Jump to content

Reptillian

Member
  • Posts

    23
  • Joined

  • Last visited

Everything posted by Reptillian

  1. Bulbasaur ..If I could. But really, I don't really like their designs though. Fennekin seems to be the best of the 3 anyway, might go for it.
  2. I pray there's trainer customization on this one. More inmersive, fun, and goes with the online play direction pokemon is taking. The trainers looking at the mirror make me very hopeful. Also, hopefully the EV/IV system will remain intact.
  3. I bring more questions for this board, yay. First of all, anyone know how to edit specific colors from a RLCN pallete file? It's just a few color lines out of the 256 colors that it has. Some colors are supposed to stay as they are. This question is essentially a follow up of this thread, which doesn't really provide an answer: http://projectpokemon.org/forums/showthread.php?27073-Problems-editing-a-.RLCN-(palette)-file-in-HG-SS And that's because Console tool 3.0, can't seem to save the edits when exporting the new file, even though they display well. Hexing is not an option because of time constraints. Or am I doing something wrong? And my second question.. I want to change some textures and palletes in BMD0 3D files. Any program out there that can do this? This thread here touches upon the issue but it's vague. http://projectpokemon.org/forums/showthread.php?20235-Alder-Overworld-Sprite-Using-Fly That's all. Im finally finding my way around the roms. I can navigate them easily and I made a narc list of where everything is. But this is a wall on my face right now.
  4. Really would appreciate it if someone knew where.. The trainer card -trainer- sprites are The flying sprite poses for the main character, also the one on the file selection screen The x-transciever talking textures Im looking for their BW locations, not B2W2. I seem to see the latter everywhere, but not the former. Any help is appreciated. EDIT: Found them all.
  5. This one's a female: It's COOLTRAINER♀ from RBY! (Replacement for the blue hair Ace trainer)
  6. Here's a few sprites I've been making for my own use and experiments. I figured there'd be no point in keeping them rotting in a folder and the like. They could be given new life by being used by all. So happy holidays Proyect Pokemon, you all can have as much as you like. Testing in-game is encouraged. ------------------------------------------------------------------------------------------------ For Gen V
  7. You know, rumor says people here like it like this. Peace of mind, to focus on their proyects, I've heard. They get pissed when you note the lack of activity too.
  8.  

    <p><p><p><p><p><p>Good day</p></p></p></p></p></p>

    <p><p><p><p><p><p>Is it even possible to easily replace all traces of the old trainer character in BW2? Noob friendly, of course. </p></p></p></p></p></p>

    <p><p><p><p><p><p>I managed to finish my trainer spritesheet today. Going for the backsprites, but then there's all these graphics about the Xtransciever, and alot of what appear to be storyline graphics? (Superhero suit, scientist, shoolgirl/boy, never played the game actually)</p></p></p></p></p></p>

    <p><p><p><p><p><p><a href="<a href="<a href="<a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a>" rel="external nofollow"><a href="<a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a>" rel="external nofollow"><a href="http://spriters-resource.com/ds/pkmnbnw2/sheet/48046" rel="external nofollow">http://spriters-resource.com/ds/pkmnbnw2/sheet/48046</a></a></a></a></a></a></p></p></p></p></p></p>

    <p><p><p><p><p><p>Funny, you ask for help on the forum, but it seems you achieved what I've been wishing for a while, so here I am, lol.</p></p></p></p></p></p>

     

  9. Welcome aboard. Seems like Blaze Black and Volt White will have a promising popularity in France.
  10. Excellent, YES Thanks. Sorry about the late reply, just finally got time to get all my stuff working again now.
  11. Graphics fuking Gale. I am fond of it's right mouse click automatic color picker. Invaluable when pixelling. Anyone else pixels or sprites here?
  12. I've been experimenting so far, with maybe a lil sucess. ...Rom crashes happened. But that's how you learn, amirite? I just need to know how to edit pallete files of certain pokes and specifically palletes. Any help is appreciated. (Asap, if possible) Now.. Brought a little something for you all, especially milotic users :grog:
  13. No One would have to first understand how the animation files are structured. I don't think it's been done yet. Then, think about all the factors: You'd have to program which parts of the sheet to include and how many, framerate, how would they move, rotate or stretch, their precise location in the finished animation and alot of testing with your creation for a result that's not mediocre. A tool would be possible but a little unlikely. I've used similar programs before for other games and they're usually complex to work with.
  14. I want to play this, yet, never played B2W2 before. (Still going with BW) What say you guys? Is this good for a first playthrough?
  15. I thought BWME mugshot editor had no B2W2 support yet. Or at least the readme says so. Still, here you go. /a/2/6/7 - Trainer Mugshots http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info
  16. Based off a cool concept I saw on google and the real plant. I want this beastie on Black and White and in my team.. But im not sure if Kazo's BWSE can edit these in without glitching the palletes.. Or maybe that was the old version? In any case, I can't find out myself as im on my Linux machine, and the Windows one will be coming in two weeks so.. Is it possible to flawlessly insert pokemon sprites yet? If it is then, it would mean the green light for me to finish this Victreebel's back sprite and make him into pieces for the insertion. It has the same colors as the original, so no need for pallete changing too. Sprite is for personal use, but if you want it, then by all means enjoy it.
  17. Check out Kazo's thread: http://projectpokemon.org/forums/showthread.php?14752-Kazo-s-B-W-Tools I used them myself for BW, but them tools also have B2W2 compatibility.
  18. Reminds me- In the original BW, there's the issue of the protagonist trainer sprites that appear in the trainer card, the one that appears when you start a new game (White outline), and the one overworld sprite in the save file selection. Any word on those? EDIT: I was playing today and I noticed, in the ferris wheel event on BW when you find N, the sprite riding it is still the original one. And for some reason it manages to crash my game when a battle starts. Halp...?
  19. Thanks, seems I missed the thread. Time to start tinkering around. Also, is there an informational thread about the original Black and White narc directories? Im currently focused on editing those first. (Xtransciever) And even if I find them, what should I use to extract/decompress/insert? Im thinking it might be a good idea to try and figure this out first before I start drawing new mugs.
  20. I wonder If there's a way to find and decompress the X-transciever textures, the ones of the trainers when they're making video calls in BW, in order to replace them. Im not sure how trainer edits would work without taking these into consideration. Same for the crapload of textures which have the main characters appearing everywhere and posing in B2W2: http://spriters-resource.com/ds/pkmnbnw2/sheet/48046 Any help would be appreciated ; )
  21. Hm, so far I've made every tool work except BWME. The portraits in preview have their palletes twisted for some reason.. Everything works well on my R4 so far. (BW) EDIT: Lol, it worked. I opened it this time with kiwi instead of Nitro explorer. Fuck hell yes. Thank you Kazo, this is amazing.
  22. <p><p><p><p><p><p>We might have to help each other out if no help comes. Im in the middle of editing the main character sprites in Black/White.</p></p></p></p></p></p>

  23.  

    <p><p><p><p><p><p>Hey. New here too. </p></p></p></p></p></p>

    <p><p><p><p><p><p>New here also to Kazo's tools. I haven't used BWSE yet but I did test BWOE out. I managed to edit one sprite, at least. </p></p></p></p></p></p>

    <p><p><p><p><p><p>I suppose it works just like BWOE? Unpack, extract narc, open with the program, import your stuff, then import the modded narc back to the game, and test it out?</p></p></p></p></p></p>

    <p><p><p><p><p><p>Or maybe it's different somehow. Anyhow.. I came to this site a few days ago. </p></p></p></p></p></p>

    <p><p><p><p><p><p>..It's pretty desolated.</p></p></p></p></p></p>

     

  24. Better to use an already existing thread for this, since it's related. Anyone know where, and how to proceed to edit the Xtransceiver mugs? http://spriters-resource.com/ds/pokemonblackwhite/largemugs.png Noob friendly answers please, lol.
  25. Hello everyone, just dropping by on this site for a while. Im just a humble pixel artist looking to make a quick HGSS hack- Inserting some of my custom trainer sprites into the game. Maybe for Pokemon White too, of possible. Yet, last time I hacked pixels into a pokemon game was in gen 3, years ago, and I don't have a clue about the new tools and methods, or the DS altoguether. Also, life is busy on this end, so I lack the proper time to swallow Kazowar's tuts, so.. [request] Getting to the point- If anyone with a kind soul would be willing to do this insertion for me, I'd be willing to sprite for this person whatever sprites he or she may need, as long as it's reasonable. Anything- character mugshots, overworlds, pokemon sprites, or any concept that may help with your proyect. I could also sprite some samples beforehand, so you can be guaranteed a quality piece. This is the chance that anyone looking for top-notch spritework should never pass. B) [/request] See you around- EDIT: Seems to me this site is.. I don't know how to put this.. Inactive? ...Dead?
×
×
  • Create New...