A Slap to the Face of Crasher Wake!
Changes in Red
So this is my new OU team. For the past week I have been toying around with the idea of different themed teams. My initial idea was to make a viable OU Sunny Day team... I quickly abandoned that Idea. The next idea was a sand stream. That team wasn't too bad but left a lot to be desired. I eventually gave in went for the phenomenon that is Rain Dance.
The idea for this team is to be as destructive as possible (as is the nature of every Rain Dance team) while maintaining bulk where ever I can, as a lack of bulk has been the bane of many rain dance teams that I have faced.
Anyway without Further ado - Here's the team!
[HGSSSPRITE]142[/HGSSSPRITE][HGSSSPRITE]230[/HGSSSPRITE][HGSSSPRITE]211[/HGSSSPRITE][HGSSSPRITE]139[/HGSSSPRITE][HGSSSPRITE]437[/HGSSSPRITE][sHINYSPRITE]282[/sHINYSPRITE]
Lead
Ptera (Aerodactyl) (M) @ Damp Rock
Ability: Pressure
EVs: 252 HP/6 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rock Slide
- Rain Dance
- Stealth Rock
- Taunt
I figure the fastest stealth rocker in the game is probably the best Rain Dancer too. The way this plays is very very situational, however the rain will be coming, it's just a matter of what the opponant does that depends on if the rocks come too. In my situations taunt is the first move, use it just like the standard aero. If they attacked first turn, then I have to rain dance and start destroying things instantly. If they didn't attack first then I can SR and follow with Rain dance on the turn that aero falls. If I'm against a priority user then I rain dance first turn, however, I'm not sure if Ice shard off of mammo is a 2HKO or 3HKO. (I would check but smogon is down thus no damage calc )
The EV's are set out in a way that I can always get rain dance up. Aero with the HP investment can take an Ice Punch from Weavile and set up rain in its face. Counter leads get taunted before they can taunt, and the process continues as it would normally, however rockslide is thrown in to break the sash after I've set up rain.
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Rain Dancer II, Mixed Attacker
"Look How I dance!"
Giga (Kingdra) (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/16 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Rain Dance
- Waterfall
- Hydro Pump
- Outrage
Any OU rain dance team lacking kingdra is poo! Or so smogon tells me... Alas they do not lie, nor dissapoint. Kingdra is a beast. It is that simple. I have always had a fondness for kingdra, however, outside of the rain Gyarados is usually my go to water attacker.
I must say, When I used kingdra the first time in the rain, I was hella surprised. I was think ing 'I've not even used dragon dance... and I am pwning '. The coverage provided is really quite good considering it is only using two types of attack. Waterfall is the general move to spam, followed by draco meteor for the fellow dragon types, and hydro pump to hurt most physical walls. I am tempted to use outrage over draco meteor however, as the drop in special attack is less than stellar.
I have finally chosen outrage ... 1) I need more physical physical attacks on this team. 2) The Stat drop really hurt.. Confusion hurts too, but my new wish passer Helps me with that
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Physical sweeper ... OF DOOM
Hoss (Qwilfish) (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Poison Jab
- Swords Dance
- Waterfall
- Explosion
The bomb of the team. Most people go the Kabutops route... But I think qwilfish is just cooler. Simple as that... and well, I don't want toxic spikes tearing this team to shreds. The idea is simple, sword dance where possible, tear the opponent a new one with Water fall and the occasional poison jab, explode when life orb takes its toll, or if rain is about to die, or if they are silly enough to put blissey in front of me. Poison Jab is to take care of Abomasnow and other grassers that could otherwise threaten the team. There's not much else to say about Qwilfish, it's a generally cool pokemon, and has a hell of a lot of power.
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Rain Dancer III, Special Sweeper
Omi (Omastar) (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Hp/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hydro Pump
- Ice Beam
- Rain Dance
Omastar is my special sweeper and heatran Counter. It outspeed scarftran in the rain and OHKOs with Earthpower... Lovely. Aside from that it provides Special coverage that the team lacks thus far. I chose Omastar as it has enough physical bulk, thus more opportunities, to switch in and bringeth the rain. Hydro pump is the standard stab attack, and after STAB + Rain boost is really quite a destructive move. Ice beam hits grassers and salamence hard, while Earthpower hits Heatran for deadly damage.
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Rain Dancer IV, Weather Man
'I Didn't want to be animated anyway '
Blaine (Bronzong) @ Damp Rock
Ability: Levitate
EVs: 252 HP/56 Atk/8 Def/100 SAtk/92 SDef
Sassy nature (+SDef, -Spe)
- Grass Knot
- Rain Dance
- Earthquake
- Hypnosis/Reflect
Bronzong, though lacking an animation, is one of the key pokemon of the team. It is, who I have dubbed, the Weather Man, taking out Hippowdon and Tyranitar. This is my take on the set 'Torrentialzong' from smogon. The EVs ensure that both Hippowdon and Tyranitar are 2HKO while neither can boost the same. For this reason the only imporant moves on this set are Grass Knot and Rain dance. Hypnosis is a generally good move that can cripple the TTar switch in, while reflect opens up oportunites for others to switch in. Earthquake is the last move. And I have chosen Earthquake because it provides nice attacking coverage. I don't use it much though, so if anyone can recommend a better move for that slot that'd be awesome.
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Dancer V, Wowish Support
*Passes Wish*
Rainy (Gardevoir) (F) @ Damp Rock
Ability: Trace
EVs: 244 HP/200 Spd/64 SDef
Timid nature (+Spd, -Atk)
- Wish
- Rain Dance
- Will-o-wisp
- Psychic/Light screen/Reflect
A "filler" pokemon that I actually like and enjoy using... Yay . So for the 6th spot after a bit of testing I have gone Rainy the Gardevoir. She's blue and called rainy.. She's perfect .
Anyway. Wish is something I really wanted out on this team, as a lot of the time after the sweepers have done all they can do they just become death fodder. This way they gain a whole new lease on life and live to sweep again. Imagine being sat there, the rain has finally stopped ... the opponant is finally weaked enough for you to sweep them ... Then boom, they bring back the rain and to make matters worse their main sweeper is all but fully healthy. Fun fun times>: ). Psychic is to stop her from being pure taunt bait (however it has been pointed out that taunters rarely leave the first 1st half of the game anyway so it may not be a problem - thus the screens are there for other options). Will o wisp is to stop switching out from TTar (should she be faced with such a predicament) being so detrimental.
The EV's ensure that two spexxed draco meteors don't knock her out, and the rest were thrown into speed. I need more testing and I may need to configure the EVs a little to adjust to some unaccounted for physical assaults, but we'll see when that happens.
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So that is my team. I'm posting as I feel that there is still something missing, and although it works effectively it isn't perfect.
So please be as critical as possible and help a brother out
Thanks for reading.
Warstories
Making the best out of a bad situation