Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 07/08/19 in Posts

  1. 17 points
    Hello ProjectPokemon! A friend of mine has stumbled upon Japanese NR Gamecube Discs, memory cards, and cart reader that were used for the Gotta Catch Em All Station at Pokemon Center NY distributions back in the day. We are planning on backing up & preserving everything. I'm posting here to reach out to those in the community who are way more well-versed than we are in the nitty gritty of Pokemon Event Distributions to help dig into the mystery of these discs/carts. If you're familiar with this at all please feel free to respond to this thread, PM me on here, or DM me on Discord. (RetroAli#6666) Thank you! (Also sorry if I posted this in the wrong place lol... figured this was the best section.)
  2. 12 points
    Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game without HOME do not get assigned a tracker (SW/SH <-> SW/SH). Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (SW/SH origin do not have a tracker). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Pokémon that aren't yet in the PK8 format cannot have a tracker value assigned (Bank did not track). It is only a concern in PK8 format. What exactly might this value be used for? Differentiation of unique uploads, to prevent users from depositing & withdrawing the same data to boost their counts. Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified from the original upload. Detecting if a Pokémon is foreign from the HOME system (having a value of zero). When Pokémon with the same Tracker value are uploaded to HOME, they are discarded (deleted). It only retains the first unique Pokémon with that tracker value, on a per-account basis. It appears the best practice is to let the server assign you a tracker, rather than having a blatantly wrong tracker. Historically, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values might not matter at all. Only HOME can determine if a tracker value is valid. Due to the described behavior, here are our recommendations: When cloning Pokémon in Sword & Shield, clear the tracker value for all clones you create. When creating new Pokémon that are from prior generations for Sword & Shield, leave the tracker blank and transfer it to HOME. When creating new Pokémon that originate in Sword & Shield, leave the tracker blank. When modifying Pokémon that have already visited HOME, zero out the tracker if you change anything that can't be changed in-game. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME can possibly check tracker values to see if the details match the original upload (modified data). HOME can possibly check tracker values to see if the details are on another user's account (cloned data). Uploading to HOME without a tracker value will automatically assign a new one. You can receive Pokémon that lack a tracker value from other players via trade (in addition to SWSH natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, which will be legal after transferring in & out of HOME.
  3. 11 points
    Not to be too nitpicky, but it's "theSLAYER", one word. Probably okay to be shortened if it's a nickname or something, but if you gonna say to full thing, please get it right Next, how am I supposed to give information regarding "when a hypothetical update to PKHeX will drop", when such information does not exist? The "wait patiently" reply I've been giving literally applies to everyone, including me. Now, learn how to have some self-control and wait patiently.
  4. 9 points
    Event/Promoted Raids and Dynamax Crystal data Download Rules data Official Competition Data Fashion More to come.. maybe? note: this page isn’t a FAQ. Go to the appropriate thread for that.
  5. 9 points
    Hey everyone! Just wanted to share a little gem. It is a perfect Jirachi! For anyone that isn't aware, multiple events in 2003 including World Hobby Fair and Festa 2003 used Gamecube Dev systems with Pokemon Machine v2 attachments and a GBA slot to distribute Jirachi. This was the same machine that was used at PCNY for generation 2 and generation 3. Note: There are actually 6 possible PIDs with perfect IVs. None are Timid sorry RS - ネガイボシ 6IV Jirachi (D694C91C) (JPN).pk3
  6. 9 points
    For several years now Pokemon distributions for the Gen 3 GameBoy Advance games have been turning up on sites like Ebay. With that in mind you might think it’s controversial I have recently shared how these official GBA development flash carts these are been sold on can easily be re-flashed: Flash / Write Official GBA Development Flash Carts With An Nintendo DS This means GBA prototypes and Pokemon Distributions can now easily be duplicated, with replicas sold on as the real thing for significant amounts of money on Ebay. The Problem: Although not talked about, the sad reality of the situation is method of re flashing GBA devcarts has been exploited in certain circles to keep selling clones of rare Pokémon event distributions for many €1000’s on Ebay, passing them off as originals. Myself and others in the Pokemon community have long since suspected this was been done, however no conclusive proof has ever been obtained on how this was been done. Even asking on communities such as Assmebler Games which deal with obscure development hardware revealed little to suggest it was easy to clone these distributions, or the official GBA development hardware was readily available to purchase. With that in mind people have been happy to purchase these distribution replicas, sometimes for as much as €2000 on Ebay, believing their genuine and were used at past Nintendo events. When certain Pokemon distributions have been dumped it been possible to see remnants of what was previously flashed to the card, as these Official GBA Development Flash Carts are much larger than the actual Pokemon event distribution software. In one such example we can see Mortal Kombat Advance had simply been overwrote on this particular cart. This was always suspicious as we very much doubted Game Freak has been using second hand development cartridges obtained from Midway Games, although not impossible. What is somewhat ironic is myself and others had basically worked out how GBA devcarts were been re flashed a long time ago, it was just never possible to test the theory. It's possible to Flash / Write Official GBA Development Flash Carts With An Nintendo DS using the FAS1 homebrew application, as shown in the video below: I’d personally been using FAS1 to flash my old Flash2Advance flashcard for years, using an Nintendo DS Lite. I knew later versions of FAS1 were supposed to have support for GBA development flashcards, although at the time I had no compiled binaries of newer versions of FAS1 or even a GBA development flashcard to test this theory with. That all changed earlier this year when a compiled version of FAS1 was was obtained and two different GBA development carts were purchased for testing. Needless to say re flashing a official GBA development flash cart now took less time than it did to make a good cuppa tea. Genuine Pokemon Generation 3 Distributions: Now you might be thinking real distributions must have been on the market at some point for the distributions out there today to be dumped. You’d be correct, some of these sold in 2012 on Nintendo Age, these were of course sealed in a GBA. To assist you with potentially identifying these in the future here are images of original GBA Pokemon Gen 3 distributions that we know of, sealed in their respective units: 10 ANNIV: Aura Mew: BFG Shiny Zigzagoon: US Aurora Ticket: EU Eon Ticket: (Probably dumped, however not dumped / released that I know of): Where is the conclusive proof? You'd be right in thinking I've made a lot of claims and not posted much proof, I honestly don't have any interest in all the drama that comes with that. If you wan't to believe me thats great, if not that's cool, I'd sooner people just know how easy it is to clone Gen 3 Pokemon distributions that are on development hardware and have as much information as possible to enable them to make an informed purchasing decision in the future. Myself and various people in the Pokemon event community have seen said proof of such activities earlier in the year, so its out there and if you ask around i'm sure you will also find it. Conclusion: I think I've shared enough information on how its been done to bring widespread awareness to the practice, which will hopefully make people think twice before spending a lot of money on a distribution which has already been dumped and released just to "own something original". In the event something genuine does surface you have a good idea of what it might look like from the above images, certainly i'd be a lot more inclined to believe its an original if it was sealed in a GBA. So at least now the information is out there people can make an informed decision before purchasing a Pokemon Distribution in the future. If it’s a standalone devcart please think twice before purchasing it, hopefully meaning theirs less chance of a replica getting passed off as the genuine thing on Ebay. Approximately 5 or less sealed units of each GBA event should theoretically exist, other than clearly not accounting for as many that have been sold over the years, no one with the original unit in their right mind would destroy the seal to dump the rom when there are ways to do it via the link port if they did some research. In addition anyone wants to develop homebrew for the GBA and has an official GBA development card can now make use of it and easily write their own homebrew to it, just as developers did all those years ago. Credits: @Deoxyz and @YoshiMoshi significantly contributed with a lot of the information / research in this post.
  7. 8 points
    Hello, I've been redirected here by the guys from CEAL. I used to play Pokemon on my old gameboy and I got to participate in the Spanish Pokemon Championship in the summer of 2000 in Madrid (in the Amusement Park). I think those events where held worldwide that summer because I remember the final took place in Australia. During the championship we were allowed to get a Mew from Nintendo, the only way to get one without the using glitches or exploits. Back then I also owned a Bungy Gameboy Xchanger so I was able to download the savefile before the battery went dead. As a result I've got a savefile with a L5 Mew with Id number is 01495 and trainer name EUROPE. If you guys are interested I could gladly send you the file, this is a direct dump from my Spanish Pokemon Yellow, 100% legit and haven't been transferred to any other game (I played crystal in japanese so I couldn't send it over). Those days I also got a save file on an Australian msg board with an Australian Mew. I uploaded the save file to my pokemon red and used it play. This Mew is most likely legit but i put moves on it and raised it to level 100. Id number is 20824 and OT is NAL (I'm assuming it stands for Nintendo of Australia maybe?). If you guys are interested in any of the Mews I'd be happy to send them over. I kept the save files just in case and I hope it could serve some purpose. I even read that it was possible to use a 3DS with a custom firmware and upload the old save files into the 3DS and then transfer to Pokemon Bank and Pokemon Home! Regards, PS- I posted previously on the link the person from CEAL suggested but I think this would be more appropriate.
  8. 8 points
    I just want to thank everyone involved in this project. Is always amazing to find, recover and preserve events that we thought lost, but this is something special. From finding this hardware we've learned tons about the mechanics of the distribution machine itself and the code making possible to recreate even more events/campaigns. I hope that with this kind of discoveries and videos makes people know and get even more interest in this world. Some of us thought this would never be possible, now I think that everything can be. Probably we'll find the Mew/Celebi Machine too! Thanks to the owner of the device for letting us preserve the information about this. Thanks to RetroAli and Hard4Games - Tony for your effort and dedication to make people know about this. Flood the market! Thanks to our amazing event research team for their time and love for preservation. @Sabresite @Deoxyz @ajxpk @Gridelin And thanks everyone in this community for supporting this project.
  9. 8 points
    Hello all, our second video going into a deep dive of the history & technical aspects of PCNY/the machine is up. Hope you enjoy! Also shoutouts to Gridelin for the special appearance.
  10. 7 points
    So you expect me to read the wall of text, and then comment? Okay -after some time- Lol, the very first mon I loaded up has errors. This is going to be just great. Shiny Bulbasaur that was hatched, yet has Cherish Ball, and has fateful encounter flag. Lol Shiny Original Cap Pikachu caught in HeartGold? lolol Shiny Mew not from Emerald? LOLOLOL Yup, almost everything is illegal. Whoever thought it was a good idea to hack these in: Nope, they're not "secret events". Just plain illegal. Nothing to do with the (falsely) claimed The illegality of these mons are so outrageous that they're practically plain as day to see. There are some real events sprinkled throughout, but all in all, these files are just horrible. Too much illegals. User claiming they're legal. Hiding the post cause user is misrepresenting what they are. (I'll be leaving the quoting of the post intact, but removing the upload) I can't even imagine that I'm going to thank you for this (cause I typically get mentally turned off at wall of texts without line breaks nor proper grammar usage), but thanks @Delta Blast Burn for bringing such an egregious post to my attention. Based on the content of said user, the user is also on my watchlist now. And lastly: You're such a joke. You clearly don't understand the meaning of legal (Or maybe you're a troll, which in that case, well done, now shoo). Why don't you understand what legal means, before you try to create mons, huh? Edit: Clarification for clarification's sake. I don't see the merit in critique with no constructive feedback. Getting horrible hacks to pass through online services is not the definition of legal (appears to be the basis of the misinformed point you were trying to make). Legal typically refers to a mon that is indistinguishable from stuff you can obtain in-game (or via events) without abnormal gameplay. (Stuff like glitches or ACE constitute abnormal gameplay) For example, your Original Cap Pikachu from HeartGold? Totally not legal. Pikachu variant in the form of the Original Cap Pikachu does not exist in HeartGold. And that variant will not exist until distributed in Gen 7. Not to mention, as of writing, all of the cap variants (besides Partner Cap) were distributed as shiny locked. So if we compare your mon to one that was legally available, yours fail the mark miserably. Hence illegal. PKHeX is working as intended. Keep in mind the real definition of legal when you decide to craft mons. Check various databases (online sites like Serebii, Bulbapedia etc) to see if the mon you wanna make ever legally existed to begin with. So that fellow readers have an inkling to what I'm referring to, marvel at this hot piece of garbage:
  11. 7 points
    Hello: This is a save game I have after I participated in the Spanish 2000s Pokemon Championship in July 2000. The save has 2 Mews: the original L5 Mew I received from the Nintendo staff during the tournament (It's been almost 20 years but I think i traded through N64 Pokemon Stadium) and a second Mew from Australia. I got a save game in a Australian Pokemon forum back then, uploaded it to my friend's Pokemon Red and traded it to my own game. I used the Australian Mew to play the game so it's at level 100, EV trained and has custom moves. I wished I had kept it in pristine condition but it was my favorite pokemon back then. The Spanish Mew was legitimately traded but you'd have to take my word on that, they didn't give us any certificate. The save game is for the Spanish version of Pokemon Yellow, it won't work on the English version. Regards, Pokemye.sav
  12. 7 points
    Hello, I've got a Spanish Mew from the 2000 Spanish Championship... I posted here originally but moved the text to the Gen I - V Event Contributions Thread.
  13. 7 points
    I do not have the rights to remove the savefiles, but here are the pk1 files of your mews, if you want to remove the savegames from your posts. 151 - MEW - 32BC.pk1 151 - MEW - 45B6.pk1 151 - MEW - D578.pk1
  14. 7 points
    This is a legit Norway Mew for GEN 1 Pokemon games, distributed by Club Nintendo. TID: 10595 OT: NORWAY The Club Nintendo Mew distribution ran in Norway from October 15th 2000, to November 20th 2000 and required you to be a Club Nintendo member to receive a Mew. Club Nintendo members could post their game cartridge to Club Nintendo, Nedre Rommen 5, 0988 OSLO. Once the cartridge was received by Nintendo a Mew would be distributed to it, before the game cartridge was posted back. This Mew was obtained by Digiex Member Golden Toilette back when he was 9 years old. So do send a big thanks his way for preserving this Mew 19 years later. Magazine Scans and Translation: Download: Club Nintendo Norway Mew.zip Included is the original save, the extracted Level 100 Norway Mew and also the Mew reverted to Level 5. All credit to Golden Toilette for this release, he sent everything my way on Digiex so I could write up and share it for everyone to enjoy.
  15. 7 points
    Wow! I would love to get a copy! This is super important! We had a lot of hypotheses about how it worked based on testimony from people who have gotten the event. I have determined part of the algorithm based on actual Pokemon from the event. But there are lots of unknowns that we would love to figure out by reading the code. I've been looking for this disc for 12 years!
  16. 6 points
    I've been lurking for a while now, but I think I'm finally ready to add what information I know about the distribution ROM. I apologize if I repeat something that was already known, but I checked the last 5 or so pages, and I didn't find the information I have. The actual script data for the Aurora Ticket distribution starts at 0x12728. It is the raw data - unencrypted and uncompressed. Noteworthy is the fact that the checksum and header are not stored here. I edited the script to give me both the Aurora Ticket and Mystic Ticket, and it worked! This means the checksum is calculated dynamically, rather than stored elsewhere on the ROM. The Wonder Card starts at 0x14FB8. At least, that is where the checksum would be. I haven't confirmed if the checksum is calculated dynamically, but I can't find it stored anywhere in the ROM, so I'm assuming it's dynamic. I tried my hand at disassembly. Here's what I've learned: The disassemblers designed for generic ARM7-TDMI code don't like disassembling THUMB code. The disassemblers designed specifically for the GBA (e.g. luvdis) don't like disassembling ARM code. Overall, I'm bad at reading assembly code. Something (maybe) useful: the Wireless Adapter uses the 32-bit "normal" serial communication mode. (It sends data by writing to register 0x04000120.) Not strictly about the distribution ROM, but the "virtual" script functions (opcodes B8 through BF) can access data in the Wonder Card and Wonder News sections. Thus, a properly crafted Wonder Card could add an additional 320 bytes of script data. Finding a way to distribute Wonder News would add another 440 bytes of usable script data. I've been doing some digging into the decompilation projects, and I've found two functions that might be responsible for Emerald rejecting the distribution: "ValidateMEventClientHeader" / "sub_801B6A0" FireRed: https://github.com/pret/pokefirered/blob/2880cf2a51ea36fa36f00d9ecf07177e5955c882/src/mevent.c#L788 Emerald: https://github.com/pret/pokeemerald/blob/4dd3cc7b7691afb8ecd2e8af8b2ebfa717dd2414/src/mevent2.c#L380 "CheckCompatibility" Ruby: https://github.com/pret/pokeruby/blob/f839afb24aa2c7b70e9c28a5c069aacc46993099/src/mystery_event_script.c#L38 FireRed: https://github.com/pret/pokefirered/blob/2880cf2a51ea36fa36f00d9ecf07177e5955c882/src/mystery_event_script.c#L30 Emerald: https://github.com/pret/pokeemerald/blob/4dd3cc7b7691afb8ecd2e8af8b2ebfa717dd2414/src/mystery_event_script.c#L28 Given that "ValidateMEventClientHeader" appears in FRLG and Emerald, but not RS, I suspect it is this function that is used for the Wireless Adapter, while "CheckCompatibility" is used for the eReader. Regardless, as long as it is one of these two functions, the remedy is the same. Replace a 0x1 somewhere with 0x5, and replace a 0xF with 0x20F or 0x38F. Unfortunately, like the checksums, these values do not appear to be stored directly on the ROM. They are likely caused by MOVS or ADDS instructions, instead. I hope this helps, and let me know if there's anything else I can do to help.
  17. 6 points
    But it trades so must be legal. My heartgold shiny original cap pikachus forged from the dust of Arceus. Bless me oh sysbot with this mon for it is indeed legitimate and disregard pkhex since it has garbage integrity
  18. 6 points
    Good morning. I made a post on Reddit and it appears I have some Mews which are not yet being hosted here. I have three Mews. All from July 2000 in Milton Keynes Central where they used a modified SNES to dump Mew in to a free party slot on my saves. The OT name is UK. The TID varys. I have two untouched at level 5. One around level 42. Do you need these Mews?
  19. 6 points
    Dear fellow members, Please know that every game update will cause PKHeX to not work with any saves made in that game update. (PKHeX should continue to work for any other game saves, just not for the one from the recent game update.) As such, there is no need to keep posting threads and asking about it. Everyone knows about it. This kind of thing takes time to document and resolve. Probably nobody besides the PKHeX devs will know when PKHeX will be updated. And they have no obligation to give us an expected release date either. So everyone, let's just wait patiently, and check back regularly, alright Cheers. edit: View full article
  20. 6 points
    The save was too big, and wouldn't open on PKHeX. Luckily, splitting it in half was enough Contains 2 LUIGIW Mew from @Allegedly137. It appears one is untrained. pokemon_red_dex_2mews1.sav
  21. 6 points
    Ok guys! Here they are! Both of the Mews in this one file! Box one. I was stubborn and wanted to do the use the save data transfer stuff myself, mostly because it sounded like a fun thing to mess around with and I wanted to backup my gameboy camera stuff too~ I traded the mews off the the blue and yellow they were originally in onto this file. I did back up both that blue and yellow before doing this, if for whatever reason this file is a problem (missingno did briefly visit back in the day but was promptly deleted after realizing he wasn't safe. Didn't mess with him much.) I have searched high and low for my certificates of authenticity. I really really doubt I got rid of them, but alas they aren't where I expected them to be. I swear I will return to this forum if they ever show up, even if it's a few years from now. I may have higher quality pictures of my photos on a floppy they gave out, if preservationists want them and the files aren't corrupted yet. pokemon_red_dex_2mews.sav
  22. 6 points
  23. 6 points
    Tony, myself, and Julie (from pokemoncenternewyork.com) did a Q&A last night regarding the history of the PCNY machine & the store itself if anyone is interested/has questions.
  24. 6 points
    I am very relieved that this information is finally going public. In late 2018 and early 2019, myself, YoshiMoshi, and a couple others unnamed decided to put in full effort to dig up the proof of what ourselves and community had suspected for years in regards to the GBA distribution carts being sold on eBay. YoshiMoshi and I took upon the task of rewriting a devcart, and the two unnamed dug into the actual sales market. Well after a ton of work being more lengthy than I can even remember to detail, so much information had been compiled to prove every aspect of this dirty and manipulative market that we suspected was being monopolized by individual( s ) since approximately 2014. Basically if you were one of the elite few private collectors or hoarders with access to an ultra rare rom, and happened to either have fully working rare official dev hardware AND software, or with a lot of digging found an obscure compiled custom fork of FAS1 (un-compiled source code was very old and required proper knowledge to modify and update in order to compile yourself), all you'd have to do is buy a cheap GBA devcart for approx $100-$400, then sell it anywhere between $1000-$3000 for mass profit. I don't really need to go into what I've been telling people one-on-one about this, InsaneNutter's post is pretty much a mirror of that. Key things I will reiterate which you should keep in mind: One, approximately 5 or less devices per event should exist, as before Gen IV distribution carts were not mass produced for nationwide events, rather held at select few cities around the world. The vast amount of 10ANNIV and Aurora Ticket cartridges that have sold over the years certainly does not account for this very simple fact. Two, the carts used at the events were sealed into a GBA/GBA SP via a screwed on metal brace and secured with official Nintendo non-tamper tape. No one in their right mind would physically damage the device and its physical value in order to dump the rom, when with a bit of research during that time period it can teach you how to dump the rom via the link port. Even with the possibility of a fool decision by an owner, it still certainly does not to account for all the loose carts being sold. How many sealed units have you ever seen for sale? Most likely none. How many pictures have you seen of a particular event's device that was not from the same photo session? Most likely one set. How many loose carts have you seen for sale? Many if you've kept an eye on this stuff for a long time. The nature of this market speaks for itself when you consider all the facts. Do not buy loose GBA distribution carts if your goal it to obtain something original or a piece of history. If you are a physical collector, suffice with finding a cheap devcart to rewrite, you'll save a ton of money and the insult of being scammed. I hate to say it's a lost cause if you want an original sealed unit, but all I can say is I wish you a ton of luck, they never pop up for sale and I think all have settled with permanent owners for many years now. They all appeared originally on NintendoAge around 2012, supposedly after the Nintendo HQ in Germany had its physical properties liquidated. All were seemingly sold and I think most never showed up for sale again, other than maybe an occasional private deal behind the scenes. With my retirement in March, I left an infodump containing the devcart writing details and some rather controversial market information with the preservation team and told them to make it public sometime in 2019 when they were ready. I figured the last thing I could do to benefit the community before calling quits is doing what was necessary to finally get the filthy sales market to start imploding, and to help people from being scammed, all by providing the knowledge we had obtained. With time and more public exposure that would surely happen. Look what happened with Mystery Mew FireRed cart sales since the savefiles were finally publicized in early 2016. Very few pop up for sale anymore, and when they do they do not sell quickly and sit for a long time, until the listing is either pulled or an uneducated person comes along, and usually not sold at high prices. Initially these types of things being public allows scammers to jump on a train and make some money for a small window of time, but with that they could also flood the market and raise suspicion to the cautious buyer who will then do research. With time and more and more public exposure, these dirty markets will eventually be destroyed. You can't always cry about not doing something like this because of the potential negative risks, someone HAS to take the first step towards balancing the scales. Like InsaneNutter said, at this point the damage has already been done over the last 6 or so years, keeping this information private only benefits the scammers to keep doing what they've been doing. Certain aspects of the information obtained related to the sales market I had also initially hoped to be public, but it is indeed controversial as it would be severely and directly attacking a particular individual who has indulged in these activities. As InsaneNutter said we're not about causing drama, only providing knowledge. As InsaneNutter also said, the diligent person can find this information if they really want to, as it is in private circulation. Despite the knowledge it would provide, it would be rather inappropriate and unprofessional for us to post that stuff on the forums. Myself personally, I do not want to be responsible for putting anyone under direct public attack, regardless of circumstances. They may not have a conscience but I do. What is absolutely necessary to know has been made public with this thread. The photos InsaneNutter provided above are mostly new to the public, we found those as well. As noted earlier, very few sets of photos exist of these devices. I wanted to leave off this post by pointing out the European Eon Ticket. This was something I initially wanted to maybe try tracking down in 2019, but the flame of interest for Pokemon and video games at that point was fully gone for me. Suffice to say no one has found it yet, I'm not even sure if any effort had been put into it because the loose leads toward it were ancient and unlikely to yield results. However this proves it does indeed exist with a private collector, so the rom is more than likely dumped and out there. Do not give up hope for preserving more distribution software in the future. With Christmas next week, the final distribution project I worked on from 2018 will finally culminate over a year later with it's publicity on the 25th. This stuff is out there, and when we think we've hit the end, things always pop up again and again. A recent example being the Gen 2 and 3 PCNY softwares. I recently even heard a rumor about another GBA rom that may be out there. It's also wise to keep an occasional eye on auction sites like Mercari Japan and Yahoo Japan, where YoshiMoshi found the first publicly known Japanese distribution cart in 2018. I'd like to think that public preservation of Pokemon rarities will continue for many years to come, it's essential to the future of the fanbase for decades to come. That's true whether you realize it or not, and one day in the distant future this data will be too long past for anything new to have a chance of showing up, despite what the lack of existing publicly is robbing of the fans that will, and already have, come and gone.
  25. 6 points
    I was just sent this link via email, amazing news important enough for me to log in again and reply. This is the most important Pokemon distribution device to surface so far! I'm still curious about these things to know when they show up, even if they're of no use to me these days. I stand by willing to help if in need, or with any sort information related. Glad to see extraordinary finds are indeed not yet over and passed! Keep us updated.
  26. 5 points
    Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Source code is available on my GitHub.
  27. 5 points
    I give you my most sincere opinion, I have been playing pokemon since I was 17 years old, I am already 39 on my way to 40, I have seen pokemon grow, by his side many people have grown up who have wanted to safeguard unique things from past generations, for example, Many of us want that pichu ear piku or pokemon that marked our childhoods or better times, to return, but always those of us who have understood microcomputing and programming, have respected the game itself, I use pkhex, but I almost always do it for events that may be forgotten over time, otherwise I do not edit or believe, because I like to breed pokemon, which is the grace of it, but keeping the events that are coming is like the conservation work that is now with the old games from the 80s, good jewelry is lost, because there is no mentality to preserve the good. Being here I have seen people who have kept the most wonderful events that we could not have in Europe or events that many could not have because they did not have those friends that they did, it is missing, but today, there is much interested who uses this tool for their own benefit rather than to preserve wonderful pokemon. Sorry for this long text, but I had to say it or it exploded.
  28. 5 points
    @RetroAli made a great video on this event, you can check it out here!
  29. 5 points
    Hasn't been documented anywhere yet I think: FRLG/E e-Berry Structure FRLG: Section 4 - 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52‬ bytes. Checksum is calculated the same way as in RS, except that it does not skip 0xC - 0x14 for the sum.
  30. 5 points
    So coincidental this has been brought back. I already made all those calculations some years ago and also came to the conclusion that the NINTEN mew in the picture did not have the standard DVs. Only piece of evidence I have is in this thread at Azure-Heights, the information being in the second post made by MewtwoSama: https://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=000106 User ryuko2002 (who has recently contributed de Spanish EUROPE and australian NAL mews) was registered there, I asked him to reach MewtwoSama in the hopes he still has the mew/backed up the savegame/calculated the DVs. There are other possible explanations: - Nintendo Power Magazine actually used gameshark to get the screenshots ( I think it may have been common practice in order to easily get trough the games and get the job done) - It was a test mew just for the magazine? - The NINTEN mew MetwoSama owned did have the normal stats, but it reached level 100 before being fully EV trained, thus preventing stat updates (read more here: https://www.math.miami.edu/~jam/azure/compendium/boxtrick.htm) ryuko2002 has tried in my stead to reach MewtwoSama at AzureHeights, let's cross fingers.
  31. 5 points
    Quick update: got full scans of Pokemon Power Vol. 6, thanks again to doeiqts on Twitter for the help. Really neat to see the Mew "newspaper article" they included as well. Pokemon Power vol 6.pdf
  32. 5 points
    I'd suggest removing all other "fake" pkm files of this mew, to avoid confusion. The one posted above contains the full data found in the savegame. Even though corrupt, the mew data was intact and I can confirm it matches a mew machine distribution. The mew has been in gold/stadium 2, so it doesn't hold the item anymore.
  33. 5 points
    Hello all, Tony just uploaded the video.
  34. 5 points
    Even though the wondercards have been available for almost a month, here are some (100) codes for anyone who wants them! And these are different from the ones on Twitter too And Yes I am aware the event technically hasn't even started yet.
  35. 5 points
    What a miracle! @Sabresite and I have keen interest in reverse engineering these! This is truly a dream come true! Thank you! You guys are amazing!
  36. 4 points
    O0 is Orion 0; aka galar dex R1 is Rigel 1; aka armor dex R2 is Rigel 2; aka crown dex The asterisks are duplicate entries as the galar dex has the same entry. The game uses the first available dex data. So don't edit asterisk entries. Orion is the codename of sword shield used internally by the game; Rigel is the codename for the two DLCs.
  37. 4 points
    I just wanted to say thank you to the managers and those who keep this site running. Thank you for helping those like myself. I encourage others who have benefited from their knowledge to show some appreciation and to have some patience when new updates come out. THANK YOU!
  38. 4 points
    1. Homebrew Channel was used for the Wii; if you're referring to the 3DS, that's the Homebrew Launcher, to which the answer is yes (see this guide). If you mean Switch, see this guide. 2. There are Homebrew alternatives to PKHeX such as PKSM, though they are different in terms of use and I'd personally recommend PKHeX + Checkpoint as your save manager of choice. You can also use ftpd to quickly move your save data over from 3DS/Switch to PC. 3. On 3DS, you're basically as safe as can be and nobody's been banned for just running Homebrew. On Switch, nobody's been banned for just using Homebrew, mainly only for piracy and cheating online. If you're only using Homebrew to do save edits and offline ROM hacks (such as a randomizer) then you'll be fine. 4. PKHeX is strictly a save editor and only deals with editing what your save file has in it (Pokémon, Items, Trainer Info, etc). pk3DS and pkNX are ROM editors which serve the purpose of editing/randomizing your game.
  39. 4 points
    I recently was checking the BLUEMONS rom leaked a few days ago and saw that a NINTEN Mew can be generated from the Debug option. I suppose (can't confirm) the NINTEN Mew shown on the Nintendo Power Magazine was generated this way and that explain the odd stats. Just to make sure, I made 3 different saves. In my first attempt (DEBUGMEW0) the Stats were: HP: 25 Atk: 15 Def: 15 SpC: 15 Spe: 15 And immediately remembered the Magazine screen and how almost all Stats were around 90~ so I imagined the Stats were constant just like the other Mews and this could be the final piece to solve the mistery of the NINTEN Mew Stats, but in my next attempt I discovered the Pokémon Stats and Trainer IDs change at random. Just leaving my .pks here for research. DEBUGMEW0.pk1 DEBUGMEW1.pk1 DEBUGMEW2.pk1
  40. 4 points
    This is something I discovered before, the original default name that was selected for the Player is RED. In the Japanese games every name has a length of 6 bytes, while the English games are a little bit inconsistent, a named Player/Rival has a length of 7 bytes, default names and the Pokémon names have a length of 11 bytes. So in the English games when you select RED as your name the game copies this as your Player name: 91 84 83 50 60 6B 67 50 89 80 82 R E D A S H J A C When we look at the Mew Trading App Restore Point the name was overwitten with 7 bytes, same as if the Player was ingame named: 86 85 00 00 00 00 00 50 89 80 82 G F J A C Edit: I believed they used some kind of debug version, but it rather looks like they made an memory edit/patched it. The 7 byte thing is suspicious, but the naming function automatically sets a terminator (0x50) after the last selected char. Char 0x00 is NUL and not accessible in a normal ingame scenario, all chars are taken from a table and 0x00 is not in it. Also I think Mew wasn't generated by ingame functions, since that would set the bit for the PokéDex entry. Not sure what happened to Charmander, maybe it was overwritten in the process?
  41. 4 points
    I appreciate your efforts for this translation! Also, it reads like a scam e-mail XD All that is missing is to send $1000 to Bill to validate the transaction, so that he can send the Celebi over ><
  42. 4 points
    Just seen both videos. I actually saw this thread last week but I thought it was for gen 3 only...and I've just now realized it also harvored long lost gen 2 content. As axpj said, a dream come true. Confirmation of shiny celebi, DV being randomly generated with shiny probability being separated, and even knowing shiny mew was actually available and the only known gen 2 mew distribution! Really amazing job, thank you very much, I've been years puzzled by those questions. Edit: I was just thinking...IF DVs are randomly generated when the pokemon is already set to not be a guaranteed shiny, there's still the chance of it being shiny? Also, I think this was already confirmed, but all possible shiny dv combinations can be obtained for a guaranteed shiny right?
  43. 4 points
    Thank you! I seriously want to thank everyone in the Discord that has helped us decipher all of the technical stuff w/ the machine/preserving it properly because it's been SUCH a huge help. I'm so glad we got this into the hands of the community as opposed to some hoarder. With the PCNY machine popping up, it makes me think even crazier stuff might pop up in the future. (hopefully) Heck I'm still shocked about the Spaceworld demo leaking all that time ago and the fact that someone kept around the PCNY machine in the first place haha. Anything is possible!
  44. 4 points
    I have stickers from what is possibly the event, Pokemon League Nintendo Training Tour '99, although the certificates are identical to the ones Bulbapedia shows for "Pokémon 2000 Stadium Tour Mew". It's possible I went to more than one event... They had a photo booth area where I took these photos. Still looking for the certs, thought they'd be with these pictures. I know for certain that I didn't throw them out and will post them once I find them.
  45. 4 points
    I just wanted to post this here. We have a new theoretical idea how these Mew/Celebi machines worked. In several posts I've made during the past years I've said it was probably a devcart inside a SGB2/SFC linked to a GBP. This was based on the fact you can see the SFC controller in photos, as well as a cartridge slot that looks like a GBP. Upon discovering the PCNY machine, our theory has changed. Partly, but not limited to, the fact the PCNY writer's cartridge slot has a faux-GameBoy plastic cover for that illusion. I'll leave out specific details for now, but basically the PCNY cartridge writer is called Machine 2. We think Machine 1 is possibly none other than the Mew/Celebi Machine, which would mean it could theoretically be a devcart in a SGB1/SFC with the cartridge writer plugged into Port 2. Upon learning how the PCNY machine works, this process makes the most sense to be the same case for these original machines. If none other than considering the fact they all support cartridges being constantly inserted/removed without the need of a system reboot, this theory stands very well. Now even more so than in the past, I hope we will one day obtain the software and the cart writer used inside these machines, if not even an entire intact unit. If a few Machine 2s still exist in some form, then Machine 1s more than likely do as well. The question is how and when will they surface?
  46. 4 points
    Tony just put up a quick teaser trailer for the PCNY machine, a full in-depth video will be out in January. Thank you to everyone here at ProjectPokemon that has helped us so far, it's greatly appreciated. https://t.co/NNUjwDfQov
  47. 4 points
    Just got hold of a device to dump the save on my old original Pokemon Yellow game from two decades ago that miraculously still has a working battery. On it I have a Mew from the Club Nintendo distribution that was going on in Norway, Sweden and Denmark in 2000 to 2001 where you had to mail your game to Nintendo so they could transfer it over. Not sure if there is some missing info about these events, but all the info I found about this Mew says the OT is EUROPE, but the one I have has NORWAY. Some info about it can be found here, but the info is not completely correct as it says that we could not send in the games in Norway, however that's what I did and I got the Mew. Unfortunately it's not untouched, but 9 year old me didn't think to just put it in a box and leave it there for 20 years. Please understand. Mew - Club Nintendo Norway 2000-2001.sav
  48. 4 points
  49. 4 points
    Background About a month ago I ordered a DSi off of eBay (it was only $40). When I got it I noticed there was something strange on it: "PWC2010"? I never heard about there being DSiWare for Pokemon? I consulted with other people on the internet and it turns out nobody else has heard it either. I tried to message the seller, but he said that he has no idea either (most likely he bought them in bulk as he was selling a lot of other models at the time). The mystery was just starting, a group of individuals from the DS(i) homebrew scene started to get to the bottom of this (me being invited despite my lack of knowledge due to being the one who found it), here's what we were able to figure out: The Investigation Begins... The hardware The system itself is appears to be a normal black DSi, nothing about it is different from that of a stock model The casing has some minor scratches and such, and is missing the original stylus. On the front side where the camera is, there are two faded silhouettes of what look to be rectangular stickers The system was formatted when I got it and it didn't come with an SD card (this will become a problem later on) The Software The apps included are: Flipnote Studios, DSi + Internet, PWC2010 Rule Check Tool, PWC2010 Log Viewer, and PokemonBW2 Rule Check Tool. All of which were preinstalled to the NAND as there is no way to access "Data Mangement" to move them to a SD card. At first, the only app that would boot was Log Viewer as both of the Rule Check Tools would just crash and return back to the menu. It was later revealed the apps were looking for 3 files at the root of an SD card before being able to boot. Through observations we were able to get some insights on what each of the 3 mystery apps do: PWC2010 Rule Check Tool From what the name implies, this tool must have been used for the Pokemon World Championship (PWC) in 2010 The app looks for 3 file on the SD card: regulation.bin, regulation.cfg, and rule.prd. By making 3 dummy files full of garbage data and naming them as the files listed before, we were able to get it to boot, after which we were greeted with a lovely message: The weird thing is, Black and White were used for the 2011 PWC, not 2010. This could imply that the app was a carry over from a previous tool used the year before. Luckily, I just so happen to have a copy of Black. Putting in the correct cartridge displays the message "No problems found" and ask if you want to save the results. Through testing we were able to figure out how to get past this screen as it turns out "No problems found" also acts as a default message, if something does fail one of the checks it will display what the error was. It's possible to make it check both the party Pokemon and Pokemon in the Battle Box by editing regulation.cfg file. PWC2010 Log Viewer Log viewer shows the results saved from Rule Check, it shows the player's username and gives a technical description of each Pokemon in the party (stats, friendship, exp, moveset, etc.). By pressing "X" it will do the same thing but for the Battle Box instead. PokemonBW2 Rule Check Tool Exactly the same as PWC2010, expect looks for the Black2/White2 cartridge instead More Technical Details Looking into the game's files, we were able to extract the messages displayed by Rule Check: Rule Check Messages regulation.cfg is, as the name suggests, a config file. Through dumb luck I was able to figure out this much: Offset 0x00: checks party Offset 0x01: checks battlebox Offset 0x05: turns on cart access Offset 0x0C: save to livematch.dat These values have to be "turned on" meaning the value is set to '1' If offset 0x05 isn't turned on then it will say that the cart isn't inserted. If offset 0x00 or 0x01 aren't turned on but 0x05 is, then it will say that it passed all checks (probably the default message) The files saved from Rule Check and are viewed in Log Viewer are named "logTYYMMDD.dat" and "logBYYMMDD.dat" (YYMMDD is the date, so something like Oct. 31 2019 would be 191031). LogT is for the results from the party (T=Team?) and logB is from the Battle Box. Through great efforts, users Epicpkmn11 and edo9300 were both able to reverse-engineer these files before we were able to figure out how to save it: Google Sheets regulation.bin appears to handle simple checks like invalid number of Pokemon in party, level caps, and duplicate items/Pokemon rule.prd may be used for more advance checks like invalid movesets and banned Pokemon/items Conclusion As of right now, interest has been dying as people began shifting to their own personal projects. For the past 3 weeks nobody has found anything new and I'm left to try and figure it out on my own. The problem is I know very little about NDS development and how the Pokemon games work in a technical level, which is why I'm turning here for help. We still know very little about regulation.bin and rule.prd, which are believe to be two key factors in order to get Rule Check to work properly, and without the original SD card we are left in the dark. It's possible that rule.prd is somehow linked to the hex values found in Pokemon (movesets, lvls, type, etc.), but can't really determine where and what to look for We don't know how much is relied on the files or if certain checks are programmed Any insights, suggestions, resources, or tips are greatly accepted!
  50. 4 points
    Another update! Changelog: v1.2.0 - September 23, 2019 (Updated by DeadSkullzJr) - Tweaked some of the text - Added the homebrew application version number to the title in the menu. RTCChanger NDS (v1.2.0).7z
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...