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Everything posted by Alphadaemon
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Then you didn't recruit everything in here. And the quest for Shaymin works as everyone who has recruited everything in Nectar Meadow managed to recruit Shaymin at the end
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Reviver Seeds have always been tied to Item Master by the way, it makes no difference whatsoever as the dungeon also disables IQ Skills in base Sky.
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I'm very surprised that you cannot clear Center with max stats past floor 1-5 in Vanilla when almost anything can do it in vanilla with half the stats... though you are in luck because the dungeon is bugged currently anyway so you couldn't evolve afterwards too. You should input this code which allows you to evolve the starter using another item, this time a Dream Shard: 023d73c0 03a000b4 023d73c4 159f0008 023d73d4 000001ad
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Or you could have went through the trouble of reading post history and see for yourself that gendered abilities are bugged.
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Known "inconsistency" I guess? In Alpha some abilities are difficulty based, which includes Drought/Snow Warning on Vulpixes, Vanilla exclusive abilities. In 3.1, difficulty based abilities show up accordingly in Overworld
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Post-Destiny Tower afaik. As for stealing Kecleon, it's the same as any other way of stealing.
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Shiny Legendaries can be found in Destiny Tower. Unfortunately no spawn list doc or anything like that. Will probably add one for 4.0 though.
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We were thinking about it with the beta testing team and on my end I think what fits the description best is going to be Aipom + Chikorita. Both fit the second criteria, Aipom very much fits the first criteria while Chikorita helps it overcome its weaknesses as a very frail leader against tough enemies
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That's the point. And it already affects among the best moves in the game (2-tiles away moves, multi-hits). No point to buff it even further.
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Skip cutscenes option in the L menu. There's a couple of them, I don't get why you are saying that
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There's no custom music in Alpha. Porygon2 upgrades, stun seeds, rocks with Manual mode, room moves, reflect/light screen, stucking them in a corridor, line of sight moves... just to name a few
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The part where I talk about the Recycle Unlock exists too. And it happens if you finished Scizor's scenario post-Darkrai.
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The Groudon thing is a bug I know of. As for the Northern Desert room, the previous room is there for a reason and the dungeon gives you resources to overcome it. The issue however is twofold: Difficult is bugged due to an oversight, and people are very prone to bruteforce without even thinking about alternative options that aren't the clear cut answer and I don't make this obvious. It's in the original post. Tower of Demise unlocks with Mythical Field, Starglow Cavern is a challenge letter available after Secret Rank and clearing Special Episode 1, Inferno Cave is the last rank dungeon but also unlocked with 150 recycles iirc
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Mew. Known bug, fixed in my next version. It has Unaware. Protect has a chance to fail whenever you use it baseline.
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The apples are here just to mess with the player. Violent Seed is one of the many intended strat along with a couple of room clearing moves. They have their own items, H-Sneasel has the Climber Bow and Dire Claw. They are available through Croagunk Swap Shop or in the chests found at the end of Zero Isle Center with a Sneasler in the party Mostly difficulty rebalancing and certain mini bosses in story
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Fire Stone + Lunar Ribbon originally Difficulty locked floor, this mission will be invalid in the next update