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Posts posted by Kaphotics
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trashbytes.exe
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Recollect the shiny Gible/Dratini from Benga
94000130 FFFB0000 B2000024 00000000 10036C64 00000000 D2000000 00000000
Instructions: Hold select while entering the area. Works on B2 & W2, any language. Gets you the respective Pokemon for your version.
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We don't upload .pkm files anymore; the Wonder Cards are sufficient.
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It already does.
It is simple enough to understand.
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Figured out how to make an NPC follow you, persistently (even if you save or change maps).
[video=youtube;5VAs68XQKUg]
I'll post more about it once I figure out a little bit more. It's pretty simple when it comes to scripting...
Might as well explain how (now that I have a better understanding)
Relevant portion Hugh's script @ 854:
Offset: 5868 StoreVar 0x8000 Offset: 5872 StoreVar 0x8001 Offset: 5876 StoreVar 0x8002 Offset: 5880 StoreVar 0x8003 Offset: 5884 StoreVar 0x8004 Offset: 5888 SetVar2A 0x8000 0 Offset: 5894 SetVar2A 0x8001 2 Offset: 5900 SetVar2A 0x8002 1 Offset: 5906 SetVar2A 0x8003 0 Offset: 5912 SetVar2A 0x8004 10539 Offset: 5918 CallStd 10535 Offset: 5922 ClearVar 0x8004 Offset: 5926 ClearVar 0x8003 Offset: 5930 ClearVar 0x8002 Offset: 5934 ClearVar 0x8001 Offset: 5938 ClearVar 0x8000
Note: Bianca does it too in reversal mountain @ 1078, and the Humilau Meinfoo @ 940. Bianca can detach at 1072_#176d. Hugh also can do it for the Sewers, but I didn't bother checking.
Script that is called with the CallStd-> 1275:
Offset: 349 StoreFlag 2406 Offset: 353 CompareTo 1 Offset: 357 Condition EQUAL Offset: 361 If FALSE Function 5 (370 ) Offset: 368 ReturnStd Offset: 370 0x250 Offset: 372 8000 Offset: 374 8001 Offset: 376 8002 Offset: 378 8003 Offset: 380 8004 Offset: 382 22E 254 Offset: 386 ReturnStd Offset: 388 End
Detachment Script:
Offset: 390 StoreFlag 2406 Offset: 394 CompareTo 0 Offset: 398 Condition EQUAL Offset: 402 If FALSE Function 6 (411 ) Offset: 409 ReturnStd Offset: 411 0x251 0x8000 0x8001 Offset: 417 ReturnStd Offset: 419 End
So for the parameters of the CallStd (the 0x250 routine):
50 02 - command 0x0250 01 00 - param1 - NPC that gets attached 02 00 - param2 - ???? 01 00 - param3 - persistency (00 not, 01 yes) 01 00 - param4 - NPC to do a double battle with 2C 29 - param5 - script to call when interacted with 2E 02 - command 0x022E FE 00 - param1 - NPC to attach as
Haven't bothered looking at the detachment. Couldn't get the game to not double battle everything wild, so it's stuck requiring a trainer# to battle with. The whole command would have to be edited/tinkered with to prevent doing so for a HGSS style follow me (such that param4=FFFF -> don't force).
Example script:
50 02 Command 01 00 overworld NPC to attach 02 00 ??? 01 00 Persistent Flag (yes) 01 00 Trainer to enter a double battle with 2C 29 Script to call when interacted with 2E 02 FE 00 Pretty sure this sets the NPC Overworld ID to 254 whenever the map is changed (does the adding?) Non-commented: 50 02 01 00 02 00 01 00 01 00 2C 29 2E 02 FE 00
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you're not even trying
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They replace them.
HGSS:
Radio replaces slots 2,3,4,5
Morning/Night are unique (total replacements) of all slots.
Swarms replace slots 0,1
For DPPt:
PokeRadar replaces slots 6,7,10,11
Night/Day replaces only slots 2,3
GamePaks replace slots 8,9
Swarms replace slots 0,1
example output:
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Or is this thread strictly for things that come up in red?
^
orange -> caution, not indicative of a hack
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Just out of curiosity, why do you need to use Pokegen? To fix the save file checksums?
Yup.
The checksums have been documented on the wiki, but I guess using PokeGen to correct the checksums results in less coding for him to do
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I was a bit confused if I should post this here as I am new but I want to help.
Keldeo and Meloetta both are reporting what I am entirely sure are false positives.
Examples
http://www.pokecheck.org/?pk=3753707 <--- Keldeo has perfect IVs which is basically impossible for any poke even more so for an event.
http://www.pokecheck.org/?pk=3704309 <---- Perfect IVs and was met before the actual release date on March 4.
http://www.pokecheck.org/?pk=3762599 <-- Meloetta has 4 31's IVs and 2 30's
Abusing the Random Number Generator (legitimate) can allow people to receive Pokemon with flawless IVs. It just involves a lot of prediction and number crunching.
Certain locations had the Meloetta available for download earlier than March 4th.
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Not currently possible.
TyranitarTube is a script kiddie who just replaced the sprite of Hugh and walked through walls, if that's what you're referring to.
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Not telling you why Pokecheck responds as such. It's still obviously hacked.
Your account has multiple other uploads with the same PID, but different IVs. Indicative of an action replay/gameshark code for shiny Pokemon...
ID: 10447 =0x28CF
SID: 35513 =0x8AB9
PID: 0x8AB928CF
Please do not report Pokemon that are not legitimate.
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Re-encounter the Unlocker Guy in Giant Chasm
94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000
Instructions: Hold select while entering the area. Works on BB2 & VW2, either version (1.0 or the newest).
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You don't need to edit that stuff at all. Looking to use someone else's save file as your own?
This thread isn't even related to PokeGen.
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(to clarify a little more)
If you're searching for the Zekrom/Reshiram wild encounter in B2W2, the command is 174 as opposed to 178.
74 01 84 02 Zekrom
Be sure you're searching in a/0/5/6 (B2W2); a/0/5/7 is BW1.
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As has been said before, you're supposed to save your game before you get the keys.
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does anybody know of any codes to view seed, iv frame, and nature/shiny frame?
edit: and maybe a code to jump to specific frames? that way RNG'ing up to frame 5000 would be plausible.
"frames" don't exist. Code isn't possible anyways, just use RNG Reporter and a bit of intuition.
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The webpage at http://projectpokemon.org/forums/showthread.php?7733-Pokemon-Soul-Silver-and-Heart-Gold-100-US-(UPDATED-US-CODES-AND-EASIER)/page49 has resulted in too many redirects.
heh. Thread's broken somehow.
http://projectpokemon.org/forums/printthread.php?t=7733&pp=15&page=1
Everyone else should just use the stickied thread in this same forum.
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Move Animations
[video=youtube;wh_S1I7xwXU]
/a/0/6/5 is the narc that contains all the animations. There's 559 moves + 0_file, additionally there's 41 (560-600) that are unused leftover animations (dummies). I swapped around a few animations for the video and altered the animation for Swords Dance (last move shown) by just changing things randomly.
http://dl.dropbox.com/u/12206225/pporg/musichex.txt
^ list of music hexes by their internal name; if you use VGMTrans you can usually find the sounds that are called by the movescript.
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That error is usually because the file is in use by another program, or it can't access the directory you're opening it from (odd characters).
Make sure no program is using the file you're opening in kiwids
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Yeah I tried that, there's a few problems with that:
There's a lot of sub-script calling (set variables = flag number, CallSTD #) where the "Flag" logic is a variable. Example script file is the Hidden Item script (furniture overworlds) @ script_1241
scriptfile_1241: PPMax on Route 2 === Script 131 === Offset: 4782 LockAll Offset: 4784 SetVar2A 0x8000 53 - PP Max Offset: 4790 SetVar2A 0x8001 1 - Quantity Offset: 4796 SetVar2A 0x8002 2951 - Flag to Set Offset: 4802 CallStd 2811 - Item giving script @ scriptfile_1238, givehiddenitem+sets flag, deactivates OWtile Offset: 4806 WaitMoment Offset: 4808 UnlockAll Offset: 4810 End
NPRE's "dump" isn't functional so I have to scan all 1288~ scripts one at a time in NPRE. On top of that I have to account for the variable flag calling :\
The save files give me a general idea on what blocks of flags are used; large swathes of undetected usage with all save files indicate an unused set of flags. For a not-totally redone game, a few hundred flags should be sufficient for added content.
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use multipatch if you have a mac.
BW B2W2 Event - Mewtwo (Movie Ticket Preorder)
in Event Pokémon News
Posted
Flawless Special Attack + Heal Pulse as another move.
Judging from the text on the first pic (BW screenshot):
さいこうの ちからを もっている
そんなふうに ジャッジできました!
It can't be better in that regard. That's how I judged it.
The caption's 2nd line indicates what IV is affected:
特攻
Full ingame response for that IV (Kanji):
ちなみに 一番 いい 感じなのは
特攻 でしょうか
Incidentally, I would say the best potential lies in its Sp. Atk stat.
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4th pic implies another move is heal pulse.
src:
did a search and I guess I'm the first one who has figured it out from the screenshot :\