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Posts posted by Kaphotics
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Er.I'd like a Dialga,Mild,31 IVs in everything,With Pressure.Can either be normal/Shiny.Doesn't matter.
can't have flawless mild IVs
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It's sort of difficult to find it, sometimes. Implementing it isn't hard. However, I won't be the one to find the formula as I think the whole PID concept is community paranoia and OCD. Come on... Nintendo doesn't even check them, so what difference does it make?
yep it's OCD
The PID generation method for gen 5 is a little unconventional, but it's no longer an IVPID relation. It's an NPID relation now. Since "initial seeds" are 8 bytes instead of 4, only the upper half of the seed is taken for PID calculation. All it is is XOR'd with some constant depending on the Pokemon.
Nature is generated in the previous call in the RNG. I'm not 100% sure with a formula for each because there are many different methods (Egg, Wondercard, Wild, Zoroark, Reshiram, Legends) in which the nature is most likely generated on a different call (Eggs and wondercards are different). The RNG is still getting ironed out
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As if there aren't english made tools (PMGE + PokeGen) that do the exact same thing Pokesav can do.
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Use
instead.
At a quick glance, gift type is 0. Just use ^^^
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The HGSS Zapdos should have an encounter type 0 (egg etc), not tall grass. It's just that way
my oversight there
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did ya check the IDs? That is a valid method K PID, everything looks fine also.
So long as the IDs are good, you are good to go. If you didnt use pandora's to find valid IDs, just stick D94ABB52 in there and search for a normal 3000-11000 for shiny IDs
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Distant Place is probably the problem. All Pal Parked pokemon show up with their met location as Pal Park.
The RNG presumably has been cracked, but only recently and to a limited extent. It is in the beta RNG Reporter... (i digress)
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hey i have other problem
how can i open a pokemon B&W save with the Mistery gift editor??
because i play on desmule, it saves the file with 8MB size andit is very big
not currently
and 8MB is too big, it should be 512KB like before, change your save type.
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@kaphotics
Where can I find the Met Location of the PK? I've been trying to find it in my Eigakan Celebil both shifted & non-shifted (using Kazo's little program).
see my compiled post
Under transfer machine it has the met locations for used/unused for celebi/crown.
The transfer machine is different from the shifter.
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This program should simulate the effects of a 4th generation Pokemon being shifted with the Pokeshifter. All information was gather from what kaphotics posted. Since I only have 1 DS, I can not run tests to see if Pokemon ran through both the Pokeshifter and this program made 1:1 binary matches.
The only problems it has is with an 86h =/= 0.
The program is perfectly fine shifting a DPPt Pokemon, if you want to get one from that.
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Hi!
well i have a problem
when i want to load the .sav file on the software it shows me:
how can i fix that??
Duh, it has to be a 512KB file (you had a 520KB file). You gotta have the right file size. Look into whatever program you got that save from to get it to spit out a 512KB.
Answer to below: You have to export it as a RAW save via file export backup memory.
You really shouldn't be asking "why can't I get the correct save size from a program"
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[double post]
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Ok that explains it thank you. I want to change its IV's and nature with the right PIV. What algorithm should I pick? Still type 1?
No
Changing IVs will need you to change the PID accordingly. That algorithm (method) is not in any generator, In Bond697's GTS thread he has a flawless wifi mew, if that is any recompense.
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Hey I made a Code for an Azelf in Pokemon Platinum German Version, but it doesn't work.
Can someone tell me what's wrong with it?
94000130 FCFF0000
B2101D40 00000000
E00000B4 000000EC
3365A3EA 85390000
B8AFAACD 90104055
776FCE83 F52E0D39
E99B74B2 FA356D98
301C81FD 9443BC4D
D02C00B4 6167385C
A65F2D40 E82F017F
399F032E A90ABCD8
029A9149 0B13DDE8
6DC2298C D0E7EC85
5E148498 A6C69512
F821A611 92690051
FCCB0657 A953933D
91B73CF4 6A68CB28
8FAF5FC2 7D7AF5F7
5C515C02 D2277293
2E3C53FB 3729C95B
30DD0B34 6A1E568B
2734469D 49A942E8
26C75440 2794D346
2E09E753 91BAB50A
3D5A08F6 6916592D
C59C040C 252E41C9
E6FE64B1 29319D14
2031D120 763B063C
544CA8AD 3DD77F7A
4AEF9DF8 18C4F961
0EAAC05F E5FCFB77
CD9EA8B3 95F14206
2064BD2F 00000000
D2000000 00000000
Thanks in advance
You didn't put an Encounter Method (85h), and that is an invalid PID (you can't have 31 IVs and naive, it's an invalid IV-PID) Everything else looks fine. I suggest using PokeGen instead of PokeSav.
hi... this really isn't a pokesav request but I don't know where to "request" this...but if you know, please point me to the right thread..thanks.can someone help me know what my SID is by trading you one of my captured pokemon? thanks in advance!
You should try out GTS emulation (hypergts) if you can't find anyone.
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Haven't seen an answer to the question yet, so I'll ask it too.
Are you guys going to use the full story translation that someone released?
I was swamped with school work yesterday and come back to find this, just awesome. Anyone know the author of the text file? Also for those of you asking when it will be ready take into consideration that yes that is the full story. But it lacks formatting (line breaks / variables / etc) so it will take some time since it's not as easy as just copy and pasting things in. Major props to whoever the author of the file is though!oh man that was only 4 pages back...
digging less than 4 more pages backwards....
Maybe help us?...You mean DEFINITELY HELP!!! Epic win right there. Now we just gotta make sure we place everything correctly and we'll be good to go!S***...that's an awesoome translation.
We've gotten most of the stuff that you're doing now already done. And your translation is really useful, so we're gonna insert them in the right places. I've done some already.You'll definitely be getting credit in the game somewhere. We'll probably have your translation for the main story inserted within a few days, and then we need to work on NPC's. I've gotten almost all of the important non-story characters done, like the Daycare, Move Deleter, Name Rater, Trade Gift guy, Move Relearner, Berry Clown, we've gotten most of that stuff done, but not too much of the actual story.
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it's fine, you would just have had to leave your game on for a VERY long time to get that. normal ones are between 4500 and 10000, i think. it's definitely fine, though. just say you left the game on and walked away for awhile.
e: just to make a little sense out of it, delay corresponds to time spent before a certain thing happens. when rng-ing it's choosing "continue". when doing a TID/SID, it's getting past the prof speech. so, the higher the delay, the more time you would have to have left the game on.
Delay*~60=Seconds .... *~60 = Minutes needed to wait from power on.
~83.7 minutes you'd have to leave your game on before ending the new game dialogue. No human would ever do that for non-novelty IDs, they wan't to play the game.
If you want "legal" IDs, just use the PID search side, specify a range somewhere in 4500-10000 (50 delays is fine) and you get IDs that make it shiny that you can get normally.
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One of the hardest things to check for (and what 99.99% of hackers disregard) is ID legality.
Eggs are the easiest to fake, without a doubt. There is no PID/IV relevance.
For Wild Pokemon:
IV-PID Relationship is the biggest way of checking.
Sync checks as well, in addition to Encounter Slots. Legal only does DPPt sync checks, but there is another app that checks both DPPt+HGSS, and encounter slots.
Use PokeGen and a guide for it, and you will create something "legal" enough. But you should never pass something off as "legit".
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It's the 41h, but only for Generation 4. Shiny Leaves are wiped when you transfer them to B+W, sadly.
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legal pokemon, illegal ids
since 99.9% of people's legality definition does not include ID legality, you should be fine
This is what I was kinda worried about, but from your wording it seems like it's not a huge deal.Just wondering, how can you tell that the IDs aren't possible. Is there some sort of formula to it?
you can find out in one of rng reporter's add-on programs. the TID/SID are generated from the initial seed in between the end of the professor's speech and you "shrinking down".if you're just battling against friends or whoever with it, i wouldn't worry much. you can look it up using pandora's box, though, if you want.
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Both of you tested in Black and White?
If this was true it'd be pretty lulzy, no more wonderguard spiritombs
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use PokeGen instead
there are guides on how to use it correctly on the site as well
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Hey Grovyle, just posting to let you know that we've done a massive update to the wonder card map.
new stuff:
Static/Dynamic Hometown
Static/Dynamic Language
Static/Dynamic PIDs
Static/Dynamic Natures
Static/Dynamic IVs
Primary Card Ribbon
Secondary Ribbons Set
Static/Dynamic gender
Static/semi-static/dynamic ability
IsEgg (Manaphy Egg) Flag
Egg Met Location
Contest Stats
OT Gender
OTSID
Card Ribbon
stuff you should know about
Secondary Ribbon Set is different than known sets (01 Country, 02 National, 03 C+N, etc)
And the ability region may have a special "set ability", but Wondercards should never have 100% hacked abilities
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So the PGF Files on Pokemon B/W ar eonly for looking at right it doesn't support improting them into the save file correct?
Not for importing yet. The structure is almost finished getting mapped, some interesting things are in store for this generation
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
in Saves - Tools
Posted · Edited by Kaphotics
The only way to share cards is with the IR function (at least as far as we can see)
Since no redistributable cards exist, it's just a shot in the dark for testing right now... once we get a redistributable card (if at all) it'll be figured out!
The 0xAA-0xAB region is what we expect it to lie in for game restrictions (unobtainable items) and redistributability limits.
There probably won't be AR codes as there are two locations the cards and gift data exist inside the memory. The first location is the same for all DSes/saves, but the second is spaced oddly depending on the MAC address of your DS ==> any code would have to adjust to that.
In addition cards won't save if you inject the memory akin to a card and gift when they are unencrypted during viewing, so someone would have to find the region where the encrypted data is for the man holding the gift for AR codes to be even remotely possible. The scattered memory locations would probably wreak the same havoc, as the game relies on MAC addresses for many things this generation (RNG).
YES IT IS ME DEEP IN THOUGHT. awesome pic is awesome.