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Kaphotics

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Posts posted by Kaphotics

  1. Bug: Heat Crash / Heavy Slam aren't yet implemented, causes this video to glitch out.

    Video in Question

    CAITLIN's Pignite used Heat Crash on Joltik

    basebp=40, bpmod=0x1000 type=2, random=0.97, at=109, df=56, fmod=0x1000.

    Heat Crash / Heavy Slam (bulbapedia link) are variable base power moves that are determined by the weight of the user and the target.

    If you need a list of weights, they're in a/0/1/6 and have already been ripped by magical.

    Divide the weight column by 10 (every kilogram has one decimal place as aninymouse describes) and you've got weight of a species.

  2. Don't really know what you mean by effect codes and stat raising, because stat raising is handled differently.

    0WU4x.jpg

    I'd think the Effect Code is to reference the animation, not the in-battle effect. I think the extra bytes portion is what actually does the work. Take Mean Look and Spider Web for example. Same kind of move, but different animation/typing.

    aEqgG.jpg

    Try and set the extra bytes to be the same. I have no clue what each of those extra bytes does :\

  3. The beginning of the battles use an animated sprite exclusively; that's why nothing shows up then. Static sprites aren't used for intros. Animations have to be figured out before you can have custom intro sprites.

    No idea on the mugshot problem (haven't done anything related to them). I'd bet this issue has already been brought up in another post...

  4. 94000130 FFFB0000
    B2000024 00000000
    20053ED8 00000012
    20053EDC 00000006
    20053EDD 00000000
    00053EEC 048D048B
    D2000000 00000000

    Battle Video Pad/Music convert code to have VGC pads and the WCS music (like it should have been). Works on any game.

  5. VGC Winter 2013 Cloyster

    Guested edit: added

    worst event ever

    Title: Blast Away the Competition!
    ID: 130
    Date: 1/20/2013
    Used: No
    Type: Pokémon
    -----------
    PID: 0
    Species: Cloyster
    Nickname: Cloyster
    Nature: Naughty
    Held item: Choice Scarf
    Ability: Skill Link
    Origin: Game
    Country: Game
    Gender: Male
    Shiny: No
    Egg: No
    
    Location: Pokémon Event (Level: 30)
    Ball: Poké Ball
    
    IVs
     HP: Random
     Attack: Random
     Defense: Random
     S. Attack: Random
     S. Defense: Random
     Speed: Random
    Contest stats
      Cool: 0
      Beauty: 0
      Cute: 0
      Smart: 0
      Tough: 0
      Sheen: 0
    
    Attack 1: Icicle Spear
    Attack 2: Rock Blast
    Attack 3: Hidden Power
    Attack 4: Razor Shell
    
    OT: Abram\FFFF\FFFF\FFFF
      Gender: Male
      ID: 1203 0
    Ribbons
     Event Ribbon

    no advertisement posters, just a ds distro cartridge with a regular ds, wireless distribution

    pics later, nothing memorable at all. stupid random IVs, it's like they didnt even try :}

    pic of distro text:

    IQGV83Xh.jpg

  6. Overworld Editing + Scripting. Yeah it's possible, but it's pretty time consuming and difficult.

    [video=youtube;z0VLebo1mnk]

    I've posted relevant information in placing an overworld sprite in General B2W2 ROM Info; there's no tools yet available so you have to edit the files with a hex editor.

    As for a scripted event, there isn't a "XSE" or non-hex scripting program for Gen V yet. I've compiled a huge list of the commands when making the video (and studying other events), and sent them off to be added into pichu2000's NPRE. The relevant source code detailing the commands is here.

    where I change up an event to give a rare candy (with new text), and show every step of editing.
  7. nope, not with this tool. You'd have to change the Damage Formula (which is ASM hacking)

    @aninymouse, be sure you're using the right language program on the right language ROM. The one by me is for English unpatched ROMs only, and I can't recall what the JP translation one is (might be for JP B2W2)

    The Value 17 or whatever is it recognizing an illegal value for a certain parameter; the program works by reading off of a single offset (not pointed...) of an unmodified ROM's narc offset. So it's probably because your ROM isn't the same one I had.

  8. This program is awesome :o I've been using it and wanted to know if its possible to add more evolution options on Eevee? I'm going to edit out a few useless Pokemon and wanted to use their spots for new types of Eeveelutions :P

    I'm not sure if it is possible to add more evolution methods beyond what the program allows. So probably not.

    You might just want to use the other stones as an evolution method (ie leaf for Leafeon and Shiny for Glaceon) instead of the proximity location method.

  9. I'll be there @ Long Beach tournament; I'll be sure to take pictures. Someone might contribute it before me due to the West Coast starting a few hours later :)

    For those wondering what Cloyster set Abram used at Worlds 2012:

    Moves:

    • Icicle Spear
    • Rock Blast
    • Hidden Power [Grass 70]
    • Razor Shell

    Nature: Naughty

    Ability: Skill Link

    Item: Choice Scarf

    =

    (Certain) Won't be EV'd.

    (Most likely) In a Cherish Ball.

    (Most likely) Won't ever be shiny.

    (Likely) IV's are set to ensure HP Grass.

  10. If you're using Hilbert's as a base sprite, you should really copy over his animations too. Hugh's are totally different.

    afaik, the binary files located around the sprite (in the filetree) are what animates the sprite. So find Hilbert's animation files and overwrite Hugh's. You're kinda stuck with the requirement of having the animation, because nobody knows how to make the game just display the single (unanimated) image.

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