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Poke J last won the day on June 29
Poke J had the most liked content!
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@jojo12100 I’ve been thinking about this this past weekend. I think there is a good chance it’ll work. All someone has to do is try it out. If it doesn’t I just need to get my hands on a RAM dump for the target generation and I can get it working. For the record I don’t have these builds and don’t plan on tracking them down. If the application needs updating I’ll need someone to donate a RAM dump of the target build.
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[GEN 3 GC] pokemon colosseum registered GBA team access
Poke J replied to shinygroudon's topic in Saves - Editing Help
You need to dump the RAM from within Dolphin. I can give you a better answer tomorrow. -
[GEN 3 GC] pokemon colosseum registered GBA team access
Poke J replied to shinygroudon's topic in Saves - Editing Help
@shinygroudonif you use the application and it is missing Pokémon or it didn’t find any let me know. There is a bug with extracting Colosseum Pokémon. I just haven’t put out the fix yet. -
Poke J started following PK Injection A Pokémon Editor for ROM Hacks
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PK Injection is a RAM editor that is designed to edit Pokémon from ROM hacks that other editing software is unable to achieve. Before using reading the user manual is strongly encouraged. This software utilizes .NET 8 and requires .NET 8 to be installed on your computer. This application requires the uses of emulators that allow dumping and injecting of RAM. This application is not compatible with save states or save files. Why use PK Injection over more well-known save editing software? PK Injection is designed to edit Pokémon from ROM hacks that cannot be edited by other save editing applications. However, if you found a save editor that can edit your game’s save I encourage you to continue using that application as this is a last ditch effort to edit Pokémon in your game. Currently, this application is only compatible with gen 3 Pokémon ROM hacks. As of now there is no plan to expand the program to include other generations. There is no plan to include other types of edits beyond the current scope of Pokémon editing. Note: • This application can only edit existing Pokémon in the RAM and cannot add a Pokémon into an empty storage slot. • It’s best to edit Pokémon in the PC or deposit the Pokémon into the PC before it is used in battle. The PC will adjust values such PP and level to the correct value once the Pokémon is withdrawn. • Dump the RAM in the overworld and don’t do anything in-game until the RAM is loaded back into the game. If loading the RAM into the game causes graphical corruption open the menu and go to the Pokémon screen then exit the menu. Reloading the games tile set will fix the issue. Please report any bugs or issues within this thread. You can download PK Injection from Project Pokémon download section.
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Poke J started following PK Injection
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Version 20240626
111 downloads
PK Injection is a RAM editor that is designed to edit Pokémon from ROM hacks that other editing software is unable to achieve. Before using reading the user manual is strongly encouraged. This software utilizes .NET 8 and requires .NET 8 to be installed on your computer. This application requires the uses of emulators that allow dumping and injecting of RAM. This application is not compatible with save states or save files. For further information about updates, bug reporting, and discussion please visit PK Injection’s corresponding forum post. -
@Dragazaif you can dump the games RAM while you’re battling the trainer you can use this application to extract the Pokémon.
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You're in luck I was fixing my Silver save today and had to fix my map location. Here you go just rename the file and you should be good to go! Pokemon - Gold Version (USA, Europe) (SGB Enhanced).Sav
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1) Refer to this post: 2) Pokémon from gens prior to 5 will have Poke Transporter as the location. 3) Just recreate the Pokémon. All that is preserved from gen1/2 to 7 is the species, nickname, OT, trainer ID, gender, current level, and if it was shiny.
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Mission to restore 5-year-old same file
Poke J replied to ShadowDecidueye's topic in Miscellaneous Help
The unfortunate part of Powersaves is it encrypts the backup save file and that file is backed up is a way that it has to be to the same game card and not another of the same game. So to make it work in the first place you will need to break the Powersave encryption. I've been around here for quite some time and seen similar requests and unfortunately all of those requests remain unfulfilled. What I'm trying to say is don't get your hopes up that someone is going to be able to get your save into a workable state. -
What ever date is the egg met date field will remain unchanged. Only the met date changes when transferring to gen 5. The dates do not change from gen 5 to gen 6. So if you’re using PKHeX to go from gen 4 to gen 6 the met location and met date will change to simulate that the Pokémon went to gen 5, but the egg met location and egg met date do not change.
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@jteamjasonbeleive me, in that photo you don't have your Blastiose there. What you have there looks like script that appears in the textbox because: 1) Blastiose should not be appearing as plain text so that is why I gave you the hex string to look for. 2) Bug Boy is a trainer class in Stadium and should not be appearing anywhere near your Pokémon data. 3) If it was Pokémon data ASH should appear closer to the data and before Bug Boy. 4) the data values you provided in your most recent post do not appear in the photo meaning that isn't a Pokémon. Found some of the data Try searching for it's name in hex that I provided for you. You'll have more luck. Was looking at the second picture too much there appears to be useable data here. --Edit-- 0x00 Index number of the Species 1 byte = 1C 0x01 Current HP 2 bytes = 01 35 => 309 0x03 Level 1 byte = 64 => 100 0x04 Status condition 1 byte = 00 0x05 Type 1 1 byte = 15 0x06 Type 2 1 byte = 15 0x07 Catch rate/Held item 1 byte = 5F 0x08 Index number of move 1 1 byte = 5E 0x09 Index number of move 2 1 byte = 38 0x0A Index number of move 3 1 byte = 08 0x0B Index number of move 4 1 byte = 3B 0x0C Original Trainer ID number 2 bytes = 00 B9 => 00185 0x0E Experience points 3 bytes = FB 00 10 => 16449552 0x11 HP EV data 2 bytes = 2C 14 => 11284 0x13 Attack EV data 2 bytes = 69 6C => 26988 0x15 Defense EV data 2 bytes = 6F AF => 28591 0x17 Speed EV data 2 bytes = 6C 13 => 27667 0x19 Special EV data 2 bytes = 6E DE => 28382 0x1B IV data 2 bytes = 6A 3A => Att 6 def 10 speed 10 special 3 0x1D Move 1's PP values 1 byte = EA 0x1E Move 2's PP values 1 byte = AA 0x1F Move 3's PP values 1 byte = D0 0x20 Move 4's PP values 1 byte = C8 0x21 Nickname 6 bytes 0x27 OT 6 bytes HP EV seems low for its level and combined with it's IV does not equal 309 maybe a memory reading issue and the PP of the moves are way higher then they should be. I've sent you a private message with the Pokémon.
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From my experience working with the RAM of Pokémon games you don't actually have your Blastoise's data in the memory there. The relevant memory will be 69 bytes long with the last 11 bytes being the Pokémon nickname. If your Blastoise is not nicknamed the last 11 bytes will then be 81 8B 80 92 93 8E 88 92 84 50 50
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@photo41what game save are you trying to edit? If you're not editing a save it looks like you have PKHeX default save set to Sword and Shield. You can change the defult save by clicking on Options -> Settings -> change the save in the "Blank Save Version" drop down menu -> close the settings window.
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Pokémon Ruby does not log play session data and if it did log events from the play session akin to Diamond, pearl, or platinum log book style I’d assume that data would have been overwritten be this point. The only thing you’d be able to extract from your save file of the play session that day would be the Hall of Fame data of your Pokémon which if I remember correctly is only partial data.