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Jiggy-Ninja

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Everything posted by Jiggy-Ninja

  1. http://projectpokemon.org/editingresearch/pokesavfaq.php
  2. If you use the one labeled "Pokesav D&P - ENG - Proper Lists" you'll get the buggy, piece-of-shit code that you're posting that won't work at all unless you manually place a space after every 8th digit in the code. Seeing as that code is really long (hacking a full party I'm guessing), that'll take forever. If you use the one labeled "Pokesav D&P - ENG - Proper US AR Code Output", the code itself will be generated correctly, but there's still a bug that needs to be fixed. Fortunately, it's a lot easier. Here's a sample to show you the error. You can either open the XML file in something like Notepad and Copy+Paste the code into the AR's code manager, or you can add an "A" to the beginning of each of the game IDs. Save, and you can then drag it into the Code Manager like usual.
  3. Top one, I made a code that uses Battle Items to control the IVs for Wild Pokemon. I just have to type it and the instructions up. It's a pretty long code. For the second one, the existing IV code is really just 6 codes put together. Each line controls its own IV, so you should be able to pick the couple you need and discard the rest. In order from top to bottom, they should be HP / Att / Def / Spe / SpA / SpD Pokesav it. ---------- Post added at 12:09 AM ---------- Previous post was Yesterday at 11:57 PM ---------- Okay, here's the IV code with Battle items. I hope I don't make a typo. Instructions, along with a D/P version of the code, can be found here: http://www.pojo.biz/board/showthread.php?t=632366
  4. Pokemon in the party have extra values tacked onto their normal data to hold information like status, remaining HP, and the current stats. The reason it holds stats is so that when you battle and gain EVs, the stats don't change until the Pokemon levels up. A Pokemon in the box doesn't have those values. There isn't a need for them. You can't edit what isn't there.
  5. Find out what needs to be done to make Action Replay codes that edit the Pal PArk, and submit that data to COM, the guy who programs Pokesav. It's greyed out because that feature hasn't been programmed in yet, presumably because the Pal Park area hasn't been found in the memory yet.
  6. Not quite right. There is an incredibly small but finite possibility that a non-hatched Pokemon will end up with a PID that will allow for a legal, all 31 IV spread. However, that possibility is so minutely small it is effectively 0%.
  7. 94000130 FCFF0000 B2101D40 00000000 DA000000 00111D10 D3000000 00000000 D7000000 020F0BFC D2000000 00000000 This'll work using the calculator.
  8. I've got quite a few bred and trained Pokemon on my Pearl. I could trade them to you if you want them. And you should have at least a couple NFEs in the project, namely Scyther, Porygon2, and maybe Pikachu.
  9. They're both buggy. The one that made the code you posted screws up the code, but the one labeled "Correct ARDS Output" gets the code right, but screws up the game's identifying information. It cuts off the first letter of the GameID and Game Name. Just open the code in Notepad and Copy+Paste it into the Code Manager.
  10. No, that list was fine, I just tested it.
  11. Sounded like you were trying to make a Plat code to me. He's right, redownload the D/P Pokesav and use the one labeled "Correct ARDS Output" or something like that.
  12. You say you're trying to make a code for Platinum? "Well there's your problem." ~ Adam Savage This was not made by the Platinum Pokesav, it was made by the Pokesav for Diamond and Pearl. More accurately, it was made by the broken Pokesav for D/P. Download the Platinum Pokesav and it'll work just fine.
  13. In other words, ditch the second and just use the first.
  14. I already made the first 2. I think BakaKyuubi forgot to put them into the official list. http://www.pojo.biz/board/showthread.php?t=673603 They work in the PC too, not just the party. ---------- Post added at 03:37 PM ---------- Previous post was at 02:54 PM ---------- Once the English ones get made, it should be easy to change the to work on the JP version.
  15. I'll do that one. Shouldn't be too difficult if there's already a list of what music is on what route.
  16. Use the following list from the D/P heart scale version of the code, and just subtract the number it gives you from 467. # to discard | Attack name ---------------|------------------- 0 | Shadow Force 1 | Ominous Wind 2 | Seed Flare 3 | Dark Void 4 | Magma Storm 5 | Crush Grip 6 | Lunar Dance 7 | Spatial Rend 8 | Roar of Time 9 | Double Hit 10 | Head Smash 11 | Heal Order 12 | Defend Order 13 | Attack Order 14 | Aqua Jet 15 | Wood Hammer 16 | Charge Beam 17 | Bug Bite 18 | Judgement 19 | Chatter 20 | Grass Knot 21 | Stealth Rock 22 | Captivate 23 | Stone Edge 24 | Magnet Bomb 25 | Iron Head 26 | Gunk Shot 27 | Cross Poison 28 | Rock Wrecker 29 | Power Whip 30 | Leaf Storm 31 | Lava Plume 32 | Discharge 33 | Draco Meteor 34 | Trick Room 35 | Defog 36 | Rock Climb 37 | Flash Cannon 38 | Mirror Shot 39 | Zen Headbutt 40 | Psycho Cut 41 | Mud Bomb 42 | Shadow Sneak 43 | Fire Fang 44 | Ice Fang 45 | Thunder Fang 46 | Shadow Claw 47 | Ice Shard 48 | Avalanche 49 | Bullet Punch 50 | Nasty Plot 51 | Giga Impact 52 | Switcheroo 53 | Earth Power 54 | Brave Bird 55 | Energy Ball 56 | Focus Blast 57 | Vacuum Wave 58 | Drain Punch 59 | Power Gem 60 | Dragon Rush 61 | Dragon Pulse 62 | Bug Buzz 63 | X-Scissor 64 | Air Slash 65 | Seed Bomb 66 | Aqua Tail 67 | Night Slash 68 | Dark Pulse 69 | Poison Jab 70 | Rock Polish 71 | Aura Sphere 72 | Force Palm 73 | Flare Blitz 74 | Magnet Rise 75 | Aqua Ring 76 | Heart Swap 77 | Toxic Spikes 78 | Sucker Punch 79 | Worry Seed 80 | Last Resort 81 | Punishment 82 | Guard Swap 83 | Power Swap 84 | Copycat 85 | Me First 86 | Lucky Chant 87 | Gastro Acid 88 | Power Trick 89 | Wring Out 90 | Heal Block 91 | Trump Card 92 | Psycho Shift 93 | Fling 94 | Embargo 95 | Assurance 96 | Payback 97 | Close Combat 98 | U-turn 99 | Metal Burst 100 | Acupressure 101 | Tailwind 102 | Pluck 103 | Feint 104 | Natural Gift 105 | Brine 106 | Healing Wish 107 | Gyro Ball 108 | Hammer Arm 109 | Wake-Up-Slap 110 | Miracle Eye 111 | Gravity 112 | Roost 113 | Psycho Boost 114 | Doom Desire 115 | Water Pulse 116 | Shock Wave 117 | Rock Blast 118 | Dragon Dance 119 | Leaf Blade 120 | Calm Mind 121 | Water Sport 122 | Magical Leaf 123 | Volt Tackle 124 | Covet 125 | Poison Tail 126 | Mud Shot 127 | Bounce 128 | Bulk Up 129 | Frenzy Plant 130 | Dragon Claw 131 | Howl 132 | Block 133 | Iron Defense 134 | Icicle Spear 135 | Aerial Ace 136 | Bullet Seed 137 | Muddy Water 138 | Sheer Cold 139 | Sand Tomb 140 | Sky Uppercut 141 | Extrasensory 142 | Shadow Punch 143 | Signal Beam 144 | Water Sport 145 | Cosmic Power 146 | Tickle 147 | GrassWhistle 148 | Metal Sound 149 | Silver Wind 150 | Rock Tomb 151 | Odor Sleuth 152 | Overheat 153 | Air Cutter 154 | Fake Tears 155 | Aromatherapy 156 | Weather Ball 157 | Astonish 158 | Meteor Mash 159 | Hydro Cannon 160 | Blast Burn 161 | Crush Claw 162 | Poison Fang 163 | Hyper Voice 164 | Slack Off 165 | Needle Arm 166 | Ice Ball 167 | Mud Sport 168 | Blaze Kick 169 | Teeter Dance 170 | Feather Dance 171 | Mist Ball 172 | Luster Purge 173 | Tail Glow 174 | Camoflage 175 | Arm Thrust 176 | Dive 177 | Secret Power 178 | Snatch 179 | Grudge 180 | Refresh 181 | Imprison 182 | Skill Swap 183 | Eruption 184 | Endeavor 185 | Knock Off 186 | Yawn 187 | Brick Break 188 | Revenge 189 | Recycle 190 | Magic Coat 191 | Superpower 192 | Ingrain 193 | Assist 194 | Wish 195 | Role Play 196 | Trick 197 | Helping Hand 198 | Taunt 199 | Charge 200 | Nature Power 201 | Follow Me 202 | Smellingsalt 203 | Focus Punch 204 | Facade 205 | Memento 206 | Will-O-Wisp 207 | Flatter 208 | Torment 209 | Hail 210 | Heat Wave 211 | Swallow 212 | Spit Up 213 | Stockpile 214 | Uproar 215 | Fake Out 216 | Beat Up 217 | Whirlpool 218 | Rock Smash 219 | Future Sight 220 | Shadow Ball 221 | Ancient Power 222 | Extremespeed 223 | Psych Up 224 | Mirror Coat 225 | Crunch 226 | Sunny Day 227 | Rain Dance 228 | Twister 229 | Cross Chop 230 | Hidden Power 231 | Moonlight 232 | Synthesis 233 | Morning Sun 234 | Vital Throw 235 | Metal Claw 236 | Iron Tail 237 | Sweet Scent 238 | Rapid Spin 239 | Pursuit 240 | Encore 241 | Baton Pass 242 | Dragon Breath 243 | Megahorn 244 | DynamicPunch 245 | Magnetude 246 | Sacred Fire 247 | Pain Split 248 | Safeguard 249 | Frustration 250 | Present 251 | Return 252 | Heal Bell 253 | Sleep Talk 254 | Attract 255 | Mean Look 256 | Steel Wing 257 | Fury Cutter 258 | Spark 259 | Milk Drink 260 | Swagger 261 | False Swipe 262 | Rollout 263 | Charm 264 | Endure 265 | Giga Drain 266 | Sandstorm 267 | Outrage 268 | Lock-On 269 | Bone Rush 270 | Detect 271 | Icy Wind 272 | Perish Song 273 | Destiny Bond 274 | Foresight 275 | Zap Cannon 276 | Spikes 277 | Octazooka 278 | Mud Slap 279 | Sludge Bomb 280 | Belly Drum 281 | Sweet Kiss 282 | Faint Attack 283 | Scary Face 284 | Mach Punch 285 | Protect 286 | Powder Snow 287 | Spite 288 | Reversal 289 | Cotton Spore 290 | Aeroblast 291 | Conversion2 292 | Flail 293 | Curse 294 | Snore 295 | Flame Wheel 296 | Nightmare 297 | Mind Reader 298 | Spider Web 299 | Thief 300 | Triple Kick 301 | Sketch 302 | Struggle 303 | Substitute 304 | Slash 305 | Super Fang 306 | Tri-Attack 307 | Conversion 308 | Sharpen 309 | Hyper Fang 310 | Rock Slide 311 | Rest 312 | Bonemerang 313 | Fury Swipes 314 | Explosion 315 | Crabhammer 316 | Acid Armor 317 | Splash 318 | Psywave 319 | Flash 320 | Spore 321 | Dizzy Punch 322 | Bubble 323 | Transform 324 | Sky Attack 325 | Lovely Kiss 326 | Leech Life 327 | Barrage 328 | Poison Gas 329 | Dream Eater 330 | Glare 331 | Hi Jump Kick 332 | Softboiled 333 | Kinesis 334 | Amnesia 335 | Constrict 336 | Spike Cannon 337 | Skull Bash 338 | Swift 339 | Clamp 340 | Waterfall 341 | Fire Blast 342 | Bone Club 343 | Sludge 344 | Smog 345 | Lick 346 | Egg Bomb 347 | Selfdestruct 348 | Mirror Move 349 | Metronome 350 | Bide 351 | Focus Energy 352 | Reflect 353 | Haze 354 | Light Screen 355 | Barrier 356 | Defense Curl 357 | Withdraw 358 | Confuse Ray 359 | Smoke Screen 360 | Minimize 361 | Harden 362 | Recover 363 | Double Team 364 | Screech 365 | Mimic 366 | Night Shade 367 | Teleport 368 | Rage 369 | Quick Attack 370 | Agility 371 | Meditate 372 | Hypnosis 373 | Psychic 374 | Confusion 375 | Toxic 376 | Dig 377 | Fissure 378 | Earthquake 379 | Rock Throw 380 | Thunder 381 | Thunder Wave 382 | Thunderbolt 383 | ThunderShock 384 | Fire Spin 385 | Dragon Rage 386 | String Shot 387 | Petal Dance 388 | Sleep Powder 389 | Stun Spore 390 | Poison Powder 391 | Solarbeam 392 | Razor Leaf 393 | Growth 394 | Leech Seed 395 | Mega Drain 396 | Absorb 397 | Strength 398 | Seismic Toss 399 | Counter 400 | Low Kick 401 | Submission 402 | Drill Peck 403 | Peck 404 | Hyper Beam 405 | Aurora Beam 406 | BubbleBeam 407 | Psybeam 408 | Blizzard 409 | Ice Beam 410 | Surf 411 | Hydro Pump 412 | Water Gun 413 | Mist 414 | Flamethrower 415 | Ember 416 | Acid 417 | Disable 418 | SonicBoom 419 | Supersonic 420 | Sing 421 | Roar 422 | Growl 423 | Bite 424 | Leer 425 | Pin Missile 426 | Twineedle 427 | Poison Sting 428 | Tail Whip 429 | Double-Edge 430 | Thrash 431 | Take Down 432 | Wrap 433 | Body Slam 434 | Tackle 435 | Horn Drill 436 | Fury Attack 437 | Horn Attack 438 | Headbutt 439 | Sand Attack 440 | Rolling Kick 441 | Jump Kick 442 | Mega Kick 443 | Double Kick 444 | Stomp 445 | Vine Whip 446 | Slam 447 | Bind 448 | Fly 449 | Whirlwind 450 | Wing Attack 451 | Gust 452 | Cut 453 | Swords Dance 454 | Razor Wind 455 | Guillotine 456 | Vicegrip 457 | Scratch 458 | Thunder Punch 459 | Ice Punch 460 | Fire Punch 461 | Pay Day 462 | Mega Punch 463 | Comet Punch 464 | Double Slap 465 | Karate Chop 466 | Pound 467 | Depends on amount of items in first slot of bag, if none, Struggle.
  17. Well that sucks.
  18. Pay attention to your other thread. I already posted one. >.>
  19. Speak for yourself, some of us actually like making codes. :kikkoman: And if you understood AR codes, you'd realize that the code you're talking about and the code he wants are functionally very different. The existing one directly inserts an Egg into the Daycare with a given Personality value. PID controls much more than just Nature and Gender, and calculating a PID to satisfy all the conditions you want can be complicated. On top of that, every egg created would have the exact same PID, so all the attributes controlled by PID will be exactly the same every time. The code he wants removes the randomness in making an egg, and forces the breed function to be run during every step. Every egg created will be unique, just as if it had been bred naturally. 92163A2C 00000E00 12163A2E 000028FF 12163A4A 00004284 94000130 FEFF0000 12163A2E 00004280 12163A4A 000042A5 D2000000 00000000 Try this out. I haven't tested it yet, so let me know if it works or not. Hold R and walk one step.
  20. L+R is unnecessary. In fact, no buttons are needed to activate the code.
  21. In-party IV Modifier Code Max Happiness All Pokemon in Party Modify ability of pokemon in slot 1 I've made several codes that can edit a Pokemon's information using SCV's IV Check code as a skeleton. They can be found on the following page: http://www.pojo.biz/board/showthread.php?t=673603 Take 1 Step to (Pokemon in Daycare Max Out Level 100) I'll see what I can do about this one.
  22. He's right, it's way to long. You need to break it up into multiple codes for it to work.
  23. I made a code to modify Species. It'll do what you want. 920748F0 0000E119 120748F2 00009800 120748F4 00008880 1207491A 00006972 0207491C 400B1C23 02074920 21004002 02074924 40592000 12074928 00004050 94000130 FFF30000 120748F2 0000480B 120748F4 00004700 1207491A 00004A02 1207491C 00004710 02074920 02000101 02074924 02000129 12074928 0000BC10 D2000000 00000000 62000100 402E1C26 E2000100 00000020 68004804 19004C04 802C8804 88809800 47284D02 02101D40 00111D10 020748F7 E2000128 0000001C 6972B410 400B1C23 21004002 40592000 4C014050 46C04720 02074929 00000000 D2000000 00000000 Type the number you want into the calculator. Hold Start + Select while pressing the Summary button of the Pokemon you want to change. Source: http://www.pojo.biz/board/showthread.php?t=673603 Fast Hatch doesn't affect Nature, you want a Fast Breed code. Try this. I made it by modifying D/P's fast breed. 92163A2C 00000E00 12163A2E 000028FF 12163A4A 00004284 94000130 FEFF0000 12163A2E 00004280 12163A4A 000042A5 D2000000 00000000 Press R and walk a step. Please PM me if it works, because I haven't tested it yet.
  24. It does, I've had it happen to me.
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