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Posts
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Everything posted by Alphadaemon
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You didn't start Scizor's quest. Not available right now unfortunately, also next update will fix this issue so you should count on it That's something i fixed on my end but right now I cannot provide a public fix for this crash specifically before 3.1. I also highly discourage version switching as I have Alpha exclusive flags set afterwards...
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Online you will most likely find information about base Sky, Alpha is very different. Shimmer Desert is now longer indeed and Groudon is recruited there. Primal orbs are not available in 3.X versions as they are planned for a future update quest
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It's an option at the start of the game that can also be toggled through a password in case you disabled it somehow
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When I have time I work on it, as I said everytime there's no Estimated Time Arrival because I have a busy life. No way to support me, I don't want to take money for this project.
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Speedrun mode: nonsensical post-game so there's no toggle at that point God mode: after clearing Realm of Perfection Realm of Perfection: after clearing Destiny Tower Destiny Tower: after completing Torkoal's and Scizor's quest Both quests unlock after Scizor's arc, which unlocks itself after Scizor's new story arc after Darkrai
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Intended, Alpha data is read-only. I wonder though, which starter are you trying to edit? All entries in the game have been balanced so the progression curve makes sense with its own power level in the game. If you use a legendary, you will not have a good starting point moveset-wise as they have significantly higher stats to compensate.
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How many isn't fixed, where you can find them is up to your testing until I give passwords with new content. Currently passwords give no content whatsoever, only optional toggles.
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Oh no it will be fine! He will just not join unfortunately, which is something I might have to address at some point
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Unfortunately they are Shiny versions, which are noticeably stronger than their counterparts so as a balancing measure they take more space in a party
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Password for Randomizer is RANDOM. I don't have a Discord unfortunately... contacting me is much easier there as I can clearly track all forms of feedback!
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Glad you like it! Ascend for saves, they are all compatible after 1.2, an internal update system is in place !
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You are also tampering with list starters, I'm not balancing around those either. I can just provide a report saying "Arceus" and yes it trivializes Hardcore.
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There's no bug besides base Sky AI being stupid most likely. Not something I could fix easily.
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Your entire run abuses a bug with Speed Boosts. They should end a turn in Alpha yet don't in 3.0. As a result your core strategy is "abuse speed boost bug while you can". Glad you liked it still.
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Did you enable Exp Share through the options menu? Are your swap items in storage? (Base game behavior) Passwords aren't game changer so there's no need to enter anything to experience new content yet. Emphasis on the "yet". In the future password unlocking quests or content will be shared. When 3.1 comes out, I will share a few passwords anyway.
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Fixed in the next version already. Also for future posts, please keep in mind that you can provide constructive feedback and not just say "it's garbage" everywhere. While being straight up disrespectful, it's also genuinely annoying and unhelpful
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30 instead of 60 is because of Mechanical Array Shiny Regieleki is endgame so it has the right to be broken. Speed stat however isn't functional the way I wanted as speed should only grant you one attack per turn in Alpha but rn it doesn't Endgame content: go Beach Path for a surprise. In 4.0 I plan to add 4 more endgame dungeons. I don't have enough different mechanics to make them interesting rn but that's something that will be much simpler to work with in 4.0 Grinding money isn't really optimal with Wishes, you missed Kecleon thievery grinding with Lost Loots. Most of money grinding is used for Porygon2 upgrades as Ginseng become free after a certain point. In 4.0, a quest involving Chatot will be completed and lift fully the mission tax thingy from the guild meaning you will get a much larger portion of mission money Ultimate Items will be added throughout patches, the third one will definitely be working in 3.1, the rest will be part of 4.0 content with Gen V+ dex, moves and abilities
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Extra member: so you are looking to have a teammate do the journey for you. This is your teammate's journey to save the world? No it's yours. Starter always being stronger: you can grind a mon in 10 minutes after Graduation, you can make anything stronger than your starting duo. You have a lot of options for everything that's optional already, don't make it sound like the game is always restrictive, ESPECIALLY in story. Apple Woods is softer on story, Waterfall Cave is softer on story, Amp Plains is softer on story... there are several examples and you are not telling about those. Again, base Sky did things wrong and this fixes everything it did wrong related to story, it's from "ah I cleared lol" to "my team cleared", which is significantly better in terms of involvement. Now about the little misconception you have because you speak from a base Sky setting: you are in base game until Darkrai. Adding party members that can be made objectively stronger skews the entire game towards baby sitting mode, choosing to ignore what you call grinding dungeons is a choice, but you also have to care about what people have before making a choice... and no, I won't let you use Rayquaza to clear all story dungeons instead of your duo. Finally, forget "considering the optional available to all Pokemon you've recruited during story". How about "considering the optional available to all Pokemon you've recruited when it matters (actual postgame)"? You should play the game after Darkrai to understand this isn't base Sky and teambuilding is promoted when it matters (actual postgame). I don't restrict your freedom nor do I sabotage quality of life for having you play with the team you choose lmao, you should play a bit further into the game to understand that
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The opposite question would have been "why are base game dungeons leader and partner only?" Sky Peak is a case where I cannot restrict party size so I let this be. Otherwise why is it "hero and partner journey but you graduated and now they act like it's their journey but in reality they were benched forever"? In reality base game did things wrong by allowing little Timmy to bench starters forever and then wake up call you are forced with them again for some reason. This is a matter of ingame consistency and considering the options available to all starters it isn't anti quality of life by any means. It also involves you and your partner more into the story, especially considering the early evolution mechanic. This is YOUR journey after all, not "Zapdos' journey to cure Manaphy's illness or unchart Aegis Cave secrets"
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First disable daily cutscenes Second find a way to not play with Delta Emulator, it's garbage and unsupported. Mark 2 is needed All movesets have been crafted and reworked for PMD setting Nope, removed starting 2.0 Stats will not be restored. As for the Battle Armor thing it's a known bug
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I checked the code and it's a very hard mistake on my part because under certain circumstances even on Vanilla you can get Expert elements somehow. I fixed this regression in my code so now it's all clear on my part. No toggle no nothing. Also handled Noctowl's typing not being handled by vanilla types!
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Thanks for the thorough report! There are a lot of oversights on my part and it's weird they weren't reported much earlier... it will be fixed in 3.1, be it Vanilla types ignoring Noctowl or emergency bag before Crystal Cave. About field effects there's a toggle no? Not sure why it's enabled on Difficult besides that so I wonder what happened...
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It's the last rank in the game. The original post gives this info: after recruiting 25 legendaries.