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Posts posted by Kaphotics
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Don't really know what you mean by effect codes and stat raising, because stat raising is handled differently.
I'd think the Effect Code is to reference the animation, not the in-battle effect. I think the extra bytes portion is what actually does the work. Take Mean Look and Spider Web for example. Same kind of move, but different animation/typing.
Try and set the extra bytes to be the same. I have no clue what each of those extra bytes does :\
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I know Ruby does a few video editing tricks ; what I think he did was do a BW2 intro spliced into a BW1 battle.
Maybe you should ask 'em how on YouTube
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The beginning of the battles use an animated sprite exclusively; that's why nothing shows up then. Static sprites aren't used for intros. Animations have to be figured out before you can have custom intro sprites.
No idea on the mugshot problem (haven't done anything related to them). I'd bet this issue has already been brought up in another post...
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Right after [Level] in the PKM data is the [Fame] stat; So far I've seen Pokemon with the PokeStar animation having 0xFF as the value (in accordance with the >250 or whatever it is for the animation to occur).
Level 0xD60 + 0x70*pkm
Fame 0xD61 + 0x70*pkm
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94000130 FFFB0000 B2000024 00000000 20053ED8 00000012 20053EDC 00000006 20053EDD 00000000 00053EEC 048D048B D2000000 00000000
Battle Video Pad/Music convert code to have VGC pads and the WCS music (like it should have been). Works on any game.
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trashbytes.exe
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Not even close to a valid SID. You mean PID?
There is no metadata for those events, nor does Pokecheck provide metadata for unseen OT's.
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VGC Winter 2013 Cloyster
Guested edit: added
worst event ever
Title: Blast Away the Competition! ID: 130 Date: 1/20/2013 Used: No Type: Pokémon ----------- PID: 0 Species: Cloyster Nickname: Cloyster Nature: Naughty Held item: Choice Scarf Ability: Skill Link Origin: Game Country: Game Gender: Male Shiny: No Egg: No Location: Pokémon Event (Level: 30) Ball: Poké Ball IVs HP: Random Attack: Random Defense: Random S. Attack: Random S. Defense: Random Speed: Random Contest stats Cool: 0 Beauty: 0 Cute: 0 Smart: 0 Tough: 0 Sheen: 0 Attack 1: Icicle Spear Attack 2: Rock Blast Attack 3: Hidden Power Attack 4: Razor Shell OT: Abram\FFFF\FFFF\FFFF Gender: Male ID: 1203 0 Ribbons Event Ribbon
no advertisement posters, just a ds distro cartridge with a regular ds, wireless distribution
pics later, nothing memorable at all. stupid random IVs, it's like they didnt even try :}
pic of distro text:
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Overworld Editing + Scripting. Yeah it's possible, but it's pretty time consuming and difficult.
[video=youtube;z0VLebo1mnk]
I've posted relevant information in placing an overworld sprite in General B2W2 ROM Info; there's no tools yet available so you have to edit the files with a hex editor.
As for a scripted event, there isn't a "XSE" or non-hex scripting program for Gen V yet. I've compiled a huge list of the commands when making the video (and studying other events), and sent them off to be added into pichu2000's NPRE. The relevant source code detailing the commands is here.
where I change up an event to give a rare candy (with new text), and show every step of editing. -
For Blaze Black / Volt White 2, Drayano converted one of the unused contest Scarfs (from gen 3) to become covenant ore ~ a new evolution stone. So it is possible to re-purpose preexisting items.
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that'd be my fault
but guested's too since the image obviously isn't resolute form
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nope, not with this tool. You'd have to change the Damage Formula (which is ASM hacking)
@aninymouse, be sure you're using the right language program on the right language ROM. The one by me is for English unpatched ROMs only, and I can't recall what the JP translation one is (might be for JP B2W2)
The Value 17 or whatever is it recognizing an illegal value for a certain parameter; the program works by reading off of a single offset (not pointed...) of an unmodified ROM's narc offset. So it's probably because your ROM isn't the same one I had.
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duh, set it >=220
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Yep. It should just be English only. We'll make sure of it, however (flashcart).
Since it'll probably be run by a distribution DS (local wireless) rather than IR, there is a small chance that organizers might turn it on Saturday so that those attending the TCG tournament may get to download.
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The 5th Gen shiny wondercards follow a PIDIV method that is able to be checked.
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none
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You just need to take the RCMN and RANM files for Hilbert and replace Hugh's with those.
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This program is awesome I've been using it and wanted to know if its possible to add more evolution options on Eevee? I'm going to edit out a few useless Pokemon and wanted to use their spots for new types of Eeveelutions
I'm not sure if it is possible to add more evolution methods beyond what the program allows. So probably not.
You might just want to use the other stones as an evolution method (ie leaf for Leafeon and Shiny for Glaceon) instead of the proximity location method.
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I'll be there @ Long Beach tournament; I'll be sure to take pictures. Someone might contribute it before me due to the West Coast starting a few hours later
For those wondering what Cloyster set Abram used at Worlds 2012:
Moves:
- Icicle Spear
- Rock Blast
- Hidden Power [Grass 70]
- Razor Shell
Nature: Naughty
Ability: Skill Link
Item: Choice Scarf
=
(Certain) Won't be EV'd.
(Most likely) In a Cherish Ball.
(Most likely) Won't ever be shiny.
(Likely) IV's are set to ensure HP Grass.
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Use Tinke, and navigate to the proper area and find the sprite file. It's kinda hard to explain over a forum but it's easy to see if you just use Tinke
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If you're using Hilbert's as a base sprite, you should really copy over his animations too. Hugh's are totally different.
afaik, the binary files located around the sprite (in the filetree) are what animates the sprite. So find Hilbert's animation files and overwrite Hugh's. You're kinda stuck with the requirement of having the animation, because nobody knows how to make the game just display the single (unanimated) image.
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Don't change up the layers and their positions in the image. The game animates the individual pieces based on their location in the sprite.
There's no animation for the third image so it just chooses the far right one.
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This Pokémon is not nicknamed. OK.
but its name doesn't match the species name for its OT's language.
You have it in un-nicknamed Gen V format, which is Xxxxxx. Gen 3/4 is XXXXXX. There's no way to get the Gen V format without a nickname.
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Giving something a nickname usually wipes all the trashbytes.
Beta: the Pokécheck VS. Player (battle video parser)
in RAM - 3DS Research & Development
Posted · Edited by Kaphotics
Bug: Heat Crash / Heavy Slam aren't yet implemented, causes this video to glitch out.
Video in Question
CAITLIN's Pignite used Heat Crash on Joltik
basebp=40, bpmod=0x1000 type=2, random=0.97, at=109, df=56, fmod=0x1000.
Heat Crash / Heavy Slam (bulbapedia link) are variable base power moves that are determined by the weight of the user and the target.
If you need a list of weights, they're in a/0/1/6 and have already been ripped by magical.
Divide the weight column by 10 (every kilogram has one decimal place as aninymouse describes) and you've got weight of a species.