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evandixon

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Everything posted by evandixon

  1. I'll look at it more tomorrow (it's 10:30 PM over here), here's some offsets to focus attention on:
  2. If it's in the same format, it's not stored along byte lines. I can check for that if I know about where to look.
  3. I'll wait to see the evolutions and move sets first, but Chespin if I can't.
  4. That's more complicated than I thought. I'll need a save file immediately before and after getting the first badge. If you can't do it, I can tomorrow.
  5. Are you getting an error message?
  6. If you upload your save file, I can poke around and try to change it for you, since I don't know of any other way.
  7. Updated to v2.0, adding editing of held money and items in the Special Episode Here's the status of everything else: -Team Member 1 Name: Editable, in GUI. I'll do a little more research to be able to edit the Player Name and Partner Name soon. -Stored items: Made a function to get all the item ID's. Haven't plugged it into the GUI yet. I'll need more time to read item amounts. -Quicksave: There's 3 main sections of the save file. 1st two contain real data, the 3rd contains quicksave data. I noted the differences after resuming a quicksave, and these are it: 1EA28: 7: actual quicksave; 8: resumed quicksave 1EAF0 on: 0's for non-resumed quicksave It'd be nice for someone to observe if it's any different for anyone else. Note that my program does not fix the quicksave checksum yet. [Edit] Oh, I forgot to add the credits... I'll get that next release. At least it's on the front post.
  8. The Nickname should overwrite the original name. Example: Nicknaming Lucario to Guy would look something like this: Guy\FFFFrio\FFFF\0000\FFFF possibly removing the r
  9. We don't support cheating in tournaments.
  10. Try: http://www.pokecheck.org/ or http://www.pokedit.com/
  11. Then don't buy the game. I hope its long, so it will be worth the $40 they'll likely charge for it.
  12. Looks OK to me, besides having the name in all caps.
  13. <p><p><p><p><p><p>Not that I know of. Arguments could be made about the TID and SID, but there's still a chance.</p></p></p></p></p></p>

  14. <p><p><p><p><p><p>In 4th and 5th gen, if the TID, SID, first, and last 16 bits of the wild PID are all <a href="<a href="<a href="<a href="<a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a>" rel="external nofollow"><a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a>" rel="external nofollow"><a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a>" rel="external nofollow"><a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a>" rel="external nofollow"><a href="<a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a>" rel="external nofollow"><a href="http://en.wikipedia.org/wiki/Exclusive_or#Truth_table" rel="external nofollow">http://en.wikipedia.org/wiki/Exclusive_or#Truth_table</a></a></a></a></a>" rel="external nofollow">XOR'd</a> together and the result is less than 8 (no 1's where there are 0's in 00000111), the Pokémon is shiny.</p></p></p></p></p></p>

  15. The Pokemon should be just like what Nintendo distributed. They shouldn't have weird names... What game are you adding them to?
  16. Pokegen doesn't extract *.pkm files from Wondercards. So, there's 3 ways to get your Pokémon on your game. -Go to http://www.pokedit.com/download/event-pkm/ to download the *.pkm of the wondercard you want, then use your choice of GTS hack to receive it in-game. -Add the wondercard directly to your save file after ensuring you have access to the save file (I recommend the NDS Backup Adapter Plus). -(If you're not using Pokémon B2/W2) Create an Action Replay code for the wondercard with Pokegen.
  17. Thanks! I can't now, but I'll have plenty of time tomorrow to plug this into my program to give everyone more power! I could probably use this to edit more things. Eh, I'll find out tomorrow. [Edit] Plugged the function in, and it works like a charm! I'll clean up the code and hopefully release it. I might try to reverse it and add Player Name editing.
  18.  

    <p><p><p><p><p><p>There's a 0.01220703125% (1 in 8192) chance of finding a shiny unless you make it more likely.</p></p></p></p></p></p>

    <p><p><p><p><p><p><a href="<a href="<a href="<a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a>" rel="external nofollow"><a href="<a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a>" rel="external nofollow"><a href="http://www.serebii.net/games/shiny.shtml" rel="external nofollow">http://www.serebii.net/games/shiny.shtml</a></a></a></a></a></a></p></p></p></p></p></p>

    <p><p><p><p><p><p>As for the TID and SID, it really shouldn't make that much of a difference, as it's also dependent on the PID of the Pokémon.</p></p></p></p></p></p>

     

  19. I need to do more research on the Player Name. The character encoding was a bit, odd. (Especially when different characters have the same values). Anyway, here's an untested modification. Replace Resources/English/PlayerChars.txt with this and see if it works for you. [Edit] Apparently the 1st character's value is 1 less than any of the others. The attached file will only work if B (capitol) is the first character. I'll release an update later. [Edit again] Updated Player Name viewing. First character might still display incorrectly, which can be fixed by changing Resources/English/PlayerChars.txt. I'll fix that after doing more research. PlayerChars..txt
  20. Updated to 1.4.1. -Edit Number of Adventures had. Guess what? You can have a negative number! You want to have -2 billion missions done? Sure thing! -Proper tab order. I didn't check before, so next release I'll be sure the tab order makes sense. -Bug fixes.
  21. There are users in different time zones, who have things to do in real life. It's best to give a few days for a response before panicking.
  22. 1. Have you tried both versions? 2. What kind of R4 are you using? 3. Which loader are you using for your R4 (WoodR4?)
  23. Update on items: Editor now supports setting what's inside a box when adding an item. This is retained when putting a box in storage then removing it. (Didn't save before withdrawing, may or may not make a difference.) Next I should work on Used TMs.
  24. No. But there's several fakes.
  25. Updated because the previous 1.0.1 version might have had a line of code I forgot to comment out that might have screwed up the player name. If this hurt anyone, give me your save file and your player name and I'll fix it. [Edit 2] Program updated! See first post.
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