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Blazin' Gyarados

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About Blazin' Gyarados

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  • Birthday 03/09/1993
  1. Alright, version 3's out people. Lots of new stuff added. Check it out!
  2. Damn, my bad...I didn't mean to wait. If I knew you had added another comment, I woulda replied sooner. Okay, first I would like to say, you're welcome. I also find PPRE to be very handy when it comes to looking for Pokemon. That's why it's a feature. Plus it's another way to not bug the creator about Pokemon locations over and over again. Anyways, looking over your problem...It seems to me that you're experiencing AP. Those are the usual signs of those, btw. I mean, if you're game's freezing due to a certain amount of events, or in certain spots, then that mean it's the Anti-Piracy...Tho, you said you did applied the Rudolph's Patch before my patch, so I honesty don't understand what's going on. Hmm, okay...Where did you get your soulsilver copy from? Didja get it from emuparadise? Also, running HGSS on No$gba is WAY harder than running it on Desmume. Especially considering, if you're not using No$gba bios with No$zoomer. That's why I was trying give you da link to the emulator I use. It has everything you need to play Neo Soulsilver. I'm just gonna leave the emulator link here, it's up to you, if you wanna use it or not: http://www.mediafire.com/?47y3mmsum7v4wks Also, once running...Do not select the No$gba application to run your Soulsilver, instead click the No$zoomer and run your game from there.
  3. Sorry it took me awhile to reply this. Anyways, well, as long as the rom you use is (U) and clean...It shouldn't really matter, but if you want to know what rom I use to patch my game with...Check it: 4781 - Pokemon SoulSilver (U)(Xenophobia) That's what I use, anyways. And yes, there's away to see the Pokemon location without relying on the radio? LOL You actually listen to that thing. >_< Anyways, it's called PPRE. It's available here. Just download it, boot up the rom, once up, click map on it...then find whatever Pokemon you're interested in. It has every Pokemon area, well except for Route 48. BTW, have you got the game to run without problems, since you've last posted your comment?
  4. Well, yeah. You gotta make sure to patch the AP patch before patching my patch. Never forget. btw, what rom are using...Xenophobia's rom? That's the one I use. Make sure it's (U) Also, I tend to like No$gba, because it doesn't run like a grandmother limping...which isn't fast at all. LOL Yeah, my computer sucks. Also, I already included the Ruldolph patch within the archive. It's the application that say 'patch' next to it. So, if you already download my patch, there was no reason to go looking for it.
  5. Wow...Thanks. That means alot. ^w^ But that sucks what's been happening you to. Yeah, I know just how unstable these roms can be; HGSS, that is. But I'm playin my game on the same patch I've uploaded to the mediafire and my game have no probably and it doesn't crash or anything...So, I'll try my best to help you out. Anyways, but I start this off, did you make sure to apply the ruldolph patch I included in the archive to a clean soulsilver (U) rom? Make sure you patch that to your soulsilver rom, before patching my game. It's for stopping the Anti-Piracy. Okay, since you're playing on an emulator I probably will be able to help you; that's what I use to play all my roms...But thing is, I don't use desmume...It runs too slow on my computer, instead I use No$gba. Perhaps, you should try playing it on that. If want you, I could send you my no$gba with all the settings, yadda yadda yadda. ...Uhh, that's not against the rulez, is it?
  6. Whew...Been a year since I've last updated this thread...damn. I almost forgot about this place. Anyways, I gotz a new version for you guys to enjoy. The log's on the OP. And I'm sorry for da freezing you guys were encountering in Goldenrod City's Radio Tower...That's been dealt with in this new installment. Happy gaming, folks.
  7. Awesome title concept made by PEDRO12! About the game: This a hack...Or a modification, if you will, of Pokemon Black & White. Meaning, just your oridnary 649 Pokemon hack. But...To make the game feel a bit different there's a few other things added to keep it feeling fresh. Just read the long, long, long ass post to see what I'm talking about, yeah! Something about Flashcard: I HAVE NO IDEA HOW TO GET THEM TO WORK ON FLASHCARD OR ON OTHER STUFF OF THAT NATURE. So, please don't ask me how. It's not that I'm being mean or anything, it's just because I have no idea how those devices work; I just don't use those types of things. I only tested these on my No$gba emulator, and they worked flawlessly on mine. But, not to worry, I'm sure someone will find a way to get this to work on one... The links and Mod info are below: Rom Intel: Pokemon Yin Black & Pokemon Yang White (Version 3.0) Language: US and Europe Current Main Link 1: Pokemon Yin Black/Yang White: Version 3.0 Version Intel: This mod; which is actually Version 3 goes all the way up, till you beat the Pokemon League both times. I didn't edited the post-game Relic Castle part, so there's no point in going there after beating the Pokemon League, since everything in their will basically be the same. Everything else, however, has been changed. Patching Information: Like per usual, these patches are Gui Type...Meaning, you'll need to have Microsoft .Net Framework install in your computer to patch with a xdelta patcher. Here's the link: http://www.microsoft.com/en-us/download/details.aspx?id=19 Document Information: Included in the download are several documents. Each document contain a certain guide...Here they are. There's a guide for every Pokemon location. Also, included are a guides on all important trainer battles encountered. And a guide for where to find all the new items I placed around Unova. Added to Version 3 are guides to the Pokemon movest and the Pokemon base stats; which all has been increased. Also, a guide on all the Pokemon attacks that has been edit. ...Here's a small log for this version's changes. Pokemon Changes: First, I would like to say if you've played any of my mods from the past, then you'll know what to expect when concerning the prevously gen Pokemon stats and ablities and even some of their attacks...Well, if you think it's still the same on Yin Black and Yang White...Then you're partially right. While some Pokemon have their same ablitites from Neo SoulSilver and Sol Platinum like Seviper, some have new one; like Dodrio with Defiant and Moxie. Obviously, some Pokemon will have their Dream World ablites; just not the starters. No starter Pokemon have their Dream World abilities; with the exception of Blaziken with Speed Boost, but rest have abilities I thought suit them... Also, even tho, at this point I think it's obvious, all starters will have two abilities. I just saying, just don't expect to see a Snivy with Contrary or anything on this mod...Sorry. Oh, I almost forgot to mention, there's also a few 5th gen Pokemon with new secondary type. Like Acceglor being part Dark-Type or Eelekrik and Eelektross both being part Water-Type...That's not including the Type changes from previously mods I made. All those type changes are on there. Move Effect Changes: Some Pokemon attacks have new second effect; like Leaf Tornado now confusing the target instead of reducing their accuracy and Wing Attack having a 20% chance rasing yer Pokes attack stat. Also, there's more, like Hydro Pump harshly lowering the foes Sp. Def. The old secondary effect from Neo Soulsilver are still on here, like Hyper Voice still lowering Sp. Def (It now harshly lowers the Sp. Def) And Slam lowering the Defense stat. They're still all on here. On Version 3, however, even more move has been edited like Meditate boosting both Attack and Sp. Atk or Stone Edge and Power Gem now hitting both Pokemon. Just like how I previously stated, there's more...but these are the only moves I'm only gonna cover. I know I said this already, but I'm gonna say it again...Pokemon can learn TMs/HM that they usually couldn't learn on the regular game; for example: Beartic is now capatible with Earthquake and Xatu is capatible with Energy Ball, there's many more Pokemon in the game they have new compatibility with different TMs/HMs. It's up to you to find which is which. Added on Version 3 are TMs with new attack data. I already mentioned a few of the TM changes, so there's no reason me to repeat myself for the 14th of time, ya think? But I can say, the two new TMs I did mention...That's just touching the surface. There's more new TMs out there, it's just up to you to find them. But I can tell you this, folks. Some of your favorite TMs from the 4th gen Pokemon games; including moves that you could get from BP from the Battle Frontier, can be found inside those TMs on this hack. And trust me folks, it was a BITCH matching each new TMs I made with the Pokemon. Very, VERY time-consuming. Mostly the reason why it took me so long to update Also, before I forget...Cuz, I'm really forgetful...I would like to thank elementking for teaching me how to edited the TM/HM data in the game. This was pretty much the main theme in this hack. Pokemon with increased Moveset: Majority of all Pokemon can learn a max of 22 moves...Well, that with the exception of legendaries or Pokemon in their pre-evolutionary stage. Just so you know, 22 moves is the max attack a Pokemon can learn. Also Pokemon like Burmy, Magikarp, Beldum and even Tynamo can learn a few attacks up, till their evolution. I even gave Pokemon like Combee/Tyrouge their own mini-moveset. Also; tho I think that this is kinda obvious, I gave all stone Pokemon their very own moveset pool...They all learn a max of 22 attacks. So, I guess there's no need for waiting on just the right level to make Pikachu evolve...or Growlithe... Anyways, that pretty much covers all of the Pokemon moveset edit. Don't forget to collect Heart Scales. There's always a Pokemon with a good re-learned move out there. All fully evolved Pokemon have at least one. Field Pokemon: I've edited mostly every Pokemon that can be encountered in the grass, the sea...Well, basically anywhere a Pokemon can be found and captured. Anyways, like I said, mostly every Pokemon, with the exception of for the postgame Relic Castle part, has been changed and edited. There's a written guide about the Wild Pokemon included in the download. It shows the spot for every Pokemon. Now, on Version 3 you receive the Super Rod at the very beginning of the game...from your mom. Tho, I guess I should tell you that NOT every fishing route has been edited...Well, you'll learn more once you open the Wild Pokemon guide. Not to worry, you'll still be able to catch wild starter Pokemon and stuff. They're scattered throughout Unova....Just use the guide to find where they're located. New Starter/Speical Event Pokemon: On Yin Black/ Yang White Version 3...Depending on which version you're playing, will determine which starter Pokemon you'll receive at the beginning. On Yin Black, the starters you'll get to choose are the same as if you'll were playing the regular game. Tepig, Oshawott, and Snivy. And on Yang White, the starters you'll get to choose from are, the lizard trio; Treecko, Totodile, and Charmander Also, on Yang White, the starter your rivals will chose also be different...It won't be any of the starters you had the choice of. Completely different. The battle guide will show which Pokemon they'll use depending on which starter you pick. Speical event Pokemon like Zekrom and Reshiram or the Fighting-Type Trio; once encountered, will be on a higher level...If you've played version 2.5, expect those levels. Items as far the eyeballs can see: New items can be found on the overworld. Or given to you from NPC players. Like for example, instead of getting Flame Charge from the Battle Girl, she'll give you Sludge Wave instead. Here's yet another example: it's now possible to find the Air Ballon item inside a Poke'ball...Yeah, so basically stuff like that. Anyways, getting back on Flame Charge, it can be found on Route 4 (Before beating Burgh, so you can use it on him) There's more, like some gym leaders giving you new TMs. Brycen gives you Ice Beam. Don't worry, old TMs and items are still obtainable, it's just up to you to find it...or whatever. Version Differences: What's in Yin Black? What's in Yang White?: LOL Not that much. But, depending on which version of the mod you're playing, some of the Gym leaders you'll fight will use different Pokemon. Example: If you're playing Yin Black Lenora will use these Pokemon: Chansey, Spinda, Herdier, Linoone, and Clefable! If you're playing Yang White Lenora will use these Pokemon: Vigoroth, Dunsparce, Herdier, Furret, and Cinccino! Which do you think is harder? Also, when battling N and your Rivals, they will use a slightly different team. Once again, this all depending on which version you decided to play. Some of the speical trainer battles; ya know, like Triple or Rotation, will be different. If you encounter a trainer with a rotation battle...chances are on the opposite version, it'll be a triple battle. But...Yeah, I think it was like that anyways... There's only one item change. Instead of getting Moon Stone from Lenora, if you're playing Yang White, she'll give you a Shiny Stone instead. I think you know why, right? Pretty obvious. Smarter Trainers = Tougher Challenges: I tried making trainer battles as hard as humanly made possible, but occasionally they WILL do some retarded shit, just ignore it. ...The computer's AI seems not know how handle certain Pokemon attack...For example they love spamming attack that takes two turns to hit...I had to revamp awhole lotta important battle, cuz I noticed this pattern. Anyways, in this, mod trainer's Pokemon will get as high as to Level 100, which is the level of the Game Freak's dude's highest leveled Pokemon. I also, added a few triple and rotation battles in the mix. Most can be found in the arenas in Numbasa City or on varies Routes. But like always, important battles with trainers will always be harder than usual trainer....Well, this is me hoping anyways. Basically what I mean, your battles against your both Rivals, Gym Battles, N battles, the Elite Four and Ghetsis, which obviously the hardest. Trainers around the ending of the first part of the game and the second part of the game will use Pokemon that will have a preset Moveset...Hopefully it keeps you on yer toes. Cuz right, I'm telling ya, don't expect no Gym Leader rematches or teams based off the manga, cuz there's none here. Dialogue Changes: I also add a few new dialogue here and there throughout the game. You'll mostly find them when getting a new items from NPC. I thought the dialogue I put there was pretty neat, to say the least. I also added, well, basically just for effect, re-named Pokemon attack move. There's only two attacks with new names. Razor Wind becomes Maelstrom; it still work the same as if it was Razor Wind, however. And Flame Burst gets renamed as Spit Fire. Just like Razor Wind, the move effects are exactly the same as before, couldn't think of anything. And just for fun, I've renamed every natures given to a Pokemon. Just think of it pointless dialogue change...Especially considering it's still easy to distinguish a Pokemon nature by looking at thier stats from their Summary. Screenshot Station: Here, I showcase some screenies of my game. These first couple of screenshots shows off the menu dialogue change and a few Pokemon battle, including a triple battle. Also, it shows one of the new Pokemon types combination I made and one of the natures I renamed. It's should be interesting enough. It also should be noted that these first screenshots are from V1-V2.5...But the changes are still on the current version. And now. Are some more recent screenies of the hack. Stuff that was JUST added...With the exception of the Brycen Ice Beam thing...It's been on da game since version 2. Anyways, they're just some of the new stuff added in, mostly pics of the new obtainable items and new TMs and stuff of that nature. If you wanna be spoiled, just click da spoiler button. These are the programs I used to make this mod possible. A Hex editor (Cygnus Free Edition): For the Wild Pokemon, Level up moves, attacks, item change, and stats editing (for editing the TMs learn moves). Twistedfatal's Stat editor program. Kazo's Trainer Editor SCV's PPTXT for the Dialogue Change. No$gba 2.6a Emulator NitroExplorer Kiwi.ds (For remaking the Narc file I edited) Neltazero's Wild Pokemon Editor V5 (I used this and the hex editor) CrystalTile2 (For changing the TM/HM data) A few special thanks are in needed. Without these guys...Probably wouldn't had been a game, huh: Drayano: For telling how to do pretty much everything, when concerning the item change and the moveset editin. It was very easy for me to follow what his instructions. elementking: For teaching me where to find the TM/HM data. Me: Because without putting in the work, I'll probably wouldn't got anything done. Things I plan to do...One of these dayz: Gonna add some vidz of me fighting the Elite Four on this mod. They should be up...Soon as I reach the Pokemon league. LOL Maybe add some more dialouge...Ya know, some new dialogue to the gym leaders or to your rivals...Ya know, like in Neo Soulsilver. Also, add some sorta banner or something...I dunno, the bold dialogue with moving Pokemon sprites...is, and at the sametime, tacky and sweet...My opinion. Things you should probably know: When patching, make sure you patch this mod with an Europe Black or White rom. Also, for some strange reason, it can also patch with a pre-patched rom with all the Anti-Piracy crap gone. The rom I used to make the changes were a pre-patched B/W rom, so that's probably was one of da reason...I dunno. Anyways, don't forget to report any bugs you find to Pokemon Yin Black/Yang White thread. I'm sure there are some things I've overlooked...or just forgot to add. Until my next update...Someday...Cya!
  8. Huh, it's been back up. Unless you mean: Can you download roms directly from there?...Then the answers no; you still can't. Only from the forums.
  9. Thanks for comment you guys. Version 2 is already up on other sites Gbatemp, Romulation...I'll post it here tomorrow, right now it's just too late. Okay, bye for now.
  10. this only happens when you max out a pokemon moveset pool, did you do that? if you don't want to see this error, don't fill up the pokemon moveset. leave at least one moveset slot empty.
  11. Um... hello, everybody, Blazin' Gyarados here. Alright enough with the small talk, time to get straight to the point. Today we're here to discuss the release of my SS mod...Just read what the logo says Da Rom's Intel Game which was used to edited: Pokémon SoulSilver (U) ~This means use the same type of rom, when patching da game, folks~ Language: Only current one right now is English Available Versions: Version 3 When the Version Stops: Actually you can play the mod full through. Mod's Current Progress: I'll say at least 97-99 percent of everything have been edited... Mod's Patching File:http://www.mediafire.com/?g21n28cn06nkn6r (Neo SoulSilver V3) Here's version 3's log: ~Freeze Fixes: This includes- Goldenrod City Radio Tower, Violet City, when the man gives you a Miracle Seed and when meeting Baoba; the Safari Zone guy, for the first time. ~New Items can be found all throughout Johto/Kanto Regions. This also means some people might give you different items than what they usually give you. ~All Event Pokemon are now on new levels when encountering. Example: Sudowoodo will be on Level 25 now. ~Some Gym Leaders also gives out new TM when beating them. Of course, I had to change the dialogue, so it'll match up the TM they give them. If you find any dialogue that doesn't make with the item the NPC gives...please tell me, cuz I fix this. ~Even more new dialogue: Yep. I added a few more dialogue; hopefully you'll find it funny. I also repointed summa da messed up dialogue I did in my previous version ~I did a complete overhaul on the Pokemon stats and moveset: I pretty much completely revamped almost every Pokemon def and off stats and moveset, so it'll be a bit more balance...(All starters now have two abilities) ~All Stone Pokemon now have their very own moveset pool. Most every Pokemon have an increased moveset; with the exception of Legendaries... ~Harder Trainers/Gym Leader: Every trainer...even the weakest of trainer, should at least be able put up some sorta fight. I jack up their AI...And this time, I actually did it. LOL ~Also included with the patch is the Rudolph's AP patch, so you can patch it your game, before patching my...um, well...patch. Anyways, I hope this urge you all to give my hack/mod…whatever a try. A Few words: Now just so you know, the patch file is Gui type and you're gonna have to patch the Ruldolph Patch first, before ACTUALLY patching the game. That's the only you can play this without any crashes. For all of those who want to play with the National Dex at the beginning of the game; I'll suggest downloading PokeGen and activating your Pokedex through your save file. It works, I test it. Now, to tell you all what's features included in this mod...For all those who are curious. First, I suppose I should explain what difference I did from the original game. First of all, I've add slightly new dialogue, basically only menu stuff and things the Poke Mart Clerks and Nurse Joy says. I've also changed some of thing said during Pokemon Battle; if you saw my vid, you've already seen some of the stuff I did. I also changed some of the HGSS Pokemon sprite. Mostly, I just switched their stationary sprite with their moving sprite, but they're still good nonetheless. I've also customized a few Hoenn Sprites (Spoink, Taillow, Numel, etc. There's just few in screenies down below), I think I did a good on them...If I say so myself, but I suppose it's up to you all to judge me. Now, for the changes I did to the Pokemon. In this mod, you'll noticed that the Pokemon's stats has been slightly alter. Here, I give all a couple of example: Mareep base speed now 60, but once it evolves into Ampharos, it speed will drop below 60, but its Sp.Defense and Sp. Attack will soar. Some Pokemon will have Special Abilities that they wouldn't usually have. Example: Phanpy with Huge Power, Chingling with Magic Guard and Spearow with Anger Point or Gible with Inner Focus. Some Pokemon will learn different attacks that don't usually learn on the real game. Like, Flaaffy with Swift, or like Mawile, who levels up learning all three elemental Fangs. There's a few more, like Wartortle, who learns Ice Fang when first evolving and Kirla who learns Psybeam when first evolving. Some Pokemon learn, I would say, a whole new moveset pool. Here's a few: Delibird, who NOW actually worth training, on an account it learns some pretty decent attacks...And it's Special stat isn't all that bad, if you get my drift. Tyrouge, now his own set of attacks (Even though, it's still weak as hell), and it even evolves a new way, but we'll get into that later...Volbeat, Milotic. I've even made my own new attack...even though it's just a replacement of an old attack (Razor Wind to be exact) I renamed the attack Malestrom; it's a Flying Type attack that take two turns (hence Razor Wind) deals 100 damage and has high ratio for 'CRITICAL HIT'! I'll just tell you one of the Pokemon that actually learns Malestrom-Xatu...But remember its not the only one that does. Here's a couple of things that were added in Pokemon Neo SoulSilver Version 2 Some Pokemon attack moves strength have been increase to match the move strength off Pokemon Black & White. Example: On the HGSS Petal Dance usually takes 90 damage, but on Black & White its takes 120 damage...So, that's how much it takes on this mod. Except Tackle, it still takes 35. Also, I increased attacks that I thought was just too weak; Mega Drain now take 55 and Absorb now takes 40. Leech Life takes 30, Poison Sting, as well. Now, when getting hit by Hyper Voice, there's a chance your Sp. Defense might fall and Vicegrip; when getting hit by that, there's a chance your defense might fall. Needle Arm takes 80 and Poison Tail take 75. Attacks like Lock-On and Mind Reader are repectively Steel and Psychic Type moves. Spike Cannon is now a Steel Type attack. I think there's more, but I can't remember. Also, in version 2, I added a couple of Black and White sprites. Mainly Hoenn Region Sprites, with a few customized sprite; such as my Lombre sprite, you just go to check it out, it's awesome. I also got some up-to-date screenies, but I think I'll wait before posting them up in this thread. Also, Gym Leader, Elite Four and Lance, all of their rematches has been edited and should be able to put up a decent fight against your Pokemon. I also finished editing Bell Tower and Mt. Silver...I dare ya to go inside Mt. Silver the Pokemon levels in there, deep in, is insanely high...I'm talking Lv 80+ Now for wild Pokemon differences Well, obviously all Pokemon are available, even the non-regional starter Pokemon! All the Water-Type Pokemon that appear in the sea and during fishing (Good Rod, only) are all available. (Johto Only) Unfortunately, I didn't edited the Water-Types that dwell inside cave area, there's just a hand-full currently, and NO I'm not going to disclose which caves you can find'em! Every Pokemon that appears in grassy area have been completely edited in the wild, it goes without saying that this rule applies to both Kanto and Johto Region! Except for Route 48, everytime I'll pull it up on PPRE nothing would ever be displayed there. Every cave area have been edited in the Johto Region, with the exception of Bell Tower, I was gonna wait until the 2nd Version to finally edited. Bell has now been successfully edited. I'll say about 90 percent of the Kanto Region cave area have be edited, the only place that I didn't edited was Mt. Silver (Outside and Inside) That cave's really is really a pain in the ass, when editing it. It's just so painstakingly long, so many floor in that dungeon. Mt. Silver has now been successfully edited. Here's a little info, if you want to find Heart Scales, catch wild Eevee. They live around route 36 (day, only), don't forget to collect them. There's a whole lot of Pokemon that have Heart Scales moves on this mod; Mamoswine, Arbok, all the starters except for Meganuim, and all the Eevee evolution stages. Another mentioning I forgot was, I didn't edited the wild pokemon that appear in the morning; well, I gonna say up to route 36. Pokemon that appears during day and night has been completely. Now moving on to Battle situations:Johto Gym Leader Walkthrough/Kanto Gym Leader Walkthrough I've edited majority of all the trainer's battle on this mod; Gym Leaders Elite Four, and Champ-Lance (Who's, harder than holy hell now, trust me) Field-Trainers, Rival (Silver) It goes without saying that I've includes both Kanto and Johto Regions. (Wait, I just said it, didn't I) I would say the only thing I didn't edited was gym leaders, elite four, and trainer who call you back for rematches (I'll say I only edited some of them, not all) I've also didn't get around in changing all the trainers that appear on the boat; I've only edited for the first time you arrival to Kanto. Now for a small and short Gym Leader Walkthrough (Second Update) If you don't want to see what I've got here, you don't have to worry about...That's why we the spoiler button for. Check it out I decided to put Silver's battle walkthrough on a seperate section then the Gym Leader section. Okay, please jot down...Oh, my bad you're gonna have to click the spoiler button to acess the walkthrough. Here's the Pokemon Evolution summary. Once again, if don't want to see it, don't click the spoiler button. I'm really reconsider changing some of the evolution, mostly the one's that evo with friendship evolution. I think I made too many of them evolved that way. And now to end this wonderful post and a couple screenies...once again, it's spoilers. Programs I used to make this Mod possible PPRE 0.14 (Obviously! I used this for mostly everything) Paint (For the customizing of the sprites) PokepicDSPlatinum (For updating the modified sprites into narc. file it's a/0/1/4 something...I think. Ah, shit whatever) NitroExplorer (For extracting the updated narc files back into the rom) thenewpoketext (Pretty much self-explanatory, right) No$Gba 2.6a (For beta-testing the mod) Pokemon SoulSilver (It was the rom I used) And AttackEditorDS (For editing some of the attack move's type) Now I leave you with a vid of me (actual my little bro) facing off against the Team Rocket Admin Proton...However, in order to see you're gonna have to click the little spoiler button. :rolleyes: Closing notes: Don't forget to report all bugs here, thank you! That's all for today...Stay tune for anymore updates.
  12. Yeah, I agree offset sure are primitive...In fact, I straight up H.A.T.E. those things. Anyways, it worked! That narc location you wrote down actually works. You can use D-Trogh's poke edit and your personal.narc from the D/P root and then reinsert the narc you edited from that on HG or SS's personal narc file (a/0/0/2)
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