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Alphadaemon

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Everything posted by Alphadaemon

  1. But the answer is "no, mythicals are not unbalanced, only someone that hasn't played would say so" lol. And 3.0.X doesn't allow editing metadata so no.
  2. We are talking about Alpha here, you sent two screens at Drenched Bluff saying "it's unbalanced fix it" so I genuinely wonder if you even tried playing.
  3. Have you tried playing the game normally before trying all that? You don't seem to have...
  4. Then it's a classic "one's choice can't please every single minority" and unfortunately calling out for change won't do much I'm afraid. It's the first time someone doesn't give the design choice a chance so I cannot do much on that front. Also the dynamic is only different in terms of Exp, in reality the move issue is not existent and the overall dynamic is also not different in the slightest.
  5. Okay so, saying Mew isn't starter friendly isn't right AT ALL. When you start with 110 HP and 70 all stats at level 5, you can just basic attack until you reach the level when you learn a damaging move. Legendaries and Mythicals have a more generous stats curve at the cost of needing more Exp to level up. They also have more generous movepools so they can slap TMs on their movesets easily. Wanting the positives of picking a broken starter without the negatives isn't something I let people do and I've seen hundreds of people playing starter legendaries before in feedbacks and clearing the game's content with them so you should play the game to decide if it's as unplayable as you make it sound.
  6. Open SkyTemple. Difficult is Expert but much more forgiving. Expert has stat caps in story while Difficult doesn't, some rewards and items are also harder to get in Difficult, level scaling doesn't throw you off if you overlevel in Difficult too
  7. They are already starters with the selector. This doesn't necessitate a new starter addition.
  8. Disclaimer: this will very likely break the game on most saves as there are also flags related to the quest. I'm cool with giving info, I would have preferred if you contacted me before posting this, but this isn't a solution. This is a workaround that fixes one quest to break two, which isn't helping. Thanks for the report, it's a weird bug indeed.
  9. No missions entering them otherwise you will have the dungeon complete screen. Party issue most likely? I saw that bug but don't recall the solution to it. Opening the rom in SkyTemple and checking the IQ tab will let you see it.
  10. It's supposed to not change the appearance now yes. People complained about playing Zorua but not seeing Zorua so I offered this solution. Also enable cutscene skip. Ultra Beasts, just like all Gen V onwards entries, are planned for 4.0
  11. If you are playing on MelonDS mobile or Delta, that's normal because those two are naturally garbage all-around and thus not recommended.
  12. You can already access the center room. The Key is here for farming purposes
  13. I FINALLY had some time to write hotfixes for the current update. They take the form of cheat codes and are meant to address the two reported issues I've had the most and that are fixable through that mean. Illusion no longer transforms ally appearance into Kecleon Starter evolution fix. ENABLE ONLY IF NEEDED (changes Mk.I evo item for Sky Gift, changes Mk.II evo item for Dream Shard)
  14. Ngl you should try to play normally first, it's a good start. You already have resources to keep inventory like... soft-resetting then retrying when you fail lol I throw a bone because there are complaints but at this point it's getting sidetracked over a problem you're posing to yourself
  15. I won't do that. It's the player's choice to push to the stat cap, in an attempt to break the game most of the time as you don't reach it naturally. The docs state about stat caps and there are easy ways to farm IQ without farming stats. Also causes several issues with Exp share and blocking the player's progression to name a few inconveniences. Level impacts damage dealt so this is still progression.
  16. Passwords are meant to be either something people discover or something I give once an update drops. This one is the first case as it's something that kind of breaks the original experience so it should remain hidden until someone really commits to find it (which, again, isn't hard to find since it can easily be found in the options menu). Also idk which difficulty you are playing on but you have to know Quicksand Cave's boss and Groudon sets are toned down in Expert 3.1 because they were too good at this point of the game haha Expert and above difficulty have stat caps before Darkrai
  17. Difficulty was designed with Manual mode in mind and thoroughly tested to use it in all difficulties. It's designed as a "you should learn how to play the game more carefully and how to use game mechanics to your advantage". I know Cubone leader has already cleared HC and same goes for Ralts leader and partner without any form of save abuse so it's definitely doable. As for the keep inventory password, it's not something that's all that necessary to give. It can be found fairly easily if you look into the menus too. Groudon boss fight: just like all the boss fights, it has been tested to be doable with no items in Hardcore. It's a game of positions and it won't Precipice Blades unless it sees a target at Line of Sight. Also it takes place at a level you can get access to setup moves like Bulk Up, Cosmic Power, Calm Mind, Swords Dance, etc. It's more a game of preparation and less a game of bruteforcing your way.
  18. First do not ask already patched files as it's illegal. Second the post states you should use a specific patcher called xdeltaUI and none else. This patch is made so I'm sure people patching it have the right output.
  19. Illusion's implementation is like in SMD in 3.0.X, however in 3.1 it doesn't make you appear as transformed. I could write a cheat code so people can play as Zorua/Zoroark in the meantime but this would have to wait this evening my time which is in 12h
  20. Story dungeons are a minority of the game's content, most of it is not behind using your team so you have a lot of reasons to use them.
  21. The only interest in using gummies with Spinda's Juice Bar outside of Dojo dungeons is to abuse the stat boosts. So yes, it's disabled Enable cutscene skip
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