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Alphadaemon

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Everything posted by Alphadaemon

  1. You can use SkyTemple for this purpose, it does exactly the same thing as SkyEditor but the process is no more tedious
  2. Hmm not really. If you have Discord could you join SkyTemple's discord and dm me your save file from here ? (Mooooooooond #0805) I'll change that for you Your scalemons patch inspired someone I know to implement this mode as an option to his game haha
  3. Unfortunately I've considered the save migration thing too late when it comes to unlocking dungeons, so you can't without changing the game by yourself currently In 1.3 there's an automated process for that but in 1.2 it's not present yet
  4. Tomb of Nightmares is unlocked after you beat Darkrai at the end of the story, when you recruit Cresselia if I remember correctly In 1.3, you unlock this dungeon along with a fully new dungeon called "Altar of Dreams" when you talk to Cresselia About Tower of Demise, Fallen Star Remains and Mirage Island, they are unlocked after beating Darkrai, in 1.3 like in 1.2 If you wonder about Worldcore, this dungeon will no longer exist in 1.3, you'll see where the boss rush was moved I'm glad you enjoy the game, and I hope you'll like the 1.3 update in preparation
  5. It's not that I don't want to release the update, but I've still stuff to work on. I'm not the kind of guy providing 40 patches for 40 different features, but instead one big patch so you can keep up with updates.
  6. Good choice ! Chikorita has a more expansive moveset in 1.3 and Fairy-Moves, including TM Compatibility with Dazzling Gleam (Bayleef and Meganium are even part-Fairy). Hell takes some elements from Alpha, but Alpha is far less extreme, I hope you'll like it !
  7. I know you're quoting Skies and I'll answer no. To me, adding a species implies having its main abilities from maingames coded in. For example I have added Sylveon in the game, its only main ability is Cute Charm, as a result it makes sense for me to have it in. The same goes for Regidrago/Regieleki since Transistor and Dragon's Maw are Adaptability for a specific type. However Espurr and Meowstic have Infiltrator, as a result it makes no sense having them in, not to mention the fact adding a few entries from later games without adding the whole cast isn't a feature to me, nor anything I'd like to have in my game, since I want players to experience actual content and Quality of Life, not superficial features. What I will/may add from future gens is: - Rotom-Forms - Regidrago/Regieleki - Sylveon - Alolan-forms - Galarian Ponyta/Rapidash (no other Galarian forms since those are the only ones that make sense in Sky's map) - maybe Genesect But that's it. Very glad you're excited to play 1.3 ! I hope you'll like it !
  8. Thank you ! 1.3 is soon, I'm a bit busy with IRL but I'm close from releasing the hack, I've a few things to do and I'm done ! Hmmmm it's very complicated to answer, 1.3 saves have challenges, and it's impossible for me to add a challenge prompt if your save comes from 1.2 1.3 should theoretically be released in 1-4 weeks depending on how IRL will impact my life, I think it's worth waiting if you absolutely want A-Vulpix.
  9. Oh wow it really means a lot to me knowing you've been around for a while in main series community (iirc you're the one guy behind the HGSS Scalemons patch right ?) Thanks a bunch, I'll continue to do my best working on this hack !
  10. No. Sharing pre-patched roms is illegal and doesn't follow this site rules. It has to be patched on a non-clean US Explorers of Sky rom, just so you know.
  11. Thank you for playing my take on EoS ! Adding features and "real new stuff" (not "under the carpet" existing stuff mind you) is really complicated and needs some skills only a few have in EoS community. As a result, changing the AI behavior of Tactics is beyond my skills (no one's been able to change it and the same goes for IQ). Changing items behavior is feasible, though I don't think I want X-Ray, Google Specs to have a group effect (because of how broken it is by essence) Don't hesitate to check with me here in case you wonder about the feasibility of this or that, I'll answer when I'm available for it !
  12. Spawning makes it so you have to play more team fights instead of multiple 1v1s Level curve and dungeon design work so late game dungeon are similar to SMD Treasures dungeon They're not "proper shinies", to me they're Partner Grovyle, Future Celebi and Antagonist Dusknoir. Shinies function as evolution lines, hence why I do not consider them as Shinies, + they have Exclusive-Items and are treated as special species. Destiny Tower Shinies are available and recruitable yes, Shiny Legendaries are only recruitable here by the way.
  13. I've ran into a few softlocks regarding job bulletin and outlaw missions, both when looking for missions as well as completing them, but nothing that grave that would make me unable to play. I took the habit of saving often hehe. Could you give me some examples about this one? Wasn't it only with Job Bulletin? Also it would be really helpful if there was a IQ group table and which pokemon belongs to what group. Building a team for some missions or situations would be much more efficient with a simple table. I haven't changed IQ Groups, they are all vanilla aside of Purple Kecleon being S-Group, Shiny Celebi being I group, and all Shiny Legendaries being S-Group Shinys are as follows (+ locations!): It was tested on Mobile and works, I really don't know what's the cause of this issue honestly... Alpha works on real hardware, Phone and PC emulators, all these were tested and work
  14. This issue comes from Gap Prober, it's an issue I can't fix by myself for now unfortunately It's gonna be 40%, I have found another way to deal with spawning I'm glad you like my take on EoS! Celebi has IQ Group I, which means I still have this issue with Course Checker being in this IQ Group. It'll be fixed in 1.3 Speaking of 1.3, I'm slowly working on it. Being busy with real life and personal issues has delayed my project a lot, though I'm slowly but gently coming back into it with more new stuff
  15. At the very end of the post, there's a xdelta. It's the patch you need, and you need to apply it on a NDS Explorers of Sky Rom
  16. Issue already fixed since 1.0.1. It's written in changelogs above. Friendly reminder for future posts: - updating your game will solve your issue 99% of the time since I fixed a ton of bugs between versions, and I'll fix a ton of bugs again if needed - look for bug fixes to see if your issue is referenced in - some bugs occur when you downgrade your game and port a save from current version to previous ones. Check if these bugs are present in the last version of the game before reporting it That being said, I'm happy to tell you you can beat Dialga once again in an updated version and resume your journey !
  17. I've been told about spawnrate being frustrating in the second and third dungeon, at the start of the game, haven't heard anyone complaining about spawnrate being an issue afterwards (maybe in Mt. Horn it's an issue but I've heard no complain about Mt. Horn so...). That's one of the main goals of the hack and you have to get used to it. Other "hardmodes" still spawn a pokemon each 36 steps which makes the hack ridiculously easy. I wanted this hack to be a real hardmode and chose the difficulty over the potential "slow gameplay" you're mentioning. Gameplay isn't "slow" as you're stating here later in the game so I assume you've just started playing, but I admit it's slower and sometimes frustrating early in the game because of layouts being basic and restricted in their generation As I stated in the post, Shiny are only for Gender Exclusive pokemon like Gallade or Vespiquen and a few exceptions, and I don't think you will ever get a shiny of your starter in Explorers of Alpha... Sadly not yet, maybe one day we'll have a way to evolve pokemon during the scenario (after Luminous Spring revives for instance), but for now it's not possible If you want to help, you should join SkyTemple Discord and submit the sprite you made under spritebot section here. That's the best way you could help me here
  18. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
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