Jump to content

theSLAYER

Administrator
  • Posts

    22826
  • Joined

  • Last visited

  • Days Won

    991

Everything posted by theSLAYER

  1. So you're only interested the usage of custom sprites in-game right, nothing to do with trying to convert a e-reader card to usable game data or anything, right? If that is the case, the function you want relating to importing/extracting the sprite is documented in the source code: https://github.com/projectpokemon/Gen3-WCTool/blob/cc512ea396a35bc9d5d31401abb5a8976a9d4fca/WC3Tool/WC3/ECB.cs Tho as far as I can tell, all it does is import and export the data as is. There is no "convert PNG to data" segment. (and it's not like the program redraws the data to a PNG for you, hence probably why the function isn't there. There's a possibility that the way the game handles the data is the same way the game redraws other sprites from data; I can't imagine them creating a new unique subroutine just for it. If the way the game handles the data is indeed the same as any other data<-> onscreen sprite conversion the Pokemon gen 3 games use, maybe you could try this: https://www.pokecommunity.com/showthread.php?t=208837
  2. Extract images? Where is that option again? Your usage of the phrase images in the context of data extraction confuses me. As far as I know, while this tool allows exporting and importing of ECB (e-card berry data), no images of e-reader dot code are involved. From what I know, it doesn't import/export e-card berry data into dot code format (what e-reader reads), thus I'm confused by your "The program lets you extract Berry images" and "convert an BMP/PNG into a e-Reader-compatible picture" assertion.
  3. I don't remember what's the value of the object, but I mentioned it somewhere. And no, you can't just "import into BCAT". From what I recall, that's not how it all works.
  4. Details for Index 65 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 65 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 65 of dai_encount Rewards for Index 65 of dai_encount
  5. Version .

    960 downloads

    This is a Wild Area event held by Sword and Shield. This event does not appear to host any Gigantamaxes. This raid gives players a chance to land on a slot with a guaranteed shiny Eiscue, 2% chance at 5 star raids. Every slot gives players an encounter with Eiscue, to commemorate the World Penguin Day. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
  6. No worries, glad to help. It's not like I memorized the offsets by heart of anything, I just checked PKHeX's source of where the party data would be located at ><
  7. oh so your dumped was on an older firmware that made it dump weird. I'm glad it works now :3
  8. yeah at the very least it doesn't seem non-functional. It is dumping some kind of data but the crucial parts are all filled with FFs. Do clean the contacts, and also make sure your cart is real.
  9. Depends if the item functionality was added during that wild area update. (It's usually noted in the comments of my update page of what crystals can be used, under dai_encount)
  10. How to put wild area events into your save: The block keys you're gonna need to use for the blocks are KBonusRewards, KDaiEncount, KDropRewards, KNormalEncount, KNormalEncountRigel1, KNormalEncountRigel2. We have the wild area files here: https://projectpokemon.org/home/search/?q=Wild Area Event&type=downloads_file&nodes=203&updated_after=any&sortby=relevancy&search_and_or=and&search_in=titles How to put items into your save: It's not that hard to figure out. Items button will open a new form. The select the correct tab (remember how in-game different items go into different tabs?), the change the item and value, then save.
  11. LGPE and Gen 8 saves don't store wonder cards that can be redeemed. You could just load the wild area news, then just inject the item.
  12. I tried loading your save into my emu, and no dice. There's data, but it doesn't appear that it's usable? For example, I went to the section that contains party data, but it's a bunch of FFs.
  13. What's the progress on Pokemon green?
  14. Glad it's working now. For the record you can still make and load state saves, just don't load a state save when you intend to load an edited save. (and also save in-game when you intend to edit the save with the recent progress)
  15. That sounds correct. So here's what you should do: Place an edited save into that Citra folder, and when you launch the game, don't load the save state. Let me know whether the game loads with the elements you edited. (I get the feeling you were previously loading a state save, that was made prior to the edits, so of course the edits won't show up then)
  16. Could you redo the delete test, but not load the save state?
  17. Okay, am I right to assume you loaded up a save state as part of the launching sequence, during the "delete test" I mentioned earlier?
  18. I think you missed the edit I made. Please answer me this:
  19. I shall be more specific. Completely close Citra. Go to the correct save folder (using the tutorial), back up the save there (like make a copy and paste it in your documents), then delete the save from that Citra folder. Then relaunch Citra and try to launch the game. Does it pop up a corrupted game save message? Does it load as tho your save is still there? For the record, you're not using save states, are you? In case you have no idea what I'm asking, how are you saving and loading saves?
  20. First of, if you somehow don't have a backup of any of the files, it is hard to imagine you can get a your "deleted main back". Next: (a) how are you playing the game. Emulator, retail device? (b) how are you getting the save. Homebrew, accessing the emulator's save folder etc. (b part 1) if on retail device, and extracted the save using homebrew, how are you transferring the save to your computer? (c) how are you saving the game. Are you using the in-game save feature to save the game. (Open the menu in the game -> hit Save) Make sure you answer all parts above.
  21. We're not Luma devs, and this also isn't the best place to get their attention (not saying that is what you wanted to do, but just bringing it up). So you should be dropping an issue on their github for solutions. Since we don't know the issue, the best we could do is give generic advice: 1. Disable/remove any patches (layeredFS) for the game you're running. 2. Make sure your Luma is at the latest version. 3. Make sure your 3DS OS is updated to the latest version (also ensure it's at a version that can run Luma, of course) 4. If you're running the game off your SD card (eg: e-shop or cia version), then upgrade to a better SD card. Even if you're not, consider upgrading your to one that has better speeds (let's say a class 10)
  22. That means your save folder is another folder, lol. How can the game load normally if you deleted the save from the save folder? :3 Follow the steps here to access the correct save folder:
  23. Okay, keep a copy of this edited save, somewhere safe, like in your documents folder. now delete the one that is in the Citra save folder. Then launch the game. What happens?
  24. When you drag the edited save into PKHeX (after closing and reopening PKHeX), are the edits there?
  25. Did you export the edited save from PKHeX? Did you place the edited save back into your save folder of Citra?
×
×
  • Create New...