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Alphadaemon

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Everything posted by Alphadaemon

  1. That's the point. And it already affects among the best moves in the game (2-tiles away moves, multi-hits). No point to buff it even further.
  2. Skip cutscenes option in the L menu. There's a couple of them, I don't get why you are saying that
  3. There's no custom music in Alpha. Porygon2 upgrades, stun seeds, rocks with Manual mode, room moves, reflect/light screen, stucking them in a corridor, line of sight moves... just to name a few
  4. The part where I talk about the Recycle Unlock exists too. And it happens if you finished Scizor's scenario post-Darkrai.
  5. The Groudon thing is a bug I know of. As for the Northern Desert room, the previous room is there for a reason and the dungeon gives you resources to overcome it. The issue however is twofold: Difficult is bugged due to an oversight, and people are very prone to bruteforce without even thinking about alternative options that aren't the clear cut answer and I don't make this obvious. It's in the original post. Tower of Demise unlocks with Mythical Field, Starglow Cavern is a challenge letter available after Secret Rank and clearing Special Episode 1, Inferno Cave is the last rank dungeon but also unlocked with 150 recycles iirc
  6. Mew. Known bug, fixed in my next version. It has Unaware. Protect has a chance to fail whenever you use it baseline.
  7. The apples are here just to mess with the player. Violent Seed is one of the many intended strat along with a couple of room clearing moves. They have their own items, H-Sneasel has the Climber Bow and Dire Claw. They are available through Croagunk Swap Shop or in the chests found at the end of Zero Isle Center with a Sneasler in the party Mostly difficulty rebalancing and certain mini bosses in story
  8. Fire Stone + Lunar Ribbon originally Difficulty locked floor, this mission will be invalid in the next update
  9. Basic attack never misses, items never miss, perfect accuracy moves exist, you can choose to not interact, you are not limited in teambuilding when a mon dealing low damage can avoid hits. Shiny reports I'm not taking.
  10. You will have to be more precise about it. What did you do? Which emulator are you using? Under which conditions? Are you positive you are playing the latest version?
  11. On which emulator are you playing by chance? Not intended, fixed in the upcoming 3.1 Post-Darkrai, return to the peak and take the assignment
  12. Enable cutscene skip. I mean next version as in 3.1 and it's not out yet. Sneasel and Sneasler exclusive items will get a rename. The item spawn rate for Sneasler's item will be fixed in 3.1 If you have an ultimate item that cuts dungeon floors in half like Mechanical Array or Light Tetrahedron, you will have the same behavior as with bosses cutscenes in base game. This is perfectly intended.
  13. Unfortunate issue due to file bloat... I think it's fixed in the newest version but just to be sure when did this happen? Skip cutscene toggle. Unfortunate case of species randomizer crash in 3.0. Fixed hopefully in 3.1.
  14. Considering that for 4.1 as it will set in stone the final product, and so the set of achievements. This issue is weird and known, I hopefully have fixed this issue in the next version... glad the issue is sorted on your end Hmmm that's probably an oversight, I will look into it. No Discord for Alpha. New exclusive items can be found in Croagunk's Swap Shop just like any other item if they don't belong to a Legendary mon, otherwise as a reward for completing a dungeon with a Legendary boss fight at the end I didn't provide those for now. I could look into that. 3.0.3 is also the latest version as of now. Also I wanted to thank you personally. I got into modding games in 2016 thanks to your posts on Pokemon Trash forums and never stopped ever since that time.
  15. For the record, answered on Discord, save hopping should fix the problem
  16. The Screech bug is fixed on my version. As for the suggestion, changing icons is not possible. Adding an indicator for Neutralizing Gas I'm planning to, but it's low priority as the indicator would be of the same nature as one I'll add for terrains in 4.0 so I'll code this for 4.0.
  17. I have places where you can farm Reviver Seeds and IQ is minimal in these places. If IQ for Item Master was minimal, they would eat your reviver seeds No they are not shiny/non-shiny. They are Male/Female or variants for mons with a single gender.
  18. First, Ability Monitor shouldn't even be available. Second, Ultimate Items cut bag slots. If I didn't state that in the doc then that's my bad.
  19. Ah this! If it wasn't there in Manual mode you could brick your save because picking up items that way on anything that's not your leader either crashes your game or prevents your leader's turn from coming up ever again The true reason behind this is more of a mixed bag actually. I got reports of people pissed that any enemy picking up a Reviver Seed means the Reviver Seed is lost to the player. I also got reports that most players in previous versions were pissed that clients ate all the reviver seeds before still failing the mission. There's no opting out when a client has Item Master enabled. Allowing the player to manipulate a non-player's IQ skills can lead to quirks in case the client leaves and then you recruit someone in place of it. So I gave the player an option to opt in using Item Master or not. Having the client eat a Nectar is your opt-in. I don't think I can initialize any random client's IQ dynamically considering the complexity of setting Magnezone and Magnemite's stats already so this is the solution I came up with
  20. I didn't make myself clear, Ice Body activates for everyone now. As for the random weather thing, I just can't. Random doesn't exist for thie specifically and the way weather is determined follows a predetermined list of actions I cannot do anything about without breaking weather altogether...
  21. Finally for the long answer to this thorough feedback! For the first two gamebreaking bugs I fought my way to hopefully have a consistent fix, I can't know as the bug is contextual and inconsistent... The third one I cannot understand... In 3.0.3, I cannot even find a cutscene skip in the code, ingame I don't get the prompt either, but this skip was there in 3.0.1 at least... I don't get why there's this inconsistency between the report and the game itself, I got confirmation that some got a prompt though but idk what to think of all this Other bugs, I fixed most of those. About the Froslass floor you can explode a wall to pass through and I added a guaranteed Slip Seed on the previous floor. Picking up items with guests/escorts not working is perfectly intended, but with partner/leader there's no grounds for this happening so I'm genuinely surprised... besides passing through the item as it's not automatically picking up items if you rush them with B+direction depending on the category Special note and big thanks for your report related to "abnormal high HP regen", as it turns out Ice Body has 2 regen checks and not only one so I'll fix that! For the record I changed Ice Body so it becomes Flame Body for Frostbite, so I had to remove the Hail regen check for Ice Body. About general feedback: - Mysteriosity is more extreme than that and I will remove base spawns increase from it, but I will force more enemies to spawn over time if Mysteriosity procs this effect - Darkness is poorly coded in base game, I have removed heavy darkness floors but it keeps appearing so I applied a more extreme solution to this problem - Show enemies based on team vision is fairly hard with how base game works so I noted that down but no clue if I'm getting this done at some point - Weather ability priority ensures it working properly, unlike main series there's no definition for how speed works and reworking this system requires a lot of extra work for a niche case so I keep that in mind but just like the previous point it's not a priority - there's a main series stat hook for Zero Isle East, I plan to allow this game mode as a permanent one for 4.0 and it disables Vitamins, Gummi boosts, etc...
  22. The patch is meant to be applied with xDelta UI on a Clean US Rom, as stated in the OP. The tool to use is important as it ensures you don't have a messy patched game as the output. 3.1 is mostly bug fixing and QoL improvements, playing 3.0 should give you roughly the same experience! I didn't answer because it didn't really warrant an answer to me as it would have been a "fixed, fixed, irrelevant, fixed, irrelevant, fixed" kind of answer, but I noted the few relevant points and reports in your post and worked on them already. They were taken in consideration.
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