Jump to content

BlackShark

Contributor
  • Posts

    1692
  • Joined

  • Days Won

    102

Everything posted by BlackShark

  1. PKHeX only fixes some minor issues when you view the Pokemon. But you can not use the Batch Editor for that. The Valid ad Legal properties are readonly, you can not modify them. If you want to auto-legalize multiple Pokemon you should use ALM https://github.com/architdate/PKHeX-Plugins/releases/latest
  2. What exactly does not work? You can get the latest automatic build artifact from the azure pipelines. Works fine for me on the latest PKHeX (230925). https://dev.azure.com/architdate/architdate/_build/results?buildId=937&view=artifacts&pathAsName=false&type=publishedArtifacts
  3. Unfortunately no. Those files don't look like save files at all, besides there size. There is only garbage inside.
  4. Use a hex editor like HxD https://mh-nexus.de/en/hxd/
  5. https://github.com/Manu098vm/Tera-Finder/releases/latest
  6. Get the latest release and try again, should be fixed.
  7. Wait for the author to update the plugin.
  8. You mean this one? I don't have any issues with the file.
  9. Well, you could turn on HaX mode in PKHeX to give a Pokemon the GS Ball, but that won't work. Having the GS Ball alone is not enough. There are also 2 event flags that have to be set. For that you have to edit your save.
  10. That's because the Pidove was never available like this. These wondercards were never meant to be accessible by anyone, they were used for debugging by GF. You shouldn't expect anything from the Unreleased/Beta PKM category to be legal. Some might be, but only because they match another Pokemon that was actually available.
  11. You shouldn't open the .bat in PKHeX. If you double click the .bat PKHeX should open in HaX mode. This guide is a bit out of date. Nowadays you could as well just set ForceHaXOnLauch in the startup settings.
  12. Impossible. Well theoretically it would be possible. The game unfortunately has many flags/variables that depend on the gender, so changing the gender without changing all those flags would break your game. There are hundreds of them and no one has figured them out. That's why changing fhe gender is disabled and not recommended.
  13. Directy dragging the save on the exe won't work. PKHeX doesn't tell the plugins that a save was loaded. So you need to open PKHeX first and then drag your save into it. Edit: fixed in the latest PKHeX dev build.
  14. The flags from 0x15C - 0x1A9 are used for rematches. However there is also rematch data in the save at 0x9CA (Block 1). You can try if resetting those flags is enough, else you would also have to erase the rematch data with an hex editor.
  15. Read the source https://github.com/kwsch/pkhex
  16. Likely an issue with Ryujinx. Does this happen on your Switch as well?
  17. You would have to open your save with an hex editor like HxD, then remove the last 16 bytes from the file. It shouldn't affect your data in any way. Alternatively use PKHeX and the WC3 Plugin instead.
  18. Open NO$GBA.ini, which is next to the application, and look for "SAV/SNA File Format". Change it from Compressed to Raw. SAV/SNA File Format == Raw Besides that I would recommend to use melonDS instead https://melonds.kuribo64.net/downloads.php
×
×
  • Create New...