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Posts posted by Kaphotics
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from gen 5 (shouldn't be that much different) from Pokemon ROM Changer
stat boost/drop codes:
0,None 1,Attack 2,Defense 3,Special Attack 4,Special Defense 5,Speed 6,Accuracy 7,Evasion 8,All
inflict ailment codes:
0,None 1,Paralyze 2,Sleep 3,Freeze 4,Burn 5,Poison 6,Confusion 7,Attract 8,Capture 9,Nightmare 10,Curse 11,Taunt 12,Torment 13,Disable 14,Yawn 15,Heal Block 16,? 17,Detect 18,Leech Seed 19,Embargo 20,Perish Song 21,Ingrain 65535,Special
move categories
0,DMG 1,No DMG | Inflict status 2,No DMG | -targetstat/+userstat 3,No DMG | heals user 4,DMG | Inflict status 5,No DMG | STATUS | +targetstat 6,DMG | -targetstat 7,DMG | +userstat 8,DMG | absorbs dmg & heals 9,One-hit KO 10,Effect on the whole field 11,Effect on one side of the field 12,Forces target to switch out 13,Unique effect
alternatively, from veekun;
https://github.com/veekun/pokedex/blob/master/pokedex/data/csv/move_meta_ailments.csv
https://github.com/veekun/pokedex/blob/master/pokedex/data/csv/move_meta_categories.csv
https://github.com/veekun/pokedex/blob/master/pokedex/data/csv/move_flags.csv
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To absolve any confusion:
( TID ^ SID >> 4 ) = Trainer Shiny Value( PIDlow^PIDhigh >> 4 ) = PKM Shiny Value
If both xor'd together = 0, the Pokemon is shiny. It's always been this way; it's just a new fan term for it since it is a bit more abusable.
The way the games determine if its shiny or not is more or less this:
(PIDlow^PIDhigh)^(TID^SID)>>3 = 0 -> Shiny [Gen 3-5 origin] (return 0-8191)
(PIDlow^PIDhigh)^(TID^SID)>>4 = 0 -> Shiny [Gen VI origin] (return 0-4095)
Without the shifts, pre gen6 the XORs had to return a number 0-7. What we noticed in Gen VI is that shinies exhibited 0-15 results, thus the overall odds were doubled.
The whole shiny value stuff is a fan simplification since PIDs and Trainer IDs can't be altered by one user, only the OT can be changed (giving a new SIDTID).
I don't think anyone has bothered checking xor=16, but there shouldn't be a difference between wilds/breeds. They can always roll extra PIDs if it's not shiny (like genV shiny charm or gen45 MM, or g34 everstones... you get the point)
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.bak files are backups of the original; you shouldn't be inserting them.
dunno if they have a limit; try using PPNFR to replace the individual location file instead.
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find its IVs then check to see what IV->PID it has. From that you can determine your SID.
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1) No
2) Just download one from Pokecheck
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Pokecheck is not for screening hacked Pokemon in effort to make them more "lagit". You've not read the OP of the thread; only report false positives with Pokemon you obtain naturally in game. Not hacks.
Pokedit is garbage. We're not telling you why your hack shows up as hacked.
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It's hacked. Nothing wrong with the Legality Analysis.
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Also, did anybody have a look at this program called "Instacheck" at the smogon forum? They seem to have gotten data called Shiny value from pokemons. I don't think they posted any information or documentation about. Anybody have a clue about this? I see that xfr is credited for the research too
( TID ^ SID >> 4 ) = Trainer Shiny Value
( PIDlow^PIDhigh >> 4 ) = PKM Shiny Value
If both xor'd together = 0, the Pokemon is shiny. It's always been this way; it's just a new fan term for it since it is a bit more abusable.
Nothing new.
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Try using save states with a save editor like Kazo's A-Save.
Save state after an egg is generated, then grab the egg and see where it is in the RAM.
If you can't find it inside the save file, it's possibly inside an encrypted region (so decrypt).
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But my gamesave is on my Pc... 1MB size without any problems.
But upon booting the game checks against the save & decryption data stored on the NAND. The next time you save, the previous save file keys will be wiped out. Hence why SD backups of your save are useless unless you can back up/restore your NAND.
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They're all unencrypted.
PokeGen can export encrypted PKM files; it's just easier to store them decrypted (for quicker parsing)
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There is no narc that influences natures.
Just have the user lead with a synchronizer.
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save game -> export backup memory (.sav)
edit sav in pokegen -> save new save file
desmume Import Backup Memory -> reset emulation
I'm not sure if you're editing save states or whatever but save files do not cause freezing.
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- open your save file in HxD
- open this attached file in HxD
- select all of the hex from the attached file, copy
- highlight 0x7E000 to 0x7EA1F in your save file
- paste in to your save file
- save your save file (with a new name)
- open new save in pokegen
- save save file in pokegen (to fix checksums)
- import save file to your cart/emulator.
- open your save file in HxD
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pid % 25 = nature
pid % 2 = ability (or is it pid>>16 -> % 2)
pid>>16 ^ pid%0x10000 ^ TID ^ SID < 8 = shiny
pid % 256 = gender value; above species threshold = male
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Start End Checksum Mirror Description 1FA00 1FADF 1FAE2 25F56 Fused Reshiram/Zekrom Storage
The Kyurem just changes form while the fused Zekrom / Reshiram gets stuffed away in the save file.
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It's not 100% the same, but rearranging the code wouldn't be as difficult.
Pretty good tool for ROM Hackers if they want to document any sort of stat edits without much effort
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Unfortunately, nobody has figured out how. The default tournaments are hard coded to down-level your Pokemon to 50.
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Just make custom download tournaments. Those can be any level!
I recommend RubenPikachu's PikaEdit to make/edit PWT DLC.
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Pokecheck just checks for a bunch of encounter methods first, such as a normal encounter. When it finds a valid encounter, it stops and says what the possible encounter method is. There's no data stored to indicate the ingame method of encounter (like grass was a radar patch).
Using the Radar forces the game to skip the encounter slot test or whatever, so there's no need to worry.
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Just because they don't originate on a retail cart does not make them illegal. So long as they are legal (ie naturally obtainable in a nonhacked game) then there is nothing to worry about. Illegal moves will likely get your Pokemon blocked. As for the rest, nobody can know for certain; plus you're required to directly migrate from a retail cartridge so any stat/type changes will be removed.
Happy?
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The app to transfer isn't even out yet, and won't be for a few months. No need to speculate.
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Add/Insert an NPC.
Assign them a custom event script which tells them how to react.
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They are still completely legal for in-game play; there's no ingame impact. Pokecheck does its job on finding hacks!
Pkx: The New Pokemon Format For Gen 6
in PKM
Posted
Duh. You change the item, thus changing the encrypted data... which changes the checksum.