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Alphadaemon

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Everything posted by Alphadaemon

  1. I'm starting to not understand why you are running into so much issues. Are you playing with Randomizer? Hardcore? I've never heard of anyone crashing that way.
  2. Reporting the "problem" over and over again plus deliberately trying to trigger it plus spreading negativity over it won't change the design choice the way you want. I already told you I would look into it, what's the point of complaining every single time? I think I added a skip for this cutscene but it might be in a future update. If you haven't updated already you should update the game
  3. If it was that simple it would be already done I will check, even though it's something that has no grounds for happening. Thanks for reporting
  4. Did you do missions in here yes no, did you clear it in a previous version on your current save yes no Are you in Team Skull's arc by any chance? If yes you should disable daily cutscenes.
  5. No, I will look into having the scaling not work on Magnezone however Update SkyTemple to a more recent version
  6. You probably should try to update your game first as Shaymin cutscene has a skip option you didn't mention. It was a design choice. Like it or not but story balance goes over mission functioning properly, though I will try to find a way. Ascension Stone Mark I on the Beach + Lunar Ribbon.
  7. I don't understand what you mean. SE5 is the only Special Episode actually unlocking something and even then 95% of the game can be done without it. The only thing needed that's behind SE5 is a dungeon for an endgame quest so I don't see how it's not replayable due to that. I could look into what you said but I genuinely don't understand the feedback.
  8. Ascend Stone Mark I + Lunar Ribbon/Solar Ribbon There are hints for three of them, besides that most are meant to be unlocking events when I share a password You'd need to repatch a clean ROM with the 3.0 xdelta and then name it with the same name as your 2.0 patched rom
  9. Ascend Stone Mark I should suffise to evolve into A-Raichu No guide for that unfortunately, tinkering with file data won't work, sprites would but that's about it As for Super's Move Growth, it is inherently broken and breaking the game in half so I went for a more stable approach with Ginseng boosts being revamped. No Move Growth compatibility, it will break things.
  10. Not all Megas are in the game for space reasons. Both of them won't have Megas until 4.0 Mystifying Forest has some Difficulty-locked floors. Playing with a higher difficulty setting will allow you to take on these missions
  11. Yes SkyTemple has the list. Keep in mind that stuff will maybe break on the way so it's at your own risks First update your game, then talk to Marowak
  12. In order to evolve you need Ascend Stones. Mark I is at the Beach, Mark II is a reward for completing Zero Isle Center for the first time
  13. Evolution is through Luminous Spring. Stats aren't relevant due to gummies existing. Also level up stats change how everything works if you are playing without gummies with stat difference not being that noticeable until like a 25 stat difference. It's something you won't ever get to see in a PMD game so consider movepools are made so each species can perform correctly their role. (Note: if you doubt about all that, keep in mind Weavile is a special attacker in PMD)
  14. Known bug, no areas are unlocked from Project P but the case persists for some reason I'll look into that, thanks for reporting The game itself isn't made to have you run huge mons and expect it to proceed nicely. I think the game tells you directly upon selecting that random starters WILL have bugs and that's on you if that happens. With story escorts they will maybe completely be absent I don't recall Sprite colors don't make Shiny forms confusing. They are easily distinguishable from base forms and if they aren't for specific cases (Gengar maybe in the future), the Shiny color will be changed to distinguish it from base form.
  15. No No No The goal is to have a Vanilla feeling of being glad to find a Shiny. I can add custom color at best but idk
  16. Update 3.0.3 is out: Fixed Randomizer toggles being locked despite Randomizer options being enabled Fixed the Inspector Mode, if it still doesn't work provide a clear chain of instructions to reproduce the bug and report it to me Speedrun mode bag is now giving Goggle Specs and X-Ray Specs instead of Space Globes Alpha Q&A now describes Reccruit 'em all correctly. Marowak's event now appears properly Fixed Shaymin recruitment event being available earlier Added Cutscene Skips for Spinda Café cutscenes and fixed existing Cutscene Skips Added a check for Origin forms, Primal forms and Mega-Diancie that prevents them to explore with an ally Fixed Origin and Primal forms altering Weather conditions permanently Flare Blitz now thaws frozen targets correctly Recoil moves now take in account Magic Guard Imposter and Illusion now work properly in Fixed Rooms ... and many more, I took all the feedback I gathered in the past few days haha
  17. Sorry, I checked it and now I understand what you mean. Next version will allow you to proceed.
  18. This would be a game toggle, I agree with this. Disable Daily Cutscenes and proceed.
  19. I asked a couple of times for help with expanding the game's story and was met with no answers so I scrapped the idea. I don't have the skillset required not the time to do that myself since I'm working on the game alone. That's something I'd like to do with Alpha 4.0 but it would depend on people proposing a custom version with reworked dialogues to me.
  20. Patch updated to 3.0.2. Please repatch your game as it adds more stuff to help continuing your playthrough. What's currently NOT fixed: - Inspector mode with R+Y - Imposter in Fixed/Boss Rooms - Origin Forms breaking weather
  21. You didn't update after the hotfix and as such soft-locked yourself. Here's your save past the crash. Pokemon explorers of Alpha.sav
  22. Ah this is more consistent than I thought, I will extend the cutscene skip to that specific cutscene...
  23. Can you provide a save for that? I tested again and again and it's not crashing at all... Edit: I provided a hotfix that should solve your issue. Try to disable it again just to be sure.
  24. Updated game to 3.0.1 This update should fix most of the Skuntank crashes and the Spinda Café crash aswell! It adds a new feature that automatically skips the daily cutscenes! This can skip some cutscenes crashing the game related to Team Skull and can be managed in the L-menu. The patch also fixes a couple of issues including: - IQ gain not working properly - accuracy checks not working properly - Treeshroud Forest crash - Hardcore mode fix - Zapdos and Darkrai recruitment
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