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Alphadaemon

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Everything posted by Alphadaemon

  1. 30 instead of 60 is because of Mechanical Array Shiny Regieleki is endgame so it has the right to be broken. Speed stat however isn't functional the way I wanted as speed should only grant you one attack per turn in Alpha but rn it doesn't Endgame content: go Beach Path for a surprise. In 4.0 I plan to add 4 more endgame dungeons. I don't have enough different mechanics to make them interesting rn but that's something that will be much simpler to work with in 4.0 Grinding money isn't really optimal with Wishes, you missed Kecleon thievery grinding with Lost Loots. Most of money grinding is used for Porygon2 upgrades as Ginseng become free after a certain point. In 4.0, a quest involving Chatot will be completed and lift fully the mission tax thingy from the guild meaning you will get a much larger portion of mission money Ultimate Items will be added throughout patches, the third one will definitely be working in 3.1, the rest will be part of 4.0 content with Gen V+ dex, moves and abilities
  2. Extra member: so you are looking to have a teammate do the journey for you. This is your teammate's journey to save the world? No it's yours. Starter always being stronger: you can grind a mon in 10 minutes after Graduation, you can make anything stronger than your starting duo. You have a lot of options for everything that's optional already, don't make it sound like the game is always restrictive, ESPECIALLY in story. Apple Woods is softer on story, Waterfall Cave is softer on story, Amp Plains is softer on story... there are several examples and you are not telling about those. Again, base Sky did things wrong and this fixes everything it did wrong related to story, it's from "ah I cleared lol" to "my team cleared", which is significantly better in terms of involvement. Now about the little misconception you have because you speak from a base Sky setting: you are in base game until Darkrai. Adding party members that can be made objectively stronger skews the entire game towards baby sitting mode, choosing to ignore what you call grinding dungeons is a choice, but you also have to care about what people have before making a choice... and no, I won't let you use Rayquaza to clear all story dungeons instead of your duo. Finally, forget "considering the optional available to all Pokemon you've recruited during story". How about "considering the optional available to all Pokemon you've recruited when it matters (actual postgame)"? You should play the game after Darkrai to understand this isn't base Sky and teambuilding is promoted when it matters (actual postgame). I don't restrict your freedom nor do I sabotage quality of life for having you play with the team you choose lmao, you should play a bit further into the game to understand that
  3. The opposite question would have been "why are base game dungeons leader and partner only?" Sky Peak is a case where I cannot restrict party size so I let this be. Otherwise why is it "hero and partner journey but you graduated and now they act like it's their journey but in reality they were benched forever"? In reality base game did things wrong by allowing little Timmy to bench starters forever and then wake up call you are forced with them again for some reason. This is a matter of ingame consistency and considering the options available to all starters it isn't anti quality of life by any means. It also involves you and your partner more into the story, especially considering the early evolution mechanic. This is YOUR journey after all, not "Zapdos' journey to cure Manaphy's illness or unchart Aegis Cave secrets"
  4. First disable daily cutscenes Second find a way to not play with Delta Emulator, it's garbage and unsupported. Mark 2 is needed All movesets have been crafted and reworked for PMD setting Nope, removed starting 2.0 Stats will not be restored. As for the Battle Armor thing it's a known bug
  5. I checked the code and it's a very hard mistake on my part because under certain circumstances even on Vanilla you can get Expert elements somehow. I fixed this regression in my code so now it's all clear on my part. No toggle no nothing. Also handled Noctowl's typing not being handled by vanilla types!
  6. Thanks for the thorough report! There are a lot of oversights on my part and it's weird they weren't reported much earlier... it will be fixed in 3.1, be it Vanilla types ignoring Noctowl or emergency bag before Crystal Cave. About field effects there's a toggle no? Not sure why it's enabled on Difficult besides that so I wonder what happened...
  7. It's the last rank in the game. The original post gives this info: after recruiting 25 legendaries.
  8. Ascend Stone II allows your starter Ursaring to evolve into Ursaluna along with a Lunar Ribbon, though you must first try Zero Isle Center
  9. Did you have the items in bag? If yes you should have them in storage. Is Ursaring your starter? If yes it needs something else to evolve though it might be bugged right now
  10. Mystifying Forest Nope Level is part of the damage calculation. Deoxys forms have passive boost in stats. In Destiny Tower, your IQ is disabled. Opponents have IQ themselves. Also shiny legends have more base stats. You need to clear SE1 to access Jirachi's challenge letter. Chatot's quest is planned for 4.0. Realm of Perfection is unlocked after Destiny Tower
  11. Have you tried recruiting all the possible friends from Nectar Meadow? Because Heracross says something about seeing them all again... everything was in text all along...
  12. Press L, you have to buy it from Porygon2 first Slabs are used for an ingame NPC. Mechanical Array works when in bag.
  13. Hi, as stated in the game directly, DON'T REPORT SPRITES MISSING AS IT IS NOT IN MY HANDS I have a life, spending night and day tracking which species has been updated in the repository isn't part of it, that's why I added this ingame warning As you said, they are mini-bosses and as such unrecruitable. And you can only find them in Destiny Tower indeed
  14. In OP: "no ETA" Heracross "I want to see my friends". How do you make friends?
  15. 3 missions after Marine Resort Ginseng is an endgame mechanic. The Recycle method is unintended. The intended method includes (but isn't limited to) Alpha rank Ginseng shop with Porygon2. As VampVixen said, the bug is kinda random. Please note that it's likely to be fixed in 3.1
  16. You probably didn't actually enable the skip, this fix worked for everyone already. Keep in mind the question is "would you like to enable daily cutscenes". The answer to disable them is No as a result. All of those are known and fixed in my version. Shaymin is post-Darkrai. Heracross telling you about the quest beforehand is a bug that's fixed in the most recent version already. The second report is a very known one and fixed in my version but for now you cannot use them.
  17. Enable skip cutscenes Mirror Armor crash fixed on my version, sorry for the inconvenience Need Lunar Ribbon too iirc
  18. This is just a different sprite than Vanilla, not Shiny. Everything can become a starter. And since I plan to expand on custom starter lists, Rookidee will likely be a starter.
  19. Checks forum post "speed mechanics have been nerfed, ending your turn once you attacked". Checks answer "you can get 8 attacks per turn". From that you can deduct this is a bug and as such not intended. Weather strategies are inherently too strong IN MAIN STORY (that's where it's nerfed). I'm not looking for people to get ways to trivialize the game without any drawback, I'm also not limiting people in using some strategies that make the game very easy (like Weather strategies), that's why there is one starter with Chlorophyll and one starter with Swift Swim. I'm locking all the others having it for diversity and only keeping the worse users of the ability as available. And since Finneon is the worse of them all under normal conditions, that's the reasoning behind. And keep in mind story mode is like a third of the game, post-Darkrai all restrictions are lifted so I don't understand why you keep coming up with "weather strategies should be available"
  20. Upon testing it definitely does fall under degenerate strategies. Finneon is the exception as it has an abyssal movepool besides the obvious 6 good moves it has, 4 being nerfed in 3.1, unlike Buizel being not only way more consistent but also more adaptable in every single way. Stat cap is in place for HC story so this isn't the same thing as a strategy ruining the entire game on its own. There's no depth in spamming a brain dead option the entire game, I considered doing it differently but design-wise it ends up being worse (blocking Rain Dance on HC).
  21. - You can farm Max Elixirs in Beach Cave - Ability locks are only there in story for higher difficulties. They are there to limit debilitating and degenerate strategies that would steamroll the game on all the list starters (Buizel is a list starter). It’s just proper gamedesign and building without them is not that limiting in what works considering the game offers several ways to optimize dungeon management - HC is designed around people figuring out ways to limit RNG. Endure is one way. Choosing a better IQ group is another. I did HC with Shinx + Vulpix without relying on Endure or Protect, without RNG based gameplans and can attest that it's just a matter of preparation and knowledge on that front - in general you have to understand that some groups/moves/abilities are there to benefit the player and other to benefit the AI. The balance doesn't revolve around a HC player trying to build the team they love but the game functioning with different dynamics between players and dungeons, IQ plays a big part in that - 3.1 implements a spread move damage reduction that affects room moves and distance based damage reduction that affects line of sight moves - no, I'm not documenting every single change the game has to offer because 552 entries are tweaked. This documentation you are looking for is called "open the ROM in SkyTemple" and is much easier for everyone. The post is already filled with information and it's not a good idea to lose more people in metadata.
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