-
Posts
7197 -
Joined
-
Last visited
-
Days Won
355
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Posts posted by Kaphotics
-
-
... illegal.
-
put a reshiram in the daycare, then take it out.
-
Oh, sorry about that.
The game loads the Rival name from 0x0223B444 in White2 (EN). I made an AR code to replace the string but this location essentially stores the currently entered string.
script command 028F brings up this "Your rival's name?" but I have no idea where it's getting Hugh from.
Unfortunately I can't help any further
edit: if that's really the solution BlackShark... that's so simple
-
Be sure your copy is actually 'legit' and not a well made knock off.
Your post is pretty vague on what you're doing; if you're using 100% retail migration you should not have any problems. It's probably a knock off GBA cart.
-
There was an earlier thread about this:
http://projectpokemon.org/forums/showthread.php?24917-Editing-trainer-info-B2-W2
with that info, someone made a text->AR code generator
http://www.pokedit.com/tools/black2-white2-trainer-action-replay-codes-gen.php
as much as I dislike that site, this tool does what you need.
-
sprite editor: tinke
map editor: sdsme
trainer editor: sdsme
script editor: sdsme
wild pkm editor: sdsme
starter editor: see scripting & sprites
http://projectpokemon.org/forums/showthread.php?26374-SDSME-Spiky-s-DS-Map-Editor/
https://code.google.com/p/tinke/
if you want a hack to be made, you can't simply expect others to do it for you... you should be fluent in all types of hacking before starting
-
ARs cannot handle lengthy codes, hence why PokeGen does not output that many.
DeSmuME can handle long codes, but it's better to edit your save (state) files instead.
-
If you want 'legit' pokemon, you need to catch them in game without cheating.
Pokemon legality forum.
-
Totally wrong forum; might as well make this reply useful.
iirc, ncounter stuff isn't needed to be valid for battling against friends. If it's able to be uploaded to the GTS (ie, passes the pokemon validation) then it won't break battle videos. Creating 'flawless hacks' is against our site's policy.
-
edit: incorrect
-
Use the -0x20*game on top of whatever shift you did for white.
-
It's just met=pal park, and FE flag.
You can't make gen 3 pkms with PokeGen.
-
-- General Parameters for current game and setup (english) local rng=0x02216244-0x20*game -- PRNG Seed Location local mtrng=0x02215374-0x20*game -- Mersenne Twister Table Top local pos_m=0x0224F92C-0x20*game -- Map Position -> XYZ
Compare the memory locations between EN White and the game you want to translate to, and just change the offsets in the script. If you just poke around with 2 emulators open it'd be easy to see what offset is where.
-
-
If they were parked by an emulator, they aren't supported.
Please report any pokémon either incorrectly reported as hacked or new ideas to detect currently undetected hacks.
Always include a link to the incriminated pokémon if you can. You don't have to make it public.
-
save your game,
get your save file,
load save file with clean game
do the event on a clean game,
save game & export
use save file with your randomized game.
-
Is anyone else psyched for online storage? I totally wanted this years ago.
Totally possible with Pokecheck, an entire generation before X/Y
The rumor'd $5 annual fee is a pretty penny, considering each user would have at most 1 MB of data to 'backup'
-
Hm. I can not edit 64kb files. Only 128kb.
"This file size is invalid"
The save file size is invalid; you need to have a 128 KB save file for the game to recognize it (afaik).
Just change your emulator settings or just google how to get a 64KB save to 128KB.
-
save states are just memory snapshots; if you've been saving your game like any normal trainer all you have to do is have the game load your save file (soft reset/hard reset)
-
just modify the palette with something like tinke
could totally just edit with hex (palettes are pretty simple)
-
You should consider making this a public feature.
There's no reason to; 99.99% of users do not care about it and it contains sensitive player data (such as their NAS PID).
-
I have a new bug to report. For some reason moves like growl or tail whip, which usually decrease attack and defense respectively, instead increase attack and defense. The same is to be said for moves that increase your pokemon's stats. Additionally I tried using growth on my snivy and it decreased my attack and special attack instead of increasing. It's worthy to note that when I used a stat lowering move on my opponent it worked fine.
I WONDER WHAT THE ABILITY CONTRARY DOES
-
Not exactly sure where it gets the seed (xfr figured it out - not me), but I know 0xCC-0xD3 should decrypt to 65 89 07 6C 65 8b 58 5d (the 64bit battle RNG mult constant)
A slick way of getting the seed would be to XOR out the random numbers required and reverse it...
Starts decrypting @ 0xC4.
(disregard I said about Pokecheck displaying a decrypted copy at the bottom - it's only for admins :\)
https://www.pokecheck.org/?bid=361950631992
Raw decrypted battle video file (seed=19dfe620)
(if that helps any)
-
As I mentioned earlier, Pokecheck decrypts videos and displays them at the bottom of the page (so does the game when you view a video).
It's just standard encryption.
Lugia modification problem.
in ROM - NDS Discussion & Help
Posted
If it's not showing up ingame, your edits either weren't saved or they weren't done on the right files. Backsprites are completely different files than Frontsprites.