-
Posts
229 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Everything posted by Alphadaemon
-
Ascend Stone II allows your starter Ursaring to evolve into Ursaluna along with a Lunar Ribbon, though you must first try Zero Isle Center
-
Did you have the items in bag? If yes you should have them in storage. Is Ursaring your starter? If yes it needs something else to evolve though it might be bugged right now
-
Mystifying Forest Nope Level is part of the damage calculation. Deoxys forms have passive boost in stats. In Destiny Tower, your IQ is disabled. Opponents have IQ themselves. Also shiny legends have more base stats. You need to clear SE1 to access Jirachi's challenge letter. Chatot's quest is planned for 4.0. Realm of Perfection is unlocked after Destiny Tower
-
Have you tried recruiting all the possible friends from Nectar Meadow? Because Heracross says something about seeing them all again... everything was in text all along...
-
Press L, you have to buy it from Porygon2 first Slabs are used for an ingame NPC. Mechanical Array works when in bag.
-
Hi, as stated in the game directly, DON'T REPORT SPRITES MISSING AS IT IS NOT IN MY HANDS I have a life, spending night and day tracking which species has been updated in the repository isn't part of it, that's why I added this ingame warning As you said, they are mini-bosses and as such unrecruitable. And you can only find them in Destiny Tower indeed
-
3 missions after Marine Resort Ginseng is an endgame mechanic. The Recycle method is unintended. The intended method includes (but isn't limited to) Alpha rank Ginseng shop with Porygon2. As VampVixen said, the bug is kinda random. Please note that it's likely to be fixed in 3.1
-
You probably didn't actually enable the skip, this fix worked for everyone already. Keep in mind the question is "would you like to enable daily cutscenes". The answer to disable them is No as a result. All of those are known and fixed in my version. Shaymin is post-Darkrai. Heracross telling you about the quest beforehand is a bug that's fixed in the most recent version already. The second report is a very known one and fixed in my version but for now you cannot use them.
-
Enable skip cutscenes Mirror Armor crash fixed on my version, sorry for the inconvenience Need Lunar Ribbon too iirc
-
This is just a different sprite than Vanilla, not Shiny. Everything can become a starter. And since I plan to expand on custom starter lists, Rookidee will likely be a starter.
-
Checks forum post "speed mechanics have been nerfed, ending your turn once you attacked". Checks answer "you can get 8 attacks per turn". From that you can deduct this is a bug and as such not intended. Weather strategies are inherently too strong IN MAIN STORY (that's where it's nerfed). I'm not looking for people to get ways to trivialize the game without any drawback, I'm also not limiting people in using some strategies that make the game very easy (like Weather strategies), that's why there is one starter with Chlorophyll and one starter with Swift Swim. I'm locking all the others having it for diversity and only keeping the worse users of the ability as available. And since Finneon is the worse of them all under normal conditions, that's the reasoning behind. And keep in mind story mode is like a third of the game, post-Darkrai all restrictions are lifted so I don't understand why you keep coming up with "weather strategies should be available"
-
Upon testing it definitely does fall under degenerate strategies. Finneon is the exception as it has an abyssal movepool besides the obvious 6 good moves it has, 4 being nerfed in 3.1, unlike Buizel being not only way more consistent but also more adaptable in every single way. Stat cap is in place for HC story so this isn't the same thing as a strategy ruining the entire game on its own. There's no depth in spamming a brain dead option the entire game, I considered doing it differently but design-wise it ends up being worse (blocking Rain Dance on HC).
-
- You can farm Max Elixirs in Beach Cave - Ability locks are only there in story for higher difficulties. They are there to limit debilitating and degenerate strategies that would steamroll the game on all the list starters (Buizel is a list starter). It’s just proper gamedesign and building without them is not that limiting in what works considering the game offers several ways to optimize dungeon management - HC is designed around people figuring out ways to limit RNG. Endure is one way. Choosing a better IQ group is another. I did HC with Shinx + Vulpix without relying on Endure or Protect, without RNG based gameplans and can attest that it's just a matter of preparation and knowledge on that front - in general you have to understand that some groups/moves/abilities are there to benefit the player and other to benefit the AI. The balance doesn't revolve around a HC player trying to build the team they love but the game functioning with different dynamics between players and dungeons, IQ plays a big part in that - 3.1 implements a spread move damage reduction that affects room moves and distance based damage reduction that affects line of sight moves - no, I'm not documenting every single change the game has to offer because 552 entries are tweaked. This documentation you are looking for is called "open the ROM in SkyTemple" and is much easier for everyone. The post is already filled with information and it's not a good idea to lose more people in metadata.
-
Don't play on MelonDS Android, it is garbage. Switch to DraStic. Some difficulties lock some abilities. Maybe you switched down to Difficult from Expert
-
Send me your save, I will need it both for testing and disabling randomizer on your end
-
This is unchanged from Vanilla so this isn't possible, you might be holding an item or be affected by Gastro Acid or be on a floor with Neutralizing Gas active from Weezing
-
I am positive, I tested on my end, I checked the code on my end, this is completely contradicted by everything
-
1 is a known bug and fixed in my version, 3 doesn't happen at all, both the code and my own testing contradict that 2 is a weird case, not sure if I can do anything about it Not a bug since higher difficulties have more floors, 3.1 won't allow missions in difficulty locked floors anyway so consider it fixed Check the Beach, otherwise wait for 3.1 unfortunately for a fix
-
Thanks for all the reports, all fixed! Enable the Daily Cutscene skip They evolve your main character
-
3 mission days There are hints for them, usually passwords are something meant to be hidden until I give them but still the hints are ingame all over the place