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Showing content with the highest reputation since 09/21/18 in Posts

  1. 6 points
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  2. 5 points
    I was going to ignore this thread, however as its been mentioned myself and others have this distribution i'll provide some context for current happenings. The above video was filmed by me and recently leaked (with my blessing) by someone in our event presentation team. Without going in to detail at this moment in time, we decided it would be a benefit for the above video to be "out there" based on information we had. The plan has always been to continue with tradition and release on Christmas day for the Pokemon community to enjoy, or sooner if a devcart with the distribution on turned up on Ebay before then. At the moment more than anything what you should take away is it’s extremely easy to re-write a GBA devcart, I can assure you the Doel Deoxys distribution wasn’t on that devcart when it came in to my posetion. We've speculated the GBA distributions that have been sold on Ebay over the last couple of years were reproductions, however have never been able to prove this until recently thanks to information provided by @Deoxyz before he retired. Things have been happening behind the scenes, so lots will soon be ready to share which will hopefully put an end to any reproductions been passed off as the real thing.
  3. 3 points
    Hopefully this is the correct place for this. So, back in the Summer/Fall of 2001, Celebi was given out at various Six Flags locations as part of the Pokémon Fun Fest. The Celebi that I got from the Agawam Six Flags was still on my copy of Crystal when it died. This is probably a long shot. I'm wondering if anyone has any save from GSC that still has a legit Pokémon Fun Fest Celebi on it?
  4. 3 points
    赤外線通信カートリッジ = Infrared Communication Cartridge
  5. 3 points
    use Gold Bottle Cap
  6. 3 points
    Hey, so I suppose that this thread will also be used for Let's Go stuff if anyone wants down the road. lol Anyways, figured I'd share some ways to give and aid anyone who'd want to edit their save file(s) with completely legal and obtainable data on their PokeDex and inventories: !Make a backup of your save if you attempt to do any of this! Let's Go legally complete PokeDex The following will give you a complete PokeDex with all the 153 obtainable Pokemon except Shiny forms of Starter Pikachu (Starter Eevee doesn't have its own page) and Mew. Instructions (for Windows): Download and install HxD if you don't have it. Open your savedata.bin into the program. Click on Edit-->Select Block... (or Ctrl+E). Input 2A88 for Start-offset and 4AEF for End-offset. Click OK. Highlight and copy the entire values in the spoiler below, and then right-click the highlighted part in the program and select Paste write (or Ctrl+B): 7. Select File-->Save (or Ctrl+S). 8. Open the hex edited savedata.bin into PKHeX, and feel free to change the PokeDex displayed forms along with Min and Max Height/Weight values to your desire if needed, then export the save file and import it back into your game. Let's Go legal Inventory guide The following will help you with injecting legal and non-Key Item inventory assets. Medicine Pouch: Set the count to whatever you want and press Give All-->All TM Pouch: Set Count to 1 and press Give All-->All (If you happen to obtain a TM you didn't get in-game after doing so, just set it to 1 again) Ball Pouch: Set the count to whatever you want and press Give All-->All Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like: Repel Super Repel Max Repel Tiny Mushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Helix Fossil Dome Fossil Old Amber Bottle Cap Gold Bottle Cap Lure Super Lure Max Lure Battle Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like (Mega Stones are Key Items in this game as well as the Key Stone itself and must have a quantity of 1): Guard Spec. Dire Hit X Attack X Defense X Speed X Accuracy X Sp. Atk X Sp. Def Power-Up Pouch: Set the count to whatever you want and press Give All->All Candy Pouch: Set the count to whatever you want and press Give All->All Finally on a side-note if anyone cares, I've added the recent games' NPC trades in all languages! So feel free to use and modify them however you'd like using the .txt included. I know and apologize it wasn't really anything, though, I should hopefully be back for proper researching with Gen 8 in I suppose late 2019 or whenever then and I get the time, so this is adieu with Gen 7 for me.
  7. 3 points
    Since our site was founded, we at Project Pokemon have asked that people distribute ROM hacks using patches (such as IPS or XDelta), and not by directly distributing modified ROMs, not even individual files within them. This is because copyright law prohibits the distribution of copyrighted works, bringing stiff penalties for anyone who does so anyway. Using patches, it is possible to only distribute the modifications and not the copyrighted bits. This worked nicely for GBA and NDS games, because all GBA and NDS roms are essentially identical to each other (mostly), regardless of how they are dumped. Things got more complicated with 3DS games, however. There are a variety of different formats for 3DS ROMs that don't always store the exact same information, so traditional patching methods won't work. Some people made patches for just the romfs and exefs portions of ROMs, which for the most part works, but is rather inconvenient for the end user. That's when I created the DS ROM Patcher, an easy-to-use tool designed to make this whole process simpler. Using this tool, an easy-to-use zip file contains all the tools and patches needed to use a ROM hack. It accepts decrypted ROMs in a variety of formats, and can output ROMs in a variety of formats. As the 3DS hacking scene progressed, eventually LayeredFS was invented, and it became possible to just distribute all the modified files in an easy to use zip file without the need for additional tools. While this is undoubtedly the most convenient way to use ROM hacks, it's not exactly the most legal. Copyright law not only prohibits distributing copyrighted works, but it also forbids distributing portions of these works too. For some 3DS games it may not be an issue, as a single small file can be replaced rather easily, but most ROM hacks distributed on this site are for the mainline Pokemon games developed by Game Freak. Instead of containing individual files, these games contain obfuscated archives each containing hundreds of smaller files. When using LayeredFS, changing even one of the files within requires distributing the entire archive. Changing several files from across different archives results in needing to distribute a significant portion of the original ROM, and with each file it steps closer and closer to distributing the whole ROM. Because distributing entire ROMs has always been against the rules at our site, we decided to not allow hacks to be distributed in this way any longer. We have deleted links to ROM hacks that were already distributed this way, but because of the widespread use, no one will get any closer to a ban unless they do so after having been directly told. We are not banning 3DS ROM hacks, as there are still legal ways to distribute them, like the DS ROM Patcher. No one is required to use this tool (if you have an alternative, I encourage you to bring it up), but no one is allowed to distribute whole modified files as is commonly done with LayeredFS. If anyone has any questions, comments, or concerns, please create a thread in the Feedback forum or send me a private message. If anyone has any concerns about my tool, the DS ROM Patcher, please let me know here.
  8. 3 points
    Along with your 3DS, just change your Computer time and date to the date the event was active, BEFORE opening PKHeX or downloading or saving the wonder card event. I left an example below, sorry if anything is misspelled or anything, I was in a rush. Example to this Wonder Card Date fix Problem: Lets say you want the (2018) Get a Legendary Pokemon! "Shadowy Yveltal!" Wonder Card, which was only available/redeemable from May 4th 2018 to August 28th, 2018. Step 1. Make sure everything on your computer is closed, internet, photoshop, games, PKHeX, etc. Step 2. On your computer, go to Settings>Date & Time. Step 3. In the Date & Time settings: "Set time automatically" - Make sure this is turned OFF. "Set time zone automatically" - Make sure this is turned OFF. "Change the date and time" - Change the Date to the date the event was active, so from May 4th 2018 to August 28th, 2018. I will set my date to May 4th 2018. (Note you can only change this when everything else is turned OFF) "Adjust for daylight savings time automatically" - Make sure this is turned OFF. Step 4. Close out of settings and open PKHeX. Step 5. In PKHex go to Tools>Data>Mystery Gift Database> and find the Wonder Card your looking for. Mine is the "Shadowy Yveltal!", Right Click on the event and "Save Gift" to Desktop, or whatever folder you choose. Step 6. Load up your games Sav. file into PKHeX, then open the "Mystery Gift" box and drag and drop the event you just saved to your desktop into your events, hit save, then save your Sav. File. Step 7. Take your SD/Micro SD card out of your computer, and put your SD/Micro SD back into your 3DS. Step 8. Turn your 3DS back on, and go to your settings and change your 3DS time and date, to the time and day you set your computers too. So, I would set my 3DS to May 4th 2018. Step 9. Close out of settings, open checkpoint or whatever you use to restore your new Sav files to your game. Step 10. Start your Game and go collect your Event Pokemon, after that save your game and check your wonder card. Step 11. Restore your Computers time and date settings and your 3DS time and date back to normal. Hope I helped.
  9. 3 points
    Offset for FRLG should be Block1+0xEE0, not Block2+0x000 PKHeX's current setup for gen3 saves doesn't work for split-chunk operations, so don't expect it to work for flags >1280 (read the recent commit message). I need to figure out how to rework some logic... Edit: fixed with some workaround, should be all good now
  10. 3 points
    My original theory was their could be a "nut" item in Gen 8 Ditto could hold, if it did and tried to breed with a Mew / Mewtwo you would get an egg which hatched Meltan. Given we now know Meltan is a mythical Pokemon i doubt that will be the case, it's certainly going to be an interesting one however. Screen capture of the first Meltan I captured on community day:
  11. 3 points
    Ironically I wanted to post something about this Pokémon but I was busy with other stuff. Things are getting interesting. I don't know if you already know about this but for years there are many rumors about the connection between Ditto and Mew. That Ditto actually isn't a natural Pokémon and a result of failed attempts of cloning Mew. Which is why both have the ability to transform. Also they both have equal base stats, they share the same weight of 8,8 lbs. They have similar colors and the same shiny colors. Then we had this Space Center Demo leak with an unreleased Ditto evolution "Animon". A steel type. Now this Pokémon appears... having a similar look as Ditto and apparently a Steel type? Coincidence? For some reasons Dittos were transforming to it. What's also interesting is that it exactly weights twice the same as Ditto, 17,8 lbs. Not to mention that Meltan sounds a little bit similar like Metamon. There is a remake of the first Pokémon Movie coming out next year and you can bet that the Pokémon is in it. One of the most interesting theories in Pokémon history might come true?
  12. 2 points
    I mean the maximum amount of battles you've won (not x7 rounds, but battles themselves) Anyway I'm trying to figure out all of this XD
  13. 2 points
    The trouble is it’s the scammers who already know how to do this and have been abusing the ability to do so. GBA prototypes have already been purchased and re flashed with Pokemon distributions, destroying that prototype, so the worst-case scenario has already happened. At this point keeping the information private is only benefitting people who wish to abuse the knowledge. Most people think its basically impossible to do, so are less likely to be suspicious about buying a devcart. Its pretty hard to give anymore of a meaningful demonstration than what has already been show in the original post of this topic, without showing exactly what is done. I think with the information out there people are going to be a lot more sceptical about buying random distributions which are not sealed in a GBA unit, like the originals were. If people have the knowlage to make a more informed buying descision, that's the best we can hope for in 2019 and beyond.
  14. 2 points
    Hello! So I have been messing around with the assembly code in explorers of sky for a while now. I saw this and thought it would be interesting to try to find the code that prevents partners of the same type as you from appearing in the list. And I managed to find the exact instruction that has to be removed (turned into a NOP instruction) to make it happen. I tested it with an european rom of EoS, but it should work for any other version since the code is probably the same. To change it yourself, open the rom in a hex editor and search for this sequence: 000195e7 000088e1 000019e1 0700001a 002094e5 701392e5 There should be only one match in the whole rom (0x001e0000 in my european version). Now you just need to replace 0700001a with 0000a0e1, save and try it out. Tell me if it works for you! Fun fact: You can even pick the same pokemon as player and partner
  15. 2 points
    You are correct! It was the European Shiny Zigzagoon cartridge, but that one was, too, security-sealed to a Game Boy Advance handheld console.
  16. 2 points
    If it doesn't line up with the RNG algorithms (PKHeX nor RNG Reporter), it's likely something wrong on the user's end (emulation, active cheats, idk).
  17. 2 points
    I wrote a small program that edits a/0/5/6 (trpoke) from HGSS, increasing the level curve to smoothly rise from 5 to 100 (Elite 4 are roughly the same level as they are in RBY, post-E4 trainers scale from their through 100 (by distance from Vermillion City)). The beta release can be downloaded from my Github at: https://github.com/ABZB/Gen-IV-Level-Recurver/releases/tag/0.9
  18. 2 points
    There are no perfect IVs. With RNGReporter use Reverse Method 1 and a seed range of 0 to 65535.
  19. 2 points
    The phonebook is in the save file at 0xC0EC - 0xC136. An empty book is filled with 0xFF, a full book can be filled with the following values 0x4B and any higher value results into a duplicated entry of the mother. If the first entry is empty (0xFF) the game will crash. A trainer will get added again when you battle him after he was removed. Fill Phonebook with non-Trainer numbers only (Press L+R) 94000130 FCFF0000 62111880 00000000 B2111880 00000000 D5000000 00000000 2000C0FC 00000000 2000C0FD 00000001 2000C0FE 00000002 2000C0FF 00000005 2000C100 00000006 2000C101 00000007 2000C102 00000009 2000C103 0000000F 2000C104 00000018 D5000000 000000FF C0000000 00000041 D8000000 0000C105 D2000000 00000000 Edit: if any important person is missing or if any person that isn't useful gets added with my code, let me know and I will fix it!
  20. 2 points
    Heatran's hidden ability Flame body has not been released
  21. 2 points
    I found the offset controlling shininess of non-legends, it's offset 0x4535. 0x00 for non-shiny, 0x01 for shiny. (Changing that made my shiny Barbaracle into standard Barbaracle) This table will document the various values, as I move along. old words:
  22. 2 points
    Hi, I open this little thread to reference all possible hints of Gen8 in Alola. I noticed 3: -Backpacker Perdy which you can find in Vast Pony Canyon which speaks you about explore the world after your island challenge in USUM and says "There are so many undiscovered Pokemon" -The dark Granbull in the police station -The guy speaking about a sandman Pokemon in Iki Town (a future Ground/Fairy Pokemon?) Artwork of Fakemon Zable from ???
  23. 2 points
    GO transfer IVs are locked to a specific pattern; hacking the IVs arbitrarily usually won't align with the requirements. Speed is random, defense ivs must be equal, attack ivs must be equal, and every iv except speed must be odd.
  24. 2 points
    Iirc there was an ar code somewhere in this thread that allows you to reset every berry patch in the game in such a way that it acts like it's your first time visiting the route (for berries only, it doesn't affect any other events). Best of luck to you
  25. 2 points
    Starting a topic related to reverse engineering game code, specific for the switch pkm titles. Reverse engineering code of Nintendo Switch titles is most commonly done with the Interactive Disassembler (IDA) and the Hex-Rays extension, which converts the assembly code to easier to understand c code. Using SwitchIDAProLoader, you can load the game .nso file which generates the .i64 database used for 'disassembling' the game code. With the disassembly in hand and a blind understanding of how the code is laid out, finding your bearings within the millions of instructions is hard. It is recommended to search for a sequence of values, such as the list of TM Moves (ordered TM01, TM02, TM03), then branch out from there. Keep in mind that the games were programmed by humans, but the compiler may optimize things into relative gibberish. Useful hotkeys: F5 with cursor placed on/within a function = go to function definition x = cross reference list for selected variable/function / = add new comment n = rename variable/function escape = go back (e.g. if you go to definition then press escape, this will pop you back out to where you were before peeking). Here's some hints: byte sequence (68 96 40 39 94 06 00 11 9F 02 08 6B). This will put you in the method that creates the pkm's PID, which is called every time a new Pokémon is generated (sub_71007399B0). Search "Immediate value" for '632' (Shiny Charm item ID). Filter by MOV instruction. The third result=sub_71002F6760 (which is the first that actually uses 632 immediately in a function call) is the wild catch combo shiny rate/IV determination method. Search "Immediate value" for '874' (new Silph Scope item ID). Filter results by MOV instruction again. This will get you the 'has inventory item' function (first=sub_71002BF180 and second result=sub_71002fe3c8). The latter result from above is the main wild spawn function sub_7100300B84 (gets the Height group xs/s/normal/l/xl) which is called by the above method, is also used by sub_710082D89C. This method is the 'exp boost' factor which gives bonuses based on throw type/etc. Feel free to discuss your findings about the game code here!
  26. 2 points
    They should all be fixed. @Omnipotent Arceus, let me know if you find more. Note: To take advantage of the changes now, download the repository here and extract it to a folder called mgdb in the same folder as PKHex.
  27. 2 points
    PKHeX uses this site's event gallery to validate mystery gift encounters; if it's not in the repo then PKHeX doesn't know about it PKHeX checks for 100% matches for gifts... would have to be contributed (or added fake-legal gift data) for it to be recognized!
  28. 2 points
    I would like to help, but what exactly do you mean here? Transfering Pokemon with short nicknames to see as much trash as possible?
  29. 2 points
    "I was told", "I heard"... This is an example of how rumors are being spread. Like I already said you will get different results from emulator to emulator, which we have learned from recent research and there is more research that needs to be done from here, we ain’t done yet. That's the only honest answer we can give to people. Besides that "emulator" is a generalized term in this context. Every emulator behaves different, especially if the core was programed independently and therefore would have to be seen as an individual "medium" as you called it. As for the Trash Bytes, no like I said the rumors are wrong. There are no different patterns and if they are as you say we would be good to document it and compare our data. According to my research it's not the case and it was done one both real hardware and emulator. Btw. the reason why they are identical is not even a surprise because memory and stacking are supposed to work exactly the same on emulators and real hardware. Otherwise it would cause serious issues like stacking issues and data being read from wrong memory locations. It would essentially mean things are out of control... so that should not happen. You have to keep in mind that this is all based on math and has not just to do with the emulation of the processor, this is just about the memory. That's why I was questioning these strange rumors from the beginning. I would also like to point out that the documentation was never completely finished... You're of course very welcomed to help with it. @Sabresite would be happy. Unfortunately I don't have time because I'm very busy working on some other research projects. It's not really my highest priority at the moment.
  30. 2 points
    Fret not, I think PKHeX haven't added the events to its legality checker. We always get reports like these when the events were just released, and PKHeX hasn't been updated -.-
  31. 2 points
    You have an outdated build of RNG Reporter. Recent builds (and pokefinder) list that PIDIV frame as Slot 1, not Slot 2. https://gyazo.com/e58393c0e696ea29f4593fe6ce6cfc35 Working as intended
  32. 2 points
    All missing genre forms (gen 4) @theSLAYER NOTES: Combee, Pachirisu, Abomasnow and Croagunk do not have visual differences in the back so you can clone backsprites weavile backsprites: the male backsprites are the ones that are really missing, the feminine ones are in the repository, so I made the masculine backsprites (bigger ¿ears? in the masculine ones) in the frontsprites repository are well placed, check it if I have explained wrong krikretot: I have remade all of them because I did not like them as they were captured by pkparaíso for all those who download these files for the post and not for the mega folder remember: xxxx-f.gif (female non shiny form) xxxx.gif (male non shiny form) xxxx-s (male shiny form) xxxx-f-s (female shiny form) Any doubt or error let me know. With this I think we complete the entire 3ds sprite repository and our goal. Thanks everybody
  33. 2 points
    I hope you don't need Go and Let's Go to get it in Gen 8. A lot of Pokemon players either don't care about Go or lack a smartphone.
  34. 2 points
    Yeah that makes sense, it's about time the idea gets recycled I'm pretty excited about it too Maybe special breeding mechanic or something? :3
  35. 1 point
    I'm guessing OT affection is missing. Read https://projectpokemon.org/home/forums/topic/45049-contest-ribbons-illegal/ and https://projectpokemon.org/home/forums/topic/45626-pkhex-invalid-invalid-ribbons/
  36. 1 point
  37. 1 point
    i should have clarified better it can happen for both games
  38. 1 point
    1. I downloaded the TWLSaveTool .zip file and extracted it to the root of my microSD card. 2. I also downloaded the .cia file and left it in microSD/cias/TWLSaveTool.cia 3. I switched to my 2DS XL with pokemon dream radar installed. Then I launched homebrew but TWL save tool had an undecipherable caption and lauching it only loaded one line of text (see pictures provided.) After that. the only thing i can do is power off my 2DS which leads to the picture provided that starts with "An exception occurred." 4. Since homebrew didnt work, i tried installing the .cia file now using fbi first and then dev menu. I got the TWLSaveTool to appear on the home menu but launching it results in the scenario i mentioned; black screen with one line of text. WHAT AM I DOING WRONG? CHECK VIDEO PROVIDED AS WELL OF MY 3DS MICRO SD CARD. 20190513_203832.mp4
  39. 1 point
    What version of PKHeX are you on? Also upload your save so we can try to replicate it (or test it)
  40. 1 point
    Hmm, thanks man. I don’t mind trading it and having it’s stats modded. The HP Ice + best possible stats sounds good. I edited my original post. i hope someone can find the time to help
  41. 1 point
    For Pokemon Ranger Guardian Signs (from digiex) two saves exist. One includes the downloadable missions with no story data, so that might help. The saves had been dumped with a gameshark / action replay, so I converted them to the standard .sav format so they can be wrote back to real game carts and used on emulators / flash cards. That's about all I can tell you unfortunately, I never personally played through any of the ranger games. Pokemon Ranger Guardian Signs - Deoxys, Manaphy Egg, Heatran & Shaymin Save.zip
  42. 1 point
    Yeah it’s definitely the same text thanks @XxPhoenix1996xX for your help!
  43. 1 point
    https://www.youtube.com/watch?v=8exfPNF1IQ0 Note: Please don't ask me for the same pokemon for at least a couple days after someone requests it on here. I'm running this mod on OFW and in order for me to restore my save, I have to do a full eMMC restore. Not only is this time-consuming, but I don't wanna write to my eMMC too much as too many writes can eventually kill it. Taken Pokemon: Only request at MAXIMUM three pokemon! Request them on this forum and give your link code once you friend me. I'd also prefer not to trade Mega Evolutions as that can ruin online play. Am I Online At The Moment: Just got finished with my last person for the night. Wait until either tomorrow or the next day.
  44. 1 point
    @dji, PKHex recognizes some events, but not ALL events. If PKHex recognizes an event, it will not say SID 0 is fishy. If it does not recognize an event, then it will say this.
  45. 1 point
    Sorry, I didn't make any backups per tutor. I just wanted to get it over with because it was a hassle tracking them all down one by one. I saved immediately after I got all 4 because I was so glad I found everything and didn't wanna risk losing my progress. Thinking back, the developers probably intended for the Heart Scales to ONLY spawn after using up all (or some) in-game move tutors as some form of RSE-related irony. At least the mystery of the hidden Heart Scales has been solved lol.
  46. 1 point
    Because of what you said I checked everything again and found an error. Now everything works except for the the 3d model replacement but that's a minor issue. Thanks a bunch!
  47. 1 point
  48. 1 point
    Hi,I want to make a FireRed ROM hack in a new region with a Shadow World counterpart, Shadow Pokémon, Shadow type, and Pokémon from Gens 1-7. Probably Mega Evolution, too. I made a list of possible features:New movesNew abilitiesNew PokeballsApricorn ballsComplete Pokemon availabilitySecret bases (FireRed)Increase bag limitDouble wild battles100 TMsRock ClimbDefog10 HMsDay/Night wild Pokemon encountersDeoxys form change abilityExpanded Pokemon breedingHorde encountersSwarmsTrainers, etc., Speak in Battle SometimesOverworld Music Depends on Time of DayDay/Night battle music changeReplace Pokemon in Party with Newly Caught One and Send Replaced one to PCEvolutions Based on Specific TimeAI for new movesBerry systemMultiplayer compatibilityWonder trade systemNew evolution methodsNew itemsExpanded itemsBug catching contest(Not So) Hidden PowerComplete HabitatsExpanded Pokemon breeding Ditto fixExtended sethealingplaceExtend Direct Sound tracks to 12Dark ballMega Evolution implemented(FireRed) Ability CapsuleNew typesNew type iconsLevels expanded to 250TMs fully mappedRocksDaily eventsNuzlocke OptionApricornsExtend sethealingplaceExtend song tableNew musicBest AILevel scalingStadium / Showdown styleLaptopBank systemRoaming PokemonVs. Seeker battlesHacked Title ScreenSecondary message boxesPokemon selectionMoves selectionBattle ArenaFollowing PokemonSnag MachineQuests (money or rare / special items)InnsMore doublesAuctionsTrainer battles that reward you with items afterwardRematches with trainers after gym winsHM itemsRandom weather scriptsShadow movesThose are all to be decided for or against. All I have is a basic starting script and a starter town right now.Edit: I'm planning more for the game right now. I'd like to form a team. I have a post called "Team Salamence" on here that I have some members from working on this ROM hack already. I need just about any Gen 3 Pokémon ROM hackers to join, but particularly I need: 1. People who can edit, create and insert tilesets 2. Spriters who can make trainer sprites, in-battle and out-of-battle (overworlds) I could also use spriters who like to make Pokémon overworlds, too Let me know if you're interested via private message or on Discord. I'm Petuuuhhh#1611. You can add me as a friend if you're interested in joining the team. The project's Discord is https://discord.gg/z857WpP if you would like to spectate or ask about recruitment there as well. Screenshots: http://prntscr.com/kc5hoahttp://prntscr.com/ka47eh
  49. 1 point
    latest pk hex wont reconize a save dump using JKSM
  50. 1 point
    Pokémon UnovaHGSS Rom info: Hack of: Pokémon SoulSilver (USA) (HeartGold will be supported at a later date) Language: English Current Version: Alpha v1.1 (goes up to Ilex Forest) Last Updated: 10th April, 2012 Summary UnovaHGSS is a hack of Pokémon HeartGold and SoulSilver that integrates the new fifth generation Pokémon from Black and White into the game. The new Pokémon are not meant to replace the original 251, rather, my intention is to have them alongside the original Pokémon. Not all Pokémon will be included in this hack – very few third and fourth generation Pokémon appear. To include the Unovian Pokémon, I had to replace existing Pokémon, so most third and fourth gen Pokémon are gone. This is my first actual hack, so I’m still new at this. The battle sprites for the new Pokémon are placeholders, simply taken from Black/White and put into the game until I create original sprites for them. All but a few overworld sprites for the new Pokémon were created through a community endeavor over at DeviantArt; I made a few myself, notably the larger Golurk sprite. Shiny Pokémon are also fully supported, in-battle and overworld. Features: -Every Pokémon from Unova will be obtainable in this game, alongside every first and second generation Pokémon! Some third and fourth generation Pokémon also available! -All Unovian Pokémon will follow you around for the first time! -Slightly increased difficulty – stronger trainers, wild Pokémon, etc. -More features will be added in future versions FAQ: Screenshots: Videos: (Might be loud - complete silence for a few seconds, then music starts) [YOUTUBE]dkB8NwL0xQ4[/YOUTUBE] Credits: Tools used: DeviantArt community – for making all the Unova overworld sprites. Link Chaos Rush – for his wonderful endeavor in creating resized sprites. I’m using the Reshiram and Zekrom in the game for now - Link Poryhack – for pointing me in the right direction for hex editing Pokémon icon palettes (whenever I learn how, I will make a program that will make editing the icons and palettes easier than hex editing them). Also thanks to Poryhack and the Project Pokémon community for creating a list of the HGSS File system - Link Stratocaster - for creating a guide on how to change every aspect of a Pokémon. This hack would not have happened without it - Link PokeCommunity – for giving me the desire to hack Pokémon games back in 2007 when I knew even less than I do now MediaFire – for continuing its services through this stupid anti-piracy craze… Bugs: Changelog: Downloads and Documentation: Link to patch and xdelta (used to patch the original rom) List of Changed Pokémon
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