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Kaphotics

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Posts posted by Kaphotics

  1. Crosspost from a code I posted on Smogon.

    IV Frame Check Code, used in conjunction with the MTRNG Seed Check Code.

    Activate with UP at the Trainer case like the other codes. Has no side effect on the game.

    XXXXYYYY (Money, ID). Basically ID is the current frame since it only ranges from 0 to 624.

    White

    94000130 FFBF0000
    DA000000 02215B94
    D7000000 022696A4
    A226969A 00000000
    1226969A 00000000
    DA000000 02215B94
    D6000000 0226969A
    D2000000 00000000

    Black

    94000130 FFBF0000
    DA000000 02215B74
    D7000000 02269684
    A226967A 00000000
    1226967A 00000000
    DA000000 02215B74
    D6000000 0226967A
    D2000000 00000000

  2. Thank you Bond697 and Sorrel for the distributions.

    The perfect IV Ditto and Darkrai are sure to cause some laughs. \m/

    Bond, would it be possible to create a Yellow Forest Surfing Pikachu (Female, Modest, 31 IV in Sp A, 255 EV in Def and Sp A)?

    Thanks once again and enjoy your "vacation".

    Nothing in this thread is created, it's RNG'd. Pokewalker RNG is so much more tedious compared to cart RNG, because he'd have to do hours of work for a certain PID after even catching a female Yellow Forest Surfing Pikachu.

    Pokewalker spreads are online, you can then create your own if you so direly desire!

  3. *Make sure you have a full party when you enter the GTS!*

    There are 2 different "sizes" of pokemon(.pkm) file. 236 byte .pkms are party pokemon, while 136 byte .pkms are boxed pokemon, You can send party pokemon to either your party or a box, but you can't send boxed pokemon to your party. The download will happen, but you'll get a badly messed up pokemon. Unless you're very, VERY clear on what you're doing, just always enter the GTS with a full party to make things simple.

    Intro post.

  4. I have not hacked Pokemon, or even played, in a while but I remember hearing something about being able to tell if a Pokemon was hacked based on the IV spread and the date it was caught. I paid too much attention to RNGing, only did it for a few shiny eggs, but apparently the date has an affect on what you encounter.

    Can't date check. Spreads are not exclusive to seeds, seeds are just starting points. Thus it can be far along or in the first few encounters depending on the seed. Some spreads are impossible due to the certain methods of generation, but there aren't many compared to all of the possible spreads.

    So, for hacked Pokemon that are listed as "bred" (or I suppose any Pokemon in general..), does the date matter? Will it be possible to tell a Pokemon is hacked when comparing the IV spread with when it captured/hatched/picked up?

    When the egg is generated, the PID is created and stored. You can change to a later date. Since it can be any date, you can use over 1 million seeds, and thus can get a good egg IV spread out of it. Captures, see above answer.

  5. PokeGen works with saves, and is better than PokeSav in terms of user interface and is correct on a few things in which PokeSav does not have (correct).

    Pokemon Mystery Gift Editor by Grovyle91 handles the Mystery Gift functions.

    And there are AR codes for everything else!

  6. Oh wow, that's actually somewhat of a surprise how it's that simple!

    No wonder I couldn't find the move sets when I found the dex reference in the memory, only the special move is stored.

    If it helps, here's some of the memory locations regarding what Pokemon appears when you interact with one in high link:

    The dex # is located at the following location, with a few pointers in the memory in between spots with a few other values.

    02252186: 	0230D59C, 02251FF0, 021D5B6C, 021D8398
    02252286: 	0230D5B8, 02251FF0, 021D5B6C, 021D8398
    02252386: 	0230D5D4, 02251FF0, 021D5B80, 021D8398
    ... +100 for each one

    This is only displayed as it is when you are in the zone where the respective high link Pokemon are.

    Changing the dex # changes what Pokemon appears. 2 byte code at the location.

    missingno.png

    Dex # 0 = Missingno @ level 1.

    Tested slaking, level 36 appears. Agrees with everything else known so far.

    Dex # 650 is bad egg @ level 1. Didn't test anything beyond

    Hehe, guess it's not always 10+ xD

    Hoping something here will help figure out the upper seed for encryption!

  7. Okay. Thanks anyways.

    Another question, remember the shiny Latios you caught? You stated that you transferred SS save into HG to have the same spread to get Latios shiny. Will it still be considered legit? I did the same, but for Ho-oh since I wanted one below lv. 50. (I'm OmegaForte from smogon, just in case you go there)

    If you can hit one ID combo on one game, you can hit it on the other version. IDs aren't even exclusive between DPPtHGSS either!

    The only would be difference would be ID numbers if he were to recatch it again with a different set of IDs, so there's really no problem. Essentially he "hit the same seed" on both versions.

    Roaming lati's are a pain in the butt, Enigma Stone ones ftw!

  8. http://sites.google.com/site/kaphotics/emurng

    1) DeSmuME, any revis is fine that has save states and access to the ARM9 memory. I've included the one I used in the first link.

    2) Yep, computer time in addition to knowing how fast the emulator runs at. On the DS the game runs at 60 FPS, on your computer it usually will not be exactly 60 FPS, which might make hitting a seed take one more try (30 seconds at best :P)

    3) Codes, for one. Pretty much all of them work. You also have easy access to a save editor to extract PKMs, import wondercards at your own leisure, and what you already said. You pretty much lock into a delay.

    4) Yes. Here's a site I put some codes on awhile ago that I used for RNG.

    5) See the first link at the top of my post.

    6) See the first link at the top of my post.

    If you have questions you really should hop into IRC and talk to me or Bond. We don't bite :)

  9. The high link Pokemon are of course stored in the save file similar to like Mystery Gifts, as they both have a shiny check associated to their generation.

    I expect them to be able to be extracted/backed up like .pgf's into some other file type. I expect it to be hard to find, as this file would only have the species, moves, and gender stored in its data as opposed to the many things wondercards have..

    I suggest you have sav files before downloading a Pokemon, after downloading, and after catching, and comparing their differences in the save file

  10. Poking around high link memory locations and how the game determines what Pokemon should appear.

    02FE3600 - White

    02FE35E0 - Black

    From there it shows the dex # of the High Link Pokemon you just interacted with the moment you lock in the dialog. This is the earliest the dex # appears in this region, it appears a few more times every so lines.

    A notable pointer memory location is 02146034. It's the dump location for current/previous encounter for dex #, regardless of encounter (Tested for Eggs, Legends, High Link, and previous saves). I don't understand anything but I just like digging, so someone else can further delve into the code.

  11. I just want a shiny jirachi with my IDs and a correct moveset?

    ...

    Jirachi can't be caught, therefore it can't have your IDs. Jirachi can only be shiny with the Common GBA Event Restricted with the ID 20043 SID 0

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