With a little help even the texts for the transfer process were translated so it feels more like what an e-card for the other languages would have been. Legality concerns: using this saves to get the Eon ticket produces the same savegame as sending the cartridge to Nintendo of Italy, so 100% legal. For those purist that only want 100% legitimate stuff on non-english games you'll still need to mix records after using the original US Eon ticket e-card (or send your cartridge to Nintendo... :p) Please read the included readme for proper instructions and credits. EON_ticket_ereader_savegames.zip note: this is also linked in the first post of the Mystery Gift Tool thread, if anyone fears for this being buried in this thread.
  5. I have found my Charmeleon, it was a E-card beta trainer ^^ I'll study it right now Source: Glitch City
  6. There's also the AGATE Celebi and COLOS Pikachu. And probably the Colosseum E-reader mons. The door to the E-reader room is locked in the English games but if you can get in there, the Japanese E-reader and cards work with the North American games.
  7. Would you consider the English E-reader Pokemon from Colosseum un-released events or even legit? I used Action Replay on the GameCube to get into the room and then scanned in my Japanese E-reader cards. I've just considered them un-released events and perfectly legit. The data is in the cards/games.
  8. Well the 19-P002 card was dumped and is out there. The problem is it will not work on emulators. The mechanics of Emerald and FRLG e-Cards is different from those of Ruby/Sapphire and neither No$GBA nor VBA are handling this correctly.
  9. Not to mention the European and Japanese tickets can be sent 151 times, probably to compensate Japan's lack of an e-Reader card for it (and their Emerald's incompatibility with the R/S cards) and Europe's lack of the e-Reader.
  10. Found a bunch of new quests if people are boring: -Force load the 21st E-reader card in Colosseum (here) -Get all the Glitch Swarm Pokemon in Emerald (I gave Metarkrai method in an earlier post) -Study the mysteries of shiny Pokemon in Ranger (here) -Extract the Beta Tyranitar picture from Mobile Trainer For myself I'll try again to get the FunFiesta Event Missions or at least to recreate them as they should have been. Hope you'll help us
  11. Only Japanese Emerald has both Mystery Event and Mystery Gift. Which is strange, considering the only e-Reader cards Emerald got were to add Trainers to Trainer Hill, and those are sent through Mystery Gift. The ones released for R/S aren't compatible, I tried it using printed dot codes since I don't have ANY Japanese e-Cards, just the Card e-Reader+.
  12. For the first you have to use a tool developped by @suloku about E-cards (I can't remember the name). For the second it'll not work you'll have to adapt the codes to Japanese version.
  13. Ahh, good point. I just wanted them to have different ID numbers. See, I don't care what the "That's not legit" people have to say. You don't like it? DON'T ADD IT TO YOUR COLLECTION! Problem solved and piss off. With the English ones, I used Action Replay to teleport past the locked door. Then I used my official (pics above) E-reader cards and Japanese E-reader + to scan the cards into my save. They worked just fine. I'm assuming the room is still in the PAL rom since Zerbe92 got them all. I just don't know if the E-reader and cards will work with the PAL save. So I'll just have to convert your save to English, scan in the cards up until Togepi, save and then convert it back to Spanish and boot it up on my PAL copy of the game and catch Togepi. I thought only a Spanish Togepi was uploaded. From what I seen when looking through my files after I edited this post, that is. Eventually, I want complete sets with the OT's HaxAras or Aras.
  14. Okay thanks, I'm a bit sad. I'm pretty sure that there are cut E-reader trainers for the games according to what I saw when I scanned the 2 promo E-card (blank space for other events) but I think we'll never know. I hope that somebody will be brave to translate us all the unused text to understand what was plannified.
  15. Hey people, if I try to edit my save file from Pokemon Colosseum or XD and try to edit my bag and after that I try to save it always shows a issue. I also tried a new save file, a raw memory card save file, everytime its not possible. Hopefully someone can help me or the issue can be fixed. (sorry if my english is not good, I am not a native speaker) it says I should post this aswell, if I report the issue: Exception Details: System.ArgumentOutOfRangeException: Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. Parametername: length bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument) bei PKHeX.Core.InventoryPouch3GC.SetPouch(Span`1 data) bei PKHeX.Core.InventoryPouchExtensions.SaveAll(IReadOnlyList`1 value, Byte[] data) bei PKHeX.WinForms.SAV_Inventory.B_Save_Click(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=22.2.8.0, Culture=neutral, PublicKeyToken=null C:\Users\ogii1\Desktop\PKHex\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a System.Reflection, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll System.Runtime.InteropServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll System.Runtime.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll PKHeX.Drawing.PokeSprite, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Windows.Forms.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_de_b77a5c561934e089\System.Windows.Forms.resources.dll PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.ValueTuple, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll mscorlib.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_de_b77a5c561934e089\mscorlib.resources.dll PKHeX.Drawing.Misc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error.
  16. A way to get it or emulate it. I know you got it in Corocoro 11/2004 and his team (here) but the e-card was never scanned.
  17. It took me 2 hours to get the first FRLG one, such a pain in the ass. It'll be so simple with VBA Of course if you want to help me you're really welcome 196 ★ - エーフィ - A42B0000000A.pk3 Edit: I gave up I tried 20 times in NoGba it only worked 2 times. Here the Magikarp and the Mr.Mime I got. If you have a real Japanese E-reader +, a Japanese FRLG cardrige and the Japanese cards you can do it easily. 129 ★ - コイキング - 2E1600000017.pk3 122 ★ - バリヤード - AC2500000082.pk3
  18. I read on the original Colosseum E-reader room thread a few days ago that the E-reader doesn't work with the PAL copies of the game. Did you do anything with that? I got them in English by just using my Japanese E-reader so it wasn't a problem. The cards scanned right in.
  19. It'll probably interest you @suloku it's a proto e-card from the German debug, I extracted it thanks to your tool. The Pokemon have nothing special (it's sad). Test.ect
  20. The files can be found if you download the tool here: https://projectpokemon.org/forums/forums/topic/39184-gen-iii-mystery-gift-tool-nintendo-events-wondercards-e-trainer-cards-and-e-berry-editor-and-more/ Im not sure if these are the same files uploaded by ajxpk in the first post though.
  21. Here's a list of the more prominent save editors out there. If something's not right or if something should be up there but isn't, let us know! Main Series PKHeX (Gen 1 to 7) The crown champion of save editors, this handles saves from every generation. Comes with in-built legality checking, mystery gift and trainer editing, among other things. Some niche values like underground flags in DPPt (Gen 4) aren't available, and you'll need to fall back on PokeSav for those. PokeGen (Gen 4 to 5) One of the leading save editors of its time, PokeGen focuses more on editing Pokemon data. PokeSav (Gen 4 to 5) Before PKHeX there was PokeGen, and before PokeGen there was PokeSav. Back in my day, UI wasn't something worth investing in! Some niche functionality like underground editing is still unique to PokeSav, though. PKX Delta (Gen 1 to 3) If you need to load Gen 1 to 3 data created by a legacy tool like PikaSav or A-Save, you'll have to fall back on PKX Delta. pk2pk (Gen 3 to 6) Allows for the migration of Pokemon from Gen 3/4/5 to 4/5/6. PKMDS Code Library (Gen 3 to 6) For other developers, this is a code library to help you get started. Currently supports Gen V and limited portions of Gen III / VI. Online Pokemon Database (Gen 3 to 6) The PokeCheck of today. Upload Pokemon from Gen 3 to Gen 6, manage them, and view their legality. Rhydon Save Editor (Gen 1) Save editor for RBY. PkmGCSaveEditor (Gen 3) Save editor for Colosseum and XD. Allows converting between main series games. Trigger's PC (Gen 3) A "Legit-Use" Everything Bank and Save Manager for Gen 3. Mystery Gift Tool (Gen 3) Nintendo Events, Wondercards, e-Trainer cards and e-Berry editor. Mirage Island Finder (Gen 3) For finding Mirage Island in RSE. Feebas Fishing Spot Finder (Gen 3) This tool allows to see the Feebas fishing spot seed in a Pokemon Ruby/Sapphire or Emerald savegame. PPSE-DS (Gen 4) Save Editor that runs ON the DS! Runs off Flashcarts and edits the save without the need for a PC. Generation 5 Save Tool (Gen 5) Multipurpose save game editor. Can edit the Entralink, Medals, Memory Link, Join Avenue, and Hidden Grotto. Download Tournament Editor (Gen 5) Tool to edit downloadable Pokemon World Tournaments in Gen 5. Pokestar Pokemon Enabler (Gen 5) Editor for B2W2 to modify Pokestar Studios Pokemon and the Hall of Fame. PKMDS G5 PC Storage Sorter (Gen 5) As an example of what the aforementioned code library can do, this tool sorts your entire Gen 5 PC in National Dex order. WC6Full Creator (Gen 6) Application to dump full Wondercard data from saves. Pokemon Link Tool (Gen 6) Allows dumping and injecting of Pokemon Link data for XYORAS. Spin-off Series Sky Editor (PMD: Various) and Sky JEditor (Java Port) Save Editor for many Pokemon Mystery Dungeon games (not the 3DS ones though). Pokemon Ranger Mission Injector Supports Shadows of Almia and Guardian Signs. Tools whose features are already present in a newer tool are listed below:
  22. I'd like to get my hands on this. I was under the impression that the E-reader card data was on the card so there would be no way to load the data onto the game. Also, 21st card? There's 26 cards. Are they on PPorg? I think it was here that I asked about an AR code and people told me just to inject the events. I can't do jack until I get access to sounhax again but eventually, when I do. I could buy a Japanese copy of Ranger 1 and beat it for you. Add the events to the save and post it here.
  23. Probably a good idea, I don't think most people are familiar with the actual events. I know I personally only ever used gameshark to cheat the item in and not start the event. Don't be discouraged though, this is something I've been looking for for at least 7 years now, I just wish there were more wonder cards available. Do you want me to test all the .me3s in the folder or just the ones I see on the DS version? Also, as something pedantic: on the change cart screen on the NDS version the US spelling is ruby and sapphire, rather than rubi and saphire. EDIT: Sapphire (All Eon) PC E-Card: PASS ENG_UK: PASS ESP: PASS FRE: PASS GER: PASS ITA: PASS JPN: PASS (text problems, to be expected) NDS E-Card: PASS Italy: PASS GCN E-Card: PASS Italy: PASS Wii E-Card: PASS Italy: PASS
  24. Mystery Event 3 (ME3) is the early type of "wonder card" Ruby and Sapphire uses. It basically holds the script for the game to operate on, if I'm not mistaken. @suloku and @ajxpk do we have the ME3 for Regi dolls (or does it not generate one when receiving transmission from the e Reader?) I'll send you a jpn save in a bit. are those dolls handled as wonder cards?
  25. Time to share everything we have learned from the research. Mystery Event Activation RS: Section 2 - 0x03A9 - bit 6 RS: Section 2 - 0x05C0 - bit 2 (Flag for the NPC?) E: Section 2 - 0x0405 - bit 6 Notes: In Ruby & Sapphire Mystery Event can be activated by the NPC at the 1F of the Pokemon Centerin Petalburg City, right next to the PC. The requirement for the activation is beating the Gym Leader Norman and getting the Balance Badge from the Petalburg Gym. To activate it you have to tell him a specific phrase using the easy chat system. In Emerald Mystery Event can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Event feature is: Japanese: ふしぎ できごと わくわく ドキドキ English: MYSTERY EVENT IS EXCITING French: EVENEMENT MYSTERE EST PASSIONNANT German: GEHEIM GESCHEHEN IST JIPP!JIPP! Spanish: EVENTO MISTERIOSO ES DEMASIADO Italian: EVENTO SEGRETO È FANTASTICO Mystery Gift Activation FRLG: Section 2 - 0x0067 - bit 1 E: Section 2 - 0x040B - bit 4 In Mystery Gift can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Gift feature is: Japanese: ともだち いっぱい ふしぎ つうしん English: LINK TOGETHER WITH ALL French: CONNEXION AVEC LES DRESSEUR German: LINK MIT ALLE ZUSAMMEN Spanish: CONEXIÓN CON TODOS Italian: INSIEME IN LINK ! Berry Data Structure RS: Section 4 - 0x02E0 0x000 - 0x006 berry name + 0xFF string terminator 0x007 firmness 0x008 - 0x009 size (in mm) 0x00A max yield 0x00B min yield 0x00C - 0x00F berry tag line 1 RAM offset 0x02028D50 (US) / 0x02028AB0 (JP) 0x010 - 0x013 berry tag line 2 RAM offset 0x02028D7D (US) / 0x02028ADD (JP) 0x014 growth time per stage (in hours) 0x015 - 0x019 flavor 0x01A smoothness 0x01B 0 0x01C - 0x49B berry sprite (4bpp) (48 x 48 px) 0x49C - 0x4BB palette (16x2 Bytes / 5 bits per color) 0x4BC - 0x4E8 berry tag line 1 0x4E9 - 0x515 berry tag line 2 0x516 - 0x519 effect in bag 0x520 - 0x527 filled with 0 0x528 - 0x529 effect as held item 0x52A - 0x52B filled with 0 0x52C - 0x52F checksum Effects as held item 0x00 no effect 0x04 cures poison 0x05 cures burn 0x06 cures freeze 0x08 cures confusion 0x17 restores a lowered stat 0x1C cures infatuation The size is ‭1328‬ bytes. FRLG/E Berry Structure FRLG: Section 4- 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52‬ bytes. Berry Checksum unsigned long berryChecksum(char* berry) { int x; unsigned long checksum = 0; for(x = 0; x < 0x52C; x++) if(x < 0xC || x >= 0x14) checksum += (berry[x] & 0xFF); return checksum; } Mossdeep City/Seven Island/Sootopolis Trainer Data Structure RS: Section 0 - 0x0498 FRLG: Section 0 - 0x04A0 E: Section 0 - 0x0BEC 0x00 - Battle Tower Type 0x01 - Trainerclass sprite indexes differ between the game versions 0x02 - Battle Tower Lv 0x00 => Lv 50; 0x01 => Lv 100 0x03 - 0x00 0x04 - Trainer Name RS (US/EU): up to 7 Bytes + string terminator 0xFF RS (Jap), FRLG & E: up to 5 Bytes + string terminator 0xFF 0x0C - Trainer ID default: 0x0000 0x0E - Trainer SID default: 0x0000 0x10 - Intro quote 6 x 2 Bytes 0x1C - Win quote 6 x 2 Bytes 0x28 - Lose quote 6 x 2 Bytes 0x34 - 1st Pokemon 44 Bytes 0x60 - 2nd Pokemon 44 Bytes 0x8C - 3rd Pokemon 44 Bytes 0xB8 - Checksum 4 Bytes (all 184 Bytes of the trainer data added together as words) Pokemon structure (44 Bytes) 0x00 - Species 2 Bytes 0x02 - Item 2 Bytes 0x04 - 1st Move 2 Bytes 0x06 - 2nd Move 2 Bytes 0x08 - 3rd Move 2 Bytes 0x0A - 4th Move 2 Bytes 0x0C - Level 0x0D - 0x00 0x0E - HP EVs 0x0F - Atk. EVs 0x10 - Def. EVs 0x11 - Init. EVs 0x12 - SP.Atk. EVs 0x13 - SP.Def. EVs 0x14 - ID 2 Bytes 0x16 - SID 2 Bytes 0x18 - IVs 4 Bytes 0x1C - PID 4 Bytes 0x20 - Nickname up to 9 Bytes + string terminator 0xFF 0x2A - 0x00 0x2B - 0xFF The size is 188 bytes. Mystery Gift Information Serial Number for Pokémon JoySpot (Japan): 0x7f7f Serial Number for Pokémon JoySpot (International): 0x7f7d Base Offset FRLG: Section 4 - 0x02A0 E: Section 4 - 0x03AC Wonder News Data Structure Japanese Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0xE4 (224 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 20 Title 0x1C 20 Contents Line 0x30 20 Contents Line 0x44 20 Contents Line 0x58 20 Contents Line 0x6C 20 Contents Line 0x80 20 Contents Line 0x94 20 Contents Line 0xA8 20 Contents Line 0xBC 20 Contents Line 0xD0 20 Contents Line International Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0x1C0. (444 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 40 Title 0x30 40 Contents Line 0x58 40 Contents Line 0x80 40 Contents Line 0xA8 40 Contents Line 0xD0 40 Contents Line 0xF8 40 Contents Line 0x120 40 Contents Line 0x148 40 Contents Line 0x170 40 Contents Line 0x198 40 Contents Line Wonder Card Data Structure Japanese FRLG: Section 4 - 0x0384 E: Section 4 - 0x0490 Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0xA8 (164 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 18 Title 0x20 13 Subtitle 0x2D 20 Contents Line 0x41 20 Contents Line 0x55 20 Contents Line 0x69 20 Contents Line 0x7D 20 Warning Line 0x91 20 Warning Line International FRLG: Section 4 - 0x0460 E: Section 4 - 0x056C Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0x150 (336 Bytes) 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 40 Title 0x36 40 Subtitle 0x5E 40 Contents Line 0x86 40 Contents Line 0xAE 40 Contents Line 0xD6 40 Contents Line 0xFE 40 Warning Line 0x126 40 Warning Line Event Script Data Structure RS: Section 4 - 0x0810 FRLG: Section 4 - 0x079C E: Section 4 - 0x08A8 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x3EB (1000 bytes) /// Method: checksum16 for RS, crc16 for FRLGE 0x2 u16 Padding 0x4 1000 Event Script Eon Ticket (Emerald Version) E: Section 2 - 0x049A - bit 6 Note: Unlike in Ruby & Sapphire the Eon Ticket Mystery Event is hardcoded and activated by a flag. Officially this was only used in Japan but the flag exists in all localized versions as well. When it's set the delivery guy appears at the 2F of the Pokemon Center, when you talk to him he will give you the Eon Ticket. Record Mixing Item RS: Section 4 - 0x0BFC E: Section 4 - 0x0C94 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x8 (4 bytes) /// Method: checksum16 0x2 u16 Padding 0x4 u8 Max 0x5 u8 Count 0x6 u16 Item ID Notes: The item can be sent until the count reaches maximum. The count increments even if no item is sent. Eon Tickets from official Events could be exchanged 151 times, while in case of the e-Card version 30 times. If the sent item is an Eon Ticket the activation flag for the Event is automatically set by the receiving game. CRC16 unsigned int __fastcall crc16(int a1, unsigned int a2) { unsigned int v2; // r2 unsigned int i; // r3 v2 = 0x1121; // This is the seed for ( i = 0; i < a2; i = (i + 1) & 0xFFFF ) v2 = *(unsigned __int16 *)((char *)crc16_ccitt_table + (2 * (v2 ^ *(unsigned __int8 *)(a1 + i)) & 0x1FF)) ^ (v2 >> 8); return ~v2 & 0xFFFF; } crc16_ccitt_table.bin Extracted Mystery Gift Data from the ROMs (Includes Samples) Mystery_Gift_Data.zip -Links- Pokémon.co.jp - むげんのチケット http://web.archive.org/web/20030201082646/http://www.pokemon.co.jp/event/mugen.html http://www9.plala.or.jp/giw0011/game1.html Information about JOYSPOT Events Nintendo.co.jp - ポケモン ふしぎなニュース配信サービス http://web.archive.org/web/20040901033951/http://www.nintendo.co.jp/n08/bprj/joyspot/news/index.html Nintendo.co.jp - ☆ポケモン チャレンジバトル https://www.nintendo.co.jp/nom/0404/pokemon/index.html Pokémon.co.jp - 「ポケモンのタマゴ」プレゼント http://web.archive.org/web/20040319200750/http://www.pokemon.co.jp/event/0324egg/index.html Nintendo.co.jp - 「しんぴのチケット」プレゼント 2004 http://web.archive.org/web/20040901035438/http://www.nintendo.co.jp/n08/bprj/joyspot/shinpi/index.html Pokémon.co.jp - Pokémon Festa 2004 - Mystic Ticket Distribution 2004 (Japanese) http://web.archive.org/web/20040615095104/http://www.pokemon.co.jp/event/festa2004/shinpi.html Nintendo.co.jp - Pokémon Festa 2004 Resume https://www.nintendo.co.jp/nom/0409/newinfo/index.html Pokémon.co.jp - Pokémon Festa 2005 - Old Sea Map Distribution 2005 (Japanese) http://web.archive.org/web/20060205094715/http://www.pokemon.co.jp/event/festa2005/game02.html#mew Pokémon.co.jp - Pokémon Festa 2005 - Mystic Ticket Distribution 2005 (Japanese) http://web.archive.org/web/20051018184055/http://www.pokemon.co.jp/event/festa2005/game021.html Pokémon.co.jp - Official Ticket Site for the Distribution of 2006-2007 (Japanese) http://web.archive.org/web/20070114111635/http://www.pokemon.co.jp/special/ticket/ Nintendo.co.jp - Nintendo Online Magazine - PokéPark Egg Present Page (Japanese) http://www.nintendo.co.jp/nom/0504/1_2/ たかさん links Hide contents The archived website of たかさん (Japanese) http://web.archive.org/web/20080124205147/http://www.h6.dion.ne.jp/~taka.999/index.html Japanese Injection Tools from たかさん: TicketPRS (for Ruby & Sapphire) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPRS.exe TicketP (for FireRed & LeafGreen) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketP.exe TicketPE - たかさん's Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPE.exe TicketPEe - Real Distributed Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPEe.exe PARPokeEE - PokéPark Egg Present Tool (Emerald Only I guess...) http://web.archive.org/web/20080106083816/http://www.h6.dion.ne.jp/~taka.999/PARPokeEE.exe Other related links https://forums.glitchcity.info/index.php?topic=7114.0 Edit: Restored to the best of my ability, some files no longer appear to exist. -Atrius
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