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BlackShark

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Everything posted by BlackShark

  1. Exactly. Uninstal, rebuild the CIA using the latest version of NSUI, then install that. I never really used NSUI, so I can't tell you how to get the proper 128kB, you might find more help on Gbatemp. https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/
  2. Your save is 64kB, a proper save file would be 128kB. While this still works on some emulators, you will run into issues once you finished the E4. VC injects can properly create 128kB save if they are configured correctly. You should really look into that before continuing to play. I fixed your save size to be able to load in PKHeX, but you need to fix your game before you can use it. 0004000000F55B00.gbavc.sav
  3. That would be possible. There could be some issues if it's not a save from this hack though.
  4. Do you have any older backup of your save file? Unfortunately after completing the E4 the game attempted to store your Hall of Fame data. Usually this is at the end of the save file, beyond the 64kB. Since your file had no space to store it, the game overwrote save block 2 and 3 instead to store the data there. I got the save to load again, however your whole game progress is lost (you don't even have the Pokedex or badges...), because flags, variables and game stats are all saved in block 2. Your Pokemon should still all be there though. I can only recover the two missing blocks from an older backup, if you have one. 0004000000E7D700fixed.gbavc.sav
  5. You are using the latest stable release which is from February 27, this issue has been fixed on March 11. Either wait for the next stable release or use the Dev build.
  6. There is .EV_HP=, .EV_ATK=, .EV_DEF=, .EV_SPA=, .EV_SPD=, and .EV_SPE= as well as .IV_HP=, .IV_ATK=, .IV_DEF=, .IV_SPA=, .IV_SPD=, and .IV_SPE=, use those?
  7. Your boxes were completely filled with garbage data. I fixed your save by removing all that, there was nothing left to recover. POKEMONL.sav
  8. Yes, exactly. It's only shown when a save is loaded. If you have a save loaded, how did you load it? Maybe there's an issues with that.
  9. Wrong thread. This is for suloku's Mystery Gift Tool, not my WC3 Plugin. The thread for the plugin is this one https://projectpokemon.org/home/forums/topic/62222-blacksharks-pkhex-plugin-support-thread/ The plugin is currently only working on the latest PKHeX development build, use that until the next stable release.
  10. I was able to replicate this. It is flagged illegal if a VC save is loaded, on reglar saves or if none is loaded it is legal.
  11. Don't try to create a Pokemon from scratch. Use PKHeX's encounter database, you can specifically search for a Togepi with Tri Attack.
  12. @Varas5 @Kamui This event was released after the latest stable version of PKHeX. So either use the latest dev build, wait for the next stable release, or just ignore that it's shown illegal.
  13. You shouldn't read it as one word. It's more like YOSHI R A YOSHI, because it's Nintendo and they weren't very creative with names back then. There is also a Mew with OT MARIO. R is for the version (Red) that was used to distribute Mew. And A is probably just for more variety. There is also YOSHIRB, YOSHIBA and YOSHIBB, so all together they could have 4 different distribution carts.
  14. The file is just garbage, nothing to fix. Repro Carts might store there save data differently so you can not use the usual ways to dump it. Try this.
  15. Don't use save states, save ingame as you would on a real 3DS.
  16. This album contains all the Secret Base QR Codes for Pokemon Omega Ruby and Alpha Sapphire that where distributed by GameFreak. Different to the regular Secret Base QR Codes from other players these bases will appear in the house with the locked door south of the Poke Mart in Mossdeep City.
  17. From the album: Secret Base Event QR Codes

    This QR Code was given away at Pokémon Café. https://web.archive.org/web/20230319120625/https://tieba.baidu.com/p/8313492788
  18. It won't make things faster if you create a new thread after only a few minutes. 3DS save files are encrypted with console specific keys, so you can not just use them on a different console. You have to decrypt them and for that you need your console or at least a backup of your movable.sed. That's the file where your encryption key is stored, if you don't have a backup of that file from the original console, your saves are lost. If you have that file, there are ways to decrypt your saves. Check this https://github.com/wwylele/3ds-save-tool or https://github.com/wwylele/save3ds Both tools require the movable.sed from your original console and a boot9.bin which you can take from your new console.
  19. I don't think the images are evidence for these specific files. They have been taken from a Japanese blog post, see the first post above for source links. The Pokemon are either from a different source or have been recreated using the simulated WC6. You shouldn't worry about dates at all. Incorrect dates don't exist as the games use the console date which you can freely set to whatever you want between 2000/01/01 and 2035/12/31.
  20. It doesn't if you do it correctly. Don't create it manually, always use the Encounter Database.
  21. Open the file with an hex editor like HxD https://mh-nexus.de/en/downloads.php?product=HxD20 If you only see 00's or FF's, the file is empty. Besides that the proper save size for Gen 4 is 512KB, yours is twice as large. Are there any other files on your card where the data could have been saved to?
  22. Should be fixed. Loads in PKHeX again, haven't tested ingame. POKEMON_RUBY_AXVE01.sav
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